mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
use interpolated pos and ori
This commit is contained in:
parent
facea64a58
commit
192356f6c5
@ -257,7 +257,7 @@ pub mod figuredata {
|
||||
let dyna = base_structure.vol.map_into(|cell| {
|
||||
if let Some(i) = cell {
|
||||
let color = base_structure.palette[u8::from(i) as usize];
|
||||
if let Some(block) = spec.custom_indices.get(&i.into()) && index == 0 {
|
||||
if let Some(block) = spec.custom_indices.get(&i.get()) && index == 0 {
|
||||
block.to_block(color)
|
||||
} else {
|
||||
Block::new(BlockKind::Misc, color)
|
||||
|
@ -8,10 +8,8 @@ use crate::{
|
||||
use hashbrown::HashSet;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use specs::{
|
||||
saveload::MarkerAllocator,
|
||||
storage::{GenericWriteStorage, MaskedStorage},
|
||||
Component, DenseVecStorage, Entities, Read, ReadExpect, ReadStorage, Storage, Write,
|
||||
WriteStorage,
|
||||
saveload::MarkerAllocator, storage::GenericWriteStorage, Component, DenseVecStorage, Entities,
|
||||
Entity, Read, ReadExpect, ReadStorage, Write, WriteStorage,
|
||||
};
|
||||
use vek::*;
|
||||
|
||||
@ -197,8 +195,7 @@ impl VolumePos {
|
||||
&self,
|
||||
terrain: &TerrainGrid,
|
||||
uid_allocator: &UidAllocator,
|
||||
positions: &Storage<comp::Pos, impl std::ops::Deref<Target = MaskedStorage<comp::Pos>>>,
|
||||
orientations: &Storage<comp::Ori, impl std::ops::Deref<Target = MaskedStorage<comp::Ori>>>,
|
||||
mut read_pos_and_ori: impl FnMut(Entity) -> Option<(comp::Pos, comp::Ori)>,
|
||||
colliders: &ReadStorage<comp::Collider>,
|
||||
) -> Option<(Mat4<f32>, Block)> {
|
||||
match self.kind {
|
||||
@ -211,8 +208,7 @@ impl VolumePos {
|
||||
.retrieve_entity_internal(uid.0)
|
||||
.and_then(|entity| {
|
||||
let collider = colliders.get(entity)?;
|
||||
let pos = positions.get(entity)?;
|
||||
let ori = orientations.get(entity)?;
|
||||
let (pos, ori) = read_pos_and_ori(entity)?;
|
||||
|
||||
let voxel_colliders_manifest = VOXEL_COLLIDER_MANIFEST.read();
|
||||
let voxel_collider = collider.get_vol(&voxel_colliders_manifest)?;
|
||||
|
@ -98,8 +98,7 @@ impl<'a> System<'a> for Sys {
|
||||
if let Some((mut mat, _)) = is_volume_rider.pos.get_block_and_transform(
|
||||
&terrain,
|
||||
&uid_allocator,
|
||||
&positions,
|
||||
&orientations,
|
||||
|e| positions.get(e).copied().zip(orientations.get(e).copied()),
|
||||
&colliders,
|
||||
) {
|
||||
let Some((mount_offset, mount_dir)) = is_volume_rider.block.mount_offset() else {
|
||||
|
@ -144,11 +144,10 @@ pub fn handle_mount_volume(server: &mut Server, rider: EcsEntity, volume_pos: Vo
|
||||
let state = server.state_mut();
|
||||
|
||||
let block_transform = volume_pos.get_block_and_transform(
|
||||
&state.terrain(),
|
||||
&state.ecs().read_resource(),
|
||||
&state.ecs().read_resource(),
|
||||
&state.ecs().read_storage(),
|
||||
&state.ecs().read_storage(),
|
||||
&state.ecs().read_storage(),
|
||||
|e| state.read_storage().get(e).copied().zip(state.read_storage().get(e).copied()),
|
||||
&state.read_storage(),
|
||||
);
|
||||
|
||||
if let Some((mat, block)) = block_transform
|
||||
|
@ -754,11 +754,10 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
|
||||
pos.get_block_and_transform(
|
||||
&state.terrain(),
|
||||
&state.ecs().read_resource(),
|
||||
&state.read_storage(),
|
||||
&state.read_storage(),
|
||||
|e| state.read_storage().get(e).copied().zip(state.read_storage().get(e).copied()),
|
||||
&state.read_storage(),
|
||||
)
|
||||
.map(|(transform, _)| transform.mul_point(Vec3::broadcast(0.5)))
|
||||
.map(|(mat, _)| mat.mul_point(Vec3::broadcast(0.5)))
|
||||
});
|
||||
if !in_range {
|
||||
debug!(
|
||||
|
@ -2041,7 +2041,12 @@ impl Hud {
|
||||
|
||||
// Render overtime for an interactable block
|
||||
if let Some(Interactable::Block(block, pos, interaction)) = interactable
|
||||
&& let Some((mat, _)) = pos.get_block_and_transform(&ecs.read_resource(), &ecs.read_resource(), &ecs.read_storage(), &ecs.read_storage(), &ecs.read_storage()) {
|
||||
&& let Some((mat, _)) = pos.get_block_and_transform(
|
||||
&ecs.read_resource(),
|
||||
&ecs.read_resource(),
|
||||
|e| ecs.read_storage::<vcomp::Interpolated>().get(e).map(|interpolated| (comp::Pos(interpolated.pos), interpolated.ori)),
|
||||
&ecs.read_storage(),
|
||||
) {
|
||||
let overitem_id = overitem_walker.next(
|
||||
&mut self.ids.overitems,
|
||||
&mut ui_widgets.widget_id_generator(),
|
||||
@ -4743,8 +4748,10 @@ impl Hud {
|
||||
pos.get_block_and_transform(
|
||||
&client.state().terrain(),
|
||||
&client.state().ecs().read_resource(),
|
||||
&client.state().read_storage(),
|
||||
&client.state().read_storage(),
|
||||
|e| {
|
||||
client.state().read_storage::<vcomp::Interpolated>().get(e)
|
||||
.map(|interpolated| (comp::Pos(interpolated.pos), interpolated.ori))
|
||||
},
|
||||
&client.state().read_storage(),
|
||||
)
|
||||
.map_or(false, |(mat, block)| {
|
||||
|
@ -709,17 +709,22 @@ impl Scene {
|
||||
lights.extend(
|
||||
(
|
||||
&scene_data.state.ecs().entities(),
|
||||
&scene_data.state.read_storage::<comp::Pos>(),
|
||||
&scene_data.state.read_storage::<comp::Ori>(),
|
||||
&scene_data
|
||||
.state
|
||||
.read_storage::<crate::ecs::comp::Interpolated>(),
|
||||
&scene_data.state.read_storage::<comp::Body>(),
|
||||
&scene_data.state.read_storage::<comp::Collider>(),
|
||||
)
|
||||
.join()
|
||||
.filter_map(|(entity, pos, ori, body, collider)| {
|
||||
.filter_map(|(entity, interpolated, body, collider)| {
|
||||
let vol = collider.get_vol(&voxel_colliders_manifest)?;
|
||||
let (blocks_of_interest, offset) =
|
||||
figure_mgr
|
||||
.get_blocks_of_interest(entity, body, Some(collider))?;
|
||||
|
||||
let mat = Mat4::from(ori.to_quat()).translated_3d(pos.0)
|
||||
* Mat4::translation_3d(vol.translation);
|
||||
let mat = Mat4::from(interpolated.ori.to_quat())
|
||||
.translated_3d(interpolated.pos)
|
||||
* Mat4::translation_3d(offset);
|
||||
|
||||
let p = mat.inverted().mul_point(viewpoint_pos);
|
||||
let aabb = Aabb {
|
||||
@ -727,23 +732,21 @@ impl Scene {
|
||||
max: vol.volume().sz.as_(),
|
||||
};
|
||||
if aabb.contains_point(p) || aabb.distance_to_point(p) < max_light_dist {
|
||||
figure_mgr
|
||||
.get_blocks_of_interest(entity, body, Some(collider))
|
||||
.map(move |(blocks_of_interest, _)| {
|
||||
blocks_of_interest
|
||||
.lights
|
||||
.iter()
|
||||
.map(move |(block_offset, level)| {
|
||||
let wpos = mat.mul_point(block_offset.as_() + 0.5);
|
||||
(wpos, level)
|
||||
})
|
||||
.filter(move |(wpos, _)| {
|
||||
wpos.distance_squared(viewpoint_pos) < max_light_dist
|
||||
})
|
||||
.map(|(wpos, level)| {
|
||||
Light::new(wpos, Rgb::white(), *level as f32 / 7.0)
|
||||
})
|
||||
})
|
||||
Some(
|
||||
blocks_of_interest
|
||||
.lights
|
||||
.iter()
|
||||
.map(move |(block_offset, level)| {
|
||||
let wpos = mat.mul_point(block_offset.as_() + 0.5);
|
||||
(wpos, level)
|
||||
})
|
||||
.filter(move |(wpos, _)| {
|
||||
wpos.distance_squared(viewpoint_pos) < max_light_dist
|
||||
})
|
||||
.map(|(wpos, level)| {
|
||||
Light::new(wpos, Rgb::white(), *level as f32 / 7.0)
|
||||
}),
|
||||
)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
|
@ -1568,11 +1568,10 @@ impl ParticleMgr {
|
||||
});
|
||||
}
|
||||
|
||||
for (entity, body, pos, ori, collider) in (
|
||||
for (entity, body, interpolated, collider) in (
|
||||
&ecs.entities(),
|
||||
&ecs.read_storage::<comp::Body>(),
|
||||
&ecs.read_storage::<comp::Pos>(),
|
||||
&ecs.read_storage::<comp::Ori>(),
|
||||
&ecs.read_storage::<crate::ecs::comp::Interpolated>(),
|
||||
ecs.read_storage::<comp::Collider>().maybe(),
|
||||
)
|
||||
.join()
|
||||
@ -1580,6 +1579,10 @@ impl ParticleMgr {
|
||||
if let Some((blocks_of_interest, offset)) =
|
||||
figure_mgr.get_blocks_of_interest(entity, body, collider)
|
||||
{
|
||||
let mat = Mat4::from(interpolated.ori.to_quat())
|
||||
.translated_3d(interpolated.pos)
|
||||
* Mat4::translation_3d(offset);
|
||||
|
||||
let blocks = (particles.blocks)(blocks_of_interest);
|
||||
|
||||
let avg_particles = dt * blocks.len() as f32 * particles.rate;
|
||||
@ -1593,9 +1596,7 @@ impl ParticleMgr {
|
||||
.copied()
|
||||
.unwrap()
|
||||
.map(|e: i32| e as f32 + rng.gen::<f32>()); // Can't fail
|
||||
let wpos = (Mat4::from(ori.to_quat()).translated_3d(pos.0)
|
||||
* (rel_pos + offset).with_w(1.0))
|
||||
.xyz();
|
||||
let wpos = mat.mul_point(rel_pos);
|
||||
|
||||
Particle::new(
|
||||
Duration::from_secs_f32(particles.lifetime),
|
||||
|
@ -248,18 +248,21 @@ pub(super) fn select_interactable(
|
||||
&ecs.entities(),
|
||||
&ecs.read_storage::<Uid>(),
|
||||
&ecs.read_storage::<comp::Body>(),
|
||||
&ecs.read_storage::<comp::Pos>(),
|
||||
&ecs.read_storage::<comp::Ori>(),
|
||||
&ecs.read_storage::<crate::ecs::comp::Interpolated>(),
|
||||
&ecs.read_storage::<comp::Collider>(),
|
||||
);
|
||||
|
||||
let volumes = volumes_data
|
||||
.join()
|
||||
.filter_map(|(entity, uid, body, pos, ori, collider)| {
|
||||
.filter_map(|(entity, uid, body, interpolated, collider)| {
|
||||
let vol = collider.get_vol(&voxel_colliders_manifest)?;
|
||||
let (blocks_of_interest, offset) =
|
||||
scene
|
||||
.figure_mgr()
|
||||
.get_blocks_of_interest(entity, body, Some(collider))?;
|
||||
|
||||
let mat = Mat4::from(ori.to_quat()).translated_3d(pos.0)
|
||||
* Mat4::translation_3d(vol.translation);
|
||||
let mat = Mat4::from(interpolated.ori.to_quat()).translated_3d(interpolated.pos)
|
||||
* Mat4::translation_3d(offset);
|
||||
|
||||
let p = mat.inverted().mul_point(player_pos);
|
||||
let aabb = Aabb {
|
||||
@ -267,17 +270,12 @@ pub(super) fn select_interactable(
|
||||
max: vol.volume().sz.as_(),
|
||||
};
|
||||
if aabb.contains_point(p) || aabb.distance_to_point(p) < search_dist {
|
||||
scene
|
||||
.figure_mgr()
|
||||
.get_blocks_of_interest(entity, body, Some(collider))
|
||||
.map(move |(blocks_of_interest, _)| {
|
||||
blocks_of_interest.interactables.iter().map(
|
||||
move |(block_offset, interaction)| {
|
||||
let wpos = mat.mul_point(block_offset.as_() + 0.5);
|
||||
(wpos, VolumePos::entity(*block_offset, *uid), interaction)
|
||||
},
|
||||
)
|
||||
})
|
||||
Some(blocks_of_interest.interactables.iter().map(
|
||||
move |(block_offset, interaction)| {
|
||||
let wpos = mat.mul_point(block_offset.as_() + 0.5);
|
||||
(wpos, VolumePos::entity(*block_offset, *uid), interaction)
|
||||
},
|
||||
))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user