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https://gitlab.com/veloren/veloren.git
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Merge branch 'sam/permanent-spawn-safezone' into 'master'
Safezone is now permanently in existence at spawn. See merge request veloren/veloren!2144
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commit
1892ec571d
@ -172,6 +172,10 @@ pub enum ServerEvent {
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target: Uid,
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max_range: Option<f32>,
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},
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CreateSafezone {
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range: Option<f32>,
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pos: Pos,
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},
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}
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pub struct EventBus<E> {
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@ -1069,22 +1069,7 @@ fn handle_safezone(
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) -> CmdResult<()> {
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let range = scan_fmt_some!(&args, &action.arg_fmt(), f32);
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let pos = position(server, target, "target")?;
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server
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.state
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.create_object(pos, comp::object::Body::BoltNature)
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.with(comp::Mass(10_f32.powi(10)))
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.with(comp::Auras::new(vec![Aura::new(
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AuraKind::Buff {
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kind: BuffKind::Invulnerability,
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data: BuffData::new(1.0, Some(Duration::from_secs(1))),
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category: BuffCategory::Natural,
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source: BuffSource::World,
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},
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range.unwrap_or(100.0),
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None,
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AuraTarget::All,
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)]))
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.build();
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server.state.create_safezone(range, pos).build();
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server.notify_client(
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client,
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@ -19,7 +19,7 @@ use interaction::{
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use inventory_manip::handle_inventory;
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use invite::{handle_invite, handle_invite_response};
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use player::{handle_client_disconnect, handle_exit_ingame};
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use specs::{Entity as EcsEntity, WorldExt};
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use specs::{Builder, Entity as EcsEntity, WorldExt};
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use trade::{cancel_trade_for, handle_process_trade_action};
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mod entity_creation;
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@ -212,6 +212,9 @@ impl Server {
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target,
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max_range,
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} => handle_teleport_to(&self, entity, target, max_range),
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ServerEvent::CreateSafezone { range, pos } => {
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self.state.create_safezone(range, pos).build();
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},
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}
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}
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@ -114,7 +114,11 @@ use world::{
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};
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#[derive(Copy, Clone)]
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struct SpawnPoint(Vec3<f32>);
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pub struct SpawnPoint(Vec3<f32>);
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impl Default for SpawnPoint {
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fn default() -> Self { Self(Vec3::new(0.0, 0.0, 256.0)) }
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}
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// Tick count used for throttling network updates
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// Note this doesn't account for dt (so update rate changes with tick rate)
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@ -299,7 +303,7 @@ impl Server {
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};
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#[cfg(feature = "worldgen")]
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let spawn_point = {
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let spawn_point = SpawnPoint({
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let index = index.as_index_ref();
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// NOTE: all of these `.map(|e| e as [type])` calls should compile into no-ops,
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// but are needed to be explicit about casting (and to make the compiler stop
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@ -327,12 +331,12 @@ impl Server {
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};
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world.find_lowest_accessible_pos(index, spawn_chunk)
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};
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});
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#[cfg(not(feature = "worldgen"))]
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let spawn_point = Vec3::new(0.0, 0.0, 256.0);
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let spawn_point = SpawnPoint::default();
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// Set the spawn point we calculated above
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state.ecs_mut().insert(SpawnPoint(spawn_point));
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state.ecs_mut().insert(spawn_point);
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// Insert a default AABB for the world
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// TODO: prevent this from being deleted
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@ -43,6 +43,7 @@ pub struct Settings {
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pub max_player_group_size: u32,
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pub client_timeout: Duration,
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pub spawn_town: Option<String>,
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pub safe_spawn: bool,
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}
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impl Default for Settings {
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@ -61,6 +62,7 @@ impl Default for Settings {
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max_player_group_size: 6,
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client_timeout: Duration::from_secs(40),
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spawn_town: None,
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safe_spawn: true,
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}
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}
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}
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@ -24,6 +24,7 @@ use specs::{
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saveload::MarkerAllocator, Builder, Entity as EcsEntity, EntityBuilder as EcsEntityBuilder,
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Join, WorldExt,
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};
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use std::time::Duration;
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use tracing::warn;
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use vek::*;
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@ -72,6 +73,8 @@ pub trait StateExt {
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pos: comp::Pos,
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ori: comp::Ori,
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) -> EcsEntityBuilder;
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/// Creates a safezone
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fn create_safezone(&mut self, range: Option<f32>, pos: comp::Pos) -> EcsEntityBuilder;
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// NOTE: currently only used for testing
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/// Queues chunk generation in the view distance of the persister, this
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/// entity must be built before those chunks are received (the builder
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@ -318,6 +321,27 @@ impl StateExt for State {
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})
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}
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fn create_safezone(&mut self, range: Option<f32>, pos: comp::Pos) -> EcsEntityBuilder {
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use comp::{
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aura::{Aura, AuraKind, AuraTarget, Auras},
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buff::{BuffCategory, BuffData, BuffKind, BuffSource},
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};
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self.ecs_mut()
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.create_entity_synced()
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.with(pos)
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.with(Auras::new(vec![Aura::new(
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AuraKind::Buff {
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kind: BuffKind::Invulnerability,
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data: BuffData::new(1.0, Some(Duration::from_secs(1))),
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category: BuffCategory::Natural,
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source: BuffSource::World,
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},
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range.unwrap_or(100.0),
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None,
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AuraTarget::All,
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)]))
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}
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// NOTE: currently only used for testing
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/// Queues chunk generation in the view distance of the persister, this
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/// entity must be built before those chunks are received (the builder
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@ -1,5 +1,6 @@
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use crate::{
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chunk_generator::ChunkGenerator, client::Client, presence::Presence, rtsim::RtSim, Tick,
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chunk_generator::ChunkGenerator, client::Client, presence::Presence, rtsim::RtSim,
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settings::Settings, SpawnPoint, Tick,
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};
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use common::{
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comp::{
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@ -33,6 +34,8 @@ impl<'a> System<'a> for Sys {
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type SystemData = (
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Read<'a, EventBus<ServerEvent>>,
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Read<'a, Tick>,
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Read<'a, SpawnPoint>,
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Read<'a, Settings>,
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WriteExpect<'a, ChunkGenerator>,
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WriteExpect<'a, TerrainGrid>,
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Write<'a, TerrainChanges>,
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@ -51,6 +54,8 @@ impl<'a> System<'a> for Sys {
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(
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server_event_bus,
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tick,
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spawn_point,
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server_settings,
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mut chunk_generator,
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mut terrain,
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mut terrain_changes,
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@ -218,6 +223,14 @@ impl<'a> System<'a> for Sys {
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rtsim_entity: None,
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})
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}
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// Insert a safezone if chunk contains the spawn position
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if server_settings.safe_spawn && is_spawn_chunk(key, *spawn_point, &terrain) {
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server_emitter.emit(ServerEvent::CreateSafezone {
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range: Some(100.0),
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pos: Pos(spawn_point.0),
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});
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}
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}
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// Remove chunks that are too far from players.
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@ -271,3 +284,8 @@ pub fn chunk_in_vd(
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adjusted_dist_sqr <= vd.pow(2)
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}
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fn is_spawn_chunk(chunk_pos: Vec2<i32>, spawn_pos: SpawnPoint, terrain: &TerrainGrid) -> bool {
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let spawn_chunk_pos = terrain.pos_key(spawn_pos.0.map(|e| e as i32));
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chunk_pos == spawn_chunk_pos
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}
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