display if pet is currently following or staying

This commit is contained in:
Maxicarlos08 2023-08-10 23:17:50 +02:00
parent 4bdbb3ff6b
commit 1ea0f249f5
No known key found for this signature in database
7 changed files with 62 additions and 26 deletions

View File

@ -54,6 +54,7 @@ hud-mine-needs_unhandled_case = Needs ???
hud-talk = Talk
hud-trade = Trade
hud-mount = Mount
hud-stay-follow = Stay/Follow
hud-follow = Follow
hud-stay= Stay
hud-sit = Sit
hud-steer = Steer

View File

@ -1004,6 +1004,9 @@ pub struct CharacterActivity {
/// `None` means that the look direction should be derived from the
/// orientation
pub look_dir: Option<Dir>,
/// If true, the owner has set this pet to stay at a fixed location and
/// to not engage in combat
pub is_pet_staying: bool,
}
impl Component for CharacterActivity {

View File

@ -64,10 +64,7 @@ impl<'a> System<'a> for Sys {
}
},
ControlEvent::ToggleStay(pet_uid) => {
if let Some(pet_entity) = read_data
.id_maps
.uid_entity(pet_uid)
{
if let Some(pet_entity) = read_data.id_maps.uid_entity(pet_uid) {
server_emitter.emit(ServerEvent::ToggleStay(entity, pet_entity));
}
},

View File

@ -3,6 +3,8 @@ pub const FLEE_DURATION: f32 = 3.0;
pub const NPC_PICKUP_RANGE: f32 = 2.5;
pub const MAX_PATROL_DIST: f32 = 50.0;
pub const MAX_PATH_DIST: f32 = 170.0;
/// If the pet is any further than this value from its stay position, it will
/// start walking back there
pub const MAX_STAY_DISTANCE: f32 = 10.0;
pub const PARTIAL_PATH_DIST: f32 = 50.0;
pub const SEPARATION_DIST: f32 = 10.0;

View File

@ -212,30 +212,38 @@ pub fn handle_unmount(server: &mut Server, rider: EcsEntity) {
pub fn handle_toggle_stay(server: &mut Server, command_giver: EcsEntity, pet: EcsEntity) {
let state = server.state_mut();
let mut is_owner = false;
let positions = state.ecs().read_storage::<Pos>();
if let Some(owner_uid) = state.ecs().uid_from_entity(command_giver) {
is_owner = matches!(
state
.ecs()
.read_storage::<comp::Alignment>()
.get(pet),
Some(comp::Alignment::Owned(pet_owner)) if *pet_owner == owner_uid,
);
}
let prev_pet_pos = state
let is_owner = state
.ecs()
.uid_from_entity(command_giver)
.map_or(false, |owner_uid| {
matches!(
state
.ecs()
.read_storage::<comp::Alignment>()
.get(pet),
Some(comp::Alignment::Owned(pet_owner)) if *pet_owner == owner_uid,
)
});
let previous_pet_pos = state
.ecs()
.read_storage::<comp::Agent>()
.get(pet)
.and_then(|s| s.stay_pos);
let mut new_pet_pos = None;
if prev_pet_pos.is_none() {
new_pet_pos = state.ecs().read_storage::<Pos>().get(pet).copied();
}
let new_pet_pos = previous_pet_pos
.is_none()
.then_some(positions.get(pet).copied())
.flatten();
if is_owner
&& within_mounting_range(positions.get(command_giver), positions.get(pet))
&& state.ecs().read_storage::<Is<Mount>>().get(pet).is_none()
{
state
.ecs()
.write_storage::<comp::CharacterActivity>()
.get_mut(pet)
.map(|mut activity| activity.is_pet_staying = new_pet_pos.is_some());
state
.ecs()
.write_storage::<comp::Agent>()

View File

@ -406,9 +406,7 @@ fn do_pickup_loot(bdata: &mut BehaviorData) -> bool {
fn follow_if_far_away(bdata: &mut BehaviorData) -> bool {
if let Some(Target { target, .. }) = bdata.agent.target {
if let Some(tgt_pos) = bdata.read_data.positions.get(target) {
let stay = bdata.agent.stay_pos.is_some();
if stay {
let stay_pos = bdata.agent.stay_pos.map_or(Pos(Vec3::zero()), |v| v);
if let Some(stay_pos) = bdata.agent.stay_pos {
let distance_from_stay = stay_pos.0.distance_squared(bdata.agent_data.pos.0);
bdata.controller.push_action(ControlAction::Sit);
if distance_from_stay > (MAX_STAY_DISTANCE).powi(2) {

View File

@ -1505,6 +1505,7 @@ impl Hud {
let is_mounts = ecs.read_storage::<Is<Mount>>();
let is_riders = ecs.read_storage::<Is<Rider>>();
let stances = ecs.read_storage::<comp::Stance>();
let char_activities = ecs.read_storage::<comp::CharacterActivity>();
let time = ecs.read_resource::<Time>();
// Check if there was a persistence load error of the skillset, and if so
@ -2271,6 +2272,7 @@ impl Hud {
dist_sqr,
alignment,
is_mount,
character_activity,
) in (
&entities,
&pos,
@ -2285,6 +2287,7 @@ impl Hud {
&mut hp_floater_lists,
&uids,
&inventories,
char_activities.maybe(),
poises.maybe(),
(
alignments.maybe(),
@ -2313,6 +2316,7 @@ impl Hud {
hpfl,
uid,
inventory,
character_activity,
poise,
(alignment, is_mount, is_rider, stance),
)| {
@ -2375,8 +2379,22 @@ impl Hud {
};
(info.is_some() || bubble.is_some()).then_some({
(
entity, pos, info, bubble, stats, skill_set, health, buffs, scale,
body, hpfl, in_group, dist_sqr, alignment, is_mount,
entity,
pos,
info,
bubble,
stats,
skill_set,
health,
buffs,
scale,
body,
hpfl,
in_group,
dist_sqr,
alignment,
is_mount,
character_activity,
)
})
},
@ -2431,9 +2449,18 @@ impl Hud {
i18n.get_msg("hud-mount").to_string(),
));
}
let is_staying = character_activity
.map_or(false, |activity| activity.is_pet_staying);
options.push((
GameInput::StayFollow,
i18n.get_msg("hud-stay-follow").to_string(),
i18n.get_msg(if is_staying {
"hud-stay"
} else {
"hud-follow"
})
.to_string(),
));
}
options