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Arthropod charge
This commit is contained in:
parent
02ed6ffd60
commit
1e6ead4005
@ -235,6 +235,11 @@
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(None, "common.abilities.custom.arthropodbasic.leap"),
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],
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),
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Custom("Arthropod Charge"): (
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primary: "common.abilities.custom.arthropodcharge.singlestrike",
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secondary: "common.abilities.custom.arthropodcharge.charge",
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abilities: [],
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),
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Custom("Turret"): (
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primary: "common.abilities.custom.turret.arrows",
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secondary: "common.abilities.custom.turret.arrows",
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27
assets/common/abilities/custom/arthropodcharge/charge.ron
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27
assets/common/abilities/custom/arthropodcharge/charge.ron
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@ -0,0 +1,27 @@
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DashMelee(
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energy_cost: 0,
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base_damage: 150,
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scaled_damage: 600,
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base_poise_damage: 25,
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scaled_poise_damage: 100,
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base_knockback: 10.0,
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scaled_knockback: 30.0,
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range: 5.0,
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angle: 90.0,
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energy_drain: 0,
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forward_speed: 5.0,
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buildup_duration: 0.3,
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charge_duration: 4.0,
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swing_duration: 0.1,
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recover_duration: 0.4,
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ori_modifier: 0.3,
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charge_through: false,
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is_interruptible: false,
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damage_kind: Piercing,
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damage_effect: Some(Buff((
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kind: Bleeding,
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dur_secs: 10.0,
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strength: DamageFraction(0.1),
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chance: 0.1,
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))),
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)
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@ -0,0 +1,34 @@
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ComboMelee(
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stage_data: [
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(
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stage: 1,
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base_damage: 100,
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damage_increase: 0,
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base_poise_damage: 28,
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poise_damage_increase: 0,
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knockback: 3.0,
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range: 2.7,
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angle: 60.0,
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base_buildup_duration: 0.4,
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base_swing_duration: 0.1,
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hit_timing: 0.5,
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base_recover_duration: 0.4,
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forward_movement: 1.0,
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damage_kind: Crushing,
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damage_effect: Some(Buff((
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kind: Poisoned,
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dur_secs: 10.0,
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strength: DamageFraction(1.0),
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chance: 1.0,
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))),
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),
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],
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initial_energy_gain: 0,
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max_energy_gain: 0,
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energy_increase: 0,
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speed_increase: 0.0,
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max_speed_increase: 0.0,
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scales_from_combo: 0,
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is_interruptible: false,
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ori_modifier: 0.7,
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)
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21
assets/common/items/npc_weapons/unique/arthropodcharge.ron
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21
assets/common/items/npc_weapons/unique/arthropodcharge.ron
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@ -0,0 +1,21 @@
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ItemDef(
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name: "Arthropod Charge",
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description: "testing123",
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kind: Tool((
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kind: Natural,
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hands: Two,
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stats: Direct((
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equip_time_secs: 0.01,
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power: 1.0,
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effect_power: 1.0,
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speed: 1.0,
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crit_chance: 0.1,
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range: 1.0,
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energy_efficiency: 1.0,
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buff_strength: 1.0,
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)),
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)),
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quality: Low,
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tags: [],
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ability_spec: Some(Custom("Arthropod Charge")),
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)
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@ -266,6 +266,11 @@ fn default_main_tool(body: &Body) -> Item {
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)),
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},
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Body::Arthropod(arthropod) => match arthropod.species {
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arthropod::Species::Hornbeetle
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| arthropod::Species::Stagbeetle
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| arthropod::Species::Antlion => Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.unique.arthropodcharge",
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)),
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_ => Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.unique.arthropodbasic",
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)),
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@ -1692,7 +1692,8 @@ impl<'a> AgentData<'a> {
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"Quad Low Quick" => Tactic::QuadLowQuick,
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"Quad Low Basic" => Tactic::QuadLowBasic,
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"Theropod Basic" | "Theropod Bird" => Tactic::Theropod,
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"Arthropod Basic" => Tactic::Arthropod,
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"Arthropod Basic" => Tactic::ArthropodBasic,
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"Arthropod Charge" => Tactic::ArthropodCharge,
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"Theropod Charge" => Tactic::CircleCharge {
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radius: 6,
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circle_time: 1,
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@ -1969,9 +1970,20 @@ impl<'a> AgentData<'a> {
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Tactic::Theropod => {
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self.handle_theropod_attack(agent, controller, &attack_data, tgt_data, read_data)
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},
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Tactic::Arthropod => {
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self.handle_arthropod_attack(agent, controller, &attack_data, tgt_data, read_data)
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},
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Tactic::ArthropodBasic => self.handle_arthropod_basic_attack(
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agent,
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controller,
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&attack_data,
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tgt_data,
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read_data,
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),
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Tactic::ArthropodCharge => self.handle_arthropod_charge_attack(
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agent,
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controller,
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&attack_data,
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tgt_data,
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read_data,
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),
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Tactic::Turret => {
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self.handle_turret_attack(agent, controller, &attack_data, tgt_data, read_data)
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},
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@ -1681,7 +1681,47 @@ impl<'a> AgentData<'a> {
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self.path_toward_target(agent, controller, tgt_data, read_data, true, false, None);
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}
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fn handle_arthropod_attack(
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fn handle_arthropod_basic_attack(
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&self,
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agent: &mut Agent,
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controller: &mut Controller,
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attack_data: &AttackData,
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tgt_data: &TargetData,
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read_data: &ReadData,
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) {
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agent.action_state.timer += read_data.dt.0;
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dbg!(agent.action_state.timer);
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if agent.action_state.timer > 6.0
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&& attack_data.dist_sqrd < (1.5 * attack_data.min_attack_dist).powi(2)
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{
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controller.inputs.move_dir = Vec2::zero();
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controller
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.actions
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.push(ControlAction::basic_input(InputKind::Secondary));
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if matches!(self.char_state, CharacterState::SpriteSummon(c) if matches!(c.stage_section, StageSection::Recover))
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{
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// Reset timer
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agent.action_state.timer = 0.0;
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}
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} else if attack_data.angle < 90.0
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&& attack_data.dist_sqrd < (1.5 * attack_data.min_attack_dist).powi(2)
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{
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controller.inputs.move_dir = Vec2::zero();
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controller
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.actions
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.push(ControlAction::basic_input(InputKind::Primary));
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} else if attack_data.angle < 15.0
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&& attack_data.dist_sqrd < (6.0 * attack_data.min_attack_dist).powi(2)
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{
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controller
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.actions
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.push(ControlAction::basic_input(InputKind::Ability(0)));
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} else {
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self.path_toward_target(agent, controller, tgt_data, read_data, false, false, None);
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}
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}
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fn handle_arthropod_charge_attack(
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&self,
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agent: &mut Agent,
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controller: &mut Controller,
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@ -93,6 +93,8 @@ pub enum Tactic {
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BirdLargeBreathe,
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BirdLargeFire,
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BirdLargeBasic,
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ArthropodCharge,
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ArthropodBasic,
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Minotaur,
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ClayGolem,
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TidalWarrior,
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85
voxygen/anim/src/arthropod/dash.rs
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85
voxygen/anim/src/arthropod/dash.rs
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@ -0,0 +1,85 @@
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use super::{super::Animation, ArthropodSkeleton, SkeletonAttr};
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//use std::{f32::consts::PI, ops::Mul};
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use super::super::vek::*;
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use common::states::utils::StageSection;
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use std::f32::consts::PI;
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pub struct DashAnimation;
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impl Animation for DashAnimation {
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type Dependency<'a> = (f32, f32, Option<StageSection>, f32);
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type Skeleton = ArthropodSkeleton;
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#[cfg(feature = "use-dyn-lib")]
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const UPDATE_FN: &'static [u8] = b"arthropod_dash\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_dash")]
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fn update_skeleton_inner<'a>(
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skeleton: &Self::Skeleton,
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(_velocity, global_time, stage_section, timer): Self::Dependency<'a>,
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anim_time: f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let (movement1base, chargemovementbase, movement2base, movement3) = match stage_section {
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Some(StageSection::Buildup) => (anim_time.powi(4), 0.0, 0.0, 0.0),
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Some(StageSection::Charge) => (1.0, 1.0, 0.0, 0.0),
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Some(StageSection::Action) => (1.0, 1.0, anim_time.powi(6), 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, 1.0, anim_time),
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_ => (0.0, 0.0, 0.0, 0.0),
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};
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let pullback = 1.0 - movement3;
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let subtract = global_time - timer;
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let check = subtract - subtract.trunc();
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let mirror = (check - 0.5).signum();
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let twitch1 = (mirror * movement1base * 9.5).sin();
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let twitch1fast = (mirror * movement1base * 25.0).sin();
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//let twitch3 = (mirror * movement3 * 4.0).sin();
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//let movement1 = mirror * movement1base * pullback;
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//let movement2 = mirror * movement2base * pullback;
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let movement1abs = movement1base * pullback;
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let movement2abs = movement2base * pullback;
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let short = ((1.0 / (0.72 + 0.28 * ((anim_time * 16.0_f32 + PI * 0.25).sin()).powi(2)))
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.sqrt())
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* ((anim_time * 16.0 + PI * 0.25).sin())
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* chargemovementbase
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* pullback;
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let shortalt = (anim_time * 200.0 + PI * 0.25).sin() * chargemovementbase * pullback;
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next.chest.scale = Vec3::one();
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next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
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next.head.orientation = Quaternion::rotation_x(movement1abs * -0.4 + movement2abs * 1.4);
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next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1);
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next.mandible_l.position = Vec3::new(-s_a.mandible.0, s_a.mandible.1, s_a.mandible.2);
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next.mandible_r.position = Vec3::new(s_a.mandible.0, s_a.mandible.1, s_a.mandible.2);
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next.mandible_l.orientation =
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Quaternion::rotation_z(movement1abs * 0.5 + movement2abs * -0.7);
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next.mandible_r.orientation =
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Quaternion::rotation_z(movement1abs * -0.5 + movement2abs * 0.7);
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next.wing_fl.position = Vec3::new(-s_a.wing_f.0, s_a.wing_f.1, s_a.wing_f.2);
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next.wing_fr.position = Vec3::new(s_a.wing_f.0, s_a.wing_f.1, s_a.wing_f.2);
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next.wing_fl.orientation = Quaternion::rotation_x(movement1abs * -0.4 + shortalt * 0.2)
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* Quaternion::rotation_y(movement1abs * -0.5 + movement2abs * -0.7)
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* Quaternion::rotation_z(movement1abs * 0.2);
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next.wing_fr.orientation = Quaternion::rotation_x(movement1abs * -0.4 + shortalt * 0.2)
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* Quaternion::rotation_y(movement1abs * 0.5 + movement2abs * 0.7)
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* Quaternion::rotation_z(movement1abs * -0.2);
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next.wing_bl.position = Vec3::new(-s_a.wing_b.0, s_a.wing_b.1, s_a.wing_b.2);
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next.wing_br.position = Vec3::new(s_a.wing_b.0, s_a.wing_b.1, s_a.wing_b.2);
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next.wing_bl.orientation = Quaternion::rotation_x(movement1abs * -0.2 + shortalt * 0.2)
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* Quaternion::rotation_y(movement1abs * -0.4 + movement2abs * -0.7)
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* Quaternion::rotation_z(movement1abs * 0.2);
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next.wing_br.orientation = Quaternion::rotation_x(movement1abs * -0.2 + shortalt * 0.2)
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* Quaternion::rotation_y(movement1abs * 0.4 + movement2abs * 0.7)
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* Quaternion::rotation_z(movement1abs * -0.2);
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next
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}
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}
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@ -1,4 +1,5 @@
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pub mod alpha;
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pub mod dash;
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pub mod idle;
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pub mod jump;
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pub mod leapmelee;
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@ -7,8 +8,8 @@ pub mod stunned;
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// Reexports
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pub use self::{
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alpha::AlphaAnimation, idle::IdleAnimation, jump::JumpAnimation, leapmelee::LeapMeleeAnimation,
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run::RunAnimation, stunned::StunnedAnimation,
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alpha::AlphaAnimation, dash::DashAnimation, idle::IdleAnimation, jump::JumpAnimation,
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leapmelee::LeapMeleeAnimation, run::RunAnimation, stunned::StunnedAnimation,
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};
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use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
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@ -110,7 +110,7 @@ impl Animation for RunAnimation {
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* Quaternion::rotation_z(s_a.leg_ori.3 + (mixed_vel + PI / 2.0).sin() * 0.2);
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next.leg_br.orientation = Quaternion::rotation_x((mixed_vel).sin() * 0.2)
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* Quaternion::rotation_y((mixed_vel).sin().min(0.0) * 0.7)
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* Quaternion::rotation_z(s_a.leg_ori.3 - (mixed_vel + PI * 1.5).sin() * 0.2);
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* Quaternion::rotation_z(-s_a.leg_ori.3 - (mixed_vel + PI * 1.5).sin() * 0.2);
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next
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}
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@ -3604,6 +3604,36 @@ impl FigureMgr {
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skeleton_attr,
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)
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},
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CharacterState::DashMelee(s) => {
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let stage_time = s.timer.as_secs_f32();
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let stage_progress = match s.stage_section {
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StageSection::Buildup => {
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stage_time / s.static_data.buildup_duration.as_secs_f32()
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},
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StageSection::Charge => {
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stage_time / s.static_data.charge_duration.as_secs_f32()
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},
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StageSection::Action => {
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stage_time / s.static_data.swing_duration.as_secs_f32()
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},
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StageSection::Recover => {
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stage_time / s.static_data.recover_duration.as_secs_f32()
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},
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_ => 0.0,
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};
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anim::arthropod::DashAnimation::update_skeleton(
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&target_base,
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(
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rel_vel.magnitude(),
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time,
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Some(s.stage_section),
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state.state_time,
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),
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stage_progress,
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&mut state_animation_rate,
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skeleton_attr,
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)
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},
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CharacterState::Stunned(s) => {
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let stage_time = s.timer.as_secs_f32();
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let stage_progress = match s.stage_section {
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|
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