stricten some rules and fix some clippy warnings

This commit is contained in:
Marcel Märtens 2021-12-10 11:36:46 +01:00
parent f3f08936d8
commit 201a5ac2c7
12 changed files with 23 additions and 40 deletions

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@ -12,9 +12,9 @@
# ought to have many parameters
too-many-arguments-threshold = 15
# `many_single_char_names` often triggers for geometry or physics code with an
# `many_single_char_names` often triggers for geometry or physics code with an
# associated diagram, where the short names are points in the diagram.
single-char-binding-names-threshold = 4294967295
single-char-binding-names-threshold = 8
# `type_complexity` often triggers for the RHS of an associated type: it's
# telling you that a type is complicated enough to need a name, at the point

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@ -1,5 +1,4 @@
#![allow(incomplete_features)]
#![allow(clippy::new_without_default)]
#![feature(generic_const_exprs, const_fn_floating_point_arithmetic)]
pub mod msg;
pub mod sync;

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@ -137,6 +137,7 @@ pub struct CompSyncPackage<P: CompPacket> {
}
impl<P: CompPacket> CompSyncPackage<P> {
#[allow(clippy::new_without_default)]
pub fn new() -> Self {
Self {
comp_updates: Vec::new(),

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@ -113,6 +113,7 @@ impl Segment {
pub struct DynaUnionizer<V: Vox>(Vec<(Dyna<V, ()>, Vec3<i32>)>);
impl<V: Vox + Copy> DynaUnionizer<V> {
#[allow(clippy::new_without_default)]
pub fn new() -> Self { DynaUnionizer(Vec::new()) }
#[must_use]

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@ -1,12 +1,7 @@
#![deny(unsafe_code)]
#![allow(incomplete_features)]
#![type_length_limit = "1664759"]
#![allow(
clippy::erasing_op,
clippy::identity_op,
clippy::new_without_default,
clippy::option_map_unit_fn
)]
#![allow(clippy::option_map_unit_fn)]
#![deny(clippy::clone_on_ref_ptr)]
#![feature(
associated_type_defaults,

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@ -13,6 +13,7 @@ pub enum Event {
}
/// Region consisting of a bitset of entities within it
#[derive(Default)]
pub struct Region {
// Use specs bitset for simplicity (and joinability)
bitset: BitSet,
@ -23,14 +24,6 @@ pub struct Region {
events: Vec<Event>,
}
impl Region {
fn new() -> Self {
Self {
bitset: BitSet::new(),
neighbors: [None; 8],
events: Vec::new(),
}
}
/// Checks if the region contains no entities and no events
fn removable(&self) -> bool { self.bitset.is_empty() && self.events.is_empty() }
@ -70,6 +63,7 @@ const NEIGHBOR_OFFSETS: [Vec2<i32>; 8] = [
Vec2::new(1, 1),
];
#[derive(Default)]
// TODO generic region size (16x16 for now)
// TODO compare to sweep and prune approach
/// A region system that tracks where entities are
@ -87,19 +81,11 @@ pub struct RegionMap {
// (region, entity)
entities_to_remove: Vec<(usize, u32)>,
// Track the current tick, used to enable not checking everything every tick
// rate is dependent on the rate the caller calls region_manager.tick()
tick: u64,
}
impl RegionMap {
pub fn new() -> Self {
Self {
regions: IndexMap::default(),
tracked_entities: BitSet::new(),
entities_to_move: Vec::new(),
entities_to_remove: Vec::new(),
// rate is dependent on the rate the caller calls region_manager.tick()
tick: 0,
}
}
pub fn new() -> Self { Self::default() }
// TODO maintain within a system?
// TODO special case large entities
@ -268,7 +254,7 @@ impl RegionMap {
/// Adds a new region
/// Returns the index of the region in the index map
fn insert(&mut self, key: Vec2<i32>) -> usize {
let (index, old_region) = self.regions.insert_full(key, Region::new());
let (index, old_region) = self.regions.insert_full(key, Region::default());
if old_region.is_some() {
panic!("Inserted a region that already exists!!!(this should never need to occur");
}

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@ -9,19 +9,22 @@ pub struct Spiral2d {
}
impl Spiral2d {
#[allow(clippy::new_without_default)]
/// Creates a new spiral starting at the origin
pub fn new() -> Self { Self { layer: 0, i: 0 } }
/// Creates an iterator over points in a spiral starting at the origin and
/// going out to some radius
pub fn radius(self, radius: i32) -> impl Iterator<Item = Vec2<i32>> {
self.take((radius * 2 + 1).pow(2) as usize)
pub fn with_radius(radius: i32) -> impl Iterator<Item = Vec2<i32>> {
Self::new()
.take((radius * 2 + 1).pow(2) as usize)
.filter(move |pos| pos.magnitude_squared() < (radius + 1).pow(2))
}
/// Creates an iterator over points in the edge of a circle of some radius
pub fn edge_radius(self, radius: i32) -> impl Iterator<Item = Vec2<i32>> {
self.take((radius * 2 + 1).pow(2) as usize)
pub fn with_edge_radius(radius: i32) -> impl Iterator<Item = Vec2<i32>> {
Self::new()
.take((radius * 2 + 1).pow(2) as usize)
.filter(move |pos| pos.magnitude_squared() < (radius + 1).pow(2))
.filter(move |pos| pos.magnitude_squared() >= radius.pow(2))
}
@ -30,6 +33,7 @@ impl Spiral2d {
impl Iterator for Spiral2d {
type Item = Vec2<i32>;
#[allow(clippy::erasing_op, clippy::identity_op)]
fn next(&mut self) -> Option<Self::Item> {
let layer_size = (self.layer * 8 + 4 * self.layer.min(1) - 4).max(1);
if self.i >= layer_size {

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@ -85,7 +85,7 @@ impl CharacterBehavior for Data {
// 1 added to make range correct, too lazy to add 1 to both variables above
let radius = radius + 1;
// Creates a spiral iterator for the newly achieved radius
let spiral = Spiral2d::new().edge_radius(radius);
let spiral = Spiral2d::with_edge_radius(radius);
for point in spiral {
// If square is not sparse, generate sprite
if !thread_rng().gen_bool(self.static_data.sparseness) {

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@ -1,10 +1,6 @@
#![deny(unsafe_code)]
#![allow(incomplete_features)]
#![allow(
clippy::identity_op,
clippy::new_without_default,
clippy::option_map_unit_fn
)]
#![allow(clippy::identity_op, clippy::option_map_unit_fn)]
#![deny(clippy::clone_on_ref_ptr)]
#![feature(
array_methods,

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@ -15,6 +15,7 @@ impl<V: Vertex> Clone for Mesh<V> {
}
impl<V: Vertex> Mesh<V> {
#[allow(clippy::new_without_default)]
/// Create a new `Mesh`.
pub fn new() -> Self { Self { verts: Vec::new() } }

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@ -294,6 +294,7 @@ impl<Skel: Skeleton> FigureModelCache<Skel>
where
Skel::Body: BodySpec + Eq + Hash,
{
#[allow(clippy::new_without_default)]
pub fn new() -> Self {
// NOTE: It might be better to bubble this error up rather than panicking.
let manifests = <Skel::Body as BodySpec>::load_spec().unwrap();

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@ -747,8 +747,7 @@ fn main() {
let mut total_timings: BTreeMap<&str, f32> = BTreeMap::new();
let mut count = 0;
let mut volgrid = VolGrid2d::new().unwrap();
for (i, spiralpos) in Spiral2d::new()
.radius(RADIUS)
for (i, spiralpos) in Spiral2d::with_radius(RADIUS)
.map(|v| v + sitepos.as_())
.enumerate()
{