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correcting formatting and removing commented out code that wasn't supposed to be there
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1d4b8d4d99
@ -310,9 +310,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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close(c.temp, CONFIG.temperate_temp, 0.8)
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close(c.temp, CONFIG.temperate_temp, 0.8)
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* MUSH_FACT
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* MUSH_FACT
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* 300.0
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* 300.0
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* if col.water_level < CONFIG.sea_level
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* if col.water_level < CONFIG.sea_level && col.alt < col.water_level - DEPTH_WATER_NORM + 18.0 {
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&& col.alt < col.water_level - DEPTH_WATER_NORM + 18.0
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{
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1.0
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1.0
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} else {
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} else {
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0.0
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0.0
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@ -339,9 +337,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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close(c.temp, CONFIG.temperate_temp, 0.8)
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close(c.temp, CONFIG.temperate_temp, 0.8)
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* MUSH_FACT
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* MUSH_FACT
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* 50.0
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* 50.0
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* if col.water_level < CONFIG.sea_level
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* if col.water_level < CONFIG.sea_level && col.alt < col.water_level - DEPTH_WATER_NORM + 11.0 {
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&& col.alt < col.water_level - DEPTH_WATER_NORM + 11.0
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{
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1.0
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1.0
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} else {
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} else {
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0.0
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0.0
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@ -355,9 +351,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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close(c.temp, 1.0, 0.95)
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close(c.temp, 1.0, 0.95)
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* MUSH_FACT
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* MUSH_FACT
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* 50.0
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* 50.0
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* if col.water_level < CONFIG.sea_level
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* if col.water_level < CONFIG.sea_level && col.alt < col.water_level - DEPTH_WATER_NORM + 11.0 {
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&& col.alt < col.water_level - DEPTH_WATER_NORM + 11.0
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{
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1.0
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1.0
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} else {
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} else {
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0.0
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0.0
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@ -370,9 +364,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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(
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(
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MUSH_FACT
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MUSH_FACT
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* 250.0
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* 250.0
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* if col.water_level < CONFIG.sea_level
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* if col.water_level < CONFIG.sea_level && col.alt < col.water_level - DEPTH_WATER_NORM + 10.0 {
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&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
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{
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1.0
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1.0
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} else {
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} else {
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0.0
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0.0
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@ -385,9 +377,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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(
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(
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MUSH_FACT
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MUSH_FACT
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* 250.0
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* 250.0
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* if col.water_level < CONFIG.sea_level
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* if col.water_level < CONFIG.sea_level && col.alt < col.water_level - DEPTH_WATER_NORM + 10.0 {
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&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
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{
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1.0
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1.0
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} else {
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} else {
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0.0
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0.0
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@ -401,9 +391,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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close(c.temp, 1.0, 0.95)
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close(c.temp, 1.0, 0.95)
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* MUSH_FACT
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* MUSH_FACT
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* 500.0
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* 500.0
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* if col.water_level < CONFIG.sea_level
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* if col.water_level < CONFIG.sea_level && col.alt < col.water_level - DEPTH_WATER_NORM + 10.0 {
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&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
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{
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1.0
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1.0
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} else {
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} else {
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0.0
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0.0
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@ -417,9 +405,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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close(c.temp, CONFIG.temperate_temp, 0.8)
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close(c.temp, CONFIG.temperate_temp, 0.8)
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* MUSH_FACT
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* MUSH_FACT
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* 125.0
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* 125.0
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* if col.water_level < CONFIG.sea_level
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* if col.water_level < CONFIG.sea_level && col.alt < col.water_level - DEPTH_WATER_NORM - 9.0 {
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&& col.alt < col.water_level - DEPTH_WATER_NORM - 9.0
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{
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1.0
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1.0
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} else {
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} else {
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0.0
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0.0
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@ -433,9 +419,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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close(c.temp, CONFIG.temperate_temp, 0.8)
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close(c.temp, CONFIG.temperate_temp, 0.8)
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* MUSH_FACT
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* MUSH_FACT
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* 220.0
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* 220.0
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* if col.water_level < CONFIG.sea_level
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* if col.water_level < CONFIG.sea_level && col.alt < col.water_level - DEPTH_WATER_NORM - 9.0 {
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&& col.alt < col.water_level - DEPTH_WATER_NORM - 9.0
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{
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1.0
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1.0
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} else {
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} else {
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0.0
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0.0
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@ -449,9 +433,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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close(c.temp, CONFIG.temperate_temp, 0.7)
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close(c.temp, CONFIG.temperate_temp, 0.7)
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* MUSH_FACT
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* MUSH_FACT
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* 300.0
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* 300.0
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* if col.water_level < CONFIG.sea_level
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* if col.water_level < CONFIG.sea_level && col.alt < col.water_level - DEPTH_WATER_NORM + 3.0 {
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&& col.alt < col.water_level - DEPTH_WATER_NORM + 3.0
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{
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1.0
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1.0
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} else {
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} else {
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0.0
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0.0
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@ -465,9 +447,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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close(c.temp, 1.0, 0.9)
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close(c.temp, 1.0, 0.9)
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* MUSH_FACT
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* MUSH_FACT
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* 160.0
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* 160.0
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* if col.water_level < CONFIG.sea_level
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* if col.water_level < CONFIG.sea_level && col.alt < col.water_level - DEPTH_WATER_NORM + 10.0 {
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&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
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{
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1.0
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1.0
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} else {
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} else {
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0.0
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0.0
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@ -481,9 +461,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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close(c.temp, 1.0, 0.9)
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close(c.temp, 1.0, 0.9)
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* MUSH_FACT
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* MUSH_FACT
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* 120.0
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* 120.0
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* if col.water_level < CONFIG.sea_level
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* if col.water_level < CONFIG.sea_level && col.alt < col.water_level - DEPTH_WATER_NORM + 10.0 {
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&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
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{
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1.0
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1.0
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} else {
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} else {
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0.0
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0.0
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@ -496,9 +474,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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(
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(
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(c.rockiness - 0.5).max(0.0)
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(c.rockiness - 0.5).max(0.0)
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* 1.0e-3
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* 1.0e-3
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* if col.water_level < CONFIG.sea_level
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* if col.water_level < CONFIG.sea_level && col.alt < col.water_level - DEPTH_WATER_NORM + 20.0 {
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&& col.alt < col.water_level - DEPTH_WATER_NORM + 20.0
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{
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1.0
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1.0
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} else {
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} else {
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0.0
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0.0
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@ -506,19 +482,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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None,
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None,
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)
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)
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}),
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}),
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// hydrothermal vent
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// (UnderwaterVent, true, |_, col| {
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// (
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// MUSH_FACT
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// * 250.0
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// * * if col.water_level < CONFIG.sea_level && col.alt <
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// col.water_level - DEPTH_WATER_NORM - 50.0 { 1.0
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// } else {
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// 0.0
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// },
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// Some((100.0, 0.15)),
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// )
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// }),
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(Stones, true, |c, col| {
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(Stones, true, |c, col| {
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(
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(
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(c.rockiness - 0.5).max(0.0)
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(c.rockiness - 0.5).max(0.0)
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