starting testing of conrod based ui

Former-commit-id: d417d2372ed95ae82e8d3766c558fb3498056987
This commit is contained in:
Imberflur 2019-02-11 01:12:46 -05:00 committed by Imbris
parent a32d977b32
commit 1df2cf2804
4 changed files with 155 additions and 19 deletions

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@ -18,6 +18,7 @@ gfx = "0.17"
gfx_device_gl = { version = "0.15", optional = true }
gfx_window_glutin = "0.28"
glutin = "0.19"
conrod_core = "0.62"
# ECS
specs = "0.14"

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@ -1,6 +1,12 @@
// Library
use vek::*;
use image;
use conrod_core::Ui;
use conrod_core::UiBuilder;
use conrod_core::widget::image::Image as ImageWidget;
use conrod_core::image::Map as ImageMap;
use conrod_core::{Positionable, Sizeable};
use conrod_core::Widget;
// Crate
use crate::{
@ -9,27 +15,37 @@ use crate::{
GlobalState,
window::Event,
session::SessionState,
render::Renderer,
ui::{
Ui,
element::{
Widget,
image::Image,
},
render::{
Consts,
UiLocals,
Renderer,
Texture,
UiPipeline,
create_ui_quad_mesh,
},
};
pub struct TitleState {
ui: Ui,
image_map: ImageMap<Texture<UiPipeline>>,
}
impl TitleState {
/// Create a new `TitleState`
pub fn new(renderer: &mut Renderer) -> Self {
let img = Image::new(renderer, &image::open(concat!(env!("CARGO_MANIFEST_DIR"), "/test_assets/test.png")).unwrap()).unwrap();
let widget = Widget::new(renderer, img).unwrap();
let mut ui = UiBuilder::new([500.0, 500.0]).build();
let widget_id = ui.widget_id_generator().next();
let mut image_map = ImageMap::new();
let img = image::open(concat!(env!("CARGO_MANIFEST_DIR"), "/test_assets/test.png")).unwrap();
let img = renderer.create_texture(&img).unwrap();
let img_id = image_map.insert(img);
ImageWidget::new(img_id)
.x_y(0.0, 0.0)
.w_h(500.0,500.0)
.set(widget_id, &mut ui.set_widgets());
Self {
ui: Ui::new(renderer, widget).unwrap(),
ui,
image_map
}
}
}
@ -53,20 +69,45 @@ impl PlayState for TitleState {
}
}
// Clear the screen
global_state.window.renderer_mut().clear(BG_COLOR);
// Maintain the UI
self.ui.maintain(global_state.window.renderer_mut());
//self.ui.maintain(global_state.window.renderer_mut());
// Draw the UI to the screen
self.ui.render(global_state.window.renderer_mut());
//self.ui.render(global_state.window.renderer_mut());
if let Some(mut primitives) = Some(self.ui.draw()){//_if_changed() {
// Clear the screen
global_state.window.renderer_mut().clear(BG_COLOR);
//render the primatives one at a time
while let Some(prim) = primitives.next() {
let mut renderer = global_state.window.renderer_mut();
use conrod_core::render::{Primitive, PrimitiveKind};
let Primitive {kind, scizzor, rect, ..} = prim;
match kind {
PrimitiveKind::Image { image_id, color, source_rect } => {
let mut locals = renderer.create_consts(&[UiLocals::default()]).unwrap();
renderer.update_consts(&mut locals, &[UiLocals::new(
[0.0, 0.0, 1.0, 1.0],
)]);
let model = renderer.create_model(&create_ui_quad_mesh()).unwrap();
global_state.window.renderer_mut().render_ui_element(&model, &locals, self.image_map.get(&image_id).unwrap())
}
_ => {println!("should not reach here");}
}
}
// Finish the frame
global_state.window.renderer_mut().flush();
global_state.window
.swap_buffers()
.expect("Failed to swap window buffers");
}
// Finish the frame
global_state.window.renderer_mut().flush();
global_state.window
.swap_buffers()
.expect("Failed to swap window buffers");
}
}

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@ -0,0 +1,94 @@
Copyright (c) 2011-2012 by Sorkin Type Co (www.sorkintype.com),
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