mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'isse/optimize-weather' into 'master'
Optimize weather See merge request veloren/veloren!4270
This commit is contained in:
commit
2023786f5e
@ -49,7 +49,7 @@ use common::{
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trade::{PendingTrade, SitePrices, TradeAction, TradeId, TradeResult},
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uid::{IdMaps, Uid},
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vol::RectVolSize,
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weather::{Weather, WeatherGrid},
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weather::{CompressedWeather, SharedWeatherGrid, Weather, WeatherGrid},
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};
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#[cfg(feature = "tracy")] use common_base::plot;
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use common_base::{prof_span, span};
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@ -178,12 +178,32 @@ pub struct SiteInfoRich {
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}
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struct WeatherLerp {
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old: (WeatherGrid, Instant),
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new: (WeatherGrid, Instant),
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old: (SharedWeatherGrid, Instant),
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new: (SharedWeatherGrid, Instant),
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old_local_wind: (Vec2<f32>, Instant),
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new_local_wind: (Vec2<f32>, Instant),
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local_wind: Vec2<f32>,
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}
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impl WeatherLerp {
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fn weather_update(&mut self, weather: WeatherGrid) {
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fn local_wind_update(&mut self, wind: Vec2<f32>) {
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self.old_local_wind = mem::replace(&mut self.new_local_wind, (wind, Instant::now()));
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}
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fn update_local_wind(&mut self) {
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// Assumes updates are regular
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let t = (self.new_local_wind.1.elapsed().as_secs_f32()
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/ self
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.new_local_wind
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.1
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.duration_since(self.old_local_wind.1)
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.as_secs_f32())
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.clamp(0.0, 1.0);
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self.local_wind = Vec2::lerp_unclamped(self.old_local_wind.0, self.new_local_wind.0, t);
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}
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fn weather_update(&mut self, weather: SharedWeatherGrid) {
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self.old = mem::replace(&mut self.new, (weather, Instant::now()));
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}
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@ -191,13 +211,14 @@ impl WeatherLerp {
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// that updates come at regular intervals.
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fn update(&mut self, to_update: &mut WeatherGrid) {
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prof_span!("WeatherLerp::update");
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self.update_local_wind();
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let old = &self.old.0;
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let new = &self.new.0;
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if new.size() == Vec2::zero() {
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return;
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}
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if to_update.size() != new.size() {
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*to_update = new.clone();
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*to_update = WeatherGrid::from(new);
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}
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if old.size() == new.size() {
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// Assumes updates are regular
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@ -209,7 +230,7 @@ impl WeatherLerp {
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.iter_mut()
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.zip(old.iter().zip(new.iter()))
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.for_each(|((_, current), ((_, old), (_, new)))| {
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*current = Weather::lerp_unclamped(old, new, t);
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*current = CompressedWeather::lerp_unclamped(old, new, t);
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});
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}
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}
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@ -217,9 +238,14 @@ impl WeatherLerp {
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impl Default for WeatherLerp {
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fn default() -> Self {
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let old = Instant::now();
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let new = Instant::now();
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Self {
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old: (WeatherGrid::new(Vec2::zero()), Instant::now()),
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new: (WeatherGrid::new(Vec2::zero()), Instant::now()),
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old: (SharedWeatherGrid::new(Vec2::zero()), old),
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new: (SharedWeatherGrid::new(Vec2::zero()), new),
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old_local_wind: (Vec2::zero(), old),
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new_local_wind: (Vec2::zero(), new),
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local_wind: Vec2::zero(),
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}
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}
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}
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@ -1716,7 +1742,11 @@ impl Client {
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/// Returns Weather::default if no player position exists.
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pub fn weather_at_player(&self) -> Weather {
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self.position()
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.map(|wpos| self.state.weather_at(wpos.xy()))
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.map(|p| {
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let mut weather = self.state.weather_at(p.xy());
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weather.wind = self.weather.local_wind;
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weather
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})
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.unwrap_or_default()
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}
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@ -2539,6 +2569,9 @@ impl Client {
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ServerGeneral::WeatherUpdate(weather) => {
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self.weather.weather_update(weather);
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},
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ServerGeneral::LocalWindUpdate(wind) => {
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self.weather.local_wind_update(wind);
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},
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ServerGeneral::SpectatePosition(pos) => {
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frontend_events.push(Event::SpectatePosition(pos));
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},
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|
@ -17,7 +17,7 @@ use common::{
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trade::{PendingTrade, SitePrices, TradeId, TradeResult},
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uid::Uid,
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uuid::Uuid,
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weather::WeatherGrid,
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weather::SharedWeatherGrid,
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};
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use hashbrown::HashMap;
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use serde::{Deserialize, Serialize};
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@ -214,7 +214,8 @@ pub enum ServerGeneral {
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/// Economic information about sites
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SiteEconomy(EconomyInfo),
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MapMarker(comp::MapMarkerUpdate),
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WeatherUpdate(WeatherGrid),
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WeatherUpdate(SharedWeatherGrid),
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LocalWindUpdate(Vec2<f32>),
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/// Suggest the client to spectate a position. Called after client has
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/// requested teleport etc.
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SpectatePosition(Vec3<f32>),
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@ -339,6 +340,7 @@ impl ServerMsg {
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| ServerGeneral::SiteEconomy(_)
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| ServerGeneral::MapMarker(_)
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| ServerGeneral::WeatherUpdate(_)
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| ServerGeneral::LocalWindUpdate(_)
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| ServerGeneral::SpectatePosition(_) => {
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c_type == ClientType::Game && presence.is_some()
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},
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|
@ -32,11 +32,11 @@ impl Weather {
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}
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}
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pub fn lerp_unclamped(from: &Self, to: &Self, t: f32) -> Self {
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pub fn lerp_unclamped(&self, to: &Self, t: f32) -> Self {
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Self {
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cloud: f32::lerp_unclamped(from.cloud, to.cloud, t),
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rain: f32::lerp_unclamped(from.rain, to.rain, t),
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wind: Vec2::<f32>::lerp_unclamped(from.wind, to.wind, t),
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cloud: f32::lerp_unclamped(self.cloud, to.cloud, t),
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rain: f32::lerp_unclamped(self.rain, to.rain, t),
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wind: Vec2::<f32>::lerp_unclamped(self.wind, to.wind, t),
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}
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}
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@ -75,11 +75,105 @@ pub const CHUNKS_PER_CELL: u32 = 16;
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pub const CELL_SIZE: u32 = CHUNKS_PER_CELL * TerrainChunkSize::RECT_SIZE.x;
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[derive(Debug, Clone)]
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pub struct WeatherGrid {
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weather: Grid<Weather>,
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}
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/// Weather that's compressed in order to send it to the client.
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#[derive(Default, Debug, Clone, Copy, Serialize, Deserialize)]
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pub struct CompressedWeather {
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cloud: u8,
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rain: u8,
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}
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impl CompressedWeather {
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pub fn lerp_unclamped(&self, to: &CompressedWeather, t: f32) -> Weather {
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Weather {
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cloud: f32::lerp_unclamped(self.cloud as f32, to.cloud as f32, t) / 255.0,
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rain: f32::lerp_unclamped(self.rain as f32, to.rain as f32, t) / 255.0,
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wind: Vec2::zero(),
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}
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}
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}
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impl From<Weather> for CompressedWeather {
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fn from(weather: Weather) -> Self {
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Self {
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cloud: (weather.cloud * 255.0).round() as u8,
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rain: (weather.rain * 255.0).round() as u8,
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}
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}
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}
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impl From<CompressedWeather> for Weather {
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fn from(weather: CompressedWeather) -> Self {
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Self {
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cloud: weather.cloud as f32 / 255.0,
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rain: weather.rain as f32 / 255.0,
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wind: Vec2::zero(),
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}
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}
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct SharedWeatherGrid {
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weather: Grid<CompressedWeather>,
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}
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impl From<&WeatherGrid> for SharedWeatherGrid {
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fn from(value: &WeatherGrid) -> Self {
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Self {
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weather: Grid::from_raw(
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value.weather.size(),
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value
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.weather
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.raw()
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.iter()
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.copied()
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.map(CompressedWeather::from)
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.collect::<Vec<_>>(),
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),
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}
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}
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}
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impl From<&SharedWeatherGrid> for WeatherGrid {
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fn from(value: &SharedWeatherGrid) -> Self {
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Self {
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weather: Grid::from_raw(
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value.weather.size(),
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value
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.weather
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.raw()
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.iter()
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.copied()
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.map(Weather::from)
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.collect::<Vec<_>>(),
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),
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}
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}
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}
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impl SharedWeatherGrid {
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pub fn new(size: Vec2<u32>) -> Self {
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size.map(|e| debug_assert!(i32::try_from(e).is_ok()));
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Self {
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weather: Grid::new(size.as_(), CompressedWeather::default()),
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}
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}
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pub fn iter(&self) -> impl Iterator<Item = (Vec2<i32>, &CompressedWeather)> {
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self.weather.iter()
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}
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pub fn iter_mut(&mut self) -> impl Iterator<Item = (Vec2<i32>, &mut CompressedWeather)> {
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self.weather.iter_mut()
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}
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pub fn size(&self) -> Vec2<u32> { self.weather.size().as_() }
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}
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/// Transforms a world position to cell coordinates. Where (0.0, 0.0) in cell
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/// coordinates is the center of the weather cell located at (0, 0) in the grid.
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fn to_cell_pos(wpos: Vec2<f32>) -> Vec2<f32> { wpos / CELL_SIZE as f32 - 0.5 }
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@ -113,6 +207,13 @@ impl WeatherGrid {
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pub fn size(&self) -> Vec2<u32> { self.weather.size().as_() }
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pub fn get(&self, cell_pos: Vec2<u32>) -> Weather {
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self.weather
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.get(cell_pos.as_())
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.copied()
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.unwrap_or_default()
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}
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/// Get the weather at a given world position by doing bilinear
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/// interpolation between four cells.
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pub fn get_interpolated(&self, wpos: Vec2<f32>) -> Weather {
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|
@ -192,6 +192,7 @@ impl Client {
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| ServerGeneral::FinishedTrade(_)
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| ServerGeneral::MapMarker(_)
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| ServerGeneral::WeatherUpdate(_)
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| ServerGeneral::LocalWindUpdate(_)
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| ServerGeneral::SpectatePosition(_) => {
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PreparedMsg::new(2, &g, &self.in_game_stream_params)
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},
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|
@ -10,7 +10,7 @@ use crate::{
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SettingError, WhitelistInfo, WhitelistRecord,
|
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},
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sys::terrain::NpcData,
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weather::WeatherSim,
|
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weather::WeatherJob,
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wiring,
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wiring::OutputFormula,
|
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Server, Settings, StateExt,
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@ -4474,11 +4474,14 @@ fn handle_weather_zone(
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let mut add_zone = |weather: weather::Weather| {
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if let Ok(pos) = position(server, client, "player") {
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let pos = pos.0.xy() / weather::CELL_SIZE as f32;
|
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server
|
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if let Some(weather_job) = server
|
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.state
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.ecs_mut()
|
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.write_resource::<WeatherSim>()
|
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.add_zone(weather, pos, radius, time);
|
||||
.write_resource::<Option<WeatherJob>>()
|
||||
.as_mut()
|
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{
|
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weather_job.queue_zone(weather, pos, radius, time);
|
||||
}
|
||||
}
|
||||
};
|
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match name.as_str() {
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|
@ -371,6 +371,7 @@ impl Server {
|
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pool.configure("CHUNK_GENERATOR", |n| n / 2 + n / 4);
|
||||
pool.configure("CHUNK_SERIALIZER", |n| n / 2);
|
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pool.configure("RTSIM_SAVE", |_| 1);
|
||||
pool.configure("WEATHER", |_| 1);
|
||||
}
|
||||
state
|
||||
.ecs_mut()
|
||||
@ -588,7 +589,7 @@ impl Server {
|
||||
return Err(Error::RtsimError(err));
|
||||
},
|
||||
}
|
||||
weather::init(&mut state, &world);
|
||||
weather::init(&mut state);
|
||||
}
|
||||
|
||||
let server_constants = ServerConstants {
|
||||
|
@ -1,41 +1,23 @@
|
||||
use common::weather::CHUNKS_PER_CELL;
|
||||
use common_ecs::{dispatch, System};
|
||||
use common_ecs::dispatch;
|
||||
use common_state::State;
|
||||
use specs::DispatcherBuilder;
|
||||
use std::time::Duration;
|
||||
|
||||
use crate::sys::SysScheduler;
|
||||
|
||||
mod sim;
|
||||
mod sync;
|
||||
mod tick;
|
||||
|
||||
pub use sim::WeatherSim;
|
||||
pub use tick::WeatherJob;
|
||||
|
||||
/// How often the weather is updated, in seconds
|
||||
const WEATHER_DT: f32 = 5.0;
|
||||
|
||||
pub fn add_server_systems(dispatch_builder: &mut DispatcherBuilder) {
|
||||
dispatch::<tick::Sys>(dispatch_builder, &[]);
|
||||
dispatch::<sync::Sys>(dispatch_builder, &[&tick::Sys::sys_name()]);
|
||||
}
|
||||
|
||||
#[cfg(feature = "worldgen")]
|
||||
pub fn init(state: &mut State, world: &world::World) {
|
||||
let weather_size = world.sim().get_size() / CHUNKS_PER_CELL;
|
||||
let sim = WeatherSim::new(weather_size, world);
|
||||
state.ecs_mut().insert(sim);
|
||||
pub fn init(state: &mut State) {
|
||||
use crate::weather::sim::LightningCells;
|
||||
|
||||
// NOTE: If weather computations get too heavy, this should not block the main
|
||||
// thread.
|
||||
state
|
||||
.ecs_mut()
|
||||
.insert(SysScheduler::<tick::Sys>::every(Duration::from_secs_f32(
|
||||
WEATHER_DT,
|
||||
)));
|
||||
state
|
||||
.ecs_mut()
|
||||
.insert(SysScheduler::<sync::Sys>::every(Duration::from_secs_f32(
|
||||
WEATHER_DT,
|
||||
)));
|
||||
state.ecs_mut().insert(None::<WeatherJob>);
|
||||
state.ecs_mut().insert(LightningCells::default());
|
||||
}
|
||||
|
@ -1,12 +1,9 @@
|
||||
use common::{
|
||||
event::EventBus,
|
||||
grid::Grid,
|
||||
outcome::Outcome,
|
||||
resources::TimeOfDay,
|
||||
weather::{Weather, WeatherGrid, CELL_SIZE, CHUNKS_PER_CELL},
|
||||
};
|
||||
use noise::{NoiseFn, SuperSimplex, Turbulence};
|
||||
use rand::prelude::*;
|
||||
use vek::*;
|
||||
use world::World;
|
||||
|
||||
@ -31,6 +28,12 @@ pub struct WeatherSim {
|
||||
zones: Grid<Option<WeatherZone>>,
|
||||
}
|
||||
|
||||
/// A list of weather cells where lightning has a chance to strike.
|
||||
#[derive(Default)]
|
||||
pub struct LightningCells {
|
||||
pub cells: Vec<Vec2<i32>>,
|
||||
}
|
||||
|
||||
impl WeatherSim {
|
||||
pub fn new(size: Vec2<u32>, world: &World) -> Self {
|
||||
Self {
|
||||
@ -85,14 +88,8 @@ impl WeatherSim {
|
||||
}
|
||||
}
|
||||
|
||||
// Time step is cell size / maximum wind speed
|
||||
pub fn tick(
|
||||
&mut self,
|
||||
time_of_day: &TimeOfDay,
|
||||
outcomes: &EventBus<Outcome>,
|
||||
out: &mut WeatherGrid,
|
||||
world: &World,
|
||||
) {
|
||||
// Time step is cell size / maximum wind speed.
|
||||
pub fn tick(&mut self, time_of_day: TimeOfDay, out: &mut WeatherGrid) -> LightningCells {
|
||||
let time = time_of_day.0;
|
||||
|
||||
let base_nz = Turbulence::new(
|
||||
@ -105,6 +102,7 @@ impl WeatherSim {
|
||||
|
||||
let rain_nz = SuperSimplex::new();
|
||||
|
||||
let mut lightning_cells = Vec::new();
|
||||
for (point, cell) in out.iter_mut() {
|
||||
if let Some(zone) = &mut self.zones[point] {
|
||||
*cell = zone.weather;
|
||||
@ -147,16 +145,14 @@ impl WeatherSim {
|
||||
rain_nz.get((spos + 1.0).into_array()).powi(3) as f32,
|
||||
) * 200.0
|
||||
* (1.0 - pressure);
|
||||
|
||||
if cell.rain > 0.2 && cell.cloud > 0.15 && thread_rng().gen_bool(0.01) {
|
||||
let wpos = wpos.map(|e| {
|
||||
e as f32 + thread_rng().gen_range(-1.0..1.0) * CELL_SIZE as f32 * 0.5
|
||||
});
|
||||
outcomes.emit_now(Outcome::Lightning {
|
||||
pos: wpos.with_z(world.sim().get_alt_approx(wpos.as_()).unwrap_or(0.0)),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if cell.rain > 0.2 && cell.cloud > 0.15 {
|
||||
lightning_cells.push(point);
|
||||
}
|
||||
}
|
||||
LightningCells {
|
||||
cells: lightning_cells,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,37 +0,0 @@
|
||||
use common::weather::WeatherGrid;
|
||||
use common_ecs::{Origin, Phase, System};
|
||||
use common_net::msg::ServerGeneral;
|
||||
use specs::{Join, ReadExpect, ReadStorage, Write};
|
||||
|
||||
use crate::{client::Client, sys::SysScheduler};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
|
||||
impl<'a> System<'a> for Sys {
|
||||
type SystemData = (
|
||||
ReadExpect<'a, WeatherGrid>,
|
||||
Write<'a, SysScheduler<Self>>,
|
||||
ReadStorage<'a, Client>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "weather::sync";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut common_ecs::Job<Self>,
|
||||
(weather_grid, mut scheduler, clients): Self::SystemData,
|
||||
) {
|
||||
if scheduler.should_run() {
|
||||
let mut lazy_msg = None;
|
||||
for client in clients.join() {
|
||||
if lazy_msg.is_none() {
|
||||
lazy_msg =
|
||||
Some(client.prepare(ServerGeneral::WeatherUpdate(weather_grid.clone())));
|
||||
}
|
||||
lazy_msg.as_ref().map(|msg| client.send_prepared(msg));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +1,64 @@
|
||||
use common::{event::EventBus, outcome::Outcome, resources::TimeOfDay, weather::WeatherGrid};
|
||||
use common::{
|
||||
comp,
|
||||
event::EventBus,
|
||||
outcome::Outcome,
|
||||
resources::{DeltaTime, ProgramTime, TimeOfDay},
|
||||
slowjob::{SlowJob, SlowJobPool},
|
||||
weather::{SharedWeatherGrid, Weather, WeatherGrid},
|
||||
};
|
||||
use common_ecs::{Origin, Phase, System};
|
||||
use specs::{Read, ReadExpect, Write, WriteExpect};
|
||||
use std::sync::Arc;
|
||||
use common_net::msg::ServerGeneral;
|
||||
use rand::{seq::SliceRandom, thread_rng, Rng};
|
||||
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, Write, WriteExpect};
|
||||
use std::{mem, sync::Arc};
|
||||
use vek::Vec2;
|
||||
use world::World;
|
||||
|
||||
use crate::sys::SysScheduler;
|
||||
use crate::{client::Client, Tick};
|
||||
|
||||
use super::sim::WeatherSim;
|
||||
use super::{
|
||||
sim::{LightningCells, WeatherSim},
|
||||
WEATHER_DT,
|
||||
};
|
||||
|
||||
enum WeatherJobState {
|
||||
Working(SlowJob),
|
||||
Idle(WeatherSim),
|
||||
None,
|
||||
}
|
||||
|
||||
pub struct WeatherJob {
|
||||
last_update: ProgramTime,
|
||||
weather_tx: crossbeam_channel::Sender<(WeatherGrid, LightningCells, WeatherSim)>,
|
||||
weather_rx: crossbeam_channel::Receiver<(WeatherGrid, LightningCells, WeatherSim)>,
|
||||
state: WeatherJobState,
|
||||
qeued_zones: Vec<(Weather, Vec2<f32>, f32, f32)>,
|
||||
}
|
||||
|
||||
impl WeatherJob {
|
||||
pub fn queue_zone(&mut self, weather: Weather, pos: Vec2<f32>, radius: f32, time: f32) {
|
||||
self.qeued_zones.push((weather, pos, radius, time))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
|
||||
impl<'a> System<'a> for Sys {
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
Read<'a, TimeOfDay>,
|
||||
WriteExpect<'a, WeatherSim>,
|
||||
Read<'a, ProgramTime>,
|
||||
Read<'a, Tick>,
|
||||
Read<'a, DeltaTime>,
|
||||
Write<'a, LightningCells>,
|
||||
Write<'a, Option<WeatherJob>>,
|
||||
WriteExpect<'a, WeatherGrid>,
|
||||
Write<'a, SysScheduler<Self>>,
|
||||
WriteExpect<'a, SlowJobPool>,
|
||||
ReadExpect<'a, EventBus<Outcome>>,
|
||||
ReadExpect<'a, Arc<World>>,
|
||||
ReadStorage<'a, Client>,
|
||||
ReadStorage<'a, comp::Pos>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "weather::tick";
|
||||
@ -27,13 +67,110 @@ impl<'a> System<'a> for Sys {
|
||||
|
||||
fn run(
|
||||
_job: &mut common_ecs::Job<Self>,
|
||||
(game_time, mut sim, mut grid, mut scheduler, outcomes, world): Self::SystemData,
|
||||
(
|
||||
entities,
|
||||
game_time,
|
||||
program_time,
|
||||
tick,
|
||||
delta_time,
|
||||
mut lightning_cells,
|
||||
mut weather_job,
|
||||
mut grid,
|
||||
slow_job_pool,
|
||||
outcomes,
|
||||
world,
|
||||
clients,
|
||||
positions,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
if scheduler.should_run() {
|
||||
if grid.size() != sim.size() {
|
||||
let to_update = match &mut *weather_job {
|
||||
Some(weather_job) => (program_time.0 - weather_job.last_update.0 >= WEATHER_DT as f64)
|
||||
.then_some(weather_job),
|
||||
None => {
|
||||
let (weather_tx, weather_rx) = crossbeam_channel::bounded(1);
|
||||
|
||||
let weather_size = world.sim().get_size() / common::weather::CHUNKS_PER_CELL;
|
||||
let mut sim = WeatherSim::new(weather_size, &world);
|
||||
*grid = WeatherGrid::new(sim.size());
|
||||
*lightning_cells = sim.tick(*game_time, &mut grid);
|
||||
|
||||
*weather_job = Some(WeatherJob {
|
||||
last_update: *program_time,
|
||||
weather_tx,
|
||||
weather_rx,
|
||||
state: WeatherJobState::Idle(sim),
|
||||
qeued_zones: Vec::new(),
|
||||
});
|
||||
|
||||
None
|
||||
},
|
||||
};
|
||||
|
||||
if let Some(weather_job) = to_update {
|
||||
if matches!(weather_job.state, WeatherJobState::Working(_))
|
||||
&& let Ok((new_grid, new_lightning_cells, sim)) = weather_job.weather_rx.try_recv() {
|
||||
*grid = new_grid;
|
||||
*lightning_cells = new_lightning_cells;
|
||||
let mut lazy_msg = None;
|
||||
for client in clients.join() {
|
||||
if lazy_msg.is_none() {
|
||||
lazy_msg = Some(client.prepare(ServerGeneral::WeatherUpdate(
|
||||
SharedWeatherGrid::from(&*grid),
|
||||
)));
|
||||
}
|
||||
lazy_msg.as_ref().map(|msg| client.send_prepared(msg));
|
||||
}
|
||||
weather_job.state = WeatherJobState::Idle(sim);
|
||||
|
||||
}
|
||||
|
||||
if matches!(weather_job.state, WeatherJobState::Idle(_)) {
|
||||
weather_job.last_update = *program_time;
|
||||
let old_state = mem::replace(&mut weather_job.state, WeatherJobState::None);
|
||||
|
||||
let WeatherJobState::Idle(mut sim) = old_state else {
|
||||
unreachable!()
|
||||
};
|
||||
|
||||
let weather_tx = weather_job.weather_tx.clone();
|
||||
let game_time = *game_time;
|
||||
for (weather, pos, radius, time) in weather_job.qeued_zones.drain(..) {
|
||||
sim.add_zone(weather, pos, radius, time)
|
||||
}
|
||||
let job = slow_job_pool.spawn("WEATHER", move || {
|
||||
let mut grid = WeatherGrid::new(sim.size());
|
||||
let lightning_cells = sim.tick(game_time, &mut grid);
|
||||
let _ = weather_tx.send((grid, lightning_cells, sim));
|
||||
});
|
||||
|
||||
weather_job.state = WeatherJobState::Working(job);
|
||||
}
|
||||
}
|
||||
|
||||
// Chance to emit lightning every frame from one or more of the cells that
|
||||
// currently has the correct weather conditions.
|
||||
let mut outcome_emitter = outcomes.emitter();
|
||||
let mut rng = thread_rng();
|
||||
let num_cells = lightning_cells.cells.len() as f64 * 0.0015 * delta_time.0 as f64;
|
||||
let num_cells = num_cells.floor() as u32 + rng.gen_bool(num_cells.fract()) as u32;
|
||||
|
||||
for _ in 0..num_cells {
|
||||
let cell_pos = lightning_cells.cells.choose(&mut rng).expect(
|
||||
"This is non-empty, since we multiply with its len for the chance to do a \
|
||||
lightning strike.",
|
||||
);
|
||||
let wpos = cell_pos
|
||||
.map(|e| (e as f32 + rng.gen_range(0.0..1.0)) * common::weather::CELL_SIZE as f32);
|
||||
outcome_emitter.emit(Outcome::Lightning {
|
||||
pos: wpos.with_z(world.sim().get_alt_approx(wpos.as_()).unwrap_or(0.0)),
|
||||
});
|
||||
}
|
||||
|
||||
for (entity, client, pos) in (&entities, &clients, &positions).join() {
|
||||
if entity.id() as u64 % 30 == tick.0 % 30 {
|
||||
let weather = grid.get_interpolated(pos.0.xy());
|
||||
client.send_fallible(ServerGeneral::LocalWindUpdate(weather.wind));
|
||||
}
|
||||
sim.tick(&game_time, &outcomes, &mut grid, &world);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -780,7 +780,7 @@ impl FigureMgr {
|
||||
// Are shadows enabled at all?
|
||||
let can_shadow_sun = renderer.pipeline_modes().shadow.is_map() && is_daylight;
|
||||
|
||||
let weather = scene_data.state.weather_at(cam_pos.xy());
|
||||
let weather = scene_data.client.weather_at_player();
|
||||
|
||||
let cam_pos = math::Vec3::from(cam_pos);
|
||||
|
||||
|
@ -1198,7 +1198,7 @@ impl Scene {
|
||||
.max_weather_near(focus_off.xy() + cam_pos.xy());
|
||||
self.wind_vel = weather.wind_vel();
|
||||
if weather.rain > RAIN_THRESHOLD {
|
||||
let weather = client.state().weather_at(focus_off.xy() + cam_pos.xy());
|
||||
let weather = client.weather_at_player();
|
||||
let rain_vel = weather.rain_vel();
|
||||
let rain_view_mat = math::Mat4::look_at_rh(look_at, look_at + rain_vel, up);
|
||||
|
||||
|
@ -1580,7 +1580,7 @@ impl<V: RectRasterableVol> Terrain<V> {
|
||||
min: visible_bounding_box.min.as_::<f64>(),
|
||||
max: visible_bounding_box.max.as_::<f64>(),
|
||||
};
|
||||
let weather = scene_data.state.weather_at(focus_off.xy() + cam_pos.xy());
|
||||
let weather = scene_data.client.weather_at_player();
|
||||
let ray_direction = math::Vec3::<f32>::from(weather.rain_vel().normalized());
|
||||
|
||||
// NOTE: We use proj_mat_treeculler here because
|
||||
|
Loading…
Reference in New Issue
Block a user