mirror of
https://gitlab.com/veloren/veloren.git
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Move builder assets in EntityConfig to meta field
This commit is contained in:
parent
6403ee0634
commit
1d2ea717ab
@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -16,6 +16,5 @@ EntityConfig (
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])),
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,8 @@ EntityConfig (
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main_tool: Some(Item("common.items.npc_weapons.biped_small.gnarling.adlet_bow")),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-0.gnarling"),
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skillset_asset: Some("common.skillset.dungeon.tier-0.bow"),
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-0.gnarling"),
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SkillSetAsset("common.skillset.dungeon.tier-0.bow"),
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],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,7 @@ EntityConfig (
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main_tool: Some(Item("common.items.npc_weapons.biped_small.gnarling.wooden_spear")),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-0.gnarling"),
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skillset_asset: None,
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-0.gnarling"),
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],
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)
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@ -8,6 +8,7 @@ EntityConfig (
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main_tool: Some(Item("common.items.npc_weapons.biped_small.gnarling.gnoll_staff")),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-0.gnarling"),
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skillset_asset: None,
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-0.gnarling"),
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],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,8 @@ EntityConfig (
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main_tool: Some(Item("common.items.npc_weapons.biped_small.adlet.adlet_bow")),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-1.adlet_bow"),
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skillset_asset: Some("common.skillset.dungeon.tier-1.bow"),
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-1.adlet_bow"),
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SkillSetAsset("common.skillset.dungeon.tier-1.bow"),
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],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,7 @@ EntityConfig (
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main_tool: Some(Item("common.items.npc_weapons.biped_small.adlet.wooden_spear")),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-1.adlet_spear"),
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skillset_asset: None,
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-1.adlet_spear"),
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],
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)
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@ -8,6 +8,7 @@ EntityConfig (
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main_tool: Some(Item("common.items.npc_weapons.biped_small.adlet.gnoll_staff")),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-1.adlet_spear"),
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skillset_asset: None,
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-1.adlet_spear"),
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],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,8 @@ EntityConfig (
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main_tool: Some(Item("common.items.npc_weapons.biped_small.sahagin.adlet_bow")),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-2.sahagin"),
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skillset_asset: Some("common.skillset.dungeon.tier-2.bow"),
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-2.sahagin"),
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SkillSetAsset("common.skillset.dungeon.tier-2.bow"),
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],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,7 @@ EntityConfig (
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main_tool: Some(Item("common.items.npc_weapons.biped_small.sahagin.wooden_spear")),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-2.sahagin"),
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skillset_asset: None,
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-2.sahagin"),
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],
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)
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@ -8,6 +8,7 @@ EntityConfig (
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main_tool: Some(Item("common.items.npc_weapons.biped_small.sahagin.gnoll_staff")),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-2.sahagin"),
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skillset_asset: None,
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-2.sahagin"),
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],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,8 @@ EntityConfig (
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main_tool: Some(Item("common.items.npc_weapons.biped_small.haniwa.adlet_bow")),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-3.haniwa"),
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skillset_asset: Some("common.skillset.dungeon.tier-3.bow"),
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-3.haniwa"),
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SkillSetAsset("common.skillset.dungeon.tier-3.bow"),
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],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,7 @@ EntityConfig (
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main_tool: Some(Item("common.items.npc_weapons.biped_small.haniwa.wooden_spear")),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-3.haniwa"),
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skillset_asset: None,
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-3.haniwa"),
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],
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)
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@ -8,6 +8,7 @@ EntityConfig (
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main_tool: Some(Item("common.items.npc_weapons.biped_small.haniwa.gnoll_staff")),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-3.haniwa"),
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skillset_asset: None,
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-3.haniwa"),
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],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,8 @@ EntityConfig (
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main_tool: Some(Item("common.items.npc_weapons.biped_small.myrmidon.adlet_bow")),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-4.myrmidon"),
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skillset_asset: Some("common.skillset.dungeon.tier-4.bow"),
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-4.myrmidon"),
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SkillSetAsset("common.skillset.dungeon.tier-4.bow"),
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],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,7 @@ EntityConfig (
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main_tool: Some(Item("common.items.npc_weapons.biped_small.myrmidon.wooden_spear")),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-4.myrmidon"),
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skillset_asset: None,
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-4.myrmidon"),
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],
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)
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@ -8,6 +8,7 @@ EntityConfig (
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main_tool: Some(Item("common.items.npc_weapons.biped_small.myrmidon.gnoll_staff")),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-4.myrmidon"),
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skillset_asset: None,
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-4.myrmidon"),
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],
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)
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@ -12,7 +12,9 @@ EntityConfig (
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])),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-5.beastmaster"),
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// TODO: make own skillset for him?
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skillset_asset: Some("common.skillset.dungeon.tier-5.enemy"),
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-5.beastmaster"),
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// TODO: make own skillset for him?
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SkillSetAsset("common.skillset.dungeon.tier-5.enemy"),
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],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -15,6 +15,8 @@ EntityConfig (
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])),
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-5.cultist"),
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skillset_asset: Some("common.skillset.dungeon.tier-5.enemy"),
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-5.cultist"),
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SkillSetAsset("common.skillset.dungeon.tier-5.enemy"),
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],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,7 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: Some("common.loadout.dungeon.tier-5.husk"),
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skillset_asset: None,
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-5.husk"),
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],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -11,6 +11,5 @@ EntityConfig (
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])),
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -11,6 +11,5 @@ EntityConfig (
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])),
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -11,6 +11,12 @@ EntityConfig (
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/// Alignment, can be Uninit
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alignment: Alignment(Enemy),
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/// Loot
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/// Can be Item (with asset_specifier for item)
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/// or LootTable (with asset_specifier for loot table)
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/// or Uninit (means it should be specified something in the code)
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loot: LootTable("common.loot_tables.humanoids"),
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/// Main and second tools
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/// Can be Option<Item> (with asset_specifier for item)
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/// or Choice
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@ -18,18 +24,12 @@ EntityConfig (
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main_tool: Some(Item("common.items.weapons.axe_1h.orichalcum-0")),
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second_tool: None,
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/// Loadout Config (with asset_specifier for loadout)
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loadout_asset: Some("common.loadout.village.merchant"),
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/// Skillset Config (with asset_specifier for skillset)
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skillset_asset: Some("common.skillset.village.merchant"),
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/// Loot
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/// Can be Item (with asset_specifier for item)
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/// or LootTable (with asset_specifier for loot table)
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/// or Uninit (means it should be specified something in the code)
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loot: LootTable("common.loot_tables.humanoids"),
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/// Meta Info (level, alignment, agency, etc)
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// meta: {},
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/// Meta Info
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/// Possible fields:
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/// LoadoutAsset(String) with asset_specifier for loadout
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/// SkillSetAsset(String) with asset_specifier for skillset
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meta: [
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LoadoutAsset("common.loadout.village.merchant"),
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SkillSetAsset("common.skillset.village.merchant"),
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],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,7 @@ EntityConfig (
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main_tool: Some(Item("common.items.weapons.sword.iron-4")),
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second_tool: None,
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loadout_asset: None,
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skillset_asset: Some("common.skillset.village.guard"),
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meta: [
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SkillSetAsset("common.skillset.village.guard"),
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],
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)
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@ -9,6 +9,7 @@ EntityConfig (
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main_tool: Some(Item("common.items.weapons.bow.eldwood-0")),
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second_tool: None,
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loadout_asset: None,
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skillset_asset: Some("common.skillset.village.merchant"),
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meta: [
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SkillSetAsset("common.skillset.village.merchant"),
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],
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)
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@ -16,6 +16,5 @@ EntityConfig (
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])),
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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|
@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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loadout_asset: None,
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skillset_asset: None,
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meta: [],
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)
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@ -8,6 +8,5 @@ EntityConfig (
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main_tool: None,
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second_tool: None,
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||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -11,6 +11,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -8,6 +8,5 @@ EntityConfig (
|
||||
main_tool: None,
|
||||
second_tool: None,
|
||||
|
||||
loadout_asset: None,
|
||||
skillset_asset: None,
|
||||
meta: [],
|
||||
)
|
||||
|
@ -33,6 +33,12 @@ enum AlignmentMark {
|
||||
Uninit,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize, Clone)]
|
||||
enum Meta {
|
||||
LoadoutAsset(String),
|
||||
SkillSetAsset(String),
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize, Clone)]
|
||||
struct EntityConfig {
|
||||
name: Option<String>,
|
||||
@ -43,8 +49,7 @@ struct EntityConfig {
|
||||
main_tool: Option<ItemSpec>,
|
||||
second_tool: Option<ItemSpec>,
|
||||
// Meta fields
|
||||
loadout_asset: Option<String>,
|
||||
skillset_asset: Option<String>,
|
||||
meta: Vec<Meta>,
|
||||
}
|
||||
|
||||
impl assets::Asset for EntityConfig {
|
||||
@ -117,8 +122,7 @@ impl EntityInfo {
|
||||
loot,
|
||||
main_tool,
|
||||
second_tool,
|
||||
loadout_asset,
|
||||
skillset_asset,
|
||||
meta,
|
||||
} = config;
|
||||
|
||||
if let Some(name) = name {
|
||||
@ -168,12 +172,15 @@ impl EntityInfo {
|
||||
self = self.with_main_tool(second_tool);
|
||||
}
|
||||
|
||||
if let Some(loadout_asset) = loadout_asset {
|
||||
self = self.with_loadout_asset(loadout_asset);
|
||||
}
|
||||
|
||||
if let Some(skillset_asset) = skillset_asset {
|
||||
self = self.with_skillset_asset(skillset_asset);
|
||||
for field in meta {
|
||||
match field {
|
||||
Meta::LoadoutAsset(asset) => {
|
||||
self = self.with_loadout_asset(asset);
|
||||
},
|
||||
Meta::SkillSetAsset(asset) => {
|
||||
self = self.with_skillset_asset(asset);
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
self
|
||||
@ -335,10 +342,9 @@ mod tests {
|
||||
let EntityConfig {
|
||||
main_tool,
|
||||
second_tool,
|
||||
loadout_asset,
|
||||
skillset_asset,
|
||||
body,
|
||||
loot,
|
||||
body,
|
||||
meta,
|
||||
name: _name, // can't fail if serialized, it's a boring String
|
||||
alignment: _alignment, // can't fail if serialized, it's a boring enum
|
||||
} = config.clone();
|
||||
@ -374,16 +380,19 @@ mod tests {
|
||||
LootKind::Uninit => {},
|
||||
}
|
||||
|
||||
if let Some(loadout_asset) = loadout_asset {
|
||||
let rng = &mut rand::thread_rng();
|
||||
let builder = LoadoutBuilder::default();
|
||||
// we need to just load it check if it exists,
|
||||
// because all loadouts are tested in LoadoutBuilder module
|
||||
std::mem::drop(builder.with_asset_expect(&loadout_asset, rng));
|
||||
}
|
||||
|
||||
if let Some(skillset_asset) = skillset_asset {
|
||||
std::mem::drop(SkillSetBuilder::from_asset_expect(&skillset_asset));
|
||||
for field in meta {
|
||||
match field {
|
||||
Meta::LoadoutAsset(asset) => {
|
||||
let rng = &mut rand::thread_rng();
|
||||
let builder = LoadoutBuilder::default();
|
||||
// we need to just load it check if it exists,
|
||||
// because all loadouts are tested in LoadoutBuilder module
|
||||
std::mem::drop(builder.with_asset_expect(&asset, rng));
|
||||
},
|
||||
Meta::SkillSetAsset(asset) => {
|
||||
std::mem::drop(SkillSetBuilder::from_asset_expect(&asset));
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user