mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'zesterer/rtsim-tweaks' into 'master'
Started adding wandering rtsim monsters See merge request veloren/veloren!3908
This commit is contained in:
commit
1cc221f653
11
assets/common/entity/wild/aggressive/cyclops.ron
Normal file
11
assets/common/entity/wild/aggressive/cyclops.ron
Normal file
@ -0,0 +1,11 @@
|
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#![enable(implicit_some)]
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(
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name: Automatic,
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body: RandomWith("cyclops"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-4.miniboss"),
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inventory: (
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loadout: FromBody,
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),
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meta: [],
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)
|
11
assets/common/entity/wild/aggressive/werewolf.ron
Normal file
11
assets/common/entity/wild/aggressive/werewolf.ron
Normal file
@ -0,0 +1,11 @@
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#![enable(implicit_some)]
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(
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name: Automatic,
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body: RandomWith("werewolf"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.creature.biped_large.default"),
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inventory: (
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loadout: FromBody,
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),
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meta: [],
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)
|
11
assets/voxygen/i18n/en/body.ftl
Normal file
11
assets/voxygen/i18n/en/body.ftl
Normal file
@ -0,0 +1,11 @@
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body-generic = creature
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body-biped_large-ogre = ogre
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body-biped_large-cyclops = cyclops
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body-biped_large-wendigo = wendigo
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body-biped_large-werewolf = werewolf
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body-biped_large-cave_troll = cave troll
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body-biped_large-mountain_troll = mountain troll
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body-biped_large-swamp_troll = swamp troll
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body-biped_large-blue_oni = blue oni
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body-biped_large-red_oni = red oni
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body-biped_large-tursus = tursus
|
@ -253,7 +253,11 @@ npc-speech-merchant_sell_directed =
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npc-speech-tell_site =
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.a0 = Have you visited { $site }? It's just { $dir } of here!
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.a1 = You should visit { $site } some time.
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.a2 = If you travel { $dir }, you can get to { $site }.
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.a2 = If you travel { $dist } to the { $dir }, you can get to { $site }.
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.a3 = To the { $dir } you'll find { $site }, it's { $dist }.
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npc-speech-tell_monster =
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.a0 = They say there's a { $body } to the { $dir }, { $dist }...
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.a1 = You think you're tough? To the { $dir } there's a { $body }.
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npc-speech-witness_murder =
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.a0 = Murderer!
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.a1 = How could you do this?
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@ -274,3 +278,9 @@ npc-speech-dir_south = south
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npc-speech-dir_south_west = south-west
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npc-speech-dir_west = west
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npc-speech-dir_north_west = north-west
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|
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npc-speech-dist_very_far = very far away
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npc-speech-dist_far = far away
|
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npc-speech-dist_ahead = some way away
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npc-speech-dist_near = nearby
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npc-speech-dist_near_to = very close
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|
@ -199,7 +199,7 @@ float lights_at(vec3 wpos, vec3 wnorm, vec3 /*cam_to_frag*/view_dir, vec3 mu, ve
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float computed_shadow = ShadowCalculationPoint(i, -difference, wnorm, wpos/*, light_distance*/);
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// directed_light += is_direct ? max(computed_shadow, /*LIGHT_AMBIANCE*/0.0) * direct_light : vec3(0.0);
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// Non-physically emulate ambient light nearby
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float ambiance = (dot(-wnorm, direct_light_dir) * 0.5 + 0.5) * strength;
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float ambiance = mix(0.05, 0.5, (dot(wnorm, direct_light_dir) + 1.0) * 0.5) * strength;
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#ifdef FIGURE_SHADER
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// Non-physical hack. Subtle, but allows lanterns to glow nicely
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||||
// TODO: Make lanterns use glowing cells instead
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|
@ -23,6 +23,7 @@ use common::{
|
||||
self,
|
||||
chat::KillSource,
|
||||
controller::CraftEvent,
|
||||
dialogue::Subject,
|
||||
group,
|
||||
inventory::item::{modular, tool, ItemKind},
|
||||
invite::{InviteKind, InviteResponse},
|
||||
@ -1132,14 +1133,16 @@ impl Client {
|
||||
}
|
||||
}
|
||||
|
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pub fn npc_interact(&mut self, npc_entity: EcsEntity) {
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||||
pub fn npc_interact(&mut self, npc_entity: EcsEntity, subject: Subject) {
|
||||
// If we're dead, exit before sending message
|
||||
if self.is_dead() {
|
||||
return;
|
||||
}
|
||||
|
||||
if let Some(uid) = self.state.read_component_copied(npc_entity) {
|
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self.send_msg(ClientGeneral::ControlEvent(ControlEvent::Interact(uid)));
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||||
self.send_msg(ClientGeneral::ControlEvent(ControlEvent::Interact(
|
||||
uid, subject,
|
||||
)));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,7 @@ use crate::{
|
||||
quadruped_small, ship, Body, UtteranceKind,
|
||||
},
|
||||
path::Chaser,
|
||||
rtsim::RtSimController,
|
||||
rtsim::{NpcInput, RtSimController},
|
||||
trade::{PendingTrade, ReducedInventory, SiteId, SitePrices, TradeId, TradeResult},
|
||||
uid::Uid,
|
||||
};
|
||||
@ -569,6 +569,8 @@ pub struct Agent {
|
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/// required and reset each time the flee timer is reset.
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||||
pub flee_from_pos: Option<Pos>,
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pub awareness: Awareness,
|
||||
/// Inputs sent up to rtsim
|
||||
pub rtsim_outbox: Option<VecDeque<NpcInput>>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
@ -673,6 +675,7 @@ impl Agent {
|
||||
position_pid_controller: None,
|
||||
flee_from_pos: None,
|
||||
awareness: Awareness::new(0.0),
|
||||
rtsim_outbox: None,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,6 +18,7 @@ pub mod theropod;
|
||||
|
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use crate::{
|
||||
assets::{self, Asset},
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comp::Content,
|
||||
consts::{HUMAN_DENSITY, WATER_DENSITY},
|
||||
make_case_elim,
|
||||
npc::NpcKind,
|
||||
@ -1076,6 +1077,13 @@ impl Body {
|
||||
}
|
||||
.into()
|
||||
}
|
||||
|
||||
pub fn localize(&self) -> Content {
|
||||
match self {
|
||||
Self::BipedLarge(biped_large) => biped_large.localize(),
|
||||
_ => Content::localized("body-generic"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Component for Body {
|
||||
|
@ -1,4 +1,4 @@
|
||||
use crate::{make_case_elim, make_proj_elim};
|
||||
use crate::{comp::Content, make_case_elim, make_proj_elim};
|
||||
use rand::{seq::SliceRandom, thread_rng};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
@ -23,6 +23,22 @@ impl Body {
|
||||
let body_type = *ALL_BODY_TYPES.choose(rng).unwrap();
|
||||
Self { species, body_type }
|
||||
}
|
||||
|
||||
pub fn localize(&self) -> Content {
|
||||
Content::localized(match &self.species {
|
||||
Species::Ogre => "body-biped_large-ogre",
|
||||
Species::Cyclops => "body-biped_large-cyclops",
|
||||
Species::Wendigo => "body-biped_large-wendigo",
|
||||
Species::Werewolf => "body-biped_large-werewolf",
|
||||
Species::Cavetroll => "body-biped_large-cave_troll",
|
||||
Species::Mountaintroll => "body-biped_large-mountain_troll",
|
||||
Species::Swamptroll => "body-biped_large-swamp_troll",
|
||||
Species::Blueoni => "body-biped_large-blue_oni",
|
||||
Species::Redoni => "body-biped_large-red_oni",
|
||||
Species::Tursus => "body-biped_large-tursus",
|
||||
_ => "body-generic",
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Body> for super::Body {
|
||||
|
@ -102,4 +102,14 @@ impl Distance {
|
||||
Distance::NextTo => "just around",
|
||||
}
|
||||
}
|
||||
|
||||
pub fn localize_npc(&self) -> Content {
|
||||
Content::localized(match self {
|
||||
Self::VeryFar => "npc-speech-dist_very_far",
|
||||
Self::Far => "npc-speech-dist_far",
|
||||
Self::Ahead => "npc-speech-dist_ahead",
|
||||
Self::Near => "npc-speech-dist_near",
|
||||
Self::NextTo => "npc-speech-dist_near_to",
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
use crate::{
|
||||
comp::{
|
||||
ability,
|
||||
dialogue::Subject,
|
||||
inventory::{
|
||||
item::tool::ToolKind,
|
||||
slot::{EquipSlot, InvSlotId, Slot},
|
||||
@ -137,7 +138,7 @@ pub enum ControlEvent {
|
||||
//ToggleLantern,
|
||||
EnableLantern,
|
||||
DisableLantern,
|
||||
Interact(Uid),
|
||||
Interact(Uid, Subject),
|
||||
InitiateInvite(Uid, InviteKind),
|
||||
InviteResponse(InviteResponse),
|
||||
PerformTradeAction(TradeId, TradeAction),
|
||||
|
@ -1,23 +1,24 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
use vek::{Vec2, Vec3};
|
||||
|
||||
use super::Item;
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct AskedLocation {
|
||||
pub name: String,
|
||||
pub origin: Vec2<i32>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum PersonType {
|
||||
Merchant,
|
||||
Villager { name: String },
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct AskedPerson {
|
||||
pub person_type: PersonType,
|
||||
pub origin: Option<Vec3<f32>>,
|
||||
pub origin: Option<Vec3<i32>>,
|
||||
}
|
||||
|
||||
impl AskedPerson {
|
||||
@ -30,7 +31,7 @@ impl AskedPerson {
|
||||
}
|
||||
|
||||
/// Conversation subject
|
||||
#[derive(Clone, Debug)]
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum Subject {
|
||||
/// Using simple interaction with NPC
|
||||
/// This is meant to be the default behavior of talking
|
||||
|
@ -40,6 +40,14 @@ impl PresenceKind {
|
||||
/// certain in-game messages from the client such as control inputs
|
||||
/// should be handled.
|
||||
pub fn controlling_char(&self) -> bool { matches!(self, Self::Character(_) | Self::Possessor) }
|
||||
|
||||
pub fn character_id(&self) -> Option<CharacterId> {
|
||||
if let Self::Character(character_id) = self {
|
||||
Some(*character_id)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Debug, Clone, Copy)]
|
||||
|
@ -3,6 +3,7 @@ use crate::{
|
||||
comp::{
|
||||
self,
|
||||
agent::Sound,
|
||||
dialogue::Subject,
|
||||
invite::{InviteKind, InviteResponse},
|
||||
DisconnectReason, Ori, Pos,
|
||||
},
|
||||
@ -189,7 +190,7 @@ pub enum ServerEvent {
|
||||
},
|
||||
EnableLantern(EcsEntity),
|
||||
DisableLantern(EcsEntity),
|
||||
NpcInteract(EcsEntity, EcsEntity),
|
||||
NpcInteract(EcsEntity, EcsEntity, Subject),
|
||||
InviteResponse(EcsEntity, InviteResponse),
|
||||
InitiateInvite(EcsEntity, Uid, InviteKind),
|
||||
ProcessTradeAction(EcsEntity, TradeId, TradeAction),
|
||||
|
@ -3,7 +3,10 @@
|
||||
// `Agent`). When possible, this should be moved to the `rtsim`
|
||||
// module in `server`.
|
||||
|
||||
use crate::{character::CharacterId, comp::Content};
|
||||
use crate::{
|
||||
character::CharacterId,
|
||||
comp::{dialogue::Subject, Content},
|
||||
};
|
||||
use rand::{seq::IteratorRandom, Rng};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use specs::Component;
|
||||
@ -19,6 +22,8 @@ slotmap::new_key_type! { pub struct SiteId; }
|
||||
|
||||
slotmap::new_key_type! { pub struct FactionId; }
|
||||
|
||||
slotmap::new_key_type! { pub struct ReportId; }
|
||||
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub struct RtSimEntity(pub NpcId);
|
||||
|
||||
@ -258,6 +263,13 @@ pub enum NpcAction {
|
||||
Attack(Actor),
|
||||
}
|
||||
|
||||
// Represents a message passed back to rtsim from an agent's brain
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum NpcInput {
|
||||
Report(ReportId),
|
||||
Interaction(Actor, Subject),
|
||||
}
|
||||
|
||||
// Note: the `serde(name = "...")` is to minimise the length of field
|
||||
// identifiers for the sake of rtsim persistence
|
||||
#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq, Eq, enum_map::Enum)]
|
||||
@ -286,6 +298,18 @@ pub enum ChunkResource {
|
||||
Ore, // Iron, copper, etc.
|
||||
}
|
||||
|
||||
// Note: the `serde(name = "...")` is to minimise the length of field
|
||||
// identifiers for the sake of rtsim persistence
|
||||
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||
pub enum Role {
|
||||
#[serde(rename = "0")]
|
||||
Civilised(Option<Profession>),
|
||||
#[serde(rename = "1")]
|
||||
Wild,
|
||||
#[serde(rename = "2")]
|
||||
Monster,
|
||||
}
|
||||
|
||||
// Note: the `serde(name = "...")` is to minimise the length of field
|
||||
// identifiers for the sake of rtsim persistence
|
||||
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||
|
@ -80,6 +80,7 @@ impl TerrainChunkSize {
|
||||
pub trait CoordinateConversions {
|
||||
fn wpos_to_cpos(&self) -> Self;
|
||||
fn cpos_to_wpos(&self) -> Self;
|
||||
fn cpos_to_wpos_center(&self) -> Self;
|
||||
}
|
||||
|
||||
impl CoordinateConversions for Vec2<i32> {
|
||||
@ -90,6 +91,13 @@ impl CoordinateConversions for Vec2<i32> {
|
||||
|
||||
#[inline]
|
||||
fn cpos_to_wpos(&self) -> Self { self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e * sz as i32) }
|
||||
|
||||
#[inline]
|
||||
fn cpos_to_wpos_center(&self) -> Self {
|
||||
self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| {
|
||||
e * sz as i32 + sz as i32 / 2
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl CoordinateConversions for Vec2<f32> {
|
||||
@ -98,6 +106,13 @@ impl CoordinateConversions for Vec2<f32> {
|
||||
|
||||
#[inline]
|
||||
fn cpos_to_wpos(&self) -> Self { self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e * sz as f32) }
|
||||
|
||||
#[inline]
|
||||
fn cpos_to_wpos_center(&self) -> Self {
|
||||
self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| {
|
||||
e * sz as f32 + sz as f32 / 2.0
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl CoordinateConversions for Vec2<f64> {
|
||||
@ -106,6 +121,13 @@ impl CoordinateConversions for Vec2<f64> {
|
||||
|
||||
#[inline]
|
||||
fn cpos_to_wpos(&self) -> Self { self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e * sz as f64) }
|
||||
|
||||
#[inline]
|
||||
fn cpos_to_wpos_center(&self) -> Self {
|
||||
self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| {
|
||||
e * sz as f64 + sz as f64 / 2.0
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// TerrainChunkMeta
|
||||
|
@ -66,12 +66,13 @@ impl<'a> System<'a> for Sys {
|
||||
ControlEvent::DisableLantern => {
|
||||
server_emitter.emit(ServerEvent::DisableLantern(entity))
|
||||
},
|
||||
ControlEvent::Interact(npc_uid) => {
|
||||
ControlEvent::Interact(npc_uid, subject) => {
|
||||
if let Some(npc_entity) = read_data
|
||||
.uid_allocator
|
||||
.retrieve_entity_internal(npc_uid.id())
|
||||
{
|
||||
server_emitter.emit(ServerEvent::NpcInteract(entity, npc_entity));
|
||||
server_emitter
|
||||
.emit(ServerEvent::NpcInteract(entity, npc_entity, subject));
|
||||
}
|
||||
},
|
||||
ControlEvent::InitiateInvite(inviter_uid, kind) => {
|
||||
|
@ -5,8 +5,12 @@ use crate::{
|
||||
},
|
||||
RtState,
|
||||
};
|
||||
use common::resources::{Time, TimeOfDay};
|
||||
use common::{
|
||||
resources::{Time, TimeOfDay},
|
||||
rtsim::NpcInput,
|
||||
};
|
||||
use hashbrown::HashSet;
|
||||
use itertools::Either;
|
||||
use rand_chacha::ChaChaRng;
|
||||
use std::{any::Any, collections::VecDeque, marker::PhantomData, ops::ControlFlow};
|
||||
use world::{IndexRef, World};
|
||||
@ -25,7 +29,7 @@ pub struct NpcCtx<'a> {
|
||||
pub npc_id: NpcId,
|
||||
pub npc: &'a Npc,
|
||||
pub controller: &'a mut Controller,
|
||||
pub inbox: &'a mut VecDeque<ReportId>, // TODO: Allow more inbox items
|
||||
pub inbox: &'a mut VecDeque<NpcInput>, // TODO: Allow more inbox items
|
||||
pub sentiments: &'a mut Sentiments,
|
||||
pub known_reports: &'a mut HashSet<ReportId>,
|
||||
|
||||
@ -227,6 +231,22 @@ pub trait Action<R = ()>: Any + Send + Sync {
|
||||
{
|
||||
Debug(self, mk_info, PhantomData)
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
fn l<Rhs>(self) -> Either<Self, Rhs>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
Either::Left(self)
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
fn r<Lhs>(self) -> Either<Lhs, Self>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
Either::Right(self)
|
||||
}
|
||||
}
|
||||
|
||||
impl<R: 'static> Action<R> for Box<dyn Action<R>> {
|
||||
@ -246,11 +266,11 @@ impl<R: 'static> Action<R> for Box<dyn Action<R>> {
|
||||
fn tick(&mut self, ctx: &mut NpcCtx) -> ControlFlow<R> { (**self).tick(ctx) }
|
||||
}
|
||||
|
||||
impl<R: 'static, A: Action<R>, B: Action<R>> Action<R> for itertools::Either<A, B> {
|
||||
impl<R: 'static, A: Action<R>, B: Action<R>> Action<R> for Either<A, B> {
|
||||
fn is_same(&self, other: &Self) -> bool {
|
||||
match (self, other) {
|
||||
(itertools::Either::Left(x), itertools::Either::Left(y)) => x.is_same(y),
|
||||
(itertools::Either::Right(x), itertools::Either::Right(y)) => x.is_same(y),
|
||||
(Either::Left(x), Either::Left(y)) => x.is_same(y),
|
||||
(Either::Right(x), Either::Right(y)) => x.is_same(y),
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
@ -259,22 +279,22 @@ impl<R: 'static, A: Action<R>, B: Action<R>> Action<R> for itertools::Either<A,
|
||||
|
||||
fn backtrace(&self, bt: &mut Vec<String>) {
|
||||
match self {
|
||||
itertools::Either::Left(x) => x.backtrace(bt),
|
||||
itertools::Either::Right(x) => x.backtrace(bt),
|
||||
Either::Left(x) => x.backtrace(bt),
|
||||
Either::Right(x) => x.backtrace(bt),
|
||||
}
|
||||
}
|
||||
|
||||
fn reset(&mut self) {
|
||||
match self {
|
||||
itertools::Either::Left(x) => x.reset(),
|
||||
itertools::Either::Right(x) => x.reset(),
|
||||
Either::Left(x) => x.reset(),
|
||||
Either::Right(x) => x.reset(),
|
||||
}
|
||||
}
|
||||
|
||||
fn tick(&mut self, ctx: &mut NpcCtx) -> ControlFlow<R> {
|
||||
match self {
|
||||
itertools::Either::Left(x) => x.tick(ctx),
|
||||
itertools::Either::Right(x) => x.tick(ctx),
|
||||
Either::Left(x) => x.tick(ctx),
|
||||
Either::Right(x) => x.tick(ctx),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
use crate::{
|
||||
ai::Action,
|
||||
data::{ReportId, Reports, Sentiments},
|
||||
data::{Reports, Sentiments},
|
||||
gen::name,
|
||||
};
|
||||
pub use common::rtsim::{NpcId, Profession};
|
||||
@ -9,7 +9,8 @@ use common::{
|
||||
comp,
|
||||
grid::Grid,
|
||||
rtsim::{
|
||||
Actor, ChunkResource, FactionId, NpcAction, NpcActivity, Personality, SiteId, VehicleId,
|
||||
Actor, ChunkResource, FactionId, NpcAction, NpcActivity, NpcInput, Personality, ReportId,
|
||||
Role, SiteId, VehicleId,
|
||||
},
|
||||
store::Id,
|
||||
terrain::CoordinateConversions,
|
||||
@ -96,7 +97,7 @@ pub struct Npc {
|
||||
pub wpos: Vec3<f32>,
|
||||
|
||||
pub body: comp::Body,
|
||||
pub profession: Option<Profession>,
|
||||
pub role: Role,
|
||||
pub home: Option<SiteId>,
|
||||
pub faction: Option<FactionId>,
|
||||
pub riding: Option<Riding>,
|
||||
@ -120,7 +121,7 @@ pub struct Npc {
|
||||
#[serde(skip)]
|
||||
pub controller: Controller,
|
||||
#[serde(skip)]
|
||||
pub inbox: VecDeque<ReportId>,
|
||||
pub inbox: VecDeque<NpcInput>,
|
||||
|
||||
/// Whether the NPC is in simulated or loaded mode (when rtsim is run on the
|
||||
/// server, loaded corresponds to being within a loaded chunk). When in
|
||||
@ -138,7 +139,7 @@ impl Clone for Npc {
|
||||
Self {
|
||||
seed: self.seed,
|
||||
wpos: self.wpos,
|
||||
profession: self.profession.clone(),
|
||||
role: self.role.clone(),
|
||||
home: self.home,
|
||||
faction: self.faction,
|
||||
riding: self.riding.clone(),
|
||||
@ -162,14 +163,14 @@ impl Npc {
|
||||
pub const PERM_ENTITY_CONFIG: u32 = 1;
|
||||
const PERM_NAME: u32 = 0;
|
||||
|
||||
pub fn new(seed: u32, wpos: Vec3<f32>, body: comp::Body) -> Self {
|
||||
pub fn new(seed: u32, wpos: Vec3<f32>, body: comp::Body, role: Role) -> Self {
|
||||
Self {
|
||||
seed,
|
||||
wpos,
|
||||
body,
|
||||
personality: Default::default(),
|
||||
sentiments: Default::default(),
|
||||
profession: None,
|
||||
role,
|
||||
home: None,
|
||||
faction: None,
|
||||
riding: None,
|
||||
@ -190,11 +191,15 @@ impl Npc {
|
||||
self
|
||||
}
|
||||
|
||||
// TODO: have a dedicated `NpcBuilder` type for this.
|
||||
pub fn with_profession(mut self, profession: impl Into<Option<Profession>>) -> Self {
|
||||
self.profession = profession.into();
|
||||
self
|
||||
}
|
||||
// // TODO: have a dedicated `NpcBuilder` type for this.
|
||||
// pub fn with_profession(mut self, profession: impl Into<Option<Profession>>)
|
||||
// -> Self { if let Role::Humanoid(p) = &mut self.role {
|
||||
// *p = profession.into();
|
||||
// } else {
|
||||
// panic!("Tried to assign profession {:?} to NPC, but has role {:?},
|
||||
// which cannot have a profession", profession.into(), self.role); }
|
||||
// self
|
||||
// }
|
||||
|
||||
// TODO: have a dedicated `NpcBuilder` type for this.
|
||||
pub fn with_home(mut self, home: impl Into<Option<SiteId>>) -> Self {
|
||||
@ -232,6 +237,13 @@ impl Npc {
|
||||
// once we've decided that we want to
|
||||
pub fn get_name(&self) -> String { name::generate(&mut self.rng(Self::PERM_NAME)) }
|
||||
|
||||
pub fn profession(&self) -> Option<Profession> {
|
||||
match &self.role {
|
||||
Role::Civilised(profession) => profession.clone(),
|
||||
Role::Monster | Role::Wild => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn cleanup(&mut self, reports: &Reports) {
|
||||
// Clear old or superfluous sentiments
|
||||
// TODO: It might be worth giving more important NPCs a higher sentiment
|
||||
|
@ -4,7 +4,7 @@ use slotmap::HopSlotMap;
|
||||
use std::ops::Deref;
|
||||
use vek::*;
|
||||
|
||||
slotmap::new_key_type! { pub struct ReportId; }
|
||||
pub use common::rtsim::ReportId;
|
||||
|
||||
/// Represents a single piece of information known by an rtsim entity.
|
||||
///
|
||||
|
@ -12,14 +12,14 @@ use common::{
|
||||
comp::{self, Body},
|
||||
grid::Grid,
|
||||
resources::TimeOfDay,
|
||||
rtsim::{Personality, WorldSettings},
|
||||
terrain::TerrainChunkSize,
|
||||
rtsim::{Personality, Role, WorldSettings},
|
||||
terrain::{BiomeKind, CoordinateConversions, TerrainChunkSize},
|
||||
vol::RectVolSize,
|
||||
};
|
||||
use rand::prelude::*;
|
||||
use tracing::info;
|
||||
use vek::*;
|
||||
use world::{site::SiteKind, site2::PlotKind, IndexRef, World};
|
||||
use world::{site::SiteKind, site2::PlotKind, IndexRef, World, CONFIG};
|
||||
|
||||
impl Data {
|
||||
pub fn generate(settings: &WorldSettings, world: &World, index: IndexRef) -> Self {
|
||||
@ -124,11 +124,7 @@ impl Data {
|
||||
rng.gen(),
|
||||
rand_wpos(&mut rng, matches_buildings),
|
||||
random_humanoid(&mut rng),
|
||||
)
|
||||
.with_faction(site.faction)
|
||||
.with_home(site_id)
|
||||
.with_personality(Personality::random(&mut rng))
|
||||
.with_profession(match rng.gen_range(0..20) {
|
||||
Role::Civilised(Some(match rng.gen_range(0..20) {
|
||||
0 => Profession::Hunter,
|
||||
1 => Profession::Blacksmith,
|
||||
2 => Profession::Chef,
|
||||
@ -137,7 +133,11 @@ impl Data {
|
||||
9..=10 => Profession::Herbalist,
|
||||
11..=16 => Profession::Guard,
|
||||
_ => Profession::Adventurer(rng.gen_range(0..=3)),
|
||||
}),
|
||||
})),
|
||||
)
|
||||
.with_faction(site.faction)
|
||||
.with_home(site_id)
|
||||
.with_personality(Personality::random(&mut rng)),
|
||||
);
|
||||
}
|
||||
} else {
|
||||
@ -147,11 +147,11 @@ impl Data {
|
||||
rng.gen(),
|
||||
rand_wpos(&mut rng, matches_buildings),
|
||||
random_humanoid(&mut rng),
|
||||
Role::Civilised(Some(Profession::Cultist)),
|
||||
)
|
||||
.with_personality(Personality::random_evil(&mut rng))
|
||||
.with_faction(site.faction)
|
||||
.with_home(site_id)
|
||||
.with_profession(Profession::Cultist),
|
||||
.with_home(site_id),
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -163,10 +163,10 @@ impl Data {
|
||||
rng.gen(),
|
||||
rand_wpos(&mut rng, matches_plazas),
|
||||
random_humanoid(&mut rng),
|
||||
Role::Civilised(Some(Profession::Merchant)),
|
||||
)
|
||||
.with_home(site_id)
|
||||
.with_personality(Personality::random_good(&mut rng))
|
||||
.with_profession(Profession::Merchant),
|
||||
.with_personality(Personality::random_good(&mut rng)),
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -178,9 +178,13 @@ impl Data {
|
||||
.create_vehicle(Vehicle::new(wpos, comp::body::ship::Body::DefaultAirship));
|
||||
|
||||
this.npcs.create_npc(
|
||||
Npc::new(rng.gen(), wpos, random_humanoid(&mut rng))
|
||||
Npc::new(
|
||||
rng.gen(),
|
||||
wpos,
|
||||
random_humanoid(&mut rng),
|
||||
Role::Civilised(Some(Profession::Captain)),
|
||||
)
|
||||
.with_home(site_id)
|
||||
.with_profession(Profession::Captain)
|
||||
.with_personality(Personality::random_good(&mut rng))
|
||||
.steering(vehicle_id),
|
||||
);
|
||||
@ -211,10 +215,56 @@ impl Data {
|
||||
rng.gen(),
|
||||
rand_wpos(&mut rng),
|
||||
Body::BirdLarge(comp::body::bird_large::Body::random_with(&mut rng, species)),
|
||||
Role::Wild,
|
||||
)
|
||||
.with_home(site_id),
|
||||
);
|
||||
}
|
||||
|
||||
// Spawn monsters into the world
|
||||
for _ in 0..100 {
|
||||
// Try a few times to find a location that's not underwater
|
||||
if let Some((wpos, chunk)) = (0..10)
|
||||
.map(|_| world.sim().get_size().map(|sz| rng.gen_range(0..sz as i32)))
|
||||
.find_map(|pos| Some((pos, world.sim().get(pos).filter(|c| !c.is_underwater())?)))
|
||||
.map(|(pos, chunk)| {
|
||||
let wpos2d = pos.cpos_to_wpos_center();
|
||||
(
|
||||
wpos2d
|
||||
.map(|e| e as f32 + 0.5)
|
||||
.with_z(world.sim().get_alt_approx(wpos2d).unwrap_or(0.0)),
|
||||
chunk,
|
||||
)
|
||||
})
|
||||
{
|
||||
let biome = chunk.get_biome();
|
||||
let Some(species) = [
|
||||
Some(comp::body::biped_large::Species::Ogre),
|
||||
Some(comp::body::biped_large::Species::Cyclops),
|
||||
Some(comp::body::biped_large::Species::Wendigo).filter(|_| biome == BiomeKind::Taiga),
|
||||
Some(comp::body::biped_large::Species::Cavetroll),
|
||||
Some(comp::body::biped_large::Species::Mountaintroll).filter(|_| biome == BiomeKind::Mountain),
|
||||
Some(comp::body::biped_large::Species::Swamptroll).filter(|_| biome == BiomeKind::Swamp),
|
||||
Some(comp::body::biped_large::Species::Blueoni),
|
||||
Some(comp::body::biped_large::Species::Redoni),
|
||||
Some(comp::body::biped_large::Species::Tursus).filter(|_| chunk.temp < CONFIG.snow_temp),
|
||||
]
|
||||
.into_iter()
|
||||
.flatten()
|
||||
.choose(&mut rng)
|
||||
else { continue };
|
||||
|
||||
this.npcs.create_npc(Npc::new(
|
||||
rng.gen(),
|
||||
wpos,
|
||||
Body::BipedLarge(comp::body::biped_large::Body::random_with(
|
||||
&mut rng, &species,
|
||||
)),
|
||||
Role::Monster,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
info!("Generated {} rtsim NPCs.", this.npcs.len());
|
||||
|
||||
this
|
||||
|
@ -11,9 +11,13 @@ use crate::{
|
||||
};
|
||||
use common::{
|
||||
astar::{Astar, PathResult},
|
||||
comp::{compass::Direction, Content},
|
||||
comp::{
|
||||
compass::{Direction, Distance},
|
||||
dialogue::Subject,
|
||||
Content,
|
||||
},
|
||||
path::Path,
|
||||
rtsim::{Actor, ChunkResource, Profession, SiteId},
|
||||
rtsim::{Actor, ChunkResource, NpcInput, Profession, Role, SiteId},
|
||||
spiral::Spiral2d,
|
||||
store::Id,
|
||||
terrain::{CoordinateConversions, SiteKindMeta, TerrainChunkSize},
|
||||
@ -547,28 +551,16 @@ fn timeout(time: f64) -> impl FnMut(&mut NpcCtx) -> bool + Clone + Send + Sync {
|
||||
move |ctx| ctx.time.0 > *timeout.get_or_insert(ctx.time.0 + time)
|
||||
}
|
||||
|
||||
fn socialize() -> impl Action {
|
||||
now(|ctx| {
|
||||
// Skip most socialising actions if we're not loaded
|
||||
if matches!(ctx.npc.mode, SimulationMode::Loaded) && ctx.rng.gen_bool(0.002) {
|
||||
if ctx.rng.gen_bool(0.15) {
|
||||
return Either::Left(
|
||||
just(|ctx| ctx.controller.do_dance())
|
||||
.repeat()
|
||||
.stop_if(timeout(6.0))
|
||||
.debug(|| "dancing")
|
||||
.map(|_| ())
|
||||
.boxed(),
|
||||
);
|
||||
} else if let Some(other) = ctx
|
||||
.state
|
||||
.data()
|
||||
.npcs
|
||||
.nearby(Some(ctx.npc_id), ctx.npc.wpos, 8.0)
|
||||
.choose(&mut ctx.rng)
|
||||
{
|
||||
return Either::Left(
|
||||
just(move |ctx| ctx.controller.say(other, if ctx.rng.gen_bool(0.3)
|
||||
fn talk_to(tgt: Actor, _subject: Option<Subject>) -> impl Action {
|
||||
now(move |ctx| {
|
||||
if matches!(tgt, Actor::Npc(_)) && ctx.rng.gen_bool(0.2) {
|
||||
// Cut off the conversation sometimes to avoid infinite conversations (but only
|
||||
// if the target is an NPC!) TODO: Don't special case this, have
|
||||
// some sort of 'bored of conversation' system
|
||||
idle().l()
|
||||
} else {
|
||||
// Mention nearby sites
|
||||
let comment = if ctx.rng.gen_bool(0.3)
|
||||
&& let Some(current_site) = ctx.npc.current_site
|
||||
&& let Some(current_site) = ctx.state.data().sites.get(current_site)
|
||||
&& let Some(mention_site) = current_site.nearby_sites_by_size.choose(&mut ctx.rng)
|
||||
@ -579,19 +571,68 @@ fn socialize() -> impl Action {
|
||||
Content::localized_with_args("npc-speech-tell_site", [
|
||||
("site", Content::Plain(mention_site_name)),
|
||||
("dir", Direction::from_dir(mention_site.wpos.as_() - ctx.npc.wpos.xy()).localize_npc()),
|
||||
("dist", Distance::from_length(mention_site.wpos.as_().distance(ctx.npc.wpos.xy()) as i32).localize_npc()),
|
||||
])
|
||||
// Mention nearby monsters
|
||||
} else if ctx.rng.gen_bool(0.3)
|
||||
&& let Some(monster) = ctx.state.data().npcs
|
||||
.values()
|
||||
.filter(|other| matches!(&other.role, Role::Monster))
|
||||
.min_by_key(|other| other.wpos.xy().distance(ctx.npc.wpos.xy()) as i32)
|
||||
{
|
||||
Content::localized_with_args("npc-speech-tell_monster", [
|
||||
("body", monster.body.localize()),
|
||||
("dir", Direction::from_dir(monster.wpos.xy() - ctx.npc.wpos.xy()).localize_npc()),
|
||||
("dist", Distance::from_length(monster.wpos.xy().distance(ctx.npc.wpos.xy()) as i32).localize_npc()),
|
||||
])
|
||||
} else {
|
||||
ctx.npc.personality.get_generic_comment(&mut ctx.rng)
|
||||
}))
|
||||
// After greeting the actor, wait for a while
|
||||
};
|
||||
// TODO: Don't special-case players
|
||||
let wait = if matches!(tgt, Actor::Character(_)) {
|
||||
0.0
|
||||
} else {
|
||||
1.5
|
||||
};
|
||||
idle()
|
||||
.repeat()
|
||||
.stop_if(timeout(wait))
|
||||
.then(just(move |ctx| ctx.controller.say(tgt, comment.clone())))
|
||||
.r()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn socialize() -> impl Action {
|
||||
now(|ctx| {
|
||||
// Skip most socialising actions if we're not loaded
|
||||
if matches!(ctx.npc.mode, SimulationMode::Loaded) && ctx.rng.gen_bool(0.002) {
|
||||
// Sometimes dance
|
||||
if ctx.rng.gen_bool(0.15) {
|
||||
return just(|ctx| ctx.controller.do_dance())
|
||||
.repeat()
|
||||
.stop_if(timeout(6.0))
|
||||
.debug(|| "dancing")
|
||||
.map(|_| ())
|
||||
.l()
|
||||
.l();
|
||||
// Talk to nearby NPCs
|
||||
} else if let Some(other) = ctx
|
||||
.state
|
||||
.data()
|
||||
.npcs
|
||||
.nearby(Some(ctx.npc_id), ctx.npc.wpos, 8.0)
|
||||
.choose(&mut ctx.rng)
|
||||
{
|
||||
return talk_to(other, None)
|
||||
// After talking, wait for a while
|
||||
.then(idle().repeat().stop_if(timeout(4.0)))
|
||||
.map(|_| ())
|
||||
.boxed(),
|
||||
);
|
||||
.r().l();
|
||||
}
|
||||
}
|
||||
|
||||
Either::Right(idle())
|
||||
idle().r()
|
||||
})
|
||||
}
|
||||
|
||||
@ -619,7 +660,7 @@ fn adventure() -> impl Action {
|
||||
.min_by_key(|(_, site)| site.wpos.as_().distance(ctx.npc.wpos.xy()) as i32)
|
||||
.map(|(site_id, _)| site_id)
|
||||
{
|
||||
let wait_time = if matches!(ctx.npc.profession, Some(Profession::Merchant)) {
|
||||
let wait_time = if matches!(ctx.npc.profession(), Some(Profession::Merchant)) {
|
||||
60.0 * 15.0
|
||||
} else {
|
||||
60.0 * 3.0
|
||||
@ -737,7 +778,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
|
||||
}
|
||||
|
||||
if DayPeriod::from(ctx.time_of_day.0).is_dark()
|
||||
&& !matches!(ctx.npc.profession, Some(Profession::Guard))
|
||||
&& !matches!(ctx.npc.profession(), Some(Profession::Guard))
|
||||
{
|
||||
return important(
|
||||
now(move |ctx| {
|
||||
@ -777,7 +818,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
|
||||
.debug(|| "find somewhere to sleep"),
|
||||
);
|
||||
// Villagers with roles should perform those roles
|
||||
} else if matches!(ctx.npc.profession, Some(Profession::Herbalist)) && ctx.rng.gen_bool(0.8)
|
||||
} else if matches!(ctx.npc.profession(), Some(Profession::Herbalist)) && ctx.rng.gen_bool(0.8)
|
||||
{
|
||||
if let Some(forest_wpos) = find_forest(ctx) {
|
||||
return casual(
|
||||
@ -790,7 +831,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
|
||||
.map(|_| ()),
|
||||
);
|
||||
}
|
||||
} else if matches!(ctx.npc.profession, Some(Profession::Hunter)) && ctx.rng.gen_bool(0.8) {
|
||||
} else if matches!(ctx.npc.profession(), Some(Profession::Hunter)) && ctx.rng.gen_bool(0.8) {
|
||||
if let Some(forest_wpos) = find_forest(ctx) {
|
||||
return casual(
|
||||
just(|ctx| {
|
||||
@ -806,7 +847,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
|
||||
.map(|_| ()),
|
||||
);
|
||||
}
|
||||
} else if matches!(ctx.npc.profession, Some(Profession::Guard)) && ctx.rng.gen_bool(0.7) {
|
||||
} else if matches!(ctx.npc.profession(), Some(Profession::Guard)) && ctx.rng.gen_bool(0.7) {
|
||||
if let Some(plaza_wpos) = choose_plaza(ctx, visiting_site) {
|
||||
return casual(
|
||||
travel_to_point(plaza_wpos, 0.4)
|
||||
@ -824,7 +865,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
|
||||
.map(|_| ()),
|
||||
);
|
||||
}
|
||||
} else if matches!(ctx.npc.profession, Some(Profession::Merchant)) && ctx.rng.gen_bool(0.8)
|
||||
} else if matches!(ctx.npc.profession(), Some(Profession::Merchant)) && ctx.rng.gen_bool(0.8)
|
||||
{
|
||||
return casual(
|
||||
just(|ctx| {
|
||||
@ -963,10 +1004,12 @@ fn captain() -> impl Action {
|
||||
fn check_inbox(ctx: &mut NpcCtx) -> Option<impl Action> {
|
||||
loop {
|
||||
match ctx.inbox.pop_front() {
|
||||
Some(report_id) if !ctx.known_reports.contains(&report_id) => {
|
||||
Some(NpcInput::Report(report_id)) if !ctx.known_reports.contains(&report_id) => {
|
||||
#[allow(clippy::single_match)]
|
||||
match ctx.state.data().reports.get(report_id).map(|r| r.kind) {
|
||||
Some(ReportKind::Death { killer, actor, .. }) => {
|
||||
Some(ReportKind::Death { killer, actor, .. })
|
||||
if matches!(&ctx.npc.role, Role::Civilised(_)) =>
|
||||
{
|
||||
// TODO: Don't report self
|
||||
let phrase = if let Some(killer) = killer {
|
||||
// TODO: For now, we don't make sentiment changes if the killer was an
|
||||
@ -1002,14 +1045,17 @@ fn check_inbox(ctx: &mut NpcCtx) -> Option<impl Action> {
|
||||
"npc-speech-witness_death"
|
||||
};
|
||||
ctx.known_reports.insert(report_id);
|
||||
break Some(just(move |ctx| {
|
||||
ctx.controller.say(killer, Content::localized(phrase))
|
||||
}));
|
||||
break Some(
|
||||
just(move |ctx| ctx.controller.say(killer, Content::localized(phrase)))
|
||||
.l(),
|
||||
);
|
||||
},
|
||||
Some(ReportKind::Death { .. }) => {}, // We don't care about death
|
||||
None => {}, // Stale report, ignore
|
||||
}
|
||||
},
|
||||
Some(_) => {}, // Reports we already know of are ignored
|
||||
Some(NpcInput::Report(_)) => {}, // Reports we already know of are ignored
|
||||
Some(NpcInput::Interaction(by, subject)) => break Some(talk_to(by, Some(subject)).r()),
|
||||
None => break None,
|
||||
}
|
||||
}
|
||||
@ -1057,14 +1103,14 @@ fn humanoid() -> impl Action {
|
||||
}
|
||||
} else {
|
||||
let action = if matches!(
|
||||
ctx.npc.profession,
|
||||
ctx.npc.profession(),
|
||||
Some(Profession::Adventurer(_) | Profession::Merchant)
|
||||
) {
|
||||
adventure().boxed()
|
||||
adventure().l().l()
|
||||
} else if let Some(home) = ctx.npc.home {
|
||||
villager(home).boxed()
|
||||
villager(home).r().l()
|
||||
} else {
|
||||
idle().boxed() // Homeless
|
||||
idle().r() // Homeless
|
||||
};
|
||||
|
||||
casual(action.interrupt_with(react_to_events))
|
||||
@ -1114,10 +1160,28 @@ fn bird_large() -> impl Action {
|
||||
})
|
||||
}
|
||||
|
||||
fn monster() -> impl Action {
|
||||
let mut bearing = Vec2::zero();
|
||||
now(move |ctx| {
|
||||
bearing = bearing
|
||||
.map(|e| e + ctx.rng.gen_range(-0.1..0.1))
|
||||
.try_normalized()
|
||||
.unwrap_or_default();
|
||||
goto_2d(ctx.npc.wpos.xy() + bearing * 24.0, 0.7, 8.0)
|
||||
.debug(move || format!("Moving with a bearing of {:?}", bearing))
|
||||
})
|
||||
.repeat()
|
||||
.map(|_| ())
|
||||
}
|
||||
|
||||
fn think() -> impl Action {
|
||||
choose(|ctx| match ctx.npc.body {
|
||||
common::comp::Body::Humanoid(_) => casual(humanoid()),
|
||||
common::comp::Body::BirdLarge(_) => casual(bird_large()),
|
||||
_ => casual(socialize()),
|
||||
now(|ctx| match ctx.npc.body {
|
||||
common::comp::Body::Humanoid(_) => humanoid().l().l().l(),
|
||||
common::comp::Body::BirdLarge(_) => bird_large().r().l().l(),
|
||||
_ => match &ctx.npc.role {
|
||||
Role::Civilised(_) => socialize().l().r().l(),
|
||||
Role::Monster => monster().r().r().l(),
|
||||
Role::Wild => idle().r(),
|
||||
},
|
||||
})
|
||||
}
|
||||
|
@ -3,6 +3,7 @@ use crate::{
|
||||
event::{EventCtx, OnDeath},
|
||||
RtState, Rule, RuleError,
|
||||
};
|
||||
use common::rtsim::NpcInput;
|
||||
|
||||
pub struct ReportEvents;
|
||||
|
||||
@ -38,7 +39,7 @@ fn on_death(ctx: EventCtx<ReportEvents, OnDeath>) {
|
||||
// data structure in their own time.
|
||||
for npc_id in nearby {
|
||||
if let Some(npc) = data.npcs.get_mut(npc_id) {
|
||||
npc.inbox.push_back(report);
|
||||
npc.inbox.push_back(NpcInput::Report(report));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -82,21 +82,25 @@ fn on_death(ctx: EventCtx<SimulateNpcs, OnDeath>) {
|
||||
Body::Humanoid(comp::humanoid::Body::random_with(rng, species))
|
||||
};
|
||||
let npc_id = data.spawn_npc(
|
||||
Npc::new(rng.gen(), rand_wpos(&mut rng), random_humanoid(&mut rng))
|
||||
Npc::new(
|
||||
rng.gen(),
|
||||
rand_wpos(&mut rng),
|
||||
random_humanoid(&mut rng),
|
||||
npc.role.clone(),
|
||||
)
|
||||
.with_personality(Personality::random(&mut rng))
|
||||
.with_home(site_id)
|
||||
.with_faction(npc.faction)
|
||||
.with_profession(npc.profession.clone()),
|
||||
.with_faction(npc.faction),
|
||||
);
|
||||
Some((npc_id, site_id))
|
||||
Some((npc_id, Some(site_id)))
|
||||
} else {
|
||||
warn!("No site found for respawning humanoid");
|
||||
None
|
||||
}
|
||||
},
|
||||
Body::BirdLarge(_) => {
|
||||
if let Some((site_id, site)) = data
|
||||
.sites
|
||||
body => {
|
||||
let home = npc.home.and_then(|_| {
|
||||
data.sites
|
||||
.iter()
|
||||
.filter(|(id, site)| {
|
||||
Some(*id) != npc.home
|
||||
@ -105,44 +109,45 @@ fn on_death(ctx: EventCtx<SimulateNpcs, OnDeath>) {
|
||||
})
|
||||
})
|
||||
.min_by_key(|(_, site)| site.population.len())
|
||||
{
|
||||
let rand_wpos = |rng: &mut ChaChaRng| {
|
||||
let wpos2d = site.wpos.map(|e| e + rng.gen_range(-10..10));
|
||||
});
|
||||
|
||||
let wpos = if let Some((_, home)) = home {
|
||||
let wpos2d = home.wpos.map(|e| e + rng.gen_range(-10..10));
|
||||
wpos2d
|
||||
.map(|e| e as f32 + 0.5)
|
||||
.with_z(ctx.world.sim().get_alt_approx(wpos2d).unwrap_or(0.0))
|
||||
} else {
|
||||
let pos = (0..10)
|
||||
.map(|_| {
|
||||
ctx.world
|
||||
.sim()
|
||||
.get_size()
|
||||
.map(|sz| rng.gen_range(0..sz as i32))
|
||||
})
|
||||
.find(|pos| {
|
||||
ctx.world
|
||||
.sim()
|
||||
.get(*pos)
|
||||
.map_or(false, |c| !c.is_underwater())
|
||||
})
|
||||
.unwrap_or(ctx.world.sim().get_size().as_() / 2);
|
||||
let wpos2d = pos.cpos_to_wpos_center();
|
||||
wpos2d
|
||||
.map(|e| e as f32 + 0.5)
|
||||
.with_z(ctx.world.sim().get_alt_approx(wpos2d).unwrap_or(0.0))
|
||||
};
|
||||
let species = [
|
||||
comp::body::bird_large::Species::Phoenix,
|
||||
comp::body::bird_large::Species::Cockatrice,
|
||||
comp::body::bird_large::Species::Roc,
|
||||
]
|
||||
.choose(&mut rng)
|
||||
.unwrap();
|
||||
|
||||
let home = home.map(|(site_id, _)| site_id);
|
||||
|
||||
let npc_id = data.npcs.create_npc(
|
||||
Npc::new(
|
||||
rng.gen(),
|
||||
rand_wpos(&mut rng),
|
||||
Body::BirdLarge(comp::body::bird_large::Body::random_with(
|
||||
&mut rng, species,
|
||||
)),
|
||||
)
|
||||
.with_home(site_id),
|
||||
Npc::new(rng.gen(), wpos, body, npc.role.clone()).with_home(home),
|
||||
);
|
||||
Some((npc_id, site_id))
|
||||
} else {
|
||||
warn!("No site found for respawning bird");
|
||||
None
|
||||
}
|
||||
},
|
||||
body => {
|
||||
error!("Tried to respawn rtsim NPC with invalid body: {:?}", body);
|
||||
None
|
||||
Some((npc_id, home))
|
||||
},
|
||||
};
|
||||
|
||||
// Add the NPC to their home site
|
||||
if let Some((npc_id, home_site)) = details {
|
||||
if let Some((npc_id, Some(home_site))) = details {
|
||||
if let Some(home) = data.sites.get_mut(home_site) {
|
||||
home.population.insert(npc_id);
|
||||
}
|
||||
|
@ -2,7 +2,11 @@ use crate::{
|
||||
event::{EventCtx, OnDeath, OnSetup, OnTick},
|
||||
RtState, Rule, RuleError,
|
||||
};
|
||||
use common::{grid::Grid, rtsim::Actor, terrain::CoordinateConversions};
|
||||
use common::{
|
||||
grid::Grid,
|
||||
rtsim::{Actor, NpcInput},
|
||||
terrain::CoordinateConversions,
|
||||
};
|
||||
|
||||
pub struct SyncNpcs;
|
||||
|
||||
@ -124,7 +128,8 @@ fn on_tick(ctx: EventCtx<SyncNpcs, OnTick>) {
|
||||
npc.inbox.extend(site.known_reports
|
||||
.iter()
|
||||
.copied()
|
||||
.filter(|report| !npc.known_reports.contains(report)));
|
||||
.filter(|report| !npc.known_reports.contains(report))
|
||||
.map(NpcInput::Report));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -45,7 +45,7 @@ use common::{
|
||||
outcome::Outcome,
|
||||
parse_cmd_args,
|
||||
resources::{BattleMode, PlayerPhysicsSettings, Secs, Time, TimeOfDay},
|
||||
rtsim::Actor,
|
||||
rtsim::{Actor, Role},
|
||||
terrain::{Block, BlockKind, CoordinateConversions, SpriteKind, TerrainChunkSize},
|
||||
uid::{Uid, UidAllocator},
|
||||
vol::ReadVol,
|
||||
@ -1269,7 +1269,7 @@ fn handle_rtsim_info(
|
||||
|
||||
let _ = writeln!(&mut info, "-- General Information --");
|
||||
let _ = writeln!(&mut info, "Seed: {}", npc.seed);
|
||||
let _ = writeln!(&mut info, "Profession: {:?}", npc.profession);
|
||||
let _ = writeln!(&mut info, "Role: {:?}", npc.role);
|
||||
let _ = writeln!(&mut info, "Home: {:?}", npc.home);
|
||||
let _ = writeln!(&mut info, "Faction: {:?}", npc.faction);
|
||||
let _ = writeln!(&mut info, "Personality: {:?}", npc.personality);
|
||||
@ -1321,10 +1321,14 @@ fn handle_rtsim_npc(
|
||||
.enumerate()
|
||||
.filter(|(idx, npc)| {
|
||||
let tags = [
|
||||
npc.profession
|
||||
.as_ref()
|
||||
npc.profession()
|
||||
.map(|p| format!("{:?}", p))
|
||||
.unwrap_or_default(),
|
||||
match &npc.role {
|
||||
Role::Civilised(_) => "civilised".to_string(),
|
||||
Role::Wild => "wild".to_string(),
|
||||
Role::Monster => "monster".to_string(),
|
||||
},
|
||||
format!("{:?}", npc.mode),
|
||||
format!("{}", idx),
|
||||
];
|
||||
|
@ -78,7 +78,12 @@ pub fn handle_lantern(server: &mut Server, entity: EcsEntity, enable: bool) {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_npc_interaction(server: &mut Server, interactor: EcsEntity, npc_entity: EcsEntity) {
|
||||
pub fn handle_npc_interaction(
|
||||
server: &mut Server,
|
||||
interactor: EcsEntity,
|
||||
npc_entity: EcsEntity,
|
||||
subject: Subject,
|
||||
) {
|
||||
let state = server.state_mut();
|
||||
if let Some(agent) = state
|
||||
.ecs()
|
||||
@ -89,7 +94,7 @@ pub fn handle_npc_interaction(server: &mut Server, interactor: EcsEntity, npc_en
|
||||
if let Some(interactor_uid) = state.ecs().uid_from_entity(interactor) {
|
||||
agent
|
||||
.inbox
|
||||
.push_back(AgentEvent::Talk(interactor_uid, Subject::Regular));
|
||||
.push_back(AgentEvent::Talk(interactor_uid, subject));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -123,8 +123,8 @@ impl Server {
|
||||
},
|
||||
ServerEvent::EnableLantern(entity) => handle_lantern(self, entity, true),
|
||||
ServerEvent::DisableLantern(entity) => handle_lantern(self, entity, false),
|
||||
ServerEvent::NpcInteract(interactor, target) => {
|
||||
handle_npc_interaction(self, interactor, target)
|
||||
ServerEvent::NpcInteract(interactor, target, subject) => {
|
||||
handle_npc_interaction(self, interactor, target, subject)
|
||||
},
|
||||
ServerEvent::InitiateInvite(interactor, target, kind) => {
|
||||
handle_invite(self, interactor, target, kind)
|
||||
|
@ -3,7 +3,7 @@
|
||||
use super::*;
|
||||
use crate::sys::terrain::NpcData;
|
||||
use common::{
|
||||
comp::{self, Body, Presence, PresenceKind},
|
||||
comp::{self, Agent, Body, Presence, PresenceKind},
|
||||
event::{EventBus, NpcBuilder, ServerEvent},
|
||||
generation::{BodyBuilder, EntityConfig, EntityInfo},
|
||||
resources::{DeltaTime, Time, TimeOfDay},
|
||||
@ -138,13 +138,13 @@ fn get_npc_entity_info(npc: &Npc, sites: &Sites, index: IndexRef) -> EntityInfo
|
||||
let pos = comp::Pos(npc.wpos);
|
||||
|
||||
let mut rng = npc.rng(Npc::PERM_ENTITY_CONFIG);
|
||||
if let Some(ref profession) = npc.profession {
|
||||
if let Some(profession) = npc.profession() {
|
||||
let economy = npc.home.and_then(|home| {
|
||||
let site = sites.get(home)?.world_site?;
|
||||
index.sites.get(site).trade_information(site.id())
|
||||
});
|
||||
|
||||
let config_asset = humanoid_config(profession);
|
||||
let config_asset = humanoid_config(&profession);
|
||||
|
||||
let entity_config = EntityConfig::from_asset_expect_owned(config_asset)
|
||||
.with_body(BodyBuilder::Exact(npc.body));
|
||||
@ -156,9 +156,9 @@ fn get_npc_entity_info(npc: &Npc, sites: &Sites, index: IndexRef) -> EntityInfo
|
||||
comp::Alignment::Npc
|
||||
})
|
||||
.with_economy(economy.as_ref())
|
||||
.with_lazy_loadout(profession_extra_loadout(npc.profession.as_ref()))
|
||||
.with_lazy_loadout(profession_extra_loadout(Some(&profession)))
|
||||
.with_alias(npc.get_name())
|
||||
.with_agent_mark(profession_agent_mark(npc.profession.as_ref()))
|
||||
.with_agent_mark(profession_agent_mark(Some(&profession)))
|
||||
} else {
|
||||
let config_asset = match npc.body {
|
||||
Body::BirdLarge(body) => match body.species {
|
||||
@ -169,14 +169,29 @@ fn get_npc_entity_info(npc: &Npc, sites: &Sites, index: IndexRef) -> EntityInfo
|
||||
// which limits what species are used
|
||||
_ => unimplemented!(),
|
||||
},
|
||||
_ => unimplemented!(),
|
||||
Body::BipedLarge(body) => match body.species {
|
||||
comp::biped_large::Species::Ogre => "common.entity.wild.aggressive.ogre",
|
||||
comp::biped_large::Species::Cyclops => "common.entity.wild.aggressive.cyclops",
|
||||
comp::biped_large::Species::Wendigo => "common.entity.wild.aggressive.wendigo",
|
||||
comp::biped_large::Species::Werewolf => "common.entity.wild.aggressive.werewolf",
|
||||
comp::biped_large::Species::Cavetroll => "common.entity.wild.aggressive.cave_troll",
|
||||
comp::biped_large::Species::Mountaintroll => {
|
||||
"common.entity.wild.aggressive.mountain_troll"
|
||||
},
|
||||
comp::biped_large::Species::Swamptroll => {
|
||||
"common.entity.wild.aggressive.swamp_troll"
|
||||
},
|
||||
comp::biped_large::Species::Blueoni => "common.entity.wild.aggressive.blue_oni",
|
||||
comp::biped_large::Species::Redoni => "common.entity.wild.aggressive.red_oni",
|
||||
comp::biped_large::Species::Tursus => "common.entity.wild.aggressive.tursus",
|
||||
species => unimplemented!("rtsim spawning for {:?}", species),
|
||||
},
|
||||
body => unimplemented!("rtsim spawning for {:?}", body),
|
||||
};
|
||||
let entity_config = EntityConfig::from_asset_expect_owned(config_asset)
|
||||
.with_body(BodyBuilder::Exact(npc.body));
|
||||
|
||||
EntityInfo::at(pos.0)
|
||||
.with_entity_config(entity_config, Some(config_asset), &mut rng)
|
||||
.with_alignment(comp::Alignment::Wild)
|
||||
EntityInfo::at(pos.0).with_entity_config(entity_config, Some(config_asset), &mut rng)
|
||||
}
|
||||
}
|
||||
|
||||
@ -299,7 +314,10 @@ impl<'a> System<'a> for Sys {
|
||||
.with_health(health)
|
||||
.with_poise(poise)
|
||||
.with_inventory(inventory)
|
||||
.with_agent(agent)
|
||||
.with_agent(agent.map(|agent| Agent {
|
||||
rtsim_outbox: Some(Default::default()),
|
||||
..agent
|
||||
}))
|
||||
.with_scale(scale)
|
||||
.with_loot(loot)
|
||||
.with_rtsim(RtSimEntity(npc_id)),
|
||||
@ -358,7 +376,10 @@ impl<'a> System<'a> for Sys {
|
||||
.with_health(health)
|
||||
.with_poise(poise)
|
||||
.with_inventory(inventory)
|
||||
.with_agent(agent)
|
||||
.with_agent(agent.map(|agent| Agent {
|
||||
rtsim_outbox: Some(Default::default()),
|
||||
..agent
|
||||
}))
|
||||
.with_scale(scale)
|
||||
.with_loot(loot)
|
||||
.with_rtsim(RtSimEntity(npc_id)),
|
||||
@ -402,6 +423,9 @@ impl<'a> System<'a> for Sys {
|
||||
.rtsim_controller
|
||||
.actions
|
||||
.extend(std::mem::take(&mut npc.controller.actions));
|
||||
if let Some(rtsim_outbox) = &mut agent.rtsim_outbox {
|
||||
npc.inbox.append(rtsim_outbox);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ use common::{
|
||||
AgentEvent, AwarenessState, Target, TimerAction, DEFAULT_INTERACTION_TIME,
|
||||
TRADE_INTERACTION_TIME,
|
||||
},
|
||||
dialogue::Subject,
|
||||
Agent, Alignment, BehaviorCapability, BehaviorState, Body, BuffKind, ControlAction,
|
||||
ControlEvent, Controller, InputKind, InventoryEvent, Pos, UtteranceKind,
|
||||
},
|
||||
@ -494,8 +495,13 @@ fn handle_rtsim_actions(bdata: &mut BehaviorData) -> bool {
|
||||
.timer
|
||||
.start(bdata.read_data.time.0, TimerAction::Interact);
|
||||
bdata.controller.push_action(ControlAction::Stand);
|
||||
}
|
||||
|
||||
if let Some(target_uid) = bdata.read_data.uids.get(target) {
|
||||
bdata
|
||||
.controller
|
||||
.push_event(ControlEvent::Interact(*target_uid, Subject::Regular));
|
||||
}
|
||||
}
|
||||
bdata.controller.push_utterance(UtteranceKind::Greeting);
|
||||
bdata.agent_data.chat_npc(msg, bdata.event_emitter);
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ use common::{
|
||||
UtteranceKind,
|
||||
},
|
||||
event::ServerEvent,
|
||||
rtsim::PersonalityTrait,
|
||||
rtsim::{Actor, NpcInput, PersonalityTrait},
|
||||
trade::{TradeAction, TradePhase, TradeResult},
|
||||
};
|
||||
use rand::{thread_rng, Rng};
|
||||
@ -87,8 +87,26 @@ pub fn handle_inbox_talk(bdata: &mut BehaviorData) -> bool {
|
||||
}
|
||||
|
||||
if let Some(AgentEvent::Talk(by, subject)) = agent.inbox.pop_front() {
|
||||
let by_entity = get_entity_by_id(by.id(), read_data);
|
||||
|
||||
if let Some(rtsim_outbox) = &mut agent.rtsim_outbox {
|
||||
if let Subject::Regular
|
||||
| Subject::Mood
|
||||
| Subject::Work = subject
|
||||
&& let Some(by_entity) = by_entity
|
||||
&& let Some(actor) = read_data.presences
|
||||
.get(by_entity)
|
||||
.and_then(|p| p.kind.character_id().map(Actor::Character))
|
||||
.or_else(|| Some(Actor::Npc(read_data.rtsim_entities
|
||||
.get(by_entity)?.0)))
|
||||
{
|
||||
rtsim_outbox.push_back(NpcInput::Interaction(actor, subject));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if agent.allowed_to_speak() {
|
||||
if let Some(target) = get_entity_by_id(by.id(), read_data) {
|
||||
if let Some(target) = by_entity {
|
||||
let target_pos = read_data.positions.get(target).map(|pos| pos.0);
|
||||
|
||||
agent.target = Some(Target::new(
|
||||
@ -216,14 +234,17 @@ pub fn handle_inbox_talk(bdata: &mut BehaviorData) -> bool {
|
||||
if let Some(src_pos) = read_data.positions.get(target) {
|
||||
// TODO: Localise
|
||||
let msg = if let Some(person_pos) = person.origin {
|
||||
let distance = Distance::from_dir(person_pos.xy() - src_pos.0.xy());
|
||||
let distance =
|
||||
Distance::from_dir(person_pos.xy().as_() - src_pos.0.xy());
|
||||
match distance {
|
||||
Distance::NextTo | Distance::Near => {
|
||||
format!(
|
||||
"{} ? I think he's {} {} from here!",
|
||||
person.name(),
|
||||
distance.name(),
|
||||
Direction::from_dir(person_pos.xy() - src_pos.0.xy(),)
|
||||
Direction::from_dir(
|
||||
person_pos.xy().as_() - src_pos.0.xy()
|
||||
)
|
||||
.name()
|
||||
)
|
||||
},
|
||||
|
@ -15,6 +15,7 @@ use client::{self, Client};
|
||||
use common::{
|
||||
comp,
|
||||
comp::{
|
||||
dialogue::Subject,
|
||||
inventory::slot::{EquipSlot, Slot},
|
||||
invite::InviteKind,
|
||||
item::{tool::ToolKind, ItemDesc},
|
||||
@ -959,7 +960,7 @@ impl PlayState for SessionState {
|
||||
// TODO: maybe start crafting instead?
|
||||
client.toggle_sit();
|
||||
} else {
|
||||
client.npc_interact(*entity);
|
||||
client.npc_interact(*entity, Subject::Regular);
|
||||
}
|
||||
},
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user