Merge branch 'pfau/assets' into 'master'

Pfau/assets

See merge request 
This commit is contained in:
Monty Marz 2020-05-29 18:23:00 +00:00
commit 18d9a86c06
164 changed files with 1324 additions and 382 deletions
CHANGELOG.md
assets
common/items
voxygen

@ -14,6 +14,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Dance animation
- Speech bubbles appear when nearby players talk
- NPCs call for help when attacked
- Eyebrows and shapes can now be selected
### Changed

@ -1,6 +1,6 @@
Item(
name: "Weightless Rod",
description: "The sky is the limit.",
name: "Belzeshrub the Broom-God",
description: "You can hear him giggle whenever\nyou hit the ground a bit too hard...",
kind: Tool(
(
kind: Debug(Boost),

@ -1,11 +1,11 @@
Item(
name: "Rod of Possession",
description: "It's fixed on my branch.",
name: "Belzeshrub the Broom-God",
description: "You can hear him giggle whenever\nyou hit the ground a bit too hard...",
kind: Tool(
(
kind: Debug(Possess),
kind: Debug(Boost),
equip_time_millis: 0,
)
),
)
// ... as zesterer always uses to tell us.
// And the ground is pretty hard at maximum velocity...

@ -0,0 +1,10 @@
Item(
name: "Damaged Greatsword",
description: "A Damaged Two-Handed Greatsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(GreatswordDam0),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Damaged Greatsword",
description: "A Damaged Two-Handed Greatsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(GreatswordDam1),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Damaged Greatsword",
description: "A Damaged Two-Handed Greatsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(GreatswordDam2),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Fine Greatsword",
description: "A Fine Two-Handed Greatsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(GreatswordFine0),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Fine Greatsword",
description: "A Fine Two-Handed Greatsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(GreatswordFine1),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Fine Greatsword",
description: "A Fine Two-Handed Greatsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(GreatswordFine2),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Ornimented Greatsword",
description: "A Ornimented Two-Handed Greatsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(GreatswordOrn0),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Ornimented Greatsword",
description: "A Ornimented Two-Handed Greatsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(GreatswordOrn1),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Ornimented Greatsword",
description: "A Ornimented Two-Handed Greatsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(GreatswordOrn2),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Simple Greatsword",
description: "A Simple Two-Handed Greatsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(GreatswordSimple0),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Simple Greatsword",
description: "A Simple Two-Handed Greatsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(GreatswordSimple1),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Simple Greatsword",
description: "A Simple Two-Handed Greatsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(GreatswordSimple2),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Damaged Longsword",
description: "A Damaged Double-Edged, Two-Handed Longsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongDam0),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Damaged Longsword",
description: "A Damaged Double-Edged, Two-Handed Longsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongDam1),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Damaged Longsword",
description: "A Damaged Double-Edged, Two-Handed Longsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongDam2),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Damaged Longsword",
description: "A Damaged Single-Edged, Two-Handed Longsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongDam3),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Damaged Longsword",
description: "A Damaged Single-Edged, Two-Handed Longsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongDam4),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Damaged Longsword",
description: "A Damaged Single-Edged, Two-Handed Longsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongDam5),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Fine Longsword",
description: "A Very Fine Double-Edged, Two-Hand LongSword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongFine0),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Fine Longsword",
description: "A Very Fine Double-Edged, Two-Hand LongSword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongFine1),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Fine Longsword",
description: "A Very Fine Double-Edged, Two-Hand LongSword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongFine2),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Fine Longsword",
description: "A Very Fine Single-Edged, Two-Hand LongSword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongFine3),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Fine Longsword",
description: "A Very Fine Single-Edged, Two-Hand LongSword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongFine4),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Fine Longsword",
description: "A Very Fine Single-Edged, Two-Hand LongSword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongFine5),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Ornimented Longsword",
description: "An Ornimanted Double-Edged, Two-Hand LongSword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongOrn0),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Ornimented Longsword",
description: "An Ornimanted Double-Edged, Two-Hand LongSword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongOrn1),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Ornimented Longsword",
description: "An Ornimanted Double-Edged, Two-Hand LongSword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongOrn2),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Ornimented Longsword",
description: "An Ornimanted Single-Edged, Two-Hand LongSword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongOrn3),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Ornimented Longsword",
description: "An Ornimanted Single-Edged, Two-Hand LongSword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongOrn4),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Ornimented Longsword",
description: "An Ornimanted Single-Edged, Two-Hand LongSword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongOrn5),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Simple Longsword",
description: "A Simple Double-Edged, Two-Handed Longsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongSimple0),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Simple Longsword",
description: "A Simple Double-Edged, Two-Handed Longsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongSimple1),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Simple Longsword",
description: "A Simple Double-Edged, Two-Handed Longsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongSimple2),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Simple Longsword",
description: "A Simple Single-Edged, Two-Handed Longsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongSimple3),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Simple Longsword",
description: "A Simple Single-Edged, Two-Handed Longsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongSimple4),
equip_time_millis: 500,
)
),
)

@ -0,0 +1,10 @@
Item(
name: "Simple Longsword",
description: "A Simple Single-Edged, Two-Handed Longsword\n\nPower: 2-10\n\n<Right-Click to use>",
kind: Tool(
(
kind: Sword(LongSimple5),
equip_time_millis: 500,
)
),
)

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@ -1,7 +1,15 @@
// TODO: Re-add tunes that are not fitting general outside day/night situations
// TODO: Add an ambient-soundtrack that runs independently from the musical soundtrack
(
tracks: [
(
title: "Forest Day", // Ambience Track
path: "voxygen.audio.ambient.forest_day",
length: 629.0,
timing: Some(Day),
artist: "https://www.youtube.com/watch?v=FwVTkB-BIvM",
),
(
title: "Into The Dark Forest",
path: "voxygen.audio.soundtrack.into_the_dark_forest",
@ -93,5 +101,12 @@
timing: Some(Night),
artist: "badbbad",
),
(
title: "Forest Morning", // Ambience Track
path: "voxygen.audio.ambient.forest_morning",
length: 600.0,
timing: Some(Day),
artist: "https://www.youtube.com/watch?v=eq4nfIdK6C4",
),
]
)

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@ -74,12 +74,12 @@ VoxygenLocalization(
"common.connection_lost": r#"Verbindung unterbrochen."#,
"common.races.orc": "Orc",
"common.races.human": "Mensch",
"common.races.dwarf": "Zwerg",
"common.races.elf": "Elf",
"common.races.undead": "Untoter",
"common.races.danari": "Danari",
"common.species.orc": "Orc",
"common.species.human": "Mensch",
"common.species.dwarf": "Zwerg",
"common.species.elf": "Elf",
"common.species.undead": "Untoter",
"common.species.danari": "Danari",
"common.weapons.axe": "Axt",
"common.weapons.sword": "Schwert",
@ -240,6 +240,7 @@ Viel Spaß in der Welt von Veloren, Abenteurer!"#,
"hud.settings.cumulated_damage": "Addierter Schaden",
"hud.settings.incoming_damage": "Erlittener Schaden",
"hud.settings.cumulated_incoming_damage": "Addierter erlittener Schaden",
"hud.settings.speech_bubble_dark_mode": "Dunkle Sprechblasen",
"hud.settings.energybar_numbers": "Zahlen auf Ressourcenanzeige",
"hud.settings.values": "Werte",
"hud.settings.percentages": "Prozent",
@ -360,7 +361,7 @@ Viel Spaß in der Welt von Veloren, Abenteurer!"#,
"char_selection.chest_color": "Brustrüstung",
"char_selection.eye_color": "Augenfarbe",
"char_selection.skin": "Hautton",
"char_selection.eyebrows": "Augenbrauen",
"char_selection.eyeshape": "Augen Details",
"char_selection.accessories": "Accessoires",
"char_selection.create_info_name": "Euer Charakter braucht einen Namen!",
/// End chracter selection section
@ -386,5 +387,8 @@ Willenskraft
},
vector_map: {
"npc.speech.villager_under_attack": [
"Hilfe, ich werde angegriffen!",
],
}
)
)

@ -77,12 +77,12 @@ Did the server restart?
Is the client up to date?"#,
"common.races.orc": "Orc",
"common.races.human": "Human",
"common.races.dwarf": "Dwarf",
"common.races.elf": "Elf",
"common.races.undead": "Undead",
"common.races.danari": "Danari",
"common.species.orc": "Orc",
"common.species.human": "Human",
"common.species.dwarf": "Dwarf",
"common.species.elf": "Elf",
"common.species.undead": "Undead",
"common.species.danari": "Danari",
"common.weapons.axe": "Axe",
"common.weapons.sword": "Sword",
@ -356,11 +356,10 @@ Enjoy your stay in the World of Veloren."#,
"char_selection.plains_of_uncertainty": "Plains of Uncertainty",
"char_selection.beard": "Beard",
"char_selection.hair_style": "Hair Style",
"char_selection.hair_color": "Hair Color",
"char_selection.chest_color": "Chest color",
"char_selection.eye_color": "Eye color",
"char_selection.hair_color": "Hair Color",
"char_selection.eye_color": "Eye Color",
"char_selection.skin": "Skin",
"char_selection.eyebrows": "Eyebrows",
"char_selection.eyeshape": "Eye Details",
"char_selection.accessories": "Accessories",
"char_selection.create_info_name": "Your Character needs a name!",
@ -422,6 +421,7 @@ Willpower
"They're coming for me!",
"Help! Help! I'm being repressed",
"Ah, now we see the violence inherent in the system.",
"Tis but a scratch!"
],
}
)

@ -52,12 +52,12 @@ VoxygenLocalization(
"common.cancel": "Annuler",
"common.none": "Aucun",
"common.races.orc": "Orc",
"common.races.human": "Humain",
"common.races.dwarf": "Nain",
"common.races.elf": "Elfe",
"common.races.undead": "Mort vivant",
"common.races.danari": "Danari",
"common.species.orc": "Orc",
"common.species.human": "Humain",
"common.species.dwarf": "Nain",
"common.species.elf": "Elfe",
"common.species.undead": "Mort vivant",
"common.species.danari": "Danari",
"common.weapons.axe": "Hâche",
"common.weapons.sword": "Épée",

@ -87,12 +87,12 @@ Il client è aggiornato?"#,
"common.races.orc": "Orco",
"common.races.human": "Umano",
"common.races.dwarf": "Nano",
"common.races.elf": "Elfo",
"common.races.undead": "Non-Morto",
"common.races.danari": "Danari",
"common.species.orc": "Orco",
"common.species.human": "Umano",
"common.species.dwarf": "Nano",
"common.species.elf": "Elfo",
"common.species.undead": "Non-Morto",
"common.species.danari": "Danari",

@ -63,12 +63,12 @@ Será que o server reiniciou?
O cliente está atualizado?"#,
"common.races.orc": "Ogre",
"common.races.human": "Humano",
"common.races.dwarf": "Anão",
"common.races.elf": "Elfo",
"common.races.undead": "Morto-vivo",
"common.races.danari": "Danari",
"common.species.orc": "Ogre",
"common.species.human": "Humano",
"common.species.dwarf": "Anão",
"common.species.elf": "Elfo",
"common.species.undead": "Morto-vivo",
"common.species.danari": "Danari",
"common.weapons.axe": "Machado",
"common.weapons.sword": "Espada",

@ -63,12 +63,12 @@ VoxygenLocalization(
Клиент обновлен до последней версии?"#,
"common.races.orc": "Орк",
"common.races.human": "Человек",
"common.races.dwarf": "Дварф",
"common.races.elf": "Эльф",
"common.races.undead": "Нежить",
"common.races.danari": "Данари",
"common.species.orc": "Орк",
"common.species.human": "Человек",
"common.species.dwarf": "Дварф",
"common.species.elf": "Эльф",
"common.species.undead": "Нежить",
"common.species.danari": "Данари",
"common.weapons.axe": "Топор",
"common.weapons.sword": "Меч",

@ -75,12 +75,12 @@ Sunucu yeniden mi başladı?
İstemci güncel mi?"#,
"common.races.orc": "Ork",
"common.races.human": "İnsan",
"common.races.dwarf": "Cüce",
"common.races.elf": "Elf",
"common.races.undead": "Hortlak",
"common.races.danari": "Danari",
"common.species.orc": "Ork",
"common.species.human": "İnsan",
"common.species.dwarf": "Cüce",
"common.species.elf": "Elf",
"common.species.undead": "Hortlak",
"common.species.danari": "Danari",
"common.weapons.axe": "Balta",
"common.weapons.sword": "Kılıç",

@ -30,6 +30,154 @@
"voxel.weapon.sword.wood_2h",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.3,
),
Tool(Sword(LongFine3)): VoxTrans(
"voxel.weapon.sword.long_2h_fine-3",
(0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
),
Tool(Sword(GreatswordDam0)): VoxTrans(
"voxel.weapon.sword.greatsword_2h_dam-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(GreatswordDam1)): VoxTrans(
"voxel.weapon.sword.greatsword_2h_dam-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(GreatswordDam2)): VoxTrans(
"voxel.weapon.sword.greatsword_2h_dam-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(GreatswordSimple0)): VoxTrans(
"voxel.weapon.sword.greatsword_2h_simple-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(GreatswordSimple1)): VoxTrans(
"voxel.weapon.sword.greatsword_2h_simple-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(GreatswordSimple2)): VoxTrans(
"voxel.weapon.sword.greatsword_2h_simple-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(GreatswordOrn0)): VoxTrans(
"voxel.weapon.sword.greatsword_2h_orn-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(GreatswordOrn1)): VoxTrans(
"voxel.weapon.sword.greatsword_2h_orn-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(GreatswordOrn2)): VoxTrans(
"voxel.weapon.sword.greatsword_2h_orn-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(GreatswordFine0)): VoxTrans(
"voxel.weapon.sword.greatsword_2h_fine-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(GreatswordFine1)): VoxTrans(
"voxel.weapon.sword.greatsword_2h_fine-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(GreatswordFine2)): VoxTrans(
"voxel.weapon.sword.greatsword_2h_fine-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongDam0)): VoxTrans(
"voxel.weapon.sword.long_2h_dam-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongDam1)): VoxTrans(
"voxel.weapon.sword.long_2h_dam-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongDam2)): VoxTrans(
"voxel.weapon.sword.long_2h_dam-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongDam3)): VoxTrans(
"voxel.weapon.sword.long_2h_dam-3",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongDam4)): VoxTrans(
"voxel.weapon.sword.long_2h_dam-4",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongDam5)): VoxTrans(
"voxel.weapon.sword.long_2h_dam-5",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongSimple0)): VoxTrans(
"voxel.weapon.sword.long_2h_simple-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongSimple1)): VoxTrans(
"voxel.weapon.sword.long_2h_simple-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongSimple2)): VoxTrans(
"voxel.weapon.sword.long_2h_simple-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongSimple3)): VoxTrans(
"voxel.weapon.sword.long_2h_simple-3",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongSimple4)): VoxTrans(
"voxel.weapon.sword.long_2h_simple-4",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongSimple5)): VoxTrans(
"voxel.weapon.sword.long_2h_simple-5",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongOrn0)): VoxTrans(
"voxel.weapon.sword.long_2h_orn-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongOrn1)): VoxTrans(
"voxel.weapon.sword.long_2h_orn-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongOrn2)): VoxTrans(
"voxel.weapon.sword.long_2h_orn-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongOrn3)): VoxTrans(
"voxel.weapon.sword.long_2h_orn-3",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongOrn4)): VoxTrans(
"voxel.weapon.sword.long_2h_orn-4",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongOrn5)): VoxTrans(
"voxel.weapon.sword.long_2h_orn-5",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongFine0)): VoxTrans(
"voxel.weapon.sword.long_2h_fine-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongFine1)): VoxTrans(
"voxel.weapon.sword.long_2h_fine-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongFine2)): VoxTrans(
"voxel.weapon.sword.long_2h_fine-2",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongFine3)): VoxTrans(
"voxel.weapon.sword.long_2h_fine-3",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongFine4)): VoxTrans(
"voxel.weapon.sword.long_2h_fine-4",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
Tool(Sword(LongFine5)): VoxTrans(
"voxel.weapon.sword.long_2h_fine-5",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
// Axes
Tool(Axe(BasicAxe)): VoxTrans(
"voxel.weapon.axe.rusty_2h",
@ -500,11 +648,7 @@
),
// Debug Items
Tool(Debug(Boost)): VoxTrans(
"voxel.weapon.debug_wand-0",
(0.0, -7.0, 0.0), (90.0, 90.0, 0.0), 1.6,
),
Tool(Debug(Possess)): VoxTrans(
"voxel.weapon.debug_wand-1",
(0.0, -7.0, 0.0), (90.0, 90.0, 0.0), 1.6,
),
"voxel.weapon.tool.broom_belzeshrub_purple",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
})

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