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https://gitlab.com/veloren/veloren.git
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species specific speeds, more animation
This commit is contained in:
parent
ee03304a3a
commit
1f59ef92d8
@ -1,10 +1,10 @@
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 250,
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swing_duration: 250,
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recover_duration: 250,
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buildup_duration: 500,
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swing_duration: 150,
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recover_duration: 400,
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base_damage: 200,
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knockback: 25.0,
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range: 2.0,
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range: 4.0,
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max_angle: 120.0,
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)
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@ -10,7 +10,7 @@ ComboMelee(
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angle: 30.0,
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base_buildup_duration: 900,
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base_swing_duration: 100,
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base_recover_duration: 200,
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base_recover_duration: 300,
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forward_movement: 2.0,
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),
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(
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@ -21,10 +21,10 @@ ComboMelee(
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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base_buildup_duration: 200,
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base_buildup_duration: 500,
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base_swing_duration: 100,
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base_recover_duration: 200,
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forward_movement: 1.0,
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base_recover_duration: 300,
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forward_movement: 1.5,
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),
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(
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stage: 3,
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@ -34,10 +34,10 @@ ComboMelee(
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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base_buildup_duration: 200,
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base_buildup_duration: 500,
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base_swing_duration: 100,
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base_recover_duration: 200,
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forward_movement: 1.0,
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base_recover_duration: 300,
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forward_movement: 1.5,
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),
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],
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initial_energy_gain: 0,
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@ -1,8 +1,8 @@
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 250,
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swing_duration: 250,
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recover_duration: 250,
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buildup_duration: 600,
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swing_duration: 100,
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recover_duration: 350,
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base_damage: 200,
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knockback: 25.0,
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range: 2.0,
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10
assets/common/abilities/unique/quadmedbasic/basic.ron
Normal file
10
assets/common/abilities/unique/quadmedbasic/basic.ron
Normal file
@ -0,0 +1,10 @@
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 500,
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swing_duration: 150,
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recover_duration: 400,
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base_damage: 200,
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knockback: 25.0,
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range: 4.0,
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max_angle: 60.0,
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)
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49
assets/common/abilities/unique/quadmedbasic/triplestrike.ron
Normal file
49
assets/common/abilities/unique/quadmedbasic/triplestrike.ron
Normal file
@ -0,0 +1,49 @@
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ComboMelee(
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stage_data: [
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(
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stage: 1,
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base_damage: 100,
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max_damage: 120,
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damage_increase: 10,
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knockback: 5.0,
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range: 3.5,
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angle: 60.0,
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base_buildup_duration: 800,
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base_swing_duration: 150,
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base_recover_duration: 400,
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forward_movement: 3.0,
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),
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(
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stage: 2,
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base_damage: 80,
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max_damage: 110,
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damage_increase: 15,
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knockback: 5.0,
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range: 3.5,
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angle: 60.0,
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base_buildup_duration: 600,
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base_swing_duration: 150,
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base_recover_duration: 300,
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forward_movement: 3.5,
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),
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(
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stage: 3,
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base_damage: 130,
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max_damage: 170,
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damage_increase: 20,
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knockback: 5.0,
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range: 3.5,
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angle: 60.0,
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base_buildup_duration: 600,
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base_swing_duration: 150,
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base_recover_duration: 300,
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forward_movement: 4.5,
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),
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],
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initial_energy_gain: 0,
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max_energy_gain: 100,
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energy_increase: 20,
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speed_increase: 0.05,
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max_speed_increase: 1.8,
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is_interruptible: true,
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)
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10
assets/common/abilities/unique/quadmedquick/basic.ron
Normal file
10
assets/common/abilities/unique/quadmedquick/basic.ron
Normal file
@ -0,0 +1,10 @@
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 500,
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swing_duration: 100,
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recover_duration: 400,
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base_damage: 200,
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knockback: 25.0,
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range: 4.0,
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max_angle: 120.0,
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)
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@ -62,7 +62,7 @@
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skills: [],
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),
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Unique(QuadMedQuick): (
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primary: "common.abilities.unique.quadmedquick.dash",
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primary: "common.abilities.unique.quadmedquick.basic",
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secondary: "common.abilities.unique.quadmedquick.dash",
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skills: [],
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),
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@ -71,6 +71,11 @@
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secondary: "common.abilities.unique.quadmedjump.leap",
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skills: [],
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),
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Unique(QuadMedBasic): (
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primary: "common.abilities.unique.quadmedbasic.triplestrike",
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secondary: "common.abilities.unique.quadmedbasic.triplestrike",
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skills: [],
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),
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Unique(QuadLowRanged): (
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primary: "common.abilities.unique.quadlowranged.basic",
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secondary: "common.abilities.unique.quadlowranged.firebomb",
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@ -87,8 +92,8 @@
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skills: [],
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),
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Unique(QuadLowBasic): (
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primary: "common.abilities.unique.quadlowbasic.basic",
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secondary: "common.abilities.unique.quadlowbasic.triplestrike",
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primary: "common.abilities.unique.quadlowbasic.triplestrike",
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secondary: "common.abilities.unique.quadlowbasic.basic",
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skills: [],
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),
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Debug: (
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15
assets/common/items/npc_weapons/unique/quadmedbasic.ron
Normal file
15
assets/common/items/npc_weapons/unique/quadmedbasic.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Quad Med Basic",
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description: "testing123",
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kind: Tool(
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(
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kind: Unique(QuadMedBasic),
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stats: (
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equip_time_millis: 10,
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power: 1.00,
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speed: 1.00,
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),
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)
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),
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quality: Low,
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)
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BIN
assets/voxygen/voxel/npc/roshwalr/male/vacation.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/npc/roshwalr/male/vacation.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -121,7 +121,7 @@
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),
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(Tuskram, Male): (
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head: (
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offset: (-10.0, -6.0, -6.5),
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offset: (-10.0, -2.0, -6.5),
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central: ("npc.tuskram.male.head"),
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),
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neck: (
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@ -151,7 +151,7 @@
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),
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(Tuskram, Female): (
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head: (
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offset: (-10.0, -6.0, -6.5),
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offset: (-10.0, -2.0, -6.5),
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central: ("npc.tuskram.male.head"),
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),
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neck: (
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@ -174,6 +174,7 @@ pub enum UniqueKind {
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BeastClaws,
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QuadMedQuick,
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QuadMedJump,
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QuadMedBasic,
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QuadLowRanged,
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QuadLowTail,
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QuadLowQuick,
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@ -116,7 +116,7 @@ impl LoadoutBuilder {
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},
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_ => {
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main_tool = Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.unique.quadmedquick",
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"common.items.npc_weapons.unique.quadmedbasic",
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));
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},
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},
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@ -1,7 +1,7 @@
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use crate::{
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comp::{
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item::{Hands, ItemKind, Tool},
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Body, CharacterState, StateUpdate,
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quadruped_low, quadruped_medium, Body, CharacterState, StateUpdate,
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},
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event::LocalEvent,
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states::*,
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@ -38,7 +38,28 @@ impl Body {
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match self {
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Body::Humanoid(_) => 100.0,
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Body::QuadrupedSmall(_) => 125.0,
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Body::QuadrupedMedium(_) => 180.0,
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Body::QuadrupedMedium(quadruped_medium) => match quadruped_medium.species {
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quadruped_medium::Species::Grolgar => 110.0,
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quadruped_medium::Species::Saber => 180.0,
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quadruped_medium::Species::Tiger => 150.0,
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quadruped_medium::Species::Tuskram => 160.0,
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quadruped_medium::Species::Lion => 110.0,
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quadruped_medium::Species::Tarasque => 100.0,
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quadruped_medium::Species::Wolf => 180.0,
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quadruped_medium::Species::Frostfang => 180.0,
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quadruped_medium::Species::Mouflon => 100.0,
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quadruped_medium::Species::Catoblepas => 70.0,
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quadruped_medium::Species::Bonerattler => 130.0,
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quadruped_medium::Species::Deer => 150.0,
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quadruped_medium::Species::Hirdrasil => 160.0,
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quadruped_medium::Species::Roshwalr => 75.0,
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quadruped_medium::Species::Donkey => 110.0,
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quadruped_medium::Species::Camel => 100.0,
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quadruped_medium::Species::Zebra => 140.0,
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quadruped_medium::Species::Antelope => 170.0,
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quadruped_medium::Species::Kelpie => 175.0,
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quadruped_medium::Species::Horse => 190.0,
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},
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Body::BirdMedium(_) => 80.0,
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Body::FishMedium(_) => 50.0,
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Body::Dragon(_) => 250.0,
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@ -48,7 +69,19 @@ impl Body {
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Body::Object(_) => 40.0,
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Body::Golem(_) => 60.0,
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Body::Theropod(_) => 135.0,
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Body::QuadrupedLow(_) => 120.0,
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Body::QuadrupedLow(quadruped_low) => match quadruped_low.species {
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quadruped_low::Species::Crocodile => 130.0,
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quadruped_low::Species::Alligator => 110.0,
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quadruped_low::Species::Salamander => 85.0,
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quadruped_low::Species::Monitor => 160.0,
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quadruped_low::Species::Asp => 130.0,
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quadruped_low::Species::Tortoise => 60.0,
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quadruped_low::Species::Rocksnapper => 70.0,
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quadruped_low::Species::Pangolin => 120.0,
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quadruped_low::Species::Maneater => 80.0,
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quadruped_low::Species::Sandshark => 70.0,
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quadruped_low::Species::Hakulaq => 170.0,
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},
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}
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}
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@ -186,7 +219,7 @@ pub fn handle_forced_movement(
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pub fn handle_orientation(data: &JoinData, update: &mut StateUpdate, rate: f32) {
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// Set direction based on move direction
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let ori_dir = if update.character.is_aimed() {
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let ori_dir = if update.character.is_aimed() && data.body.is_humanoid() {
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data.inputs.look_dir.xy()
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} else if !data.inputs.move_dir.is_approx_zero() {
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data.inputs.move_dir
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@ -358,6 +358,9 @@ impl<'a> System<'a> for Sys {
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},
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Some(ToolKind::Unique(UniqueKind::QuadMedQuick)) => Tactic::Wolf,
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Some(ToolKind::Unique(UniqueKind::QuadMedJump)) => Tactic::QuadMedJump,
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Some(ToolKind::Unique(UniqueKind::QuadMedBasic)) => {
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Tactic::QuadLowBasic
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},
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Some(ToolKind::Unique(UniqueKind::QuadLowRanged)) => {
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Tactic::QuadLowRanged
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},
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@ -244,15 +244,15 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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(Hakulaq, _) => (1.0),
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},
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tempo: match (body.species, body.body_type) {
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(Crocodile, _) => (0.8),
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(Alligator, _) => (0.8),
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(Salamander, _) => (1.0),
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(Monitor, _) => (1.3),
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(Crocodile, _) => (0.7),
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(Alligator, _) => (0.7),
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(Salamander, _) => (0.75),
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(Monitor, _) => (1.4),
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(Asp, _) => (1.0),
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(Tortoise, _) => (0.9),
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(Rocksnapper, _) => (0.9),
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(Tortoise, _) => (0.7),
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(Rocksnapper, _) => (0.7),
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(Pangolin, _) => (1.15),
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(Maneater, _) => (1.0),
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(Maneater, _) => (0.9),
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(Sandshark, _) => (1.0),
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(Hakulaq, _) => (1.0),
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},
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@ -16,18 +16,18 @@ impl Animation for AlphaAnimation {
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#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_medium_alpha")]
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(_velocity, global_time, stage_section, timer): Self::Dependency,
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(velocity, global_time, stage_section, timer): Self::Dependency,
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anim_time: f64,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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//let speed = (Vec2::<f32>::from(velocity).magnitude()).min(24.0);
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let speed = (Vec2::<f32>::from(velocity).magnitude()).min(24.0);
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let (movement1base, movement2base, movement3) = match stage_section {
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Some(StageSection::Buildup) => ((anim_time as f32).powf(1.0), 0.0, 0.0),
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Some(StageSection::Swing) => (1.0, anim_time as f32, 0.0),
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Some(StageSection::Recover) => (0.0, 1.0, (anim_time as f32).powf(4.0)),
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Some(StageSection::Buildup) => ((anim_time as f32).powf(0.25), 0.0, 0.0),
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Some(StageSection::Swing) => (1.0, (anim_time as f32).powf(0.25), 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, (anim_time as f32).powf(4.0)),
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_ => (0.0, 0.0, 0.0),
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};
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let pullback = 1.0 - movement3;
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@ -36,52 +36,65 @@ impl Animation for AlphaAnimation {
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let mirror = (check - 0.5).signum() as f32;
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let movement1 = movement1base * mirror * pullback;
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let movement1abs = movement1base * pullback;
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//let movement2 = movement2base*mirror*pullback;
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let movement2 = movement2base * mirror * pullback;
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let movement2abs = movement2base * pullback;
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let twitch1 = (movement1 * 10.0).sin() * pullback;
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let twitch2 = (movement3 * 5.0).sin() * pullback;
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let twitchmovement = twitch1 + twitch2;
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next.head.orientation = Quaternion::rotation_x(movement1abs * 0.2 + movement2abs * 0.2)
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* Quaternion::rotation_y(twitchmovement * 0.3 * mirror);
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next.head.orientation = Quaternion::rotation_x(movement1abs * -0.3 + movement2abs * 0.6)
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* Quaternion::rotation_y(movement1 * 0.35 + movement2 * -0.15)
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* Quaternion::rotation_z(movement1 * 0.15 + movement2 * -0.5);
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next.neck.orientation = Quaternion::rotation_x(movement1abs * -0.2)
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* Quaternion::rotation_y(twitchmovement * 0.1 * mirror);
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next.neck.orientation = Quaternion::rotation_x(movement1abs * 0.2 + movement2abs * -0.2)
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* Quaternion::rotation_y(movement1 * 0.0)
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* Quaternion::rotation_z(movement1 * 0.10 + movement1 * -0.15);
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next.jaw.orientation = Quaternion::rotation_x(twitchmovement * 0.1);
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next.jaw.orientation = Quaternion::rotation_x(movement1abs * -0.7 + movement2abs * 0.7);
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next.tail.orientation = Quaternion::rotation_z(twitchmovement * 1.0 * mirror);
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next.tail.orientation = Quaternion::rotation_z(
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movement1 * 0.5 + movement2 * -0.8 + twitchmovement * 0.2 * mirror,
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);
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next.torso_front.position = Vec3::new(
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0.0,
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s_a.torso_front.0 + movement1abs * -4.0,
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s_a.torso_front.1,
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) * s_a.scaler
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/ 11.0;
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next.torso_front.orientation = Quaternion::rotation_x(movement1abs * 0.3)
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* Quaternion::rotation_y(twitchmovement * -0.1 * mirror);
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next.torso_front.orientation = Quaternion::rotation_y(movement1 * -0.25 * movement2 * 0.25)
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* Quaternion::rotation_z(movement1 * 0.35 + movement2 * -0.45);
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next.torso_back.orientation = Quaternion::rotation_x(movement1abs * -0.45)
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* Quaternion::rotation_y(twitchmovement * 0.1 * mirror);
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next.torso_back.orientation = Quaternion::rotation_y(movement1 * 0.25 + movement1 * -0.25)
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* Quaternion::rotation_z(movement1 * -0.4 + movement2 * 0.65);
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next.ears.orientation = Quaternion::rotation_x(twitchmovement * 0.1);
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next.leg_fl.orientation = Quaternion::rotation_x(movement1abs * 0.8)
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* Quaternion::rotation_y(twitchmovement * 0.1 * mirror);
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next.ears.orientation = Quaternion::rotation_x(twitchmovement * 0.2);
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if speed < 0.5 {
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next.leg_fl.orientation =
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Quaternion::rotation_x(movement1abs * 0.8 + movement2abs * -0.6)
|
||||
* Quaternion::rotation_y(movement1 * -0.3 + movement2 * 0.3)
|
||||
* Quaternion::rotation_z(movement1 * -0.35 + movement2 * 0.45);
|
||||
|
||||
next.leg_fr.orientation = Quaternion::rotation_x(movement1abs * 0.8)
|
||||
* Quaternion::rotation_y(twitchmovement * 0.1 * mirror);
|
||||
next.leg_fr.orientation =
|
||||
Quaternion::rotation_x(movement1abs * 0.8 + movement2abs * -0.6)
|
||||
* Quaternion::rotation_y(movement1 * -0.3 + movement2 * 0.3)
|
||||
* Quaternion::rotation_z(movement1 * -0.35 + movement2 * 0.45);
|
||||
|
||||
next.leg_bl.orientation = Quaternion::rotation_x(movement1abs * 0.4);
|
||||
next.leg_bl.orientation = Quaternion::rotation_x(movement1 * 0.1 + movement2 * -0.3);
|
||||
|
||||
next.leg_br.orientation = Quaternion::rotation_x(movement1abs * 0.4);
|
||||
next.leg_br.orientation = Quaternion::rotation_x(movement1 * -0.1 + movement2 * 0.3);
|
||||
|
||||
next.foot_fl.orientation = Quaternion::rotation_x(movement1abs * -0.9);
|
||||
next.foot_fl.orientation =
|
||||
Quaternion::rotation_x(movement1abs * -0.9 + movement2abs * 0.6);
|
||||
|
||||
next.foot_fr.orientation = Quaternion::rotation_x(movement1abs * -0.9);
|
||||
next.foot_fr.orientation =
|
||||
Quaternion::rotation_x(movement1abs * -0.9 + movement2abs * 0.6);
|
||||
|
||||
next.foot_bl.orientation = Quaternion::rotation_x(movement1abs * -1.1);
|
||||
|
||||
next.foot_br.orientation = Quaternion::rotation_x(movement1abs * -1.1);
|
||||
next.foot_bl.orientation =
|
||||
Quaternion::rotation_x(movement1abs * -0.5 + movement2abs * -0.3);
|
||||
|
||||
next.foot_br.orientation =
|
||||
Quaternion::rotation_x(movement1abs * -0.5 + movement2abs * -0.3);
|
||||
};
|
||||
next
|
||||
}
|
||||
}
|
||||
|
100
voxygen/src/anim/src/quadruped_medium/beta.rs
Normal file
100
voxygen/src/anim/src/quadruped_medium/beta.rs
Normal file
@ -0,0 +1,100 @@
|
||||
use super::{
|
||||
super::{vek::*, Animation},
|
||||
QuadrupedMediumSkeleton, SkeletonAttr,
|
||||
};
|
||||
use common::states::utils::StageSection;
|
||||
|
||||
pub struct BetaAnimation;
|
||||
|
||||
impl Animation for BetaAnimation {
|
||||
type Dependency = (f32, f64, Option<StageSection>, f64);
|
||||
type Skeleton = QuadrupedMediumSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const UPDATE_FN: &'static [u8] = b"quadruped_medium_beta\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_medium_beta")]
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(velocity, global_time, stage_section, timer): Self::Dependency,
|
||||
anim_time: f64,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
let speed = (Vec2::<f32>::from(velocity).magnitude()).min(24.0);
|
||||
|
||||
let (movement1base, movement2base, movement3) = match stage_section {
|
||||
Some(StageSection::Buildup) => ((anim_time as f32).powf(0.25), 0.0, 0.0),
|
||||
Some(StageSection::Swing) => (1.0, (anim_time as f32).powf(0.5), 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, (anim_time as f32).powf(4.0)),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
let pullback = 1.0 - movement3;
|
||||
let subtract = global_time - timer;
|
||||
let check = subtract - subtract.trunc();
|
||||
let mirror = (check - 0.5).signum() as f32;
|
||||
let movement1 = movement1base * mirror * pullback;
|
||||
let movement1abs = movement1base * pullback;
|
||||
let movement2 = movement2base * mirror * pullback;
|
||||
let movement2abs = movement2base * pullback;
|
||||
let twitch1 = (movement1 * 10.0).sin() * pullback;
|
||||
let twitch2 = (movement2abs * -8.0).sin();
|
||||
let twitchmovement = twitch1 + twitch2;
|
||||
|
||||
next.head.orientation = Quaternion::rotation_x(movement1abs * -0.4 + movement2abs * 1.1)
|
||||
* Quaternion::rotation_y(movement1 * -0.35 + movement2 * 0.25)
|
||||
* Quaternion::rotation_z(movement1 * -0.25 + movement2 * 0.5);
|
||||
|
||||
next.neck.orientation = Quaternion::rotation_x(movement1abs * 0.0 + movement2abs * -0.2)
|
||||
* Quaternion::rotation_y(movement1 * 0.0)
|
||||
* Quaternion::rotation_z(movement1 * -0.10 + movement1 * 0.15);
|
||||
|
||||
next.jaw.orientation = Quaternion::rotation_x(movement1abs * -0.5 + twitch2 * -0.4);
|
||||
|
||||
next.tail.orientation = Quaternion::rotation_z(
|
||||
movement1 * 0.5 + movement2 * -0.8 + twitchmovement * 0.2 * mirror,
|
||||
);
|
||||
next.torso_front.position = Vec3::new(
|
||||
0.0,
|
||||
s_a.torso_front.0 + movement1abs * -4.0,
|
||||
s_a.torso_front.1,
|
||||
) * s_a.scaler
|
||||
/ 11.0;
|
||||
next.torso_front.orientation = Quaternion::rotation_y(movement1 * -0.25 * movement2 * 0.25)
|
||||
* Quaternion::rotation_z(movement1 * 0.35 + movement2 * -0.45);
|
||||
|
||||
next.torso_back.orientation = Quaternion::rotation_y(movement1 * 0.25 + movement1 * -0.25)
|
||||
* Quaternion::rotation_z(movement1 * -0.4 + movement2 * 0.65);
|
||||
|
||||
next.ears.orientation = Quaternion::rotation_x(twitchmovement * 0.2);
|
||||
if speed < 0.5 {
|
||||
next.leg_fl.orientation =
|
||||
Quaternion::rotation_x(movement1abs * 0.8 + movement2abs * -0.6)
|
||||
* Quaternion::rotation_y(movement1 * -0.3 + movement2 * 0.3)
|
||||
* Quaternion::rotation_z(movement1 * -0.35 + movement2 * 0.45);
|
||||
|
||||
next.leg_fr.orientation =
|
||||
Quaternion::rotation_x(movement1abs * 0.8 + movement2abs * -0.6)
|
||||
* Quaternion::rotation_y(movement1 * -0.3 + movement2 * 0.3)
|
||||
* Quaternion::rotation_z(movement1 * -0.35 + movement2 * 0.45);
|
||||
|
||||
next.leg_bl.orientation = Quaternion::rotation_x(movement1 * 0.1 + movement2 * -0.3);
|
||||
|
||||
next.leg_br.orientation = Quaternion::rotation_x(movement1 * -0.1 + movement2 * 0.3);
|
||||
|
||||
next.foot_fl.orientation =
|
||||
Quaternion::rotation_x(movement1abs * -0.9 + movement2abs * 0.6);
|
||||
|
||||
next.foot_fr.orientation =
|
||||
Quaternion::rotation_x(movement1abs * -0.9 + movement2abs * 0.6);
|
||||
|
||||
next.foot_bl.orientation =
|
||||
Quaternion::rotation_x(movement1abs * -0.5 + movement2abs * -0.3);
|
||||
|
||||
next.foot_br.orientation =
|
||||
Quaternion::rotation_x(movement1abs * -0.5 + movement2abs * -0.3);
|
||||
};
|
||||
next
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
pub mod alpha;
|
||||
pub mod beta;
|
||||
pub mod feed;
|
||||
pub mod idle;
|
||||
pub mod jump;
|
||||
@ -7,8 +8,8 @@ pub mod run;
|
||||
|
||||
// Reexports
|
||||
pub use self::{
|
||||
alpha::AlphaAnimation, feed::FeedAnimation, idle::IdleAnimation, jump::JumpAnimation,
|
||||
leapmelee::LeapMeleeAnimation, run::RunAnimation,
|
||||
alpha::AlphaAnimation, beta::BetaAnimation, feed::FeedAnimation, idle::IdleAnimation,
|
||||
jump::JumpAnimation, leapmelee::LeapMeleeAnimation, run::RunAnimation,
|
||||
};
|
||||
|
||||
use super::{make_bone, vek::*, FigureBoneData, Skeleton};
|
||||
@ -143,7 +144,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(Lion, _) => (4.5, 2.0),
|
||||
(Tarasque, _) => (-4.0, 3.5),
|
||||
(Tiger, _) => (2.0, 1.0),
|
||||
(Wolf, _) => (-0.5, 3.0),
|
||||
(Wolf, _) => (1.5, 3.0),
|
||||
(Frostfang, _) => (1.0, -2.0),
|
||||
(Mouflon, _) => (0.5, 1.5),
|
||||
(Catoblepas, _) => (-1.0, -6.5),
|
||||
@ -167,7 +168,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(Tarasque, _) => (-1.5, -4.0),
|
||||
(Tiger, _) => (0.0, 0.0),
|
||||
(Wolf, _) => (-4.5, 2.0),
|
||||
(Frostfang, _) => (2.0, 1.5),
|
||||
(Frostfang, _) => (0.5, 1.5),
|
||||
(Mouflon, _) => (-1.0, 1.0),
|
||||
(Catoblepas, _) => (19.5, -2.0),
|
||||
(Bonerattler, _) => (9.0, -0.5),
|
||||
@ -274,7 +275,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(Saber, _) => (3.0, 5.5),
|
||||
(Tuskram, _) => (5.5, 12.0),
|
||||
(Lion, _) => (2.0, 3.5),
|
||||
(Tarasque, _) => (11.0, -3.0),
|
||||
(Tarasque, _) => (12.0, -3.0),
|
||||
(Tiger, _) => (2.5, 4.0),
|
||||
(Wolf, _) => (3.0, 2.5),
|
||||
(Frostfang, _) => (2.0, 3.5),
|
||||
@ -425,7 +426,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(Horse, _) => (0.0),
|
||||
},
|
||||
tempo: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (0.95),
|
||||
(Grolgar, _) => (0.85),
|
||||
(Saber, _) => (1.1),
|
||||
(Tuskram, _) => (0.9),
|
||||
(Lion, _) => (0.95),
|
||||
@ -438,7 +439,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(Bonerattler, _) => (1.0),
|
||||
(Deer, _) => (0.85),
|
||||
(Hirdrasil, _) => (0.85),
|
||||
(Roshwalr, _) => (0.95),
|
||||
(Roshwalr, _) => (0.75),
|
||||
(Donkey, _) => (0.85),
|
||||
(Camel, _) => (0.85),
|
||||
(Zebra, _) => (0.85),
|
||||
@ -447,7 +448,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(Horse, _) => (0.85),
|
||||
},
|
||||
spring: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (1.0),
|
||||
(Grolgar, _) => (0.9),
|
||||
(Saber, _) => (0.9),
|
||||
(Tuskram, _) => (0.9),
|
||||
(Lion, _) => (1.0),
|
||||
@ -456,7 +457,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(Wolf, _) => (1.2),
|
||||
(Frostfang, _) => (1.0),
|
||||
(Mouflon, _) => (0.9),
|
||||
(Catoblepas, _) => (0.7),
|
||||
(Catoblepas, _) => (0.55),
|
||||
(Bonerattler, _) => (1.1),
|
||||
(Deer, _) => (0.9),
|
||||
(Hirdrasil, _) => (1.1),
|
||||
|
@ -1615,6 +1615,69 @@ impl FigureMgr {
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
CharacterState::ComboMelee(s) => {
|
||||
let stage_index = (s.stage - 1) as usize;
|
||||
let stage_time = s.timer.as_secs_f64();
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
stage_time
|
||||
/ s.static_data.stage_data[stage_index]
|
||||
.base_buildup_duration
|
||||
.as_secs_f64()
|
||||
},
|
||||
StageSection::Swing => {
|
||||
stage_time
|
||||
/ s.static_data.stage_data[stage_index]
|
||||
.base_swing_duration
|
||||
.as_secs_f64()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
stage_time
|
||||
/ s.static_data.stage_data[stage_index]
|
||||
.base_recover_duration
|
||||
.as_secs_f64()
|
||||
},
|
||||
_ => 0.0,
|
||||
};
|
||||
match s.stage {
|
||||
1 => anim::quadruped_medium::AlphaAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
vel.0.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
2 => anim::quadruped_medium::BetaAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
vel.0.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
_ => anim::quadruped_medium::AlphaAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
vel.0.magnitude(),
|
||||
time,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
}
|
||||
},
|
||||
CharacterState::Sit { .. } => {
|
||||
anim::quadruped_medium::FeedAnimation::update_skeleton(
|
||||
&target_base,
|
||||
|
Loading…
Reference in New Issue
Block a user