mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'zesterer/rtsim-tweaks' into 'master'
Started adding wandering rtsim monsters See merge request veloren/veloren!3908
This commit is contained in:
commit
1cc221f653
11
assets/common/entity/wild/aggressive/cyclops.ron
Normal file
11
assets/common/entity/wild/aggressive/cyclops.ron
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
#![enable(implicit_some)]
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||||||
|
(
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|
name: Automatic,
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||||||
|
body: RandomWith("cyclops"),
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||||||
|
alignment: Alignment(Enemy),
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||||||
|
loot: LootTable("common.loot_tables.dungeon.tier-4.miniboss"),
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||||||
|
inventory: (
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||||||
|
loadout: FromBody,
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||||||
|
),
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||||||
|
meta: [],
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||||||
|
)
|
11
assets/common/entity/wild/aggressive/werewolf.ron
Normal file
11
assets/common/entity/wild/aggressive/werewolf.ron
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
#![enable(implicit_some)]
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||||||
|
(
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||||||
|
name: Automatic,
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||||||
|
body: RandomWith("werewolf"),
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||||||
|
alignment: Alignment(Enemy),
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||||||
|
loot: LootTable("common.loot_tables.creature.biped_large.default"),
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||||||
|
inventory: (
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||||||
|
loadout: FromBody,
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||||||
|
),
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||||||
|
meta: [],
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||||||
|
)
|
11
assets/voxygen/i18n/en/body.ftl
Normal file
11
assets/voxygen/i18n/en/body.ftl
Normal file
@ -0,0 +1,11 @@
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|||||||
|
body-generic = creature
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||||||
|
body-biped_large-ogre = ogre
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||||||
|
body-biped_large-cyclops = cyclops
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|
body-biped_large-wendigo = wendigo
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||||||
|
body-biped_large-werewolf = werewolf
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||||||
|
body-biped_large-cave_troll = cave troll
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||||||
|
body-biped_large-mountain_troll = mountain troll
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|
body-biped_large-swamp_troll = swamp troll
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|
body-biped_large-blue_oni = blue oni
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|
body-biped_large-red_oni = red oni
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|
body-biped_large-tursus = tursus
|
@ -253,7 +253,11 @@ npc-speech-merchant_sell_directed =
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|||||||
npc-speech-tell_site =
|
npc-speech-tell_site =
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||||||
.a0 = Have you visited { $site }? It's just { $dir } of here!
|
.a0 = Have you visited { $site }? It's just { $dir } of here!
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.a1 = You should visit { $site } some time.
|
.a1 = You should visit { $site } some time.
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||||||
.a2 = If you travel { $dir }, you can get to { $site }.
|
.a2 = If you travel { $dist } to the { $dir }, you can get to { $site }.
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||||||
|
.a3 = To the { $dir } you'll find { $site }, it's { $dist }.
|
||||||
|
npc-speech-tell_monster =
|
||||||
|
.a0 = They say there's a { $body } to the { $dir }, { $dist }...
|
||||||
|
.a1 = You think you're tough? To the { $dir } there's a { $body }.
|
||||||
npc-speech-witness_murder =
|
npc-speech-witness_murder =
|
||||||
.a0 = Murderer!
|
.a0 = Murderer!
|
||||||
.a1 = How could you do this?
|
.a1 = How could you do this?
|
||||||
@ -274,3 +278,9 @@ npc-speech-dir_south = south
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|||||||
npc-speech-dir_south_west = south-west
|
npc-speech-dir_south_west = south-west
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||||||
npc-speech-dir_west = west
|
npc-speech-dir_west = west
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||||||
npc-speech-dir_north_west = north-west
|
npc-speech-dir_north_west = north-west
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||||||
|
|
||||||
|
npc-speech-dist_very_far = very far away
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||||||
|
npc-speech-dist_far = far away
|
||||||
|
npc-speech-dist_ahead = some way away
|
||||||
|
npc-speech-dist_near = nearby
|
||||||
|
npc-speech-dist_near_to = very close
|
||||||
|
@ -199,7 +199,7 @@ float lights_at(vec3 wpos, vec3 wnorm, vec3 /*cam_to_frag*/view_dir, vec3 mu, ve
|
|||||||
float computed_shadow = ShadowCalculationPoint(i, -difference, wnorm, wpos/*, light_distance*/);
|
float computed_shadow = ShadowCalculationPoint(i, -difference, wnorm, wpos/*, light_distance*/);
|
||||||
// directed_light += is_direct ? max(computed_shadow, /*LIGHT_AMBIANCE*/0.0) * direct_light : vec3(0.0);
|
// directed_light += is_direct ? max(computed_shadow, /*LIGHT_AMBIANCE*/0.0) * direct_light : vec3(0.0);
|
||||||
// Non-physically emulate ambient light nearby
|
// Non-physically emulate ambient light nearby
|
||||||
float ambiance = (dot(-wnorm, direct_light_dir) * 0.5 + 0.5) * strength;
|
float ambiance = mix(0.05, 0.5, (dot(wnorm, direct_light_dir) + 1.0) * 0.5) * strength;
|
||||||
#ifdef FIGURE_SHADER
|
#ifdef FIGURE_SHADER
|
||||||
// Non-physical hack. Subtle, but allows lanterns to glow nicely
|
// Non-physical hack. Subtle, but allows lanterns to glow nicely
|
||||||
// TODO: Make lanterns use glowing cells instead
|
// TODO: Make lanterns use glowing cells instead
|
||||||
|
@ -23,6 +23,7 @@ use common::{
|
|||||||
self,
|
self,
|
||||||
chat::KillSource,
|
chat::KillSource,
|
||||||
controller::CraftEvent,
|
controller::CraftEvent,
|
||||||
|
dialogue::Subject,
|
||||||
group,
|
group,
|
||||||
inventory::item::{modular, tool, ItemKind},
|
inventory::item::{modular, tool, ItemKind},
|
||||||
invite::{InviteKind, InviteResponse},
|
invite::{InviteKind, InviteResponse},
|
||||||
@ -1132,14 +1133,16 @@ impl Client {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn npc_interact(&mut self, npc_entity: EcsEntity) {
|
pub fn npc_interact(&mut self, npc_entity: EcsEntity, subject: Subject) {
|
||||||
// If we're dead, exit before sending message
|
// If we're dead, exit before sending message
|
||||||
if self.is_dead() {
|
if self.is_dead() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if let Some(uid) = self.state.read_component_copied(npc_entity) {
|
if let Some(uid) = self.state.read_component_copied(npc_entity) {
|
||||||
self.send_msg(ClientGeneral::ControlEvent(ControlEvent::Interact(uid)));
|
self.send_msg(ClientGeneral::ControlEvent(ControlEvent::Interact(
|
||||||
|
uid, subject,
|
||||||
|
)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,7 +4,7 @@ use crate::{
|
|||||||
quadruped_small, ship, Body, UtteranceKind,
|
quadruped_small, ship, Body, UtteranceKind,
|
||||||
},
|
},
|
||||||
path::Chaser,
|
path::Chaser,
|
||||||
rtsim::RtSimController,
|
rtsim::{NpcInput, RtSimController},
|
||||||
trade::{PendingTrade, ReducedInventory, SiteId, SitePrices, TradeId, TradeResult},
|
trade::{PendingTrade, ReducedInventory, SiteId, SitePrices, TradeId, TradeResult},
|
||||||
uid::Uid,
|
uid::Uid,
|
||||||
};
|
};
|
||||||
@ -569,6 +569,8 @@ pub struct Agent {
|
|||||||
/// required and reset each time the flee timer is reset.
|
/// required and reset each time the flee timer is reset.
|
||||||
pub flee_from_pos: Option<Pos>,
|
pub flee_from_pos: Option<Pos>,
|
||||||
pub awareness: Awareness,
|
pub awareness: Awareness,
|
||||||
|
/// Inputs sent up to rtsim
|
||||||
|
pub rtsim_outbox: Option<VecDeque<NpcInput>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug)]
|
#[derive(Clone, Debug)]
|
||||||
@ -673,6 +675,7 @@ impl Agent {
|
|||||||
position_pid_controller: None,
|
position_pid_controller: None,
|
||||||
flee_from_pos: None,
|
flee_from_pos: None,
|
||||||
awareness: Awareness::new(0.0),
|
awareness: Awareness::new(0.0),
|
||||||
|
rtsim_outbox: None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -18,6 +18,7 @@ pub mod theropod;
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
assets::{self, Asset},
|
assets::{self, Asset},
|
||||||
|
comp::Content,
|
||||||
consts::{HUMAN_DENSITY, WATER_DENSITY},
|
consts::{HUMAN_DENSITY, WATER_DENSITY},
|
||||||
make_case_elim,
|
make_case_elim,
|
||||||
npc::NpcKind,
|
npc::NpcKind,
|
||||||
@ -1076,6 +1077,13 @@ impl Body {
|
|||||||
}
|
}
|
||||||
.into()
|
.into()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn localize(&self) -> Content {
|
||||||
|
match self {
|
||||||
|
Self::BipedLarge(biped_large) => biped_large.localize(),
|
||||||
|
_ => Content::localized("body-generic"),
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Component for Body {
|
impl Component for Body {
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
use crate::{make_case_elim, make_proj_elim};
|
use crate::{comp::Content, make_case_elim, make_proj_elim};
|
||||||
use rand::{seq::SliceRandom, thread_rng};
|
use rand::{seq::SliceRandom, thread_rng};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
@ -23,6 +23,22 @@ impl Body {
|
|||||||
let body_type = *ALL_BODY_TYPES.choose(rng).unwrap();
|
let body_type = *ALL_BODY_TYPES.choose(rng).unwrap();
|
||||||
Self { species, body_type }
|
Self { species, body_type }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn localize(&self) -> Content {
|
||||||
|
Content::localized(match &self.species {
|
||||||
|
Species::Ogre => "body-biped_large-ogre",
|
||||||
|
Species::Cyclops => "body-biped_large-cyclops",
|
||||||
|
Species::Wendigo => "body-biped_large-wendigo",
|
||||||
|
Species::Werewolf => "body-biped_large-werewolf",
|
||||||
|
Species::Cavetroll => "body-biped_large-cave_troll",
|
||||||
|
Species::Mountaintroll => "body-biped_large-mountain_troll",
|
||||||
|
Species::Swamptroll => "body-biped_large-swamp_troll",
|
||||||
|
Species::Blueoni => "body-biped_large-blue_oni",
|
||||||
|
Species::Redoni => "body-biped_large-red_oni",
|
||||||
|
Species::Tursus => "body-biped_large-tursus",
|
||||||
|
_ => "body-generic",
|
||||||
|
})
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<Body> for super::Body {
|
impl From<Body> for super::Body {
|
||||||
|
@ -102,4 +102,14 @@ impl Distance {
|
|||||||
Distance::NextTo => "just around",
|
Distance::NextTo => "just around",
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn localize_npc(&self) -> Content {
|
||||||
|
Content::localized(match self {
|
||||||
|
Self::VeryFar => "npc-speech-dist_very_far",
|
||||||
|
Self::Far => "npc-speech-dist_far",
|
||||||
|
Self::Ahead => "npc-speech-dist_ahead",
|
||||||
|
Self::Near => "npc-speech-dist_near",
|
||||||
|
Self::NextTo => "npc-speech-dist_near_to",
|
||||||
|
})
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
comp::{
|
comp::{
|
||||||
ability,
|
ability,
|
||||||
|
dialogue::Subject,
|
||||||
inventory::{
|
inventory::{
|
||||||
item::tool::ToolKind,
|
item::tool::ToolKind,
|
||||||
slot::{EquipSlot, InvSlotId, Slot},
|
slot::{EquipSlot, InvSlotId, Slot},
|
||||||
@ -137,7 +138,7 @@ pub enum ControlEvent {
|
|||||||
//ToggleLantern,
|
//ToggleLantern,
|
||||||
EnableLantern,
|
EnableLantern,
|
||||||
DisableLantern,
|
DisableLantern,
|
||||||
Interact(Uid),
|
Interact(Uid, Subject),
|
||||||
InitiateInvite(Uid, InviteKind),
|
InitiateInvite(Uid, InviteKind),
|
||||||
InviteResponse(InviteResponse),
|
InviteResponse(InviteResponse),
|
||||||
PerformTradeAction(TradeId, TradeAction),
|
PerformTradeAction(TradeId, TradeAction),
|
||||||
|
@ -1,23 +1,24 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
use vek::{Vec2, Vec3};
|
use vek::{Vec2, Vec3};
|
||||||
|
|
||||||
use super::Item;
|
use super::Item;
|
||||||
|
|
||||||
#[derive(Clone, Debug)]
|
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub struct AskedLocation {
|
pub struct AskedLocation {
|
||||||
pub name: String,
|
pub name: String,
|
||||||
pub origin: Vec2<i32>,
|
pub origin: Vec2<i32>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug)]
|
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub enum PersonType {
|
pub enum PersonType {
|
||||||
Merchant,
|
Merchant,
|
||||||
Villager { name: String },
|
Villager { name: String },
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug)]
|
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub struct AskedPerson {
|
pub struct AskedPerson {
|
||||||
pub person_type: PersonType,
|
pub person_type: PersonType,
|
||||||
pub origin: Option<Vec3<f32>>,
|
pub origin: Option<Vec3<i32>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AskedPerson {
|
impl AskedPerson {
|
||||||
@ -30,7 +31,7 @@ impl AskedPerson {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Conversation subject
|
/// Conversation subject
|
||||||
#[derive(Clone, Debug)]
|
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub enum Subject {
|
pub enum Subject {
|
||||||
/// Using simple interaction with NPC
|
/// Using simple interaction with NPC
|
||||||
/// This is meant to be the default behavior of talking
|
/// This is meant to be the default behavior of talking
|
||||||
|
@ -40,6 +40,14 @@ impl PresenceKind {
|
|||||||
/// certain in-game messages from the client such as control inputs
|
/// certain in-game messages from the client such as control inputs
|
||||||
/// should be handled.
|
/// should be handled.
|
||||||
pub fn controlling_char(&self) -> bool { matches!(self, Self::Character(_) | Self::Possessor) }
|
pub fn controlling_char(&self) -> bool { matches!(self, Self::Character(_) | Self::Possessor) }
|
||||||
|
|
||||||
|
pub fn character_id(&self) -> Option<CharacterId> {
|
||||||
|
if let Self::Character(character_id) = self {
|
||||||
|
Some(*character_id)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(PartialEq, Debug, Clone, Copy)]
|
#[derive(PartialEq, Debug, Clone, Copy)]
|
||||||
|
@ -3,6 +3,7 @@ use crate::{
|
|||||||
comp::{
|
comp::{
|
||||||
self,
|
self,
|
||||||
agent::Sound,
|
agent::Sound,
|
||||||
|
dialogue::Subject,
|
||||||
invite::{InviteKind, InviteResponse},
|
invite::{InviteKind, InviteResponse},
|
||||||
DisconnectReason, Ori, Pos,
|
DisconnectReason, Ori, Pos,
|
||||||
},
|
},
|
||||||
@ -189,7 +190,7 @@ pub enum ServerEvent {
|
|||||||
},
|
},
|
||||||
EnableLantern(EcsEntity),
|
EnableLantern(EcsEntity),
|
||||||
DisableLantern(EcsEntity),
|
DisableLantern(EcsEntity),
|
||||||
NpcInteract(EcsEntity, EcsEntity),
|
NpcInteract(EcsEntity, EcsEntity, Subject),
|
||||||
InviteResponse(EcsEntity, InviteResponse),
|
InviteResponse(EcsEntity, InviteResponse),
|
||||||
InitiateInvite(EcsEntity, Uid, InviteKind),
|
InitiateInvite(EcsEntity, Uid, InviteKind),
|
||||||
ProcessTradeAction(EcsEntity, TradeId, TradeAction),
|
ProcessTradeAction(EcsEntity, TradeId, TradeAction),
|
||||||
|
@ -3,7 +3,10 @@
|
|||||||
// `Agent`). When possible, this should be moved to the `rtsim`
|
// `Agent`). When possible, this should be moved to the `rtsim`
|
||||||
// module in `server`.
|
// module in `server`.
|
||||||
|
|
||||||
use crate::{character::CharacterId, comp::Content};
|
use crate::{
|
||||||
|
character::CharacterId,
|
||||||
|
comp::{dialogue::Subject, Content},
|
||||||
|
};
|
||||||
use rand::{seq::IteratorRandom, Rng};
|
use rand::{seq::IteratorRandom, Rng};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use specs::Component;
|
use specs::Component;
|
||||||
@ -19,6 +22,8 @@ slotmap::new_key_type! { pub struct SiteId; }
|
|||||||
|
|
||||||
slotmap::new_key_type! { pub struct FactionId; }
|
slotmap::new_key_type! { pub struct FactionId; }
|
||||||
|
|
||||||
|
slotmap::new_key_type! { pub struct ReportId; }
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug)]
|
#[derive(Copy, Clone, Debug)]
|
||||||
pub struct RtSimEntity(pub NpcId);
|
pub struct RtSimEntity(pub NpcId);
|
||||||
|
|
||||||
@ -258,6 +263,13 @@ pub enum NpcAction {
|
|||||||
Attack(Actor),
|
Attack(Actor),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Represents a message passed back to rtsim from an agent's brain
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
|
pub enum NpcInput {
|
||||||
|
Report(ReportId),
|
||||||
|
Interaction(Actor, Subject),
|
||||||
|
}
|
||||||
|
|
||||||
// Note: the `serde(name = "...")` is to minimise the length of field
|
// Note: the `serde(name = "...")` is to minimise the length of field
|
||||||
// identifiers for the sake of rtsim persistence
|
// identifiers for the sake of rtsim persistence
|
||||||
#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq, Eq, enum_map::Enum)]
|
#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq, Eq, enum_map::Enum)]
|
||||||
@ -286,6 +298,18 @@ pub enum ChunkResource {
|
|||||||
Ore, // Iron, copper, etc.
|
Ore, // Iron, copper, etc.
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Note: the `serde(name = "...")` is to minimise the length of field
|
||||||
|
// identifiers for the sake of rtsim persistence
|
||||||
|
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||||
|
pub enum Role {
|
||||||
|
#[serde(rename = "0")]
|
||||||
|
Civilised(Option<Profession>),
|
||||||
|
#[serde(rename = "1")]
|
||||||
|
Wild,
|
||||||
|
#[serde(rename = "2")]
|
||||||
|
Monster,
|
||||||
|
}
|
||||||
|
|
||||||
// Note: the `serde(name = "...")` is to minimise the length of field
|
// Note: the `serde(name = "...")` is to minimise the length of field
|
||||||
// identifiers for the sake of rtsim persistence
|
// identifiers for the sake of rtsim persistence
|
||||||
#[derive(Clone, Debug, Serialize, Deserialize)]
|
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||||
|
@ -80,6 +80,7 @@ impl TerrainChunkSize {
|
|||||||
pub trait CoordinateConversions {
|
pub trait CoordinateConversions {
|
||||||
fn wpos_to_cpos(&self) -> Self;
|
fn wpos_to_cpos(&self) -> Self;
|
||||||
fn cpos_to_wpos(&self) -> Self;
|
fn cpos_to_wpos(&self) -> Self;
|
||||||
|
fn cpos_to_wpos_center(&self) -> Self;
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CoordinateConversions for Vec2<i32> {
|
impl CoordinateConversions for Vec2<i32> {
|
||||||
@ -90,6 +91,13 @@ impl CoordinateConversions for Vec2<i32> {
|
|||||||
|
|
||||||
#[inline]
|
#[inline]
|
||||||
fn cpos_to_wpos(&self) -> Self { self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e * sz as i32) }
|
fn cpos_to_wpos(&self) -> Self { self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e * sz as i32) }
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
fn cpos_to_wpos_center(&self) -> Self {
|
||||||
|
self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| {
|
||||||
|
e * sz as i32 + sz as i32 / 2
|
||||||
|
})
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CoordinateConversions for Vec2<f32> {
|
impl CoordinateConversions for Vec2<f32> {
|
||||||
@ -98,6 +106,13 @@ impl CoordinateConversions for Vec2<f32> {
|
|||||||
|
|
||||||
#[inline]
|
#[inline]
|
||||||
fn cpos_to_wpos(&self) -> Self { self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e * sz as f32) }
|
fn cpos_to_wpos(&self) -> Self { self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e * sz as f32) }
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
fn cpos_to_wpos_center(&self) -> Self {
|
||||||
|
self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| {
|
||||||
|
e * sz as f32 + sz as f32 / 2.0
|
||||||
|
})
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CoordinateConversions for Vec2<f64> {
|
impl CoordinateConversions for Vec2<f64> {
|
||||||
@ -106,6 +121,13 @@ impl CoordinateConversions for Vec2<f64> {
|
|||||||
|
|
||||||
#[inline]
|
#[inline]
|
||||||
fn cpos_to_wpos(&self) -> Self { self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e * sz as f64) }
|
fn cpos_to_wpos(&self) -> Self { self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e * sz as f64) }
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
fn cpos_to_wpos_center(&self) -> Self {
|
||||||
|
self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| {
|
||||||
|
e * sz as f64 + sz as f64 / 2.0
|
||||||
|
})
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// TerrainChunkMeta
|
// TerrainChunkMeta
|
||||||
|
@ -66,12 +66,13 @@ impl<'a> System<'a> for Sys {
|
|||||||
ControlEvent::DisableLantern => {
|
ControlEvent::DisableLantern => {
|
||||||
server_emitter.emit(ServerEvent::DisableLantern(entity))
|
server_emitter.emit(ServerEvent::DisableLantern(entity))
|
||||||
},
|
},
|
||||||
ControlEvent::Interact(npc_uid) => {
|
ControlEvent::Interact(npc_uid, subject) => {
|
||||||
if let Some(npc_entity) = read_data
|
if let Some(npc_entity) = read_data
|
||||||
.uid_allocator
|
.uid_allocator
|
||||||
.retrieve_entity_internal(npc_uid.id())
|
.retrieve_entity_internal(npc_uid.id())
|
||||||
{
|
{
|
||||||
server_emitter.emit(ServerEvent::NpcInteract(entity, npc_entity));
|
server_emitter
|
||||||
|
.emit(ServerEvent::NpcInteract(entity, npc_entity, subject));
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ControlEvent::InitiateInvite(inviter_uid, kind) => {
|
ControlEvent::InitiateInvite(inviter_uid, kind) => {
|
||||||
|
@ -5,8 +5,12 @@ use crate::{
|
|||||||
},
|
},
|
||||||
RtState,
|
RtState,
|
||||||
};
|
};
|
||||||
use common::resources::{Time, TimeOfDay};
|
use common::{
|
||||||
|
resources::{Time, TimeOfDay},
|
||||||
|
rtsim::NpcInput,
|
||||||
|
};
|
||||||
use hashbrown::HashSet;
|
use hashbrown::HashSet;
|
||||||
|
use itertools::Either;
|
||||||
use rand_chacha::ChaChaRng;
|
use rand_chacha::ChaChaRng;
|
||||||
use std::{any::Any, collections::VecDeque, marker::PhantomData, ops::ControlFlow};
|
use std::{any::Any, collections::VecDeque, marker::PhantomData, ops::ControlFlow};
|
||||||
use world::{IndexRef, World};
|
use world::{IndexRef, World};
|
||||||
@ -25,7 +29,7 @@ pub struct NpcCtx<'a> {
|
|||||||
pub npc_id: NpcId,
|
pub npc_id: NpcId,
|
||||||
pub npc: &'a Npc,
|
pub npc: &'a Npc,
|
||||||
pub controller: &'a mut Controller,
|
pub controller: &'a mut Controller,
|
||||||
pub inbox: &'a mut VecDeque<ReportId>, // TODO: Allow more inbox items
|
pub inbox: &'a mut VecDeque<NpcInput>, // TODO: Allow more inbox items
|
||||||
pub sentiments: &'a mut Sentiments,
|
pub sentiments: &'a mut Sentiments,
|
||||||
pub known_reports: &'a mut HashSet<ReportId>,
|
pub known_reports: &'a mut HashSet<ReportId>,
|
||||||
|
|
||||||
@ -227,6 +231,22 @@ pub trait Action<R = ()>: Any + Send + Sync {
|
|||||||
{
|
{
|
||||||
Debug(self, mk_info, PhantomData)
|
Debug(self, mk_info, PhantomData)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[must_use]
|
||||||
|
fn l<Rhs>(self) -> Either<Self, Rhs>
|
||||||
|
where
|
||||||
|
Self: Sized,
|
||||||
|
{
|
||||||
|
Either::Left(self)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[must_use]
|
||||||
|
fn r<Lhs>(self) -> Either<Lhs, Self>
|
||||||
|
where
|
||||||
|
Self: Sized,
|
||||||
|
{
|
||||||
|
Either::Right(self)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<R: 'static> Action<R> for Box<dyn Action<R>> {
|
impl<R: 'static> Action<R> for Box<dyn Action<R>> {
|
||||||
@ -246,11 +266,11 @@ impl<R: 'static> Action<R> for Box<dyn Action<R>> {
|
|||||||
fn tick(&mut self, ctx: &mut NpcCtx) -> ControlFlow<R> { (**self).tick(ctx) }
|
fn tick(&mut self, ctx: &mut NpcCtx) -> ControlFlow<R> { (**self).tick(ctx) }
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<R: 'static, A: Action<R>, B: Action<R>> Action<R> for itertools::Either<A, B> {
|
impl<R: 'static, A: Action<R>, B: Action<R>> Action<R> for Either<A, B> {
|
||||||
fn is_same(&self, other: &Self) -> bool {
|
fn is_same(&self, other: &Self) -> bool {
|
||||||
match (self, other) {
|
match (self, other) {
|
||||||
(itertools::Either::Left(x), itertools::Either::Left(y)) => x.is_same(y),
|
(Either::Left(x), Either::Left(y)) => x.is_same(y),
|
||||||
(itertools::Either::Right(x), itertools::Either::Right(y)) => x.is_same(y),
|
(Either::Right(x), Either::Right(y)) => x.is_same(y),
|
||||||
_ => false,
|
_ => false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -259,22 +279,22 @@ impl<R: 'static, A: Action<R>, B: Action<R>> Action<R> for itertools::Either<A,
|
|||||||
|
|
||||||
fn backtrace(&self, bt: &mut Vec<String>) {
|
fn backtrace(&self, bt: &mut Vec<String>) {
|
||||||
match self {
|
match self {
|
||||||
itertools::Either::Left(x) => x.backtrace(bt),
|
Either::Left(x) => x.backtrace(bt),
|
||||||
itertools::Either::Right(x) => x.backtrace(bt),
|
Either::Right(x) => x.backtrace(bt),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn reset(&mut self) {
|
fn reset(&mut self) {
|
||||||
match self {
|
match self {
|
||||||
itertools::Either::Left(x) => x.reset(),
|
Either::Left(x) => x.reset(),
|
||||||
itertools::Either::Right(x) => x.reset(),
|
Either::Right(x) => x.reset(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn tick(&mut self, ctx: &mut NpcCtx) -> ControlFlow<R> {
|
fn tick(&mut self, ctx: &mut NpcCtx) -> ControlFlow<R> {
|
||||||
match self {
|
match self {
|
||||||
itertools::Either::Left(x) => x.tick(ctx),
|
Either::Left(x) => x.tick(ctx),
|
||||||
itertools::Either::Right(x) => x.tick(ctx),
|
Either::Right(x) => x.tick(ctx),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
ai::Action,
|
ai::Action,
|
||||||
data::{ReportId, Reports, Sentiments},
|
data::{Reports, Sentiments},
|
||||||
gen::name,
|
gen::name,
|
||||||
};
|
};
|
||||||
pub use common::rtsim::{NpcId, Profession};
|
pub use common::rtsim::{NpcId, Profession};
|
||||||
@ -9,7 +9,8 @@ use common::{
|
|||||||
comp,
|
comp,
|
||||||
grid::Grid,
|
grid::Grid,
|
||||||
rtsim::{
|
rtsim::{
|
||||||
Actor, ChunkResource, FactionId, NpcAction, NpcActivity, Personality, SiteId, VehicleId,
|
Actor, ChunkResource, FactionId, NpcAction, NpcActivity, NpcInput, Personality, ReportId,
|
||||||
|
Role, SiteId, VehicleId,
|
||||||
},
|
},
|
||||||
store::Id,
|
store::Id,
|
||||||
terrain::CoordinateConversions,
|
terrain::CoordinateConversions,
|
||||||
@ -96,7 +97,7 @@ pub struct Npc {
|
|||||||
pub wpos: Vec3<f32>,
|
pub wpos: Vec3<f32>,
|
||||||
|
|
||||||
pub body: comp::Body,
|
pub body: comp::Body,
|
||||||
pub profession: Option<Profession>,
|
pub role: Role,
|
||||||
pub home: Option<SiteId>,
|
pub home: Option<SiteId>,
|
||||||
pub faction: Option<FactionId>,
|
pub faction: Option<FactionId>,
|
||||||
pub riding: Option<Riding>,
|
pub riding: Option<Riding>,
|
||||||
@ -120,7 +121,7 @@ pub struct Npc {
|
|||||||
#[serde(skip)]
|
#[serde(skip)]
|
||||||
pub controller: Controller,
|
pub controller: Controller,
|
||||||
#[serde(skip)]
|
#[serde(skip)]
|
||||||
pub inbox: VecDeque<ReportId>,
|
pub inbox: VecDeque<NpcInput>,
|
||||||
|
|
||||||
/// Whether the NPC is in simulated or loaded mode (when rtsim is run on the
|
/// Whether the NPC is in simulated or loaded mode (when rtsim is run on the
|
||||||
/// server, loaded corresponds to being within a loaded chunk). When in
|
/// server, loaded corresponds to being within a loaded chunk). When in
|
||||||
@ -138,7 +139,7 @@ impl Clone for Npc {
|
|||||||
Self {
|
Self {
|
||||||
seed: self.seed,
|
seed: self.seed,
|
||||||
wpos: self.wpos,
|
wpos: self.wpos,
|
||||||
profession: self.profession.clone(),
|
role: self.role.clone(),
|
||||||
home: self.home,
|
home: self.home,
|
||||||
faction: self.faction,
|
faction: self.faction,
|
||||||
riding: self.riding.clone(),
|
riding: self.riding.clone(),
|
||||||
@ -162,14 +163,14 @@ impl Npc {
|
|||||||
pub const PERM_ENTITY_CONFIG: u32 = 1;
|
pub const PERM_ENTITY_CONFIG: u32 = 1;
|
||||||
const PERM_NAME: u32 = 0;
|
const PERM_NAME: u32 = 0;
|
||||||
|
|
||||||
pub fn new(seed: u32, wpos: Vec3<f32>, body: comp::Body) -> Self {
|
pub fn new(seed: u32, wpos: Vec3<f32>, body: comp::Body, role: Role) -> Self {
|
||||||
Self {
|
Self {
|
||||||
seed,
|
seed,
|
||||||
wpos,
|
wpos,
|
||||||
body,
|
body,
|
||||||
personality: Default::default(),
|
personality: Default::default(),
|
||||||
sentiments: Default::default(),
|
sentiments: Default::default(),
|
||||||
profession: None,
|
role,
|
||||||
home: None,
|
home: None,
|
||||||
faction: None,
|
faction: None,
|
||||||
riding: None,
|
riding: None,
|
||||||
@ -190,11 +191,15 @@ impl Npc {
|
|||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: have a dedicated `NpcBuilder` type for this.
|
// // TODO: have a dedicated `NpcBuilder` type for this.
|
||||||
pub fn with_profession(mut self, profession: impl Into<Option<Profession>>) -> Self {
|
// pub fn with_profession(mut self, profession: impl Into<Option<Profession>>)
|
||||||
self.profession = profession.into();
|
// -> Self { if let Role::Humanoid(p) = &mut self.role {
|
||||||
self
|
// *p = profession.into();
|
||||||
}
|
// } else {
|
||||||
|
// panic!("Tried to assign profession {:?} to NPC, but has role {:?},
|
||||||
|
// which cannot have a profession", profession.into(), self.role); }
|
||||||
|
// self
|
||||||
|
// }
|
||||||
|
|
||||||
// TODO: have a dedicated `NpcBuilder` type for this.
|
// TODO: have a dedicated `NpcBuilder` type for this.
|
||||||
pub fn with_home(mut self, home: impl Into<Option<SiteId>>) -> Self {
|
pub fn with_home(mut self, home: impl Into<Option<SiteId>>) -> Self {
|
||||||
@ -232,6 +237,13 @@ impl Npc {
|
|||||||
// once we've decided that we want to
|
// once we've decided that we want to
|
||||||
pub fn get_name(&self) -> String { name::generate(&mut self.rng(Self::PERM_NAME)) }
|
pub fn get_name(&self) -> String { name::generate(&mut self.rng(Self::PERM_NAME)) }
|
||||||
|
|
||||||
|
pub fn profession(&self) -> Option<Profession> {
|
||||||
|
match &self.role {
|
||||||
|
Role::Civilised(profession) => profession.clone(),
|
||||||
|
Role::Monster | Role::Wild => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn cleanup(&mut self, reports: &Reports) {
|
pub fn cleanup(&mut self, reports: &Reports) {
|
||||||
// Clear old or superfluous sentiments
|
// Clear old or superfluous sentiments
|
||||||
// TODO: It might be worth giving more important NPCs a higher sentiment
|
// TODO: It might be worth giving more important NPCs a higher sentiment
|
||||||
|
@ -4,7 +4,7 @@ use slotmap::HopSlotMap;
|
|||||||
use std::ops::Deref;
|
use std::ops::Deref;
|
||||||
use vek::*;
|
use vek::*;
|
||||||
|
|
||||||
slotmap::new_key_type! { pub struct ReportId; }
|
pub use common::rtsim::ReportId;
|
||||||
|
|
||||||
/// Represents a single piece of information known by an rtsim entity.
|
/// Represents a single piece of information known by an rtsim entity.
|
||||||
///
|
///
|
||||||
|
@ -12,14 +12,14 @@ use common::{
|
|||||||
comp::{self, Body},
|
comp::{self, Body},
|
||||||
grid::Grid,
|
grid::Grid,
|
||||||
resources::TimeOfDay,
|
resources::TimeOfDay,
|
||||||
rtsim::{Personality, WorldSettings},
|
rtsim::{Personality, Role, WorldSettings},
|
||||||
terrain::TerrainChunkSize,
|
terrain::{BiomeKind, CoordinateConversions, TerrainChunkSize},
|
||||||
vol::RectVolSize,
|
vol::RectVolSize,
|
||||||
};
|
};
|
||||||
use rand::prelude::*;
|
use rand::prelude::*;
|
||||||
use tracing::info;
|
use tracing::info;
|
||||||
use vek::*;
|
use vek::*;
|
||||||
use world::{site::SiteKind, site2::PlotKind, IndexRef, World};
|
use world::{site::SiteKind, site2::PlotKind, IndexRef, World, CONFIG};
|
||||||
|
|
||||||
impl Data {
|
impl Data {
|
||||||
pub fn generate(settings: &WorldSettings, world: &World, index: IndexRef) -> Self {
|
pub fn generate(settings: &WorldSettings, world: &World, index: IndexRef) -> Self {
|
||||||
@ -124,20 +124,20 @@ impl Data {
|
|||||||
rng.gen(),
|
rng.gen(),
|
||||||
rand_wpos(&mut rng, matches_buildings),
|
rand_wpos(&mut rng, matches_buildings),
|
||||||
random_humanoid(&mut rng),
|
random_humanoid(&mut rng),
|
||||||
|
Role::Civilised(Some(match rng.gen_range(0..20) {
|
||||||
|
0 => Profession::Hunter,
|
||||||
|
1 => Profession::Blacksmith,
|
||||||
|
2 => Profession::Chef,
|
||||||
|
3 => Profession::Alchemist,
|
||||||
|
5..=8 => Profession::Farmer,
|
||||||
|
9..=10 => Profession::Herbalist,
|
||||||
|
11..=16 => Profession::Guard,
|
||||||
|
_ => Profession::Adventurer(rng.gen_range(0..=3)),
|
||||||
|
})),
|
||||||
)
|
)
|
||||||
.with_faction(site.faction)
|
.with_faction(site.faction)
|
||||||
.with_home(site_id)
|
.with_home(site_id)
|
||||||
.with_personality(Personality::random(&mut rng))
|
.with_personality(Personality::random(&mut rng)),
|
||||||
.with_profession(match rng.gen_range(0..20) {
|
|
||||||
0 => Profession::Hunter,
|
|
||||||
1 => Profession::Blacksmith,
|
|
||||||
2 => Profession::Chef,
|
|
||||||
3 => Profession::Alchemist,
|
|
||||||
5..=8 => Profession::Farmer,
|
|
||||||
9..=10 => Profession::Herbalist,
|
|
||||||
11..=16 => Profession::Guard,
|
|
||||||
_ => Profession::Adventurer(rng.gen_range(0..=3)),
|
|
||||||
}),
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -147,11 +147,11 @@ impl Data {
|
|||||||
rng.gen(),
|
rng.gen(),
|
||||||
rand_wpos(&mut rng, matches_buildings),
|
rand_wpos(&mut rng, matches_buildings),
|
||||||
random_humanoid(&mut rng),
|
random_humanoid(&mut rng),
|
||||||
|
Role::Civilised(Some(Profession::Cultist)),
|
||||||
)
|
)
|
||||||
.with_personality(Personality::random_evil(&mut rng))
|
.with_personality(Personality::random_evil(&mut rng))
|
||||||
.with_faction(site.faction)
|
.with_faction(site.faction)
|
||||||
.with_home(site_id)
|
.with_home(site_id),
|
||||||
.with_profession(Profession::Cultist),
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -163,10 +163,10 @@ impl Data {
|
|||||||
rng.gen(),
|
rng.gen(),
|
||||||
rand_wpos(&mut rng, matches_plazas),
|
rand_wpos(&mut rng, matches_plazas),
|
||||||
random_humanoid(&mut rng),
|
random_humanoid(&mut rng),
|
||||||
|
Role::Civilised(Some(Profession::Merchant)),
|
||||||
)
|
)
|
||||||
.with_home(site_id)
|
.with_home(site_id)
|
||||||
.with_personality(Personality::random_good(&mut rng))
|
.with_personality(Personality::random_good(&mut rng)),
|
||||||
.with_profession(Profession::Merchant),
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -178,11 +178,15 @@ impl Data {
|
|||||||
.create_vehicle(Vehicle::new(wpos, comp::body::ship::Body::DefaultAirship));
|
.create_vehicle(Vehicle::new(wpos, comp::body::ship::Body::DefaultAirship));
|
||||||
|
|
||||||
this.npcs.create_npc(
|
this.npcs.create_npc(
|
||||||
Npc::new(rng.gen(), wpos, random_humanoid(&mut rng))
|
Npc::new(
|
||||||
.with_home(site_id)
|
rng.gen(),
|
||||||
.with_profession(Profession::Captain)
|
wpos,
|
||||||
.with_personality(Personality::random_good(&mut rng))
|
random_humanoid(&mut rng),
|
||||||
.steering(vehicle_id),
|
Role::Civilised(Some(Profession::Captain)),
|
||||||
|
)
|
||||||
|
.with_home(site_id)
|
||||||
|
.with_personality(Personality::random_good(&mut rng))
|
||||||
|
.steering(vehicle_id),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -211,10 +215,56 @@ impl Data {
|
|||||||
rng.gen(),
|
rng.gen(),
|
||||||
rand_wpos(&mut rng),
|
rand_wpos(&mut rng),
|
||||||
Body::BirdLarge(comp::body::bird_large::Body::random_with(&mut rng, species)),
|
Body::BirdLarge(comp::body::bird_large::Body::random_with(&mut rng, species)),
|
||||||
|
Role::Wild,
|
||||||
)
|
)
|
||||||
.with_home(site_id),
|
.with_home(site_id),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Spawn monsters into the world
|
||||||
|
for _ in 0..100 {
|
||||||
|
// Try a few times to find a location that's not underwater
|
||||||
|
if let Some((wpos, chunk)) = (0..10)
|
||||||
|
.map(|_| world.sim().get_size().map(|sz| rng.gen_range(0..sz as i32)))
|
||||||
|
.find_map(|pos| Some((pos, world.sim().get(pos).filter(|c| !c.is_underwater())?)))
|
||||||
|
.map(|(pos, chunk)| {
|
||||||
|
let wpos2d = pos.cpos_to_wpos_center();
|
||||||
|
(
|
||||||
|
wpos2d
|
||||||
|
.map(|e| e as f32 + 0.5)
|
||||||
|
.with_z(world.sim().get_alt_approx(wpos2d).unwrap_or(0.0)),
|
||||||
|
chunk,
|
||||||
|
)
|
||||||
|
})
|
||||||
|
{
|
||||||
|
let biome = chunk.get_biome();
|
||||||
|
let Some(species) = [
|
||||||
|
Some(comp::body::biped_large::Species::Ogre),
|
||||||
|
Some(comp::body::biped_large::Species::Cyclops),
|
||||||
|
Some(comp::body::biped_large::Species::Wendigo).filter(|_| biome == BiomeKind::Taiga),
|
||||||
|
Some(comp::body::biped_large::Species::Cavetroll),
|
||||||
|
Some(comp::body::biped_large::Species::Mountaintroll).filter(|_| biome == BiomeKind::Mountain),
|
||||||
|
Some(comp::body::biped_large::Species::Swamptroll).filter(|_| biome == BiomeKind::Swamp),
|
||||||
|
Some(comp::body::biped_large::Species::Blueoni),
|
||||||
|
Some(comp::body::biped_large::Species::Redoni),
|
||||||
|
Some(comp::body::biped_large::Species::Tursus).filter(|_| chunk.temp < CONFIG.snow_temp),
|
||||||
|
]
|
||||||
|
.into_iter()
|
||||||
|
.flatten()
|
||||||
|
.choose(&mut rng)
|
||||||
|
else { continue };
|
||||||
|
|
||||||
|
this.npcs.create_npc(Npc::new(
|
||||||
|
rng.gen(),
|
||||||
|
wpos,
|
||||||
|
Body::BipedLarge(comp::body::biped_large::Body::random_with(
|
||||||
|
&mut rng, &species,
|
||||||
|
)),
|
||||||
|
Role::Monster,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
info!("Generated {} rtsim NPCs.", this.npcs.len());
|
info!("Generated {} rtsim NPCs.", this.npcs.len());
|
||||||
|
|
||||||
this
|
this
|
||||||
|
@ -11,9 +11,13 @@ use crate::{
|
|||||||
};
|
};
|
||||||
use common::{
|
use common::{
|
||||||
astar::{Astar, PathResult},
|
astar::{Astar, PathResult},
|
||||||
comp::{compass::Direction, Content},
|
comp::{
|
||||||
|
compass::{Direction, Distance},
|
||||||
|
dialogue::Subject,
|
||||||
|
Content,
|
||||||
|
},
|
||||||
path::Path,
|
path::Path,
|
||||||
rtsim::{Actor, ChunkResource, Profession, SiteId},
|
rtsim::{Actor, ChunkResource, NpcInput, Profession, Role, SiteId},
|
||||||
spiral::Spiral2d,
|
spiral::Spiral2d,
|
||||||
store::Id,
|
store::Id,
|
||||||
terrain::{CoordinateConversions, SiteKindMeta, TerrainChunkSize},
|
terrain::{CoordinateConversions, SiteKindMeta, TerrainChunkSize},
|
||||||
@ -547,19 +551,72 @@ fn timeout(time: f64) -> impl FnMut(&mut NpcCtx) -> bool + Clone + Send + Sync {
|
|||||||
move |ctx| ctx.time.0 > *timeout.get_or_insert(ctx.time.0 + time)
|
move |ctx| ctx.time.0 > *timeout.get_or_insert(ctx.time.0 + time)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn talk_to(tgt: Actor, _subject: Option<Subject>) -> impl Action {
|
||||||
|
now(move |ctx| {
|
||||||
|
if matches!(tgt, Actor::Npc(_)) && ctx.rng.gen_bool(0.2) {
|
||||||
|
// Cut off the conversation sometimes to avoid infinite conversations (but only
|
||||||
|
// if the target is an NPC!) TODO: Don't special case this, have
|
||||||
|
// some sort of 'bored of conversation' system
|
||||||
|
idle().l()
|
||||||
|
} else {
|
||||||
|
// Mention nearby sites
|
||||||
|
let comment = if ctx.rng.gen_bool(0.3)
|
||||||
|
&& let Some(current_site) = ctx.npc.current_site
|
||||||
|
&& let Some(current_site) = ctx.state.data().sites.get(current_site)
|
||||||
|
&& let Some(mention_site) = current_site.nearby_sites_by_size.choose(&mut ctx.rng)
|
||||||
|
&& let Some(mention_site) = ctx.state.data().sites.get(*mention_site)
|
||||||
|
&& let Some(mention_site_name) = mention_site.world_site
|
||||||
|
.map(|ws| ctx.index.sites.get(ws).name().to_string())
|
||||||
|
{
|
||||||
|
Content::localized_with_args("npc-speech-tell_site", [
|
||||||
|
("site", Content::Plain(mention_site_name)),
|
||||||
|
("dir", Direction::from_dir(mention_site.wpos.as_() - ctx.npc.wpos.xy()).localize_npc()),
|
||||||
|
("dist", Distance::from_length(mention_site.wpos.as_().distance(ctx.npc.wpos.xy()) as i32).localize_npc()),
|
||||||
|
])
|
||||||
|
// Mention nearby monsters
|
||||||
|
} else if ctx.rng.gen_bool(0.3)
|
||||||
|
&& let Some(monster) = ctx.state.data().npcs
|
||||||
|
.values()
|
||||||
|
.filter(|other| matches!(&other.role, Role::Monster))
|
||||||
|
.min_by_key(|other| other.wpos.xy().distance(ctx.npc.wpos.xy()) as i32)
|
||||||
|
{
|
||||||
|
Content::localized_with_args("npc-speech-tell_monster", [
|
||||||
|
("body", monster.body.localize()),
|
||||||
|
("dir", Direction::from_dir(monster.wpos.xy() - ctx.npc.wpos.xy()).localize_npc()),
|
||||||
|
("dist", Distance::from_length(monster.wpos.xy().distance(ctx.npc.wpos.xy()) as i32).localize_npc()),
|
||||||
|
])
|
||||||
|
} else {
|
||||||
|
ctx.npc.personality.get_generic_comment(&mut ctx.rng)
|
||||||
|
};
|
||||||
|
// TODO: Don't special-case players
|
||||||
|
let wait = if matches!(tgt, Actor::Character(_)) {
|
||||||
|
0.0
|
||||||
|
} else {
|
||||||
|
1.5
|
||||||
|
};
|
||||||
|
idle()
|
||||||
|
.repeat()
|
||||||
|
.stop_if(timeout(wait))
|
||||||
|
.then(just(move |ctx| ctx.controller.say(tgt, comment.clone())))
|
||||||
|
.r()
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
fn socialize() -> impl Action {
|
fn socialize() -> impl Action {
|
||||||
now(|ctx| {
|
now(|ctx| {
|
||||||
// Skip most socialising actions if we're not loaded
|
// Skip most socialising actions if we're not loaded
|
||||||
if matches!(ctx.npc.mode, SimulationMode::Loaded) && ctx.rng.gen_bool(0.002) {
|
if matches!(ctx.npc.mode, SimulationMode::Loaded) && ctx.rng.gen_bool(0.002) {
|
||||||
|
// Sometimes dance
|
||||||
if ctx.rng.gen_bool(0.15) {
|
if ctx.rng.gen_bool(0.15) {
|
||||||
return Either::Left(
|
return just(|ctx| ctx.controller.do_dance())
|
||||||
just(|ctx| ctx.controller.do_dance())
|
.repeat()
|
||||||
.repeat()
|
.stop_if(timeout(6.0))
|
||||||
.stop_if(timeout(6.0))
|
.debug(|| "dancing")
|
||||||
.debug(|| "dancing")
|
.map(|_| ())
|
||||||
.map(|_| ())
|
.l()
|
||||||
.boxed(),
|
.l();
|
||||||
);
|
// Talk to nearby NPCs
|
||||||
} else if let Some(other) = ctx
|
} else if let Some(other) = ctx
|
||||||
.state
|
.state
|
||||||
.data()
|
.data()
|
||||||
@ -567,31 +624,15 @@ fn socialize() -> impl Action {
|
|||||||
.nearby(Some(ctx.npc_id), ctx.npc.wpos, 8.0)
|
.nearby(Some(ctx.npc_id), ctx.npc.wpos, 8.0)
|
||||||
.choose(&mut ctx.rng)
|
.choose(&mut ctx.rng)
|
||||||
{
|
{
|
||||||
return Either::Left(
|
return talk_to(other, None)
|
||||||
just(move |ctx| ctx.controller.say(other, if ctx.rng.gen_bool(0.3)
|
// After talking, wait for a while
|
||||||
&& let Some(current_site) = ctx.npc.current_site
|
|
||||||
&& let Some(current_site) = ctx.state.data().sites.get(current_site)
|
|
||||||
&& let Some(mention_site) = current_site.nearby_sites_by_size.choose(&mut ctx.rng)
|
|
||||||
&& let Some(mention_site) = ctx.state.data().sites.get(*mention_site)
|
|
||||||
&& let Some(mention_site_name) = mention_site.world_site
|
|
||||||
.map(|ws| ctx.index.sites.get(ws).name().to_string())
|
|
||||||
{
|
|
||||||
Content::localized_with_args("npc-speech-tell_site", [
|
|
||||||
("site", Content::Plain(mention_site_name)),
|
|
||||||
("dir", Direction::from_dir(mention_site.wpos.as_() - ctx.npc.wpos.xy()).localize_npc()),
|
|
||||||
])
|
|
||||||
} else {
|
|
||||||
ctx.npc.personality.get_generic_comment(&mut ctx.rng)
|
|
||||||
}))
|
|
||||||
// After greeting the actor, wait for a while
|
|
||||||
.then(idle().repeat().stop_if(timeout(4.0)))
|
.then(idle().repeat().stop_if(timeout(4.0)))
|
||||||
.map(|_| ())
|
.map(|_| ())
|
||||||
.boxed(),
|
.r().l();
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Either::Right(idle())
|
idle().r()
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -619,7 +660,7 @@ fn adventure() -> impl Action {
|
|||||||
.min_by_key(|(_, site)| site.wpos.as_().distance(ctx.npc.wpos.xy()) as i32)
|
.min_by_key(|(_, site)| site.wpos.as_().distance(ctx.npc.wpos.xy()) as i32)
|
||||||
.map(|(site_id, _)| site_id)
|
.map(|(site_id, _)| site_id)
|
||||||
{
|
{
|
||||||
let wait_time = if matches!(ctx.npc.profession, Some(Profession::Merchant)) {
|
let wait_time = if matches!(ctx.npc.profession(), Some(Profession::Merchant)) {
|
||||||
60.0 * 15.0
|
60.0 * 15.0
|
||||||
} else {
|
} else {
|
||||||
60.0 * 3.0
|
60.0 * 3.0
|
||||||
@ -737,7 +778,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if DayPeriod::from(ctx.time_of_day.0).is_dark()
|
if DayPeriod::from(ctx.time_of_day.0).is_dark()
|
||||||
&& !matches!(ctx.npc.profession, Some(Profession::Guard))
|
&& !matches!(ctx.npc.profession(), Some(Profession::Guard))
|
||||||
{
|
{
|
||||||
return important(
|
return important(
|
||||||
now(move |ctx| {
|
now(move |ctx| {
|
||||||
@ -777,7 +818,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
|
|||||||
.debug(|| "find somewhere to sleep"),
|
.debug(|| "find somewhere to sleep"),
|
||||||
);
|
);
|
||||||
// Villagers with roles should perform those roles
|
// Villagers with roles should perform those roles
|
||||||
} else if matches!(ctx.npc.profession, Some(Profession::Herbalist)) && ctx.rng.gen_bool(0.8)
|
} else if matches!(ctx.npc.profession(), Some(Profession::Herbalist)) && ctx.rng.gen_bool(0.8)
|
||||||
{
|
{
|
||||||
if let Some(forest_wpos) = find_forest(ctx) {
|
if let Some(forest_wpos) = find_forest(ctx) {
|
||||||
return casual(
|
return casual(
|
||||||
@ -790,7 +831,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
|
|||||||
.map(|_| ()),
|
.map(|_| ()),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
} else if matches!(ctx.npc.profession, Some(Profession::Hunter)) && ctx.rng.gen_bool(0.8) {
|
} else if matches!(ctx.npc.profession(), Some(Profession::Hunter)) && ctx.rng.gen_bool(0.8) {
|
||||||
if let Some(forest_wpos) = find_forest(ctx) {
|
if let Some(forest_wpos) = find_forest(ctx) {
|
||||||
return casual(
|
return casual(
|
||||||
just(|ctx| {
|
just(|ctx| {
|
||||||
@ -806,7 +847,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
|
|||||||
.map(|_| ()),
|
.map(|_| ()),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
} else if matches!(ctx.npc.profession, Some(Profession::Guard)) && ctx.rng.gen_bool(0.7) {
|
} else if matches!(ctx.npc.profession(), Some(Profession::Guard)) && ctx.rng.gen_bool(0.7) {
|
||||||
if let Some(plaza_wpos) = choose_plaza(ctx, visiting_site) {
|
if let Some(plaza_wpos) = choose_plaza(ctx, visiting_site) {
|
||||||
return casual(
|
return casual(
|
||||||
travel_to_point(plaza_wpos, 0.4)
|
travel_to_point(plaza_wpos, 0.4)
|
||||||
@ -824,7 +865,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
|
|||||||
.map(|_| ()),
|
.map(|_| ()),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
} else if matches!(ctx.npc.profession, Some(Profession::Merchant)) && ctx.rng.gen_bool(0.8)
|
} else if matches!(ctx.npc.profession(), Some(Profession::Merchant)) && ctx.rng.gen_bool(0.8)
|
||||||
{
|
{
|
||||||
return casual(
|
return casual(
|
||||||
just(|ctx| {
|
just(|ctx| {
|
||||||
@ -963,10 +1004,12 @@ fn captain() -> impl Action {
|
|||||||
fn check_inbox(ctx: &mut NpcCtx) -> Option<impl Action> {
|
fn check_inbox(ctx: &mut NpcCtx) -> Option<impl Action> {
|
||||||
loop {
|
loop {
|
||||||
match ctx.inbox.pop_front() {
|
match ctx.inbox.pop_front() {
|
||||||
Some(report_id) if !ctx.known_reports.contains(&report_id) => {
|
Some(NpcInput::Report(report_id)) if !ctx.known_reports.contains(&report_id) => {
|
||||||
#[allow(clippy::single_match)]
|
#[allow(clippy::single_match)]
|
||||||
match ctx.state.data().reports.get(report_id).map(|r| r.kind) {
|
match ctx.state.data().reports.get(report_id).map(|r| r.kind) {
|
||||||
Some(ReportKind::Death { killer, actor, .. }) => {
|
Some(ReportKind::Death { killer, actor, .. })
|
||||||
|
if matches!(&ctx.npc.role, Role::Civilised(_)) =>
|
||||||
|
{
|
||||||
// TODO: Don't report self
|
// TODO: Don't report self
|
||||||
let phrase = if let Some(killer) = killer {
|
let phrase = if let Some(killer) = killer {
|
||||||
// TODO: For now, we don't make sentiment changes if the killer was an
|
// TODO: For now, we don't make sentiment changes if the killer was an
|
||||||
@ -1002,14 +1045,17 @@ fn check_inbox(ctx: &mut NpcCtx) -> Option<impl Action> {
|
|||||||
"npc-speech-witness_death"
|
"npc-speech-witness_death"
|
||||||
};
|
};
|
||||||
ctx.known_reports.insert(report_id);
|
ctx.known_reports.insert(report_id);
|
||||||
break Some(just(move |ctx| {
|
break Some(
|
||||||
ctx.controller.say(killer, Content::localized(phrase))
|
just(move |ctx| ctx.controller.say(killer, Content::localized(phrase)))
|
||||||
}));
|
.l(),
|
||||||
|
);
|
||||||
},
|
},
|
||||||
None => {}, // Stale report, ignore
|
Some(ReportKind::Death { .. }) => {}, // We don't care about death
|
||||||
|
None => {}, // Stale report, ignore
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
Some(_) => {}, // Reports we already know of are ignored
|
Some(NpcInput::Report(_)) => {}, // Reports we already know of are ignored
|
||||||
|
Some(NpcInput::Interaction(by, subject)) => break Some(talk_to(by, Some(subject)).r()),
|
||||||
None => break None,
|
None => break None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1057,14 +1103,14 @@ fn humanoid() -> impl Action {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
let action = if matches!(
|
let action = if matches!(
|
||||||
ctx.npc.profession,
|
ctx.npc.profession(),
|
||||||
Some(Profession::Adventurer(_) | Profession::Merchant)
|
Some(Profession::Adventurer(_) | Profession::Merchant)
|
||||||
) {
|
) {
|
||||||
adventure().boxed()
|
adventure().l().l()
|
||||||
} else if let Some(home) = ctx.npc.home {
|
} else if let Some(home) = ctx.npc.home {
|
||||||
villager(home).boxed()
|
villager(home).r().l()
|
||||||
} else {
|
} else {
|
||||||
idle().boxed() // Homeless
|
idle().r() // Homeless
|
||||||
};
|
};
|
||||||
|
|
||||||
casual(action.interrupt_with(react_to_events))
|
casual(action.interrupt_with(react_to_events))
|
||||||
@ -1114,10 +1160,28 @@ fn bird_large() -> impl Action {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn monster() -> impl Action {
|
||||||
|
let mut bearing = Vec2::zero();
|
||||||
|
now(move |ctx| {
|
||||||
|
bearing = bearing
|
||||||
|
.map(|e| e + ctx.rng.gen_range(-0.1..0.1))
|
||||||
|
.try_normalized()
|
||||||
|
.unwrap_or_default();
|
||||||
|
goto_2d(ctx.npc.wpos.xy() + bearing * 24.0, 0.7, 8.0)
|
||||||
|
.debug(move || format!("Moving with a bearing of {:?}", bearing))
|
||||||
|
})
|
||||||
|
.repeat()
|
||||||
|
.map(|_| ())
|
||||||
|
}
|
||||||
|
|
||||||
fn think() -> impl Action {
|
fn think() -> impl Action {
|
||||||
choose(|ctx| match ctx.npc.body {
|
now(|ctx| match ctx.npc.body {
|
||||||
common::comp::Body::Humanoid(_) => casual(humanoid()),
|
common::comp::Body::Humanoid(_) => humanoid().l().l().l(),
|
||||||
common::comp::Body::BirdLarge(_) => casual(bird_large()),
|
common::comp::Body::BirdLarge(_) => bird_large().r().l().l(),
|
||||||
_ => casual(socialize()),
|
_ => match &ctx.npc.role {
|
||||||
|
Role::Civilised(_) => socialize().l().r().l(),
|
||||||
|
Role::Monster => monster().r().r().l(),
|
||||||
|
Role::Wild => idle().r(),
|
||||||
|
},
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@ use crate::{
|
|||||||
event::{EventCtx, OnDeath},
|
event::{EventCtx, OnDeath},
|
||||||
RtState, Rule, RuleError,
|
RtState, Rule, RuleError,
|
||||||
};
|
};
|
||||||
|
use common::rtsim::NpcInput;
|
||||||
|
|
||||||
pub struct ReportEvents;
|
pub struct ReportEvents;
|
||||||
|
|
||||||
@ -38,7 +39,7 @@ fn on_death(ctx: EventCtx<ReportEvents, OnDeath>) {
|
|||||||
// data structure in their own time.
|
// data structure in their own time.
|
||||||
for npc_id in nearby {
|
for npc_id in nearby {
|
||||||
if let Some(npc) = data.npcs.get_mut(npc_id) {
|
if let Some(npc) = data.npcs.get_mut(npc_id) {
|
||||||
npc.inbox.push_back(report);
|
npc.inbox.push_back(NpcInput::Report(report));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -82,67 +82,72 @@ fn on_death(ctx: EventCtx<SimulateNpcs, OnDeath>) {
|
|||||||
Body::Humanoid(comp::humanoid::Body::random_with(rng, species))
|
Body::Humanoid(comp::humanoid::Body::random_with(rng, species))
|
||||||
};
|
};
|
||||||
let npc_id = data.spawn_npc(
|
let npc_id = data.spawn_npc(
|
||||||
Npc::new(rng.gen(), rand_wpos(&mut rng), random_humanoid(&mut rng))
|
Npc::new(
|
||||||
.with_personality(Personality::random(&mut rng))
|
rng.gen(),
|
||||||
.with_home(site_id)
|
rand_wpos(&mut rng),
|
||||||
.with_faction(npc.faction)
|
random_humanoid(&mut rng),
|
||||||
.with_profession(npc.profession.clone()),
|
npc.role.clone(),
|
||||||
|
)
|
||||||
|
.with_personality(Personality::random(&mut rng))
|
||||||
|
.with_home(site_id)
|
||||||
|
.with_faction(npc.faction),
|
||||||
);
|
);
|
||||||
Some((npc_id, site_id))
|
Some((npc_id, Some(site_id)))
|
||||||
} else {
|
} else {
|
||||||
warn!("No site found for respawning humanoid");
|
warn!("No site found for respawning humanoid");
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
Body::BirdLarge(_) => {
|
|
||||||
if let Some((site_id, site)) = data
|
|
||||||
.sites
|
|
||||||
.iter()
|
|
||||||
.filter(|(id, site)| {
|
|
||||||
Some(*id) != npc.home
|
|
||||||
&& site.world_site.map_or(false, |s| {
|
|
||||||
matches!(ctx.index.sites.get(s).kind, SiteKind::Dungeon(_))
|
|
||||||
})
|
|
||||||
})
|
|
||||||
.min_by_key(|(_, site)| site.population.len())
|
|
||||||
{
|
|
||||||
let rand_wpos = |rng: &mut ChaChaRng| {
|
|
||||||
let wpos2d = site.wpos.map(|e| e + rng.gen_range(-10..10));
|
|
||||||
wpos2d
|
|
||||||
.map(|e| e as f32 + 0.5)
|
|
||||||
.with_z(ctx.world.sim().get_alt_approx(wpos2d).unwrap_or(0.0))
|
|
||||||
};
|
|
||||||
let species = [
|
|
||||||
comp::body::bird_large::Species::Phoenix,
|
|
||||||
comp::body::bird_large::Species::Cockatrice,
|
|
||||||
comp::body::bird_large::Species::Roc,
|
|
||||||
]
|
|
||||||
.choose(&mut rng)
|
|
||||||
.unwrap();
|
|
||||||
let npc_id = data.npcs.create_npc(
|
|
||||||
Npc::new(
|
|
||||||
rng.gen(),
|
|
||||||
rand_wpos(&mut rng),
|
|
||||||
Body::BirdLarge(comp::body::bird_large::Body::random_with(
|
|
||||||
&mut rng, species,
|
|
||||||
)),
|
|
||||||
)
|
|
||||||
.with_home(site_id),
|
|
||||||
);
|
|
||||||
Some((npc_id, site_id))
|
|
||||||
} else {
|
|
||||||
warn!("No site found for respawning bird");
|
|
||||||
None
|
|
||||||
}
|
|
||||||
},
|
|
||||||
body => {
|
body => {
|
||||||
error!("Tried to respawn rtsim NPC with invalid body: {:?}", body);
|
let home = npc.home.and_then(|_| {
|
||||||
None
|
data.sites
|
||||||
|
.iter()
|
||||||
|
.filter(|(id, site)| {
|
||||||
|
Some(*id) != npc.home
|
||||||
|
&& site.world_site.map_or(false, |s| {
|
||||||
|
matches!(ctx.index.sites.get(s).kind, SiteKind::Dungeon(_))
|
||||||
|
})
|
||||||
|
})
|
||||||
|
.min_by_key(|(_, site)| site.population.len())
|
||||||
|
});
|
||||||
|
|
||||||
|
let wpos = if let Some((_, home)) = home {
|
||||||
|
let wpos2d = home.wpos.map(|e| e + rng.gen_range(-10..10));
|
||||||
|
wpos2d
|
||||||
|
.map(|e| e as f32 + 0.5)
|
||||||
|
.with_z(ctx.world.sim().get_alt_approx(wpos2d).unwrap_or(0.0))
|
||||||
|
} else {
|
||||||
|
let pos = (0..10)
|
||||||
|
.map(|_| {
|
||||||
|
ctx.world
|
||||||
|
.sim()
|
||||||
|
.get_size()
|
||||||
|
.map(|sz| rng.gen_range(0..sz as i32))
|
||||||
|
})
|
||||||
|
.find(|pos| {
|
||||||
|
ctx.world
|
||||||
|
.sim()
|
||||||
|
.get(*pos)
|
||||||
|
.map_or(false, |c| !c.is_underwater())
|
||||||
|
})
|
||||||
|
.unwrap_or(ctx.world.sim().get_size().as_() / 2);
|
||||||
|
let wpos2d = pos.cpos_to_wpos_center();
|
||||||
|
wpos2d
|
||||||
|
.map(|e| e as f32 + 0.5)
|
||||||
|
.with_z(ctx.world.sim().get_alt_approx(wpos2d).unwrap_or(0.0))
|
||||||
|
};
|
||||||
|
|
||||||
|
let home = home.map(|(site_id, _)| site_id);
|
||||||
|
|
||||||
|
let npc_id = data.npcs.create_npc(
|
||||||
|
Npc::new(rng.gen(), wpos, body, npc.role.clone()).with_home(home),
|
||||||
|
);
|
||||||
|
Some((npc_id, home))
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
// Add the NPC to their home site
|
// Add the NPC to their home site
|
||||||
if let Some((npc_id, home_site)) = details {
|
if let Some((npc_id, Some(home_site))) = details {
|
||||||
if let Some(home) = data.sites.get_mut(home_site) {
|
if let Some(home) = data.sites.get_mut(home_site) {
|
||||||
home.population.insert(npc_id);
|
home.population.insert(npc_id);
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,11 @@ use crate::{
|
|||||||
event::{EventCtx, OnDeath, OnSetup, OnTick},
|
event::{EventCtx, OnDeath, OnSetup, OnTick},
|
||||||
RtState, Rule, RuleError,
|
RtState, Rule, RuleError,
|
||||||
};
|
};
|
||||||
use common::{grid::Grid, rtsim::Actor, terrain::CoordinateConversions};
|
use common::{
|
||||||
|
grid::Grid,
|
||||||
|
rtsim::{Actor, NpcInput},
|
||||||
|
terrain::CoordinateConversions,
|
||||||
|
};
|
||||||
|
|
||||||
pub struct SyncNpcs;
|
pub struct SyncNpcs;
|
||||||
|
|
||||||
@ -124,7 +128,8 @@ fn on_tick(ctx: EventCtx<SyncNpcs, OnTick>) {
|
|||||||
npc.inbox.extend(site.known_reports
|
npc.inbox.extend(site.known_reports
|
||||||
.iter()
|
.iter()
|
||||||
.copied()
|
.copied()
|
||||||
.filter(|report| !npc.known_reports.contains(report)));
|
.filter(|report| !npc.known_reports.contains(report))
|
||||||
|
.map(NpcInput::Report));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -45,7 +45,7 @@ use common::{
|
|||||||
outcome::Outcome,
|
outcome::Outcome,
|
||||||
parse_cmd_args,
|
parse_cmd_args,
|
||||||
resources::{BattleMode, PlayerPhysicsSettings, Secs, Time, TimeOfDay},
|
resources::{BattleMode, PlayerPhysicsSettings, Secs, Time, TimeOfDay},
|
||||||
rtsim::Actor,
|
rtsim::{Actor, Role},
|
||||||
terrain::{Block, BlockKind, CoordinateConversions, SpriteKind, TerrainChunkSize},
|
terrain::{Block, BlockKind, CoordinateConversions, SpriteKind, TerrainChunkSize},
|
||||||
uid::{Uid, UidAllocator},
|
uid::{Uid, UidAllocator},
|
||||||
vol::ReadVol,
|
vol::ReadVol,
|
||||||
@ -1269,7 +1269,7 @@ fn handle_rtsim_info(
|
|||||||
|
|
||||||
let _ = writeln!(&mut info, "-- General Information --");
|
let _ = writeln!(&mut info, "-- General Information --");
|
||||||
let _ = writeln!(&mut info, "Seed: {}", npc.seed);
|
let _ = writeln!(&mut info, "Seed: {}", npc.seed);
|
||||||
let _ = writeln!(&mut info, "Profession: {:?}", npc.profession);
|
let _ = writeln!(&mut info, "Role: {:?}", npc.role);
|
||||||
let _ = writeln!(&mut info, "Home: {:?}", npc.home);
|
let _ = writeln!(&mut info, "Home: {:?}", npc.home);
|
||||||
let _ = writeln!(&mut info, "Faction: {:?}", npc.faction);
|
let _ = writeln!(&mut info, "Faction: {:?}", npc.faction);
|
||||||
let _ = writeln!(&mut info, "Personality: {:?}", npc.personality);
|
let _ = writeln!(&mut info, "Personality: {:?}", npc.personality);
|
||||||
@ -1321,10 +1321,14 @@ fn handle_rtsim_npc(
|
|||||||
.enumerate()
|
.enumerate()
|
||||||
.filter(|(idx, npc)| {
|
.filter(|(idx, npc)| {
|
||||||
let tags = [
|
let tags = [
|
||||||
npc.profession
|
npc.profession()
|
||||||
.as_ref()
|
|
||||||
.map(|p| format!("{:?}", p))
|
.map(|p| format!("{:?}", p))
|
||||||
.unwrap_or_default(),
|
.unwrap_or_default(),
|
||||||
|
match &npc.role {
|
||||||
|
Role::Civilised(_) => "civilised".to_string(),
|
||||||
|
Role::Wild => "wild".to_string(),
|
||||||
|
Role::Monster => "monster".to_string(),
|
||||||
|
},
|
||||||
format!("{:?}", npc.mode),
|
format!("{:?}", npc.mode),
|
||||||
format!("{}", idx),
|
format!("{}", idx),
|
||||||
];
|
];
|
||||||
|
@ -78,7 +78,12 @@ pub fn handle_lantern(server: &mut Server, entity: EcsEntity, enable: bool) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn handle_npc_interaction(server: &mut Server, interactor: EcsEntity, npc_entity: EcsEntity) {
|
pub fn handle_npc_interaction(
|
||||||
|
server: &mut Server,
|
||||||
|
interactor: EcsEntity,
|
||||||
|
npc_entity: EcsEntity,
|
||||||
|
subject: Subject,
|
||||||
|
) {
|
||||||
let state = server.state_mut();
|
let state = server.state_mut();
|
||||||
if let Some(agent) = state
|
if let Some(agent) = state
|
||||||
.ecs()
|
.ecs()
|
||||||
@ -89,7 +94,7 @@ pub fn handle_npc_interaction(server: &mut Server, interactor: EcsEntity, npc_en
|
|||||||
if let Some(interactor_uid) = state.ecs().uid_from_entity(interactor) {
|
if let Some(interactor_uid) = state.ecs().uid_from_entity(interactor) {
|
||||||
agent
|
agent
|
||||||
.inbox
|
.inbox
|
||||||
.push_back(AgentEvent::Talk(interactor_uid, Subject::Regular));
|
.push_back(AgentEvent::Talk(interactor_uid, subject));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -123,8 +123,8 @@ impl Server {
|
|||||||
},
|
},
|
||||||
ServerEvent::EnableLantern(entity) => handle_lantern(self, entity, true),
|
ServerEvent::EnableLantern(entity) => handle_lantern(self, entity, true),
|
||||||
ServerEvent::DisableLantern(entity) => handle_lantern(self, entity, false),
|
ServerEvent::DisableLantern(entity) => handle_lantern(self, entity, false),
|
||||||
ServerEvent::NpcInteract(interactor, target) => {
|
ServerEvent::NpcInteract(interactor, target, subject) => {
|
||||||
handle_npc_interaction(self, interactor, target)
|
handle_npc_interaction(self, interactor, target, subject)
|
||||||
},
|
},
|
||||||
ServerEvent::InitiateInvite(interactor, target, kind) => {
|
ServerEvent::InitiateInvite(interactor, target, kind) => {
|
||||||
handle_invite(self, interactor, target, kind)
|
handle_invite(self, interactor, target, kind)
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
use super::*;
|
use super::*;
|
||||||
use crate::sys::terrain::NpcData;
|
use crate::sys::terrain::NpcData;
|
||||||
use common::{
|
use common::{
|
||||||
comp::{self, Body, Presence, PresenceKind},
|
comp::{self, Agent, Body, Presence, PresenceKind},
|
||||||
event::{EventBus, NpcBuilder, ServerEvent},
|
event::{EventBus, NpcBuilder, ServerEvent},
|
||||||
generation::{BodyBuilder, EntityConfig, EntityInfo},
|
generation::{BodyBuilder, EntityConfig, EntityInfo},
|
||||||
resources::{DeltaTime, Time, TimeOfDay},
|
resources::{DeltaTime, Time, TimeOfDay},
|
||||||
@ -138,13 +138,13 @@ fn get_npc_entity_info(npc: &Npc, sites: &Sites, index: IndexRef) -> EntityInfo
|
|||||||
let pos = comp::Pos(npc.wpos);
|
let pos = comp::Pos(npc.wpos);
|
||||||
|
|
||||||
let mut rng = npc.rng(Npc::PERM_ENTITY_CONFIG);
|
let mut rng = npc.rng(Npc::PERM_ENTITY_CONFIG);
|
||||||
if let Some(ref profession) = npc.profession {
|
if let Some(profession) = npc.profession() {
|
||||||
let economy = npc.home.and_then(|home| {
|
let economy = npc.home.and_then(|home| {
|
||||||
let site = sites.get(home)?.world_site?;
|
let site = sites.get(home)?.world_site?;
|
||||||
index.sites.get(site).trade_information(site.id())
|
index.sites.get(site).trade_information(site.id())
|
||||||
});
|
});
|
||||||
|
|
||||||
let config_asset = humanoid_config(profession);
|
let config_asset = humanoid_config(&profession);
|
||||||
|
|
||||||
let entity_config = EntityConfig::from_asset_expect_owned(config_asset)
|
let entity_config = EntityConfig::from_asset_expect_owned(config_asset)
|
||||||
.with_body(BodyBuilder::Exact(npc.body));
|
.with_body(BodyBuilder::Exact(npc.body));
|
||||||
@ -156,9 +156,9 @@ fn get_npc_entity_info(npc: &Npc, sites: &Sites, index: IndexRef) -> EntityInfo
|
|||||||
comp::Alignment::Npc
|
comp::Alignment::Npc
|
||||||
})
|
})
|
||||||
.with_economy(economy.as_ref())
|
.with_economy(economy.as_ref())
|
||||||
.with_lazy_loadout(profession_extra_loadout(npc.profession.as_ref()))
|
.with_lazy_loadout(profession_extra_loadout(Some(&profession)))
|
||||||
.with_alias(npc.get_name())
|
.with_alias(npc.get_name())
|
||||||
.with_agent_mark(profession_agent_mark(npc.profession.as_ref()))
|
.with_agent_mark(profession_agent_mark(Some(&profession)))
|
||||||
} else {
|
} else {
|
||||||
let config_asset = match npc.body {
|
let config_asset = match npc.body {
|
||||||
Body::BirdLarge(body) => match body.species {
|
Body::BirdLarge(body) => match body.species {
|
||||||
@ -169,14 +169,29 @@ fn get_npc_entity_info(npc: &Npc, sites: &Sites, index: IndexRef) -> EntityInfo
|
|||||||
// which limits what species are used
|
// which limits what species are used
|
||||||
_ => unimplemented!(),
|
_ => unimplemented!(),
|
||||||
},
|
},
|
||||||
_ => unimplemented!(),
|
Body::BipedLarge(body) => match body.species {
|
||||||
|
comp::biped_large::Species::Ogre => "common.entity.wild.aggressive.ogre",
|
||||||
|
comp::biped_large::Species::Cyclops => "common.entity.wild.aggressive.cyclops",
|
||||||
|
comp::biped_large::Species::Wendigo => "common.entity.wild.aggressive.wendigo",
|
||||||
|
comp::biped_large::Species::Werewolf => "common.entity.wild.aggressive.werewolf",
|
||||||
|
comp::biped_large::Species::Cavetroll => "common.entity.wild.aggressive.cave_troll",
|
||||||
|
comp::biped_large::Species::Mountaintroll => {
|
||||||
|
"common.entity.wild.aggressive.mountain_troll"
|
||||||
|
},
|
||||||
|
comp::biped_large::Species::Swamptroll => {
|
||||||
|
"common.entity.wild.aggressive.swamp_troll"
|
||||||
|
},
|
||||||
|
comp::biped_large::Species::Blueoni => "common.entity.wild.aggressive.blue_oni",
|
||||||
|
comp::biped_large::Species::Redoni => "common.entity.wild.aggressive.red_oni",
|
||||||
|
comp::biped_large::Species::Tursus => "common.entity.wild.aggressive.tursus",
|
||||||
|
species => unimplemented!("rtsim spawning for {:?}", species),
|
||||||
|
},
|
||||||
|
body => unimplemented!("rtsim spawning for {:?}", body),
|
||||||
};
|
};
|
||||||
let entity_config = EntityConfig::from_asset_expect_owned(config_asset)
|
let entity_config = EntityConfig::from_asset_expect_owned(config_asset)
|
||||||
.with_body(BodyBuilder::Exact(npc.body));
|
.with_body(BodyBuilder::Exact(npc.body));
|
||||||
|
|
||||||
EntityInfo::at(pos.0)
|
EntityInfo::at(pos.0).with_entity_config(entity_config, Some(config_asset), &mut rng)
|
||||||
.with_entity_config(entity_config, Some(config_asset), &mut rng)
|
|
||||||
.with_alignment(comp::Alignment::Wild)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -299,7 +314,10 @@ impl<'a> System<'a> for Sys {
|
|||||||
.with_health(health)
|
.with_health(health)
|
||||||
.with_poise(poise)
|
.with_poise(poise)
|
||||||
.with_inventory(inventory)
|
.with_inventory(inventory)
|
||||||
.with_agent(agent)
|
.with_agent(agent.map(|agent| Agent {
|
||||||
|
rtsim_outbox: Some(Default::default()),
|
||||||
|
..agent
|
||||||
|
}))
|
||||||
.with_scale(scale)
|
.with_scale(scale)
|
||||||
.with_loot(loot)
|
.with_loot(loot)
|
||||||
.with_rtsim(RtSimEntity(npc_id)),
|
.with_rtsim(RtSimEntity(npc_id)),
|
||||||
@ -358,7 +376,10 @@ impl<'a> System<'a> for Sys {
|
|||||||
.with_health(health)
|
.with_health(health)
|
||||||
.with_poise(poise)
|
.with_poise(poise)
|
||||||
.with_inventory(inventory)
|
.with_inventory(inventory)
|
||||||
.with_agent(agent)
|
.with_agent(agent.map(|agent| Agent {
|
||||||
|
rtsim_outbox: Some(Default::default()),
|
||||||
|
..agent
|
||||||
|
}))
|
||||||
.with_scale(scale)
|
.with_scale(scale)
|
||||||
.with_loot(loot)
|
.with_loot(loot)
|
||||||
.with_rtsim(RtSimEntity(npc_id)),
|
.with_rtsim(RtSimEntity(npc_id)),
|
||||||
@ -402,6 +423,9 @@ impl<'a> System<'a> for Sys {
|
|||||||
.rtsim_controller
|
.rtsim_controller
|
||||||
.actions
|
.actions
|
||||||
.extend(std::mem::take(&mut npc.controller.actions));
|
.extend(std::mem::take(&mut npc.controller.actions));
|
||||||
|
if let Some(rtsim_outbox) = &mut agent.rtsim_outbox {
|
||||||
|
npc.inbox.append(rtsim_outbox);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,7 @@ use common::{
|
|||||||
AgentEvent, AwarenessState, Target, TimerAction, DEFAULT_INTERACTION_TIME,
|
AgentEvent, AwarenessState, Target, TimerAction, DEFAULT_INTERACTION_TIME,
|
||||||
TRADE_INTERACTION_TIME,
|
TRADE_INTERACTION_TIME,
|
||||||
},
|
},
|
||||||
|
dialogue::Subject,
|
||||||
Agent, Alignment, BehaviorCapability, BehaviorState, Body, BuffKind, ControlAction,
|
Agent, Alignment, BehaviorCapability, BehaviorState, Body, BuffKind, ControlAction,
|
||||||
ControlEvent, Controller, InputKind, InventoryEvent, Pos, UtteranceKind,
|
ControlEvent, Controller, InputKind, InventoryEvent, Pos, UtteranceKind,
|
||||||
},
|
},
|
||||||
@ -494,8 +495,13 @@ fn handle_rtsim_actions(bdata: &mut BehaviorData) -> bool {
|
|||||||
.timer
|
.timer
|
||||||
.start(bdata.read_data.time.0, TimerAction::Interact);
|
.start(bdata.read_data.time.0, TimerAction::Interact);
|
||||||
bdata.controller.push_action(ControlAction::Stand);
|
bdata.controller.push_action(ControlAction::Stand);
|
||||||
}
|
|
||||||
|
|
||||||
|
if let Some(target_uid) = bdata.read_data.uids.get(target) {
|
||||||
|
bdata
|
||||||
|
.controller
|
||||||
|
.push_event(ControlEvent::Interact(*target_uid, Subject::Regular));
|
||||||
|
}
|
||||||
|
}
|
||||||
bdata.controller.push_utterance(UtteranceKind::Greeting);
|
bdata.controller.push_utterance(UtteranceKind::Greeting);
|
||||||
bdata.agent_data.chat_npc(msg, bdata.event_emitter);
|
bdata.agent_data.chat_npc(msg, bdata.event_emitter);
|
||||||
}
|
}
|
||||||
|
@ -10,7 +10,7 @@ use common::{
|
|||||||
UtteranceKind,
|
UtteranceKind,
|
||||||
},
|
},
|
||||||
event::ServerEvent,
|
event::ServerEvent,
|
||||||
rtsim::PersonalityTrait,
|
rtsim::{Actor, NpcInput, PersonalityTrait},
|
||||||
trade::{TradeAction, TradePhase, TradeResult},
|
trade::{TradeAction, TradePhase, TradeResult},
|
||||||
};
|
};
|
||||||
use rand::{thread_rng, Rng};
|
use rand::{thread_rng, Rng};
|
||||||
@ -87,8 +87,26 @@ pub fn handle_inbox_talk(bdata: &mut BehaviorData) -> bool {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if let Some(AgentEvent::Talk(by, subject)) = agent.inbox.pop_front() {
|
if let Some(AgentEvent::Talk(by, subject)) = agent.inbox.pop_front() {
|
||||||
|
let by_entity = get_entity_by_id(by.id(), read_data);
|
||||||
|
|
||||||
|
if let Some(rtsim_outbox) = &mut agent.rtsim_outbox {
|
||||||
|
if let Subject::Regular
|
||||||
|
| Subject::Mood
|
||||||
|
| Subject::Work = subject
|
||||||
|
&& let Some(by_entity) = by_entity
|
||||||
|
&& let Some(actor) = read_data.presences
|
||||||
|
.get(by_entity)
|
||||||
|
.and_then(|p| p.kind.character_id().map(Actor::Character))
|
||||||
|
.or_else(|| Some(Actor::Npc(read_data.rtsim_entities
|
||||||
|
.get(by_entity)?.0)))
|
||||||
|
{
|
||||||
|
rtsim_outbox.push_back(NpcInput::Interaction(actor, subject));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if agent.allowed_to_speak() {
|
if agent.allowed_to_speak() {
|
||||||
if let Some(target) = get_entity_by_id(by.id(), read_data) {
|
if let Some(target) = by_entity {
|
||||||
let target_pos = read_data.positions.get(target).map(|pos| pos.0);
|
let target_pos = read_data.positions.get(target).map(|pos| pos.0);
|
||||||
|
|
||||||
agent.target = Some(Target::new(
|
agent.target = Some(Target::new(
|
||||||
@ -216,15 +234,18 @@ pub fn handle_inbox_talk(bdata: &mut BehaviorData) -> bool {
|
|||||||
if let Some(src_pos) = read_data.positions.get(target) {
|
if let Some(src_pos) = read_data.positions.get(target) {
|
||||||
// TODO: Localise
|
// TODO: Localise
|
||||||
let msg = if let Some(person_pos) = person.origin {
|
let msg = if let Some(person_pos) = person.origin {
|
||||||
let distance = Distance::from_dir(person_pos.xy() - src_pos.0.xy());
|
let distance =
|
||||||
|
Distance::from_dir(person_pos.xy().as_() - src_pos.0.xy());
|
||||||
match distance {
|
match distance {
|
||||||
Distance::NextTo | Distance::Near => {
|
Distance::NextTo | Distance::Near => {
|
||||||
format!(
|
format!(
|
||||||
"{} ? I think he's {} {} from here!",
|
"{} ? I think he's {} {} from here!",
|
||||||
person.name(),
|
person.name(),
|
||||||
distance.name(),
|
distance.name(),
|
||||||
Direction::from_dir(person_pos.xy() - src_pos.0.xy(),)
|
Direction::from_dir(
|
||||||
.name()
|
person_pos.xy().as_() - src_pos.0.xy()
|
||||||
|
)
|
||||||
|
.name()
|
||||||
)
|
)
|
||||||
},
|
},
|
||||||
_ => {
|
_ => {
|
||||||
|
@ -15,6 +15,7 @@ use client::{self, Client};
|
|||||||
use common::{
|
use common::{
|
||||||
comp,
|
comp,
|
||||||
comp::{
|
comp::{
|
||||||
|
dialogue::Subject,
|
||||||
inventory::slot::{EquipSlot, Slot},
|
inventory::slot::{EquipSlot, Slot},
|
||||||
invite::InviteKind,
|
invite::InviteKind,
|
||||||
item::{tool::ToolKind, ItemDesc},
|
item::{tool::ToolKind, ItemDesc},
|
||||||
@ -959,7 +960,7 @@ impl PlayState for SessionState {
|
|||||||
// TODO: maybe start crafting instead?
|
// TODO: maybe start crafting instead?
|
||||||
client.toggle_sit();
|
client.toggle_sit();
|
||||||
} else {
|
} else {
|
||||||
client.npc_interact(*entity);
|
client.npc_interact(*entity, Subject::Regular);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user