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Defiance
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parent
c62626cec1
commit
188be17b95
@ -1,22 +1,9 @@
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ComboMelee2(
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strikes: [
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(
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melee_constructor: (
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kind: Slash(
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damage: 4,
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poise: 5,
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knockback: 0,
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energy_regen: 5,
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),
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range: 3.0,
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angle: 45.0,
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),
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buildup_duration: 0.15,
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swing_duration: 0.05,
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hit_timing: 0.5,
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recover_duration: 0.1,
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ori_modifier: 0.6,
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),
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],
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energy_cost_per_strike: 0,
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)
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SelfBuff(
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buildup_duration: 0.1,
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cast_duration: 0.4,
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recover_duration: 0.2,
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buff_kind: Defiance,
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buff_strength: 0.4,
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buff_duration: Some(20.0),
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energy_cost: /*20*/0,
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)
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@ -100,6 +100,9 @@ buff-desc-fury = With your fury, you attack more swiftly.
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## Sunderer
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buff-title-sunderer = Sunderer
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buff-desc-sunderer = Your attacks can break through your foes' defences and are more staggering.
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## Sunderer
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buff-title-defiance = Defiance
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buff-desc-defiance = You can withstand mightier and more staggering blows
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## Util
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buff-text-over_seconds = over { $dur_secs } seconds
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buff-text-for_seconds = for { $dur_secs } seconds
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@ -175,6 +175,7 @@ lazy_static! {
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BuffKind::ImminentCritical => "imminent_critical",
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BuffKind::Fury => "fury",
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BuffKind::Sunderer => "sunderer",
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BuffKind::Defiance => "defiance",
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};
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let mut buff_parser = HashMap::new();
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for kind in BuffKind::iter() {
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@ -91,6 +91,12 @@ pub enum BuffKind {
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/// increase. DR penetration is non-linear, 0.5 is 50% penetration and 1.0
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/// is a 67% penetration.
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Sunderer,
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/// Increases damage resistance and poise resistance. Damage resistance is
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/// increased by half of poise resistance. Poise resistance increases
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/// non-linearly with strength, 0.5 is 50% and 1.0 is 67%.
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/// Damage resistance increases non-linearly with strength, 0.5 is 25% and
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/// 1.0 is 33%.
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Defiance,
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// Debuffs
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/// Does damage to a creature over time.
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/// Strength should be the DPS of the debuff.
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@ -156,7 +162,8 @@ impl BuffKind {
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//| BuffKind::SalamanderAspect
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| BuffKind::ImminentCritical
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| BuffKind::Fury
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| BuffKind::Sunderer => true,
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| BuffKind::Sunderer
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| BuffKind::Defiance => true,
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BuffKind::Bleeding
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| BuffKind::Cursed
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| BuffKind::Burning
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@ -354,6 +361,10 @@ impl BuffKind {
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BuffEffect::AttackPoise(data.strength),
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BuffEffect::MitigationsPenetration(nn_scaling(data.strength)),
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],
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BuffKind::Defiance => vec![
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BuffEffect::DamageReduction(nn_scaling(data.strength) / 2.0),
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BuffEffect::PoiseReduction(nn_scaling(data.strength)),
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],
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}
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}
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@ -589,9 +589,8 @@ fn execute_effect(
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stat.max_energy_modifiers.mult_mod *= *value;
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},
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},
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#[allow(clippy::manual_clamp)]
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BuffEffect::DamageReduction(dr) => {
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stat.damage_reduction = stat.damage_reduction.max(*dr).min(1.0);
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stat.damage_reduction = 1.0 - ((1.0 - stat.damage_reduction) * (1.0 - *dr));
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},
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BuffEffect::MaxHealthChangeOverTime {
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rate,
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@ -360,6 +360,38 @@ impl Animation for SelfBuffAnimation {
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next.second.position += Vec3::new(0.0, move2 * -10.0, 0.0);
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next.control.position += Vec3::new(0.0, 0.0, move2 * -5.0);
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},
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Some("common.abilities.axe.defiance") => {
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let (move1, tension, move3) = match stage_section {
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Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
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Some(StageSection::Action) => (1.0, (anim_time * 20.0).sin(), 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time),
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_ => (0.0, 0.0, 0.0),
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};
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let pullback = 1.0 - move3;
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let move1 = move1 * pullback;
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next.hand_l.position = Vec3::new(s_a.ahl.0, s_a.ahl.1, s_a.ahl.2);
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next.hand_l.orientation =
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Quaternion::rotation_x(s_a.ahl.3) * Quaternion::rotation_y(s_a.ahl.4);
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next.hand_r.position = Vec3::new(s_a.ahr.0, s_a.ahr.1, s_a.ahr.2);
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next.hand_r.orientation =
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Quaternion::rotation_x(s_a.ahr.3) * Quaternion::rotation_z(s_a.ahr.5);
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next.control.position = Vec3::new(s_a.ac.0, s_a.ac.1, s_a.ac.2);
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next.control.orientation = Quaternion::rotation_x(s_a.ac.3)
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* Quaternion::rotation_y(s_a.ac.4)
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* Quaternion::rotation_z(s_a.ac.5);
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next.control.orientation.rotate_z(move1 * -1.6);
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next.control.orientation.rotate_x(move1 * 1.7);
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next.control.position += Vec3::new(move1 * 12.0, move1 * -10.0, move1 * 18.0);
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next.head.orientation.rotate_x(move1 * 0.6);
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next.head.position += Vec3::new(0.0, 0.0, move1 * -3.0);
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next.control.orientation.rotate_z(move1 * 0.4);
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next.head.orientation.rotate_x(tension * 0.3);
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next.control.position += Vec3::new(0.0, 0.0, tension * 2.0);
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},
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_ => {},
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}
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@ -123,7 +123,8 @@ pub fn localize_chat_message(
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// | BuffKind::SalamanderAspect
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| BuffKind::ImminentCritical
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| BuffKind::Fury
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| BuffKind::Sunderer => {
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| BuffKind::Sunderer
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| BuffKind::Defiance => {
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tracing::error!("Player was killed by a positive buff!");
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"hud-outcome-mysterious"
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},
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@ -5118,6 +5118,8 @@ pub fn get_buff_image(buff: BuffKind, imgs: &Imgs) -> conrod_core::image::Id {
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BuffKind::Fury => imgs.buff_reckless,
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// TODO: Get buff image
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BuffKind::Sunderer => imgs.debuff_crippled_0,
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// TODO: Get buff image
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BuffKind::Defiance => imgs.buff_fortitude_0,
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// Debuffs
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BuffKind::Bleeding => imgs.debuff_bleed_0,
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BuffKind::Cursed => imgs.debuff_skull_0,
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@ -5157,6 +5159,7 @@ pub fn get_buff_title(buff: BuffKind, localized_strings: &Localization) -> Cow<s
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BuffKind::ImminentCritical => localized_strings.get_msg("buff-title-imminentcritical"),
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BuffKind::Fury => localized_strings.get_msg("buff-title-fury"),
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BuffKind::Sunderer => localized_strings.get_msg("buff-title-sunderer"),
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BuffKind::Defiance => localized_strings.get_msg("buff-title-defiance"),
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// Debuffs
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BuffKind::Bleeding { .. } => localized_strings.get_msg("buff-title-bleed"),
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BuffKind::Cursed { .. } => localized_strings.get_msg("buff-title-cursed"),
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@ -5203,6 +5206,7 @@ pub fn get_buff_desc(buff: BuffKind, data: BuffData, localized_strings: &Localiz
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BuffKind::ImminentCritical => localized_strings.get_msg("buff-desc-imminentcritical"),
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BuffKind::Fury => localized_strings.get_msg("buff-desc-fury"),
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BuffKind::Sunderer => localized_strings.get_msg("buff-desc-sunderer"),
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BuffKind::Defiance => localized_strings.get_msg("buff-desc-defiance"),
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// Debuffs
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BuffKind::Bleeding { .. } => localized_strings.get_msg("buff-desc-bleed"),
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BuffKind::Cursed { .. } => localized_strings.get_msg("buff-desc-cursed"),
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@ -212,7 +212,8 @@ pub fn consumable_desc(effects: &Effects, i18n: &Localization) -> Vec<String> {
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// | BuffKind::SalamanderAspect
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| BuffKind::ImminentCritical
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| BuffKind::Fury
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| BuffKind::Sunderer => Cow::Borrowed(""),
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| BuffKind::Sunderer
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| BuffKind::Defiance => Cow::Borrowed(""),
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};
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write!(&mut description, "{}", buff_desc).unwrap();
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@ -257,7 +258,8 @@ pub fn consumable_desc(effects: &Effects, i18n: &Localization) -> Vec<String> {
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// | BuffKind::SalamanderAspect
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| BuffKind::ImminentCritical
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| BuffKind::Fury
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| BuffKind::Sunderer => Cow::Borrowed(""),
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| BuffKind::Sunderer
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| BuffKind::Defiance => Cow::Borrowed(""),
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}
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} else if let BuffKind::Saturation
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| BuffKind::Regeneration
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