Merge branch 'slipped/animtweaks' into 'master'

Slipped/animtweaks

See merge request veloren/veloren!980
This commit is contained in:
Justin Shipsey 2020-05-12 02:42:26 +00:00
commit 19a0ffb673
60 changed files with 331 additions and 108 deletions

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@ -243,9 +243,9 @@
]
},
"species": {
"wolf": {
"keyword": "wolf",
"generic": "Wolf"
"grolgar": {
"keyword": "grolgar",
"generic": "Grolgar"
},
"saber": {
"keyword": "sabertooth",
@ -493,6 +493,10 @@
"ogre": {
"keyword": "ogre",
"generic": "Ogre"
},
"cyclops": {
"keyword": "cyclops",
"generic": "Cyclops"
}
}
},

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@ -27,4 +27,32 @@
center: ("npc.ogre.female.torso_lower"),
)
),
(Cyclops, Male): (
head: (
offset: (-7.0, -7.0, -6.5),
center: ("npc.cyclops.male.head"),
),
torso_upper: (
offset: (-8.0, -6.0, -6.0),
center: ("npc.cyclops.male.torso_upper"),
),
torso_lower: (
offset: (-6.0, -5.5, -6.0),
center: ("npc.cyclops.male.torso_lower"),
)
),
(Cyclops, Female): (
head: (
offset: (-7.0, -7.0, -6.5),
center: ("npc.cyclops.female.head"),
),
torso_upper: (
offset: (-8.0, -6.0, -6.0),
center: ("npc.cyclops.female.torso_upper"),
),
torso_lower: (
offset: (-6.0, -5.5, -6.0),
center: ("npc.cyclops.female.torso_lower"),
)
),
})

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@ -67,4 +67,72 @@
lateral: ("npc.ogre.female.foot_r"),
)
),
(Cyclops, Male): (
shoulder_l: (
offset: (-3.0, -4.0, -5.0),
lateral: ("npc.cyclops.male.shoulder_l"),
),
shoulder_r: (
offset: (-3.0, -4.0, -5.0),
lateral: ("npc.cyclops.male.shoulder_r"),
),
hand_l: (
offset: (-3.5, -3.5, -14.0),
lateral: ("npc.cyclops.male.hand_l"),
),
hand_r: (
offset: (-3.5, -3.5, -14.0),
lateral: ("npc.cyclops.male.hand_r"),
),
leg_l: (
offset: (-6.0, -3.5, -7.0),
lateral: ("npc.cyclops.male.leg_l"),
),
leg_r: (
offset: (0.0, -3.5, -7.0),
lateral: ("npc.cyclops.male.leg_r"),
),
foot_l: (
offset: (-3.0, -5.0, -5.0),
lateral: ("npc.cyclops.male.foot_l"),
),
foot_r: (
offset: (-3.0, -5.0, -5.0),
lateral: ("npc.cyclops.male.foot_r"),
)
),
(Cyclops, Female): (
shoulder_l: (
offset: (-3.0, -4.0, -5.0),
lateral: ("npc.cyclops.female.shoulder_l"),
),
shoulder_r: (
offset: (-3.0, -4.0, -5.0),
lateral: ("npc.cyclops.female.shoulder_r"),
),
hand_l: (
offset: (-3.5, -3.5, -14.0),
lateral: ("npc.cyclops.female.hand_l"),
),
hand_r: (
offset: (-3.5, -3.5, -14.0),
lateral: ("npc.cyclops.female.hand_r"),
),
leg_l: (
offset: (-6.0, -3.5, -7.0),
lateral: ("npc.cyclops.female.leg_l"),
),
leg_r: (
offset: (0.0, -3.5, -7.0),
lateral: ("npc.cyclops.female.leg_r"),
),
foot_l: (
offset: (-3.0, -5.0, -5.0),
lateral: ("npc.cyclops.female.foot_l"),
),
foot_r: (
offset: (-3.0, -5.0, -5.0),
lateral: ("npc.cyclops.female.foot_r"),
)
),
})

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@ -1,62 +1,62 @@
({
(Wolf, Male): (
(Grolgar, Male): (
upper: (
offset: (-7.0, -9.0, -5.5),
central: ("npc.wolf.male.head_upper"),
central: ("npc.grolgar.male.head_upper"),
),
lower: (
offset: (-7.0, -4.5, -5.0),
central: ("npc.wolf.male.head_lower"),
central: ("npc.grolgar.male.head_lower"),
),
jaw: (
offset: (-3.0, -3.0, -2.5),
central: ("npc.wolf.male.jaw"),
central: ("npc.grolgar.male.jaw"),
),
torso_f: (
offset: (-8.0, -5.5, -6.0),
central: ("npc.wolf.male.torso_front"),
central: ("npc.grolgar.male.torso_front"),
),
torso_b: (
offset: (-7.0, -6.0, -6.0),
central: ("npc.wolf.male.torso_back"),
central: ("npc.grolgar.male.torso_back"),
),
ears: (
offset: (-4.0, -1.0, -1.5),
central: ("npc.wolf.male.ears"),
central: ("npc.grolgar.male.ears"),
),
tail: (
offset: (-2.0, -9.5, -5.0),
central: ("npc.wolf.male.tail"),
central: ("npc.grolgar.male.tail"),
),
),
(Wolf, Female): (
(Grolgar, Female): (
upper: (
offset: (-7.0, -9.0, -5.5),
central: ("npc.wolf.female.head_upper"),
central: ("npc.grolgar.female.head_upper"),
),
lower: (
offset: (-7.0, -4.5, -5.0),
central: ("npc.wolf.female.head_lower"),
central: ("npc.grolgar.female.head_lower"),
),
jaw: (
offset: (-3.0, -3.0, -2.5),
central: ("npc.wolf.male.jaw"),
central: ("npc.grolgar.male.jaw"),
),
torso_f: (
offset: (-8.0, -5.5, -6.0),
central: ("npc.wolf.female.torso_front"),
central: ("npc.grolgar.female.torso_front"),
),
torso_b: (
offset: (-7.0, -6.0, -6.0),
central: ("npc.wolf.female.torso_back"),
central: ("npc.grolgar.female.torso_back"),
),
ears: (
offset: (-4.0, -1.0, -1.5),
central: ("npc.wolf.female.ears"),
central: ("npc.grolgar.female.ears"),
),
tail: (
offset: (-2.0, -9.5, -5.0),
central: ("npc.wolf.female.tail"),
central: ("npc.grolgar.female.tail"),
),
),

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@ -1,38 +1,38 @@
({
(Wolf, Male): (
(Grolgar, Male): (
left_front: (
offset: (-2.5, -4.0, -1.5),
lateral: ("npc.wolf.male.foot_lf"),
lateral: ("npc.grolgar.male.foot_lf"),
),
right_front: (
offset: (-2.5, -4.0, -1.5),
lateral: ("npc.wolf.male.foot_rf"),
lateral: ("npc.grolgar.male.foot_rf"),
),
left_back: (
offset: (-2.5, -4.0, -3.0),
lateral: ("npc.wolf.male.foot_lb"),
lateral: ("npc.grolgar.male.foot_lb"),
),
right_back: (
offset: (-2.5, -4.0, -3.0),
lateral: ("npc.wolf.male.foot_rb"),
lateral: ("npc.grolgar.male.foot_rb"),
),
),
(Wolf, Female): (
(Grolgar, Female): (
left_front: (
offset: (-2.5, -4.0, -1.5),
lateral: ("npc.wolf.female.foot_lf"),
lateral: ("npc.grolgar.female.foot_lf"),
),
right_front: (
offset: (-2.5, -4.0, -1.5),
lateral: ("npc.wolf.female.foot_rf"),
lateral: ("npc.grolgar.female.foot_rf"),
),
left_back: (
offset: (-2.5, -4.0, -3.0),
lateral: ("npc.wolf.female.foot_lb"),
lateral: ("npc.grolgar.female.foot_lb"),
),
right_back: (
offset: (-2.5, -4.0, -3.0),
lateral: ("npc.wolf.female.foot_rb"),
lateral: ("npc.grolgar.female.foot_rb"),
),
),
(Saber, Male): (

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@ -28,6 +28,7 @@ impl From<Body> for super::Body {
#[repr(u32)]
pub enum Species {
Ogre = 0,
Cyclops = 1,
}
/// Data representing per-species generic data.
@ -36,6 +37,7 @@ pub enum Species {
#[derive(Clone, Debug, Deserialize)]
pub struct AllSpecies<SpeciesMeta> {
pub ogre: SpeciesMeta,
pub cyclops: SpeciesMeta,
}
impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta> {
@ -45,11 +47,12 @@ impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta>
fn index(&self, &index: &'a Species) -> &Self::Output {
match index {
Species::Ogre => &self.ogre,
Species::Cyclops => &self.cyclops,
}
}
}
pub const ALL_SPECIES: [Species; 1] = [Species::Ogre];
pub const ALL_SPECIES: [Species; 2] = [Species::Ogre, Species::Cyclops];
impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies<SpeciesMeta> {
type Item = Species;

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@ -27,7 +27,7 @@ impl From<Body> for super::Body {
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum Species {
Wolf = 0,
Grolgar = 0,
Saber = 1,
Viper = 2,
Tuskram = 3,
@ -42,7 +42,7 @@ pub enum Species {
/// NOTE: Deliberately don't (yet?) implement serialize.
#[derive(Clone, Debug, Deserialize)]
pub struct AllSpecies<SpeciesMeta> {
pub wolf: SpeciesMeta,
pub grolgar: SpeciesMeta,
pub saber: SpeciesMeta,
pub viper: SpeciesMeta,
pub tuskram: SpeciesMeta,
@ -58,7 +58,7 @@ impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta>
#[inline]
fn index(&self, &index: &'a Species) -> &Self::Output {
match index {
Species::Wolf => &self.wolf,
Species::Grolgar => &self.grolgar,
Species::Saber => &self.saber,
Species::Viper => &self.viper,
Species::Tuskram => &self.tuskram,
@ -71,7 +71,7 @@ impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta>
}
pub const ALL_SPECIES: [Species; 8] = [
Species::Wolf,
Species::Grolgar,
Species::Saber,
Species::Viper,
Species::Tuskram,

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@ -128,24 +128,31 @@ impl<'a> From<&'a comp::biped_large::Body> for SkeletonAttr {
Self {
head: match (body.species, body.body_type) {
(Ogre, _) => (3.0, 6.0),
(Cyclops, _) => (3.0, 9.0),
},
upper_torso: match (body.species, body.body_type) {
(Ogre, _) => (0.0, 19.0),
(Cyclops, _) => (-1.0, 27.0),
},
lower_torso: match (body.species, body.body_type) {
(Ogre, _) => (1.0, -9.5),
(Cyclops, _) => (1.0, -10.5),
},
shoulder: match (body.species, body.body_type) {
(Ogre, _) => (6.1, 0.5, 2.5),
(Cyclops, _) => (9.5, 0.5, 2.5),
},
hand: match (body.species, body.body_type) {
(Ogre, _) => (10.5, -1.0, -0.5),
(Cyclops, _) => (10.5, 0.0, -0.5),
},
leg: match (body.species, body.body_type) {
(Ogre, _) => (0.0, 0.0, -6.0),
(Cyclops, _) => (0.0, 0.0, -9.0),
},
foot: match (body.species, body.body_type) {
(Ogre, _) => (4.0, 0.5, 2.5),
(Ogre, _) => (4.0, 0.5, 5.5),
(Cyclops, _) => (4.0, 0.5, 5.0),
},
}
}

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@ -89,6 +89,7 @@ impl Animation for SitAnimation {
skeleton_attr.foot.2,
);
next.l_foot.ori = Quaternion::rotation_x(slow * 0.1 + stop * 1.2 + slow * 0.1);
next.l_foot.scale = Vec3::one();
next.r_foot.offset = Vec3::new(
skeleton_attr.foot.0,
@ -96,6 +97,7 @@ impl Animation for SitAnimation {
skeleton_attr.foot.2,
);
next.r_foot.ori = Quaternion::rotation_x(slowa * 0.1 + stop * 1.2 + slowa * 0.1);
next.r_foot.scale = Vec3::one();
next.l_shoulder.offset = Vec3::new(
-skeleton_attr.shoulder.0,

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@ -59,9 +59,11 @@ impl Animation for SwimAnimation {
skeleton_attr.chest.1 + short * 1.3,
);
next.chest.ori = Quaternion::rotation_z(short * 0.4);
next.chest.scale = Vec3::one();
next.belt.offset = Vec3::new(0.0, skeleton_attr.belt.0, skeleton_attr.belt.1);
next.belt.ori = Quaternion::rotation_z(short * 0.30);
next.belt.scale = Vec3::one();
next.back.offset = Vec3::new(0.0, skeleton_attr.back.0, skeleton_attr.back.1);
next.back.ori = Quaternion::rotation_z(0.0);
@ -69,6 +71,7 @@ impl Animation for SwimAnimation {
next.shorts.offset = Vec3::new(0.0, skeleton_attr.shorts.0, skeleton_attr.shorts.1);
next.shorts.ori = Quaternion::rotation_z(short * 0.5);
next.shorts.scale = Vec3::one();
next.l_hand.offset = Vec3::new(
-skeleton_attr.hand.0,
@ -76,6 +79,7 @@ impl Animation for SwimAnimation {
skeleton_attr.hand.2 + foot * -3.0,
);
next.l_hand.ori = Quaternion::rotation_x(0.8 + foot * -0.6) * Quaternion::rotation_y(0.2);
next.l_hand.scale = Vec3::one();
next.r_hand.offset = Vec3::new(
skeleton_attr.hand.0,
@ -83,6 +87,7 @@ impl Animation for SwimAnimation {
skeleton_attr.hand.2 + foot * 3.0,
);
next.r_hand.ori = Quaternion::rotation_x(0.8 + foot * 0.6) * Quaternion::rotation_y(-0.2);
next.r_hand.scale = Vec3::one();
next.l_foot.offset = Vec3::new(
-skeleton_attr.foot.0,
@ -90,6 +95,7 @@ impl Animation for SwimAnimation {
-5.0 + skeleton_attr.foot.2 + foot * 6.5,
);
next.l_foot.ori = Quaternion::rotation_x(-1.40 + foot * 0.6);
next.l_foot.scale = Vec3::one();
next.r_foot.offset = Vec3::new(
skeleton_attr.foot.0,
@ -97,6 +103,7 @@ impl Animation for SwimAnimation {
-5.0 + skeleton_attr.foot.2 + foot * -6.5,
);
next.r_foot.ori = Quaternion::rotation_x(-1.40 + foot * -0.6);
next.r_foot.scale = Vec3::one();
next.l_shoulder.offset = Vec3::new(
-skeleton_attr.shoulder.0,

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@ -13,28 +13,28 @@ impl Animation for JumpAnimation {
_global_time: Self::Dependency,
_anim_time: f64,
_rate: &mut f32,
_skeleton_attr: &CritterAttr,
skeleton_attr: &CritterAttr,
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
next.head.offset = Vec3::new(0.0, 0.0, 0.0) / 18.0;
next.head.ori = Quaternion::rotation_z(0.0);
next.head.offset = Vec3::new(0.0, skeleton_attr.head.0, skeleton_attr.head.1) / 18.0;
next.head.ori = Quaternion::rotation_z(0.8) * Quaternion::rotation_x(0.5);
next.head.scale = Vec3::one() / 18.0;
next.chest.offset = Vec3::new(0.0, 0.0, 0.0) / 18.0;
next.chest.ori = Quaternion::rotation_x(0.0);
next.chest.offset = Vec3::new(0.0, skeleton_attr.chest.0, skeleton_attr.chest.1) / 18.0;
next.chest.ori = Quaternion::rotation_y(0.0);
next.chest.scale = Vec3::one() / 18.0;
next.feet_f.offset = Vec3::new(0.0, 0.0, 0.0) / 18.0;
next.feet_f.offset = Vec3::new(0.0, skeleton_attr.feet_f.0, skeleton_attr.feet_f.1) / 18.0;
next.feet_f.ori = Quaternion::rotation_z(0.0);
next.feet_f.scale = Vec3::one() / 18.0;
next.feet_b.offset = Vec3::new(0.0, 0.0, 0.0) / 18.0;
next.feet_b.offset = Vec3::new(0.0, skeleton_attr.feet_b.0, skeleton_attr.feet_b.1) / 18.0;
next.feet_b.ori = Quaternion::rotation_x(0.0);
next.feet_b.scale = Vec3::one() / 18.0;
next.tail.offset = Vec3::new(0.0, 0.0, 0.0) / 18.0;
next.tail.ori = Quaternion::rotation_x(0.0);
next.tail.offset = Vec3::new(0.0, skeleton_attr.tail.0, skeleton_attr.tail.1) / 18.0;
next.tail.ori = Quaternion::rotation_y(0.0);
next.tail.scale = Vec3::one() / 18.0;
next

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@ -1,5 +1,4 @@
use super::{super::Animation, QuadrupedMediumSkeleton, SkeletonAttr};
use std::f32::consts::PI;
use vek::*;
pub struct JumpAnimation;
@ -11,61 +10,82 @@ impl Animation for JumpAnimation {
fn update_skeleton(
skeleton: &Self::Skeleton,
_global_time: Self::Dependency,
anim_time: f64,
_anim_time: f64,
_rate: &mut f32,
_skeleton_attr: &SkeletonAttr,
skeleton_attr: &SkeletonAttr,
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
let wave = (anim_time as f32 * 14.0).sin();
let wave_slow = (anim_time as f32 * 3.5 + PI).sin();
let wave_stop = (anim_time as f32 * 5.0).min(PI / 2.0).sin();
next.head_upper.offset = Vec3::new(
0.0,
skeleton_attr.head_upper.0,
skeleton_attr.head_upper.1 + 3.0,
) / 11.0;
next.head_upper.ori = Quaternion::rotation_z(0.8) * Quaternion::rotation_x(0.5);
next.head_upper.scale = Vec3::one() / 10.98;
next.head_upper.offset = Vec3::new(0.0, 7.5, 15.0 + wave_stop * 4.8) / 11.0;
next.head_upper.ori =
Quaternion::rotation_z(0.0) * Quaternion::rotation_x(wave_slow * -0.25);
next.head_upper.scale = Vec3::one() / 10.88;
next.head_lower.offset =
Vec3::new(0.0, skeleton_attr.head_lower.0, skeleton_attr.head_lower.1);
next.head_lower.ori = Quaternion::rotation_x(-0.4);
next.head_lower.scale = Vec3::one() * 1.02;
next.head_lower.offset = Vec3::new(0.0, 3.1, -4.5);
next.head_lower.ori = Quaternion::rotation_x(wave_stop * -0.1);
next.head_lower.scale = Vec3::one() * 0.98;
next.jaw.offset = Vec3::new(0.0, 4.5, 2.0);
next.jaw.offset = Vec3::new(0.0, skeleton_attr.jaw.0, skeleton_attr.jaw.1);
next.jaw.ori = Quaternion::rotation_x(0.0);
next.jaw.scale = Vec3::one() * 1.01;
next.jaw.scale = Vec3::one() * 0.98;
next.tail.offset = Vec3::new(0.0, -12.0, 8.0) / 11.0;
next.tail.ori = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(wave_slow * -0.25);
next.tail.scale = Vec3::one() / 11.0;
next.tail.offset = Vec3::new(0.0, skeleton_attr.tail.0, skeleton_attr.tail.1);
next.tail.ori = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0);
next.tail.scale = Vec3::one();
next.torso_back.offset =
Vec3::new(0.0, -9.5 + wave_stop * 1.0, 11.0 + wave_stop * 2.2) / 11.0;
next.torso_back.ori = Quaternion::rotation_x(wave_slow * -0.25);
next.torso_back.offset = Vec3::new(
0.0,
skeleton_attr.torso_back.0,
skeleton_attr.torso_back.1 + 2.0,
) / 11.0;
next.torso_back.ori = Quaternion::rotation_z(-0.8)
* Quaternion::rotation_z(0.0)
* Quaternion::rotation_x(0.2);
next.torso_back.scale = Vec3::one() / 11.0;
next.torso_mid.offset = Vec3::new(0.0, 0.0, 12.0 + wave_stop * 3.6) / 11.0;
next.torso_mid.ori = Quaternion::rotation_x(wave_slow * -0.25);
next.torso_mid.scale = Vec3::one() / 10.5;
next.torso_mid.offset =
Vec3::new(0.0, skeleton_attr.torso_mid.0, skeleton_attr.torso_mid.1) / 11.0;
next.torso_mid.ori = Quaternion::rotation_x(-0.4);
next.torso_mid.scale = Vec3::one() / 10.98;
next.ears.offset = Vec3::new(0.0, 0.75, 6.25);
next.ears.offset = Vec3::new(0.0, skeleton_attr.ears.0, skeleton_attr.ears.1);
next.ears.ori = Quaternion::rotation_x(0.0);
next.ears.scale = Vec3::one() * 1.05;
next.ears.scale = Vec3::one() / 1.02;
next.foot_lf.offset = Vec3::new(-5.0, 5.0 + wave_stop * 3.0, 5.0 + wave_stop * 7.0) / 11.0;
next.foot_lf.ori = Quaternion::rotation_x(wave_stop * 1.0 + wave * 0.15);
next.foot_lf.offset = Vec3::new(
-skeleton_attr.feet_f.0,
skeleton_attr.feet_f.1,
skeleton_attr.feet_f.2,
) / 11.0;
next.foot_lf.ori = Quaternion::rotation_x(0.0);
next.foot_lf.scale = Vec3::one() / 11.0;
next.foot_rf.offset = Vec3::new(5.0, 5.0 - wave_stop * 3.0, 5.0 + wave_stop * 5.0) / 11.0;
next.foot_rf.ori = Quaternion::rotation_x(wave_stop * -1.0 + wave * 0.15);
next.foot_rf.offset = Vec3::new(
skeleton_attr.feet_f.0,
skeleton_attr.feet_f.1,
skeleton_attr.feet_f.2,
) / 11.0;
next.foot_rf.ori = Quaternion::rotation_x(0.0);
next.foot_rf.scale = Vec3::one() / 11.0;
next.foot_lb.offset =
Vec3::new(-5.0, -10.0 - wave_stop * 2.0, 5.0 + wave_stop * 0.0) / 11.0;
next.foot_lb.ori = Quaternion::rotation_x(wave_stop * -1.0 + wave * 0.15);
next.foot_lb.offset = Vec3::new(
-skeleton_attr.feet_b.0,
skeleton_attr.feet_b.1,
skeleton_attr.feet_b.2,
) / 11.0;
next.foot_lb.ori = Quaternion::rotation_x(0.0);
next.foot_lb.scale = Vec3::one() / 11.0;
next.foot_rb.offset = Vec3::new(5.0, -10.0 + wave_stop * 2.0, 5.0 + wave_stop * 2.0) / 11.0;
next.foot_rb.ori = Quaternion::rotation_x(wave_stop * 1.0 + wave * 0.15);
next.foot_rb.offset = Vec3::new(
skeleton_attr.feet_b.0,
skeleton_attr.feet_b.1,
skeleton_attr.feet_b.2,
) / 11.0;
next.foot_rb.ori = Quaternion::rotation_x(0.0);
next.foot_rb.scale = Vec3::one() / 11.0;
next

View File

@ -123,7 +123,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
use comp::quadruped_medium::Species::*;
Self {
head_upper: match (body.species, body.body_type) {
(Wolf, _) => (12.0, 16.0),
(Grolgar, _) => (12.0, 16.0),
(Saber, _) => (14.0, 12.0),
(Viper, _) => (14.0, 10.0),
(Tuskram, _) => (9.0, 12.0),
@ -133,7 +133,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
(Tarasque, _) => (12.0, 19.0),
},
head_lower: match (body.species, body.body_type) {
(Wolf, _) => (-4.0, -7.0),
(Grolgar, _) => (-4.0, -7.0),
(Saber, _) => (-6.0, 0.0),
(Viper, _) => (-3.0, -1.0),
(Tuskram, _) => (-3.0, -1.0),
@ -143,7 +143,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
(Tarasque, _) => (-5.0, -6.0),
},
jaw: match (body.species, body.body_type) {
(Wolf, _) => (3.0, -5.0),
(Grolgar, _) => (3.0, -5.0),
(Saber, _) => (2.0, -1.0),
(Viper, _) => (3.0, -2.0),
(Tuskram, _) => (2.0, -2.0),
@ -153,7 +153,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
(Tarasque, _) => (4.0, -9.0),
},
tail: match (body.species, body.body_type) {
(Wolf, _) => (-6.0, -2.0),
(Grolgar, _) => (-6.0, -2.0),
(Saber, _) => (-4.0, -2.0),
(Viper, _) => (-6.0, -1.0),
(Tuskram, _) => (-6.0, -2.0),
@ -163,7 +163,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
(Tarasque, _) => (-7.0, -2.0),
},
torso_back: match (body.species, body.body_type) {
(Wolf, _) => (4.0, 11.0),
(Grolgar, _) => (4.0, 11.0),
(Saber, _) => (4.0, 9.0),
(Viper, _) => (4.0, 7.0),
(Tuskram, _) => (4.0, 9.0),
@ -173,7 +173,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
(Tarasque, _) => (4.0, 9.0),
},
torso_mid: match (body.species, body.body_type) {
(Wolf, _) => (-7.0, 10.5),
(Grolgar, _) => (-7.0, 10.5),
(Saber, _) => (-7.0, 9.5),
(Viper, _) => (-7.0, 7.0),
(Tuskram, _) => (-7.0, 9.0),
@ -183,7 +183,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
(Tarasque, _) => (-7.0, 8.0),
},
ears: match (body.species, body.body_type) {
(Wolf, _) => (-1.0, 5.0),
(Grolgar, _) => (-1.0, 5.0),
(Saber, _) => (-1.0, 6.0),
(Viper, _) => (10.0, 2.0),
(Tuskram, _) => (10.0, 2.0),
@ -193,7 +193,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
(Tarasque, _) => (1.5, -2.0),
},
feet_f: match (body.species, body.body_type) {
(Wolf, _) => (5.0, 6.0, 2.0),
(Grolgar, _) => (5.0, 6.0, 2.0),
(Saber, _) => (4.0, 6.0, 3.0),
(Viper, _) => (4.0, 6.0, 3.0),
(Tuskram, _) => (4.0, 6.0, 4.5),
@ -203,7 +203,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
(Tarasque, _) => (4.0, 6.0, 3.0),
},
feet_b: match (body.species, body.body_type) {
(Wolf, _) => (5.0, -4.0, 3.0),
(Grolgar, _) => (5.0, -4.0, 3.0),
(Saber, _) => (4.0, -6.0, 3.5),
(Viper, _) => (4.0, -4.0, 3.5),
(Tuskram, _) => (4.0, -8.0, 5.5),
@ -213,7 +213,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
(Tarasque, _) => (4.0, -8.0, 3.5),
},
height: match (body.species, body.body_type) {
(Wolf, _) => (1.2),
(Grolgar, _) => (1.2),
(Saber, _) => (1.0),
(Viper, _) => (0.7),
(Tuskram, _) => (1.0),

View File

@ -1,5 +1,4 @@
use super::{super::Animation, QuadrupedSmallSkeleton, SkeletonAttr};
use std::f32::consts::PI;
use vek::*;
pub struct JumpAnimation;
@ -11,37 +10,50 @@ impl Animation for JumpAnimation {
fn update_skeleton(
skeleton: &Self::Skeleton,
(_velocity, _global_time): Self::Dependency,
anim_time: f64,
_anim_time: f64,
_rate: &mut f32,
_skeleton_attr: &SkeletonAttr,
skeleton_attr: &SkeletonAttr,
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
let wave_slow = (anim_time as f32 * 7.0 + PI).sin();
let wave_stop = (anim_time as f32 * 4.5).min(PI / 2.0).sin();
next.head.offset = Vec3::new(0.0, 0.0, -1.5) / 11.0;
next.head.ori = Quaternion::rotation_x(wave_stop * 0.4);
next.head.offset = Vec3::new(0.0, skeleton_attr.head.0, skeleton_attr.head.1) / 11.0;
next.head.ori = Quaternion::rotation_z(-0.8) * Quaternion::rotation_x(0.5);
next.head.scale = Vec3::one() / 10.5;
next.chest.offset = Vec3::new(0.0, -9.0, 1.5) / 11.0;
next.chest.ori = Quaternion::rotation_x(0.0);
next.chest.offset = Vec3::new(0.0, skeleton_attr.chest.0, skeleton_attr.chest.1) / 11.0;
next.chest.ori = Quaternion::rotation_y(0.0);
next.chest.scale = Vec3::one() / 11.0;
next.leg_lf.offset = Vec3::new(-4.5, 3.0, 1.5) / 11.0;
next.leg_lf.ori = Quaternion::rotation_x(wave_stop * 0.6 - wave_slow * 0.3);
next.leg_lf.offset = Vec3::new(
-skeleton_attr.feet_f.0,
skeleton_attr.feet_f.1,
skeleton_attr.feet_f.2,
) / 11.0;
next.leg_lf.ori = Quaternion::rotation_x(0.0);
next.leg_lf.scale = Vec3::one() / 11.0;
next.leg_rf.offset = Vec3::new(2.5, 3.0, 1.5) / 11.0;
next.leg_rf.ori = Quaternion::rotation_x(wave_stop * 0.6 - wave_slow * 0.3);
next.leg_rf.offset = Vec3::new(
skeleton_attr.feet_f.0,
skeleton_attr.feet_f.1,
skeleton_attr.feet_f.2,
) / 11.0;
next.leg_rf.ori = Quaternion::rotation_x(0.0);
next.leg_rf.scale = Vec3::one() / 11.0;
next.leg_lb.offset = Vec3::new(-4.5, -4.0, 2.0) / 11.0;
next.leg_lb.ori = Quaternion::rotation_x(wave_stop * -0.6 + wave_slow * 0.3);
next.leg_lb.offset = Vec3::new(
-skeleton_attr.feet_b.0,
skeleton_attr.feet_b.1,
skeleton_attr.feet_b.2,
) / 11.0;
next.leg_lb.ori = Quaternion::rotation_x(0.0);
next.leg_lb.scale = Vec3::one() / 11.0;
next.leg_rb.offset = Vec3::new(2.5, -4.0, 2.0) / 11.0;
next.leg_rb.ori = Quaternion::rotation_x(wave_stop * -0.6 + wave_slow * 0.3);
next.leg_rb.offset = Vec3::new(
skeleton_attr.feet_b.0,
skeleton_attr.feet_b.1,
skeleton_attr.feet_b.2,
) / 11.0;
next.leg_rb.ori = Quaternion::rotation_x(0.0);
next.leg_rb.scale = Vec3::one() / 11.0;
next