Merge branch 'constisfuture' into 'master'

make 11.0 a const

Closes #26

See merge request veloren/veloren!55

Former-commit-id: 29e54e5546dee739a8dfb86c9d51c18afccfd9ea
This commit is contained in:
Joshua Barretto 2019-04-20 18:51:35 +00:00
commit 2142cf3c02
3 changed files with 20 additions and 16 deletions

View File

@ -8,6 +8,7 @@ use vek::*;
use super::{
CharacterSkeleton,
super::Animation,
SCALE,
};
pub struct IdleAnimation;
@ -22,24 +23,24 @@ impl Animation for IdleAnimation {
time: f64,
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
next.head.offset = Vec3::unit_z() * 13.0 / 11.0;
next.head.offset = Vec3::unit_z() * 13.0 / SCALE;
next.head.ori = Quaternion::rotation_z(0.0);
next.chest.offset = Vec3::unit_z() * 9.0 / 11.0;
next.chest.offset = Vec3::unit_z() * 9.0 / SCALE;
next.chest.ori = Quaternion::rotation_z(0.0);
next.belt.offset = Vec3::unit_z() * 7.0 / 11.0;
next.belt.offset = Vec3::unit_z() * 7.0 / SCALE;
next.belt.ori = Quaternion::rotation_z(0.0);
next.shorts.offset = Vec3::unit_z() * 4.0 / 11.0;
next.shorts.offset = Vec3::unit_z() * 4.0 / SCALE;
next.shorts.ori = Quaternion::rotation_z(0.0);
next.l_hand.offset = Vec3::new(-8.0, 0.0, 9.0) / 11.0;
next.r_hand.offset = Vec3::new(8.0, 0.0, 9.0 ) / 11.0;
next.l_hand.offset = Vec3::new(-8.0, 0.0, 9.0) / SCALE;
next.r_hand.offset = Vec3::new(8.0, 0.0, 9.0 ) / SCALE;
next.l_foot.offset = Vec3::new(-3.5, 0.0, 3.0) / 11.0;
next.l_foot.offset = Vec3::new(-3.5, 0.0, 3.0) / SCALE;
next.l_foot.ori = Quaternion::rotation_x(0.0);
next.r_foot.offset = Vec3::new(3.5, 0.0, 3.0) / 11.0;
next.r_foot.offset = Vec3::new(3.5, 0.0, 3.0) / SCALE;
next.r_foot.ori = Quaternion::rotation_x(0.0);
next.back.offset = Vec3::new(-9.0, 5.0, 18.0);

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@ -14,6 +14,8 @@ use super::{
Bone,
};
const SCALE: f32 = 11.0;
#[derive(Clone)]
pub struct CharacterSkeleton {
head: Bone,

View File

@ -8,6 +8,7 @@ use vek::*;
use super::{
CharacterSkeleton,
super::Animation,
SCALE
};
pub struct RunAnimation;
@ -26,24 +27,24 @@ impl Animation for RunAnimation {
let wave_slow = (time as f32 * 6.0 + PI).sin();
let wave_dip = (wave_slow.abs() - 0.5).abs();
next.head.offset = Vec3::unit_z() * 13.0 / 11.0;
next.head.offset = Vec3::unit_z() * 13.0 / SCALE;
next.head.ori = Quaternion::rotation_z(wave * 0.3);
next.chest.offset = Vec3::unit_z() * 9.0 / 11.0;
next.chest.offset = Vec3::unit_z() * 9.0 / SCALE;
next.chest.ori = Quaternion::rotation_z(wave * 0.3);
next.belt.offset = Vec3::unit_z() * 7.0 / 11.0;
next.belt.offset = Vec3::unit_z() * 7.0 / SCALE;
next.belt.ori = Quaternion::rotation_z(wave * 0.2);
next.shorts.offset = Vec3::unit_z() * 4.0 / 11.0;
next.shorts.offset = Vec3::unit_z() * 4.0 / SCALE;
next.shorts.ori = Quaternion::rotation_z(wave * 0.1);
next.l_hand.offset = Vec3::new(-6.0 - wave_dip * 6.0, wave * 5.0, 11.0 - wave_dip * 6.0) / 11.0;
next.r_hand.offset = Vec3::new(6.0 + wave_dip * 6.0, -wave * 5.0, 11.0 - wave_dip * 6.0) / 11.0;
next.l_hand.offset = Vec3::new(-6.0 - wave_dip * 6.0, wave * 5.0, 11.0 - wave_dip * 6.0) / SCALE;
next.r_hand.offset = Vec3::new(6.0 + wave_dip * 6.0, -wave * 5.0, 11.0 - wave_dip * 6.0) / SCALE;
next.l_foot.offset = Vec3::new(-3.5, 1.0 - wave * 8.0, 3.5 - wave_dip * 4.0) / 11.0;
next.l_foot.offset = Vec3::new(-3.5, 1.0 - wave * 8.0, 3.5 - wave_dip * 4.0) / SCALE;
next.l_foot.ori = Quaternion::rotation_x(-wave + 1.0);
next.r_foot.offset = Vec3::new(3.5, 1.0 + wave * 8.0, 3.5 - wave_dip * 4.0) / 11.0;
next.r_foot.offset = Vec3::new(3.5, 1.0 + wave * 8.0, 3.5 - wave_dip * 4.0) / SCALE;
next.r_foot.ori = Quaternion::rotation_x(wave + 1.0);
next.back.offset = Vec3::new(-9.0, 5.0, 18.0);