Refactor projectile system

This commit is contained in:
juliancoffee 2021-07-30 19:41:12 +03:00
parent 497a94cd7a
commit 1efc3188ef

View File

@ -5,7 +5,7 @@ use common::{
projectile, Body, CharacterState, Combo, Energy, Group, Health, HealthSource, Inventory,
Ori, PhysicsState, Player, Pos, Projectile, Stats, Vel,
},
event::{EventBus, ServerEvent},
event::{Emitter, EventBus, ServerEvent},
outcome::Outcome,
resources::{DeltaTime, Time},
uid::{Uid, UidAllocator},
@ -15,8 +15,8 @@ use common::{
use common_ecs::{Job, Origin, Phase, System};
use rand::{thread_rng, Rng};
use specs::{
saveload::MarkerAllocator, shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData,
World, Write, WriteStorage,
saveload::MarkerAllocator, shred::ResourceId, Entities, Entity as EcsEntity, Join, Read,
ReadStorage, SystemData, World, Write, WriteStorage,
};
use std::time::Duration;
use vek::*;
@ -115,106 +115,36 @@ impl<'a> System<'a> for Sys {
}
let projectile = &mut *projectile;
// FIXME: this code is highway to hell, resolve this
let entity_of =
|uid: Uid| read_data.uid_allocator.retrieve_entity_internal(uid.into());
for effect in projectile.hit_entity.drain(..) {
match effect {
projectile::Effect::Attack(attack) => {
if let Some(target) = read_data
.uid_allocator
.retrieve_entity_internal(other.into())
{
if let (Some(pos), Some(ori)) =
(read_data.positions.get(target), orientations.get(entity))
{
let dir = ori.look_dir();
let owner = projectile.owner.and_then(entity_of);
let projectile_info = ProjectileInfo {
entity,
effect,
owner_uid: projectile.owner,
owner,
ori: orientations.get(entity),
pos,
};
let owner_entity = projectile.owner.and_then(|u| {
read_data.uid_allocator.retrieve_entity_internal(u.into())
});
let target = entity_of(other);
let projectile_target_info = ProjectileTargetInfo {
uid: other,
entity: target,
target_group,
ori: target.and_then(|target| orientations.get(target)),
};
let attacker_info =
owner_entity.zip(projectile.owner).map(|(entity, uid)| {
AttackerInfo {
entity,
uid,
energy: read_data.energies.get(entity),
combo: read_data.combos.get(entity),
inventory: read_data.inventories.get(entity),
}
});
let target_info = TargetInfo {
entity: target,
uid: other,
inventory: read_data.inventories.get(target),
stats: read_data.stats.get(target),
health: read_data.healths.get(target),
pos: pos.0,
ori: orientations.get(target),
char_state: read_data.character_states.get(target),
};
if let Some(&body) = read_data.bodies.get(entity) {
outcomes.push(Outcome::ProjectileHit {
pos: pos.0,
body,
vel: read_data
.velocities
.get(entity)
.map_or(Vec3::zero(), |v| v.0),
source: projectile.owner,
target: read_data.uids.get(target).copied(),
});
}
let avoid_harm = combat::avoid_player_harm(
owner_entity.and_then(|owner| read_data.players.get(owner)),
read_data.players.get(target),
);
let attack_options = AttackOptions {
// They say witchers can dodge arrows,
// but we don't have witchers
target_dodging: false,
avoid_harm,
target_group,
};
attack.apply_attack(
attacker_info,
target_info,
dir,
attack_options,
1.0,
AttackSource::Projectile,
|e| server_emitter.emit(e),
|o| outcomes.push(o),
);
}
}
},
projectile::Effect::Explode(e) => {
server_emitter.emit(ServerEvent::Explosion {
pos: pos.0,
explosion: e,
owner: projectile.owner,
});
},
projectile::Effect::Vanish => {
server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
});
projectile_vanished = true;
},
projectile::Effect::Possess => {
if other != projectile.owner.unwrap() {
if let Some(owner) = projectile.owner {
server_emitter.emit(ServerEvent::Possess(owner, other));
}
}
},
_ => {},
}
dispatch_hit(
projectile_info,
projectile_target_info,
&read_data,
&mut projectile_vanished,
&mut outcomes,
&mut server_emitter,
);
}
if projectile_vanished {
@ -266,3 +196,141 @@ impl<'a> System<'a> for Sys {
}
}
}
struct ProjectileInfo<'a> {
entity: EcsEntity,
effect: projectile::Effect,
owner_uid: Option<Uid>,
owner: Option<EcsEntity>,
ori: Option<&'a Ori>,
pos: &'a Pos,
}
struct ProjectileTargetInfo<'a> {
uid: Uid,
entity: Option<EcsEntity>,
target_group: GroupTarget,
ori: Option<&'a Ori>,
}
fn dispatch_hit(
projectile_info: ProjectileInfo,
projectile_target_info: ProjectileTargetInfo,
read_data: &ReadData,
projectile_vanished: &mut bool,
outcomes: &mut Vec<Outcome>,
server_emitter: &mut Emitter<ServerEvent>,
) {
match projectile_info.effect {
projectile::Effect::Attack(attack) => {
let target_uid = projectile_target_info.uid;
let target = if let Some(entity) = projectile_target_info.entity {
entity
} else {
return;
};
let (target_pos, projectile_dir) = {
let target_pos = read_data.positions.get(target);
let projectile_ori = projectile_info.ori;
match target_pos.zip(projectile_ori) {
Some((tgt_pos, proj_ori)) => {
let Pos(tgt_pos) = tgt_pos;
(*tgt_pos, proj_ori.look_dir())
},
None => return,
}
};
let owner = projectile_info.owner;
let projectile_entity = projectile_info.entity;
let attacker_info =
owner
.zip(projectile_info.owner_uid)
.map(|(entity, uid)| AttackerInfo {
entity,
uid,
energy: read_data.energies.get(entity),
combo: read_data.combos.get(entity),
inventory: read_data.inventories.get(entity),
});
let target_info = TargetInfo {
entity: target,
uid: target_uid,
inventory: read_data.inventories.get(target),
stats: read_data.stats.get(target),
health: read_data.healths.get(target),
pos: target_pos,
ori: projectile_target_info.ori,
char_state: read_data.character_states.get(target),
};
// TODO: Is it possible to have projectile without body??
if let Some(&body) = read_data.bodies.get(projectile_entity) {
outcomes.push(Outcome::ProjectileHit {
pos: target_pos,
body,
vel: read_data
.velocities
.get(projectile_entity)
.map_or(Vec3::zero(), |v| v.0),
source: projectile_info.owner_uid,
target: read_data.uids.get(target).copied(),
});
}
let avoid_harm = combat::avoid_player_harm(
owner.and_then(|owner| read_data.players.get(owner)),
read_data.players.get(target),
);
let attack_options = AttackOptions {
// They say witchers can dodge arrows,
// but we don't have witchers
target_dodging: false,
avoid_harm,
target_group: projectile_target_info.target_group,
};
attack.apply_attack(
attacker_info,
target_info,
projectile_dir,
attack_options,
1.0,
AttackSource::Projectile,
|e| server_emitter.emit(e),
|o| outcomes.push(o),
);
},
projectile::Effect::Explode(e) => {
let Pos(pos) = *projectile_info.pos;
let owner_uid = projectile_info.owner_uid;
server_emitter.emit(ServerEvent::Explosion {
pos,
explosion: e,
owner: owner_uid,
});
},
projectile::Effect::Vanish => {
let entity = projectile_info.entity;
server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
});
*projectile_vanished = true;
},
projectile::Effect::Possess => {
let target_uid = projectile_target_info.uid;
let owner_uid = projectile_info.owner_uid;
if let Some(owner_uid) = owner_uid {
if target_uid != owner_uid {
server_emitter.emit(ServerEvent::Possess(owner_uid, target_uid));
}
}
},
projectile::Effect::Stick => {},
}
}