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Fixed second render chunk counting issue
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parent
2a6a19f7ef
commit
1a4c7f46f4
@ -1989,9 +1989,11 @@ impl<V: RectRasterableVol> Terrain<V> {
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if *n >= chunks.len() {
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None
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} else {
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*n += 1;
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let pos = focus_chunk + rpos;
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Some(chunks.get(&pos).map(|c| (pos, c)))
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Some(chunks.get(&pos).map(|c| {
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*n += 1;
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(pos, c)
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}))
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}
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})
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.filter_map(|x| x);
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