+ Gnarling armor count - 7 previous being 7

+ Adlet-bow armor count - 39 previous being 62
+ Sahagin armor count - 71 previous being 88
+ Haniwa armor count - 96 previous being 91
+ Myrmidon armor count - 152 previous being 161
+ Although an overall decrease in armor there's an increase in poise res, crit power, energy, and other stats.
+ Gave everything staff an ability set in skillset, and linked them all
This commit is contained in:
UncomfySilence 2021-11-06 17:45:02 +01:00
parent 8d86f62f2e
commit 2163dc73b4
65 changed files with 266 additions and 199 deletions

View File

@ -9,5 +9,6 @@ EntityConfig (
meta: [
LoadoutAsset("common.loadout.dungeon.tier-0.gnarling"),
SkillSetAsset("common.skillset.dungeon.tier-0.staff"),
],
)

View File

@ -9,5 +9,6 @@ EntityConfig (
meta: [
LoadoutAsset("common.loadout.dungeon.tier-1.adlet_spear"),
SkillSetAsset("common.skillset.dungeon.tier-1.staff"),
],
)

View File

@ -9,5 +9,6 @@ EntityConfig (
meta: [
LoadoutAsset("common.loadout.dungeon.tier-2.sahagin"),
SkillSetAsset("common.skillset.dungeon.tier-2.staff"),
],
)

View File

@ -9,5 +9,6 @@ EntityConfig (
meta: [
LoadoutAsset("common.loadout.dungeon.tier-3.haniwa"),
SkillSetAsset("common.skillset.dungeon.tier-3.staff"),
],
)

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Chest("AdletBow"),
stats: (
protection: Normal(12.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(14.0),
poise_resilience: Normal(2.0),
energy_max: 5.4,
energy_reward: 0.054,
crit_power: 0.05,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Chest("AdletSpear"),
stats: (
protection: Normal(12.0),
poise_resilience: Normal(1.0),
protection: Normal(16.0),
poise_resilience: Normal(3.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
crit_power: 0.06,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Foot("Adlet"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(4.0),
poise_resilience: Normal(2.0),
energy_max: 1.8,
energy_reward: 0.018,
crit_power: 0.016,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Hand("AdletBow"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(4.0),
poise_resilience: Normal(2.0),
energy_max: 1.8,
energy_reward: 0.018,
crit_power: 0.016,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Hand("AdletSpear"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
energy_max: 0,
protection: Normal(6.0),
poise_resilience: Normal(3.0),
energy_max: 0.0,
energy_reward: 0.0,
crit_power: 0.0,
crit_power: 0.016,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Head("AdletBow"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(7.0),
poise_resilience: Normal(2.0),
energy_max: 3.6,
energy_reward: 0.04,
crit_power: 0.32,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Head("AdletSpear"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
protection: Normal(9.0),
poise_resilience: Normal(3.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
crit_power: 0.032,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Pants("AdletBow"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(7.0),
poise_resilience: Normal(2.0),
energy_max: 3.6,
energy_reward: 0.04,
crit_power: 0.32,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Pants("AdletSpear"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
protection: Normal(9.0),
poise_resilience: Normal(3.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
crit_power: 0.032,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Belt("Adlet"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(3.0),
poise_resilience: Normal(3.0),
energy_max: 0.8,
energy_reward: 0.01,
crit_power: 0.008,
stealth: 0.0,
),
)),

View File

@ -6,9 +6,9 @@ ItemDef(
stats: (
protection: Normal(2.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
energy_max: 2.7,
energy_reward: 0.027,
crit_power: 0.025,
stealth: 0.0,
),
)),

View File

@ -6,9 +6,9 @@ ItemDef(
stats: (
protection: Normal(1.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
energy_max: 0.9,
energy_reward: 0.009,
crit_power: 0.008,
stealth: 0.0,
),
)),

View File

@ -6,9 +6,9 @@ ItemDef(
stats: (
protection: Normal(1.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
energy_max: 0.9,
energy_reward: 0.009,
crit_power: 0.008,
stealth: 0.0,
),
)),

View File

@ -6,9 +6,9 @@ ItemDef(
stats: (
protection: Normal(1.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
energy_max: 1.8,
energy_reward: 0.02,
crit_power: 0.016,
stealth: 0.0,
),
)),

View File

@ -6,9 +6,9 @@ ItemDef(
stats: (
protection: Normal(1.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
energy_max: 1.8,
energy_reward: 0.02,
crit_power: 0.016,
stealth: 0.0,
),
)),

View File

@ -6,9 +6,9 @@ ItemDef(
stats: (
protection: Normal(1.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
energy_max: 0.4,
energy_reward: 0.005,
crit_power: 0.004,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Chest("Haniwa"),
stats: (
protection: Normal(23.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(38.0),
poise_resilience: Normal(5.0),
energy_max: 10.8,
energy_reward: 0.108,
crit_power: 0.1,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Foot("Haniwa"),
stats: (
protection: Normal(17.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(10.0),
poise_resilience: Normal(5.0),
energy_max: 3.6,
energy_reward: 0.036,
crit_power: 0.032,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Hand("Haniwa"),
stats: (
protection: Normal(17.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(10.0),
poise_resilience: Normal(5.0),
energy_max: 3.6,
energy_reward: 0.036,
crit_power: 0.032,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Head("Haniwa"),
stats: (
protection: Normal(17.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(19.0),
poise_resilience: Normal(5.0),
energy_max: 7.2,
energy_reward: 0.08,
crit_power: 0.064,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Pants("Haniwa"),
stats: (
protection: Normal(17.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(19.0),
poise_resilience: Normal(5.0),
energy_max: 7.2,
energy_reward: 0.08,
crit_power: 0.064,
stealth: 0.0,
),
)),

View File

@ -4,12 +4,12 @@ ItemDef(
kind: Armor((
kind: Chest("Myrmidon"),
stats: (
protection: Normal(36.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Normal(48.0),
poise_resilience: Normal(6.0),
energy_max: 13.5,
energy_reward: 0.135,
crit_power: 0.125,
stealth: 0.125,
),
)),
quality: Low,

View File

@ -4,12 +4,12 @@ ItemDef(
kind: Armor((
kind: Foot("Myrmidon"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Normal(16.0),
poise_resilience: Normal(2.0),
energy_max: 4.5,
energy_reward: 0.045,
crit_power: 0.04,
stealth: 0.04,
),
)),
quality: Low,

View File

@ -4,12 +4,12 @@ ItemDef(
kind: Armor((
kind: Hand("Myrmidon"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Normal(16.0),
poise_resilience: Normal(2.0),
energy_max: 4.5,
energy_reward: 0.045,
crit_power: 0.04,
stealth: 0.04,
),
)),
quality: Low,

View File

@ -4,12 +4,12 @@ ItemDef(
kind: Armor((
kind: Head("Myrmidon"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Normal(32.0),
poise_resilience: Normal(5.0),
energy_max: 9.0,
energy_reward: 0.1,
crit_power: 0.08,
stealth: 0.08,
),
)),
quality: Low,

View File

@ -4,12 +4,12 @@ ItemDef(
kind: Armor((
kind: Pants("Myrmidon"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Normal(32.0),
poise_resilience: Normal(4.0),
energy_max: 9.0,
energy_reward: 0.1,
crit_power: 0.08,
stealth: 0.08,
),
)),
quality: Low,

View File

@ -4,12 +4,12 @@ ItemDef(
kind: Armor((
kind: Belt("Myrmidon"),
stats: (
protection: Normal(25.0),
protection: Normal(8.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
energy_max: 2.0,
energy_reward: 0.025,
crit_power: 0.02,
stealth: 0.02,
),
)),
quality: Low,

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Chest("Sahagin"),
stats: (
protection: Normal(18.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(26.0),
poise_resilience: Normal(4.0),
energy_max: 8.1,
energy_reward: 0.81,
crit_power: 0.075,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Foot("Sahagin"),
stats: (
protection: Normal(14.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(7.0),
poise_resilience: Normal(4.0),
energy_max: 2.7,
energy_reward: 0.027,
crit_power: 0.024,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Hand("Sahagin"),
stats: (
protection: Normal(14.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(7.0),
poise_resilience: Normal(4.0),
energy_max: 2.7,
energy_reward: 0.027,
crit_power: 0.024,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Head("Sahagin"),
stats: (
protection: Normal(14.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(13.0),
poise_resilience: Normal(4.0),
energy_max: 5.4,
energy_reward: 0.06,
crit_power: 0.048,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Pants("Sahagin"),
stats: (
protection: Normal(14.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(13.0),
poise_resilience: Normal(4.0),
energy_max: 5.4,
energy_reward: 0.06,
crit_power: 0.048,
stealth: 0.0,
),
)),

View File

@ -4,11 +4,11 @@ ItemDef(
kind: Armor((
kind: Belt("Sahagin"),
stats: (
protection: Normal(14.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
protection: Normal(5.0),
poise_resilience: Normal(4.0),
energy_max: 1.2,
energy_reward: 0.015,
crit_power: 0.012,
stealth: 0.0,
),
)),

View File

@ -6,9 +6,9 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 0.7,
power: 0.8,
effect_power: 0.8,
speed: 0.3,
speed: 0.6,
crit_chance: 0.08406594,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -6,9 +6,9 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 0.7,
power: 0.8,
effect_power: 0.8,
speed: 0.5,
speed: 0.7,
crit_chance: 0.05059524,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -6,7 +6,7 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 0.7,
power: 0.8,
effect_power: 1.0,
speed: 1.0,
crit_chance: 0.07589286,

View File

@ -8,7 +8,7 @@ ItemDef(
equip_time_secs: 0.0,
power: 0.3,
effect_power: 0.8,
speed: 0.7,
speed: 0.5,
crit_chance: 0.26764706,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -8,7 +8,7 @@ ItemDef(
equip_time_secs: 0.0,
power: 0.3,
effect_power: 0.8,
speed: 0.8,
speed: 0.6,
crit_chance: 0.12037037,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -6,9 +6,9 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.6,
power: 1.8,
effect_power: 0.8,
speed: 0.3,
speed: 0.9,
crit_chance: 0.05625,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -8,7 +8,7 @@ ItemDef(
equip_time_secs: 0.0,
power: 1.8,
effect_power: 0.8,
speed: 0.6,
speed: 0.9,
crit_chance: 0.036458332,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -6,7 +6,7 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.4,
power: 1.8,
effect_power: 1.0,
speed: 1.0,
crit_chance: 0.05357143,

View File

@ -6,9 +6,9 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.1,
power: 2.0,
effect_power: 0.8,
speed: 0.5,
speed: 1.0,
crit_chance: 0.095454544,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -6,9 +6,9 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.7,
power: 2.0,
effect_power: 0.8,
speed: 0.7,
speed: 1.0,
crit_chance: 0.040873703,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -6,7 +6,7 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.7,
power: 2.0,
effect_power: 1.0,
speed: 1.0,
crit_chance: 0.04963235,

View File

@ -6,9 +6,9 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.1,
power: 1.3,
effect_power: 0.8,
speed: 0.3,
speed: 0.8,
crit_chance: 0.066083916,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -6,7 +6,7 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.1,
power: 1.3,
effect_power: 0.8,
speed: 0.8,
crit_chance: 0.053030305,

View File

@ -6,7 +6,7 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.1,
power: 1.3,
effect_power: 1.0,
speed: 1.0,
crit_chance: 0.05965909,

View File

@ -1,4 +1,5 @@
([
//You can always add more :P
Tree("common.skillset.dungeon.tier-0.bow"),
Tree("common.skillset.dungeon.tier-0.staff"),
])

View File

@ -0,0 +1,9 @@
([
Group(Weapon(Staff)),
// Fireball
Skill((Staff(BDamage), Some(1))),
Skill((Staff(BRegen), Some(1))),
Skill((Staff(BRadius), Some(1))),
])

View File

@ -2,8 +2,8 @@
Group(Weapon(Bow)),
// Charged
Skill((Bow(CDamage), Some(1))),
Skill((Bow(CKnockback), Some(1))),
Skill((Bow(CDamage), Some(2))),
Skill((Bow(CKnockback), Some(2))),
Skill((Bow(CSpeed), Some(1))),
Skill((Bow(CMove), Some(1))),

View File

@ -1,4 +1,5 @@
([
//You can always add more :P
Tree("common.skillset.dungeon.tier-1.bow"),
Tree("common.skillset.dungeon.tier-1.staff"),
])

View File

@ -0,0 +1,12 @@
([
Group(Weapon(Staff)),
// Fireball
Skill((Staff(BDamage), Some(2))),
Skill((Staff(BRegen), Some(2))),
Skill((Staff(BRadius), Some(1))),
// Flamethrower
Skill((Staff(FRange), Some(1))),
])

View File

@ -2,14 +2,14 @@
Group(Weapon(Bow)),
// Charged
Skill((Bow(CDamage), Some(1))),
Skill((Bow(CKnockback), Some(1))),
Skill((Bow(CDamage), Some(2))),
Skill((Bow(CKnockback), Some(2))),
Skill((Bow(CSpeed), Some(1))),
Skill((Bow(CMove), Some(1))),
// Repeater
Skill((Bow(RDamage), Some(1))),
Skill((Bow(RCost), Some(1))),
Skill((Bow(RDamage), Some(2))),
Skill((Bow(RCost), Some(2))),
Skill((Bow(RSpeed), Some(1))),
])

View File

@ -1,4 +1,5 @@
([
//You can always add more :P
Tree("common.skillset.dungeon.tier-2.bow"),
Tree("common.skillset.dungeon.tier-2.staff"),
])

View File

@ -0,0 +1,15 @@
([
Group(Weapon(Staff)),
// Fireball
Skill((Staff(BDamage), Some(2))),
Skill((Staff(BRegen), Some(2))),
Skill((Staff(BRadius), Some(1))),
// Flamethrower
Skill((Staff(FRange), Some(2))),
Skill((Staff(FDamage), Some(2))),
Skill((Staff(FDrain), Some(1))),
Skill((Staff(FVelocity), Some(1))),
])

View File

@ -2,15 +2,16 @@
Group(Weapon(Bow)),
// Charged
Skill((Bow(CDamage), Some(1))),
Skill((Bow(CRegen), Some(1))),
Skill((Bow(CKnockback), Some(1))),
Skill((Bow(CSpeed), Some(1))),
Skill((Bow(CMove), Some(1))),
Skill((Bow(CDamage), Some(3))),
Skill((Bow(CRegen), Some(2))),
Skill((Bow(CKnockback), Some(2))),
Skill((Bow(CSpeed), Some(2))),
Skill((Bow(CMove), Some(2))),
// Repeater
Skill((Bow(RDamage), Some(1))),
Skill((Bow(RSpeed), Some(1))),
Skill((Bow(RDamage), Some(2))),
Skill((Bow(RCost), Some(2))),
Skill((Bow(RSpeed), Some(2))),
// Shotgun
Skill((Bow(UnlockShotgun), None)),

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@ -1,4 +1,5 @@
([
//You can always add more :P
Tree("common.skillset.dungeon.tier-3.bow"),
Tree("common.skillset.dungeon.tier-3.staff"),
])

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@ -2,16 +2,16 @@
Group(Weapon(Sceptre)),
// Beam
Skill((Sceptre(LDamage), Some(1))),
Skill((Sceptre(LRange), Some(1))),
Skill((Sceptre(LLifesteal), Some(1))),
Skill((Sceptre(LRegen), Some(1))),
Skill((Sceptre(LDamage), Some(3))),
Skill((Sceptre(LRange), Some(2))),
Skill((Sceptre(LLifesteal), Some(2))),
Skill((Sceptre(LRegen), Some(2))),
// Heal
Skill((Sceptre(HHeal), Some(1))),
Skill((Sceptre(HDuration), Some(1))),
Skill((Sceptre(HRange), Some(1))),
Skill((Sceptre(HCost), Some(1))),
Skill((Sceptre(HHeal), Some(2))),
Skill((Sceptre(HDuration), Some(2))),
Skill((Sceptre(HRange), Some(2))),
Skill((Sceptre(HCost), Some(2))),
// Ward
Skill((Sceptre(UnlockAura), None)),
Skill((Sceptre(AStrength), Some(1))),

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@ -0,0 +1,21 @@
([
Group(Weapon(Staff)),
// Fireball
Skill((Staff(BDamage), Some(3))),
Skill((Staff(BRegen), Some(2))),
Skill((Staff(BRadius), Some(3))),
// Flamethrower
Skill((Staff(FRange), Some(2))),
Skill((Staff(FDamage), Some(3))),
Skill((Staff(FDrain), Some(2))),
Skill((Staff(FVelocity), Some(2))),
// Shockwave
Skill((Staff(UnlockShockwave), None)),
Skill((Staff(SDamage), Some(1))),
Skill((Staff(SKnockback), Some(1))),
Skill((Staff(SRange), Some(1))),
Skill((Staff(SCost), Some(1))),
])

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@ -3,16 +3,16 @@
// TripleStrike
Skill((Sword(TsCombo), None)),
Skill((Sword(TsDamage), Some(1))),
Skill((Sword(TsRegen), Some(1))),
Skill((Sword(TsDamage), Some(3))),
Skill((Sword(TsRegen), Some(2))),
// Dash
Skill((Sword(DDamage), Some(1))),
Skill((Sword(DCost), Some(1))),
Skill((Sword(DDrain), Some(1))),
Skill((Sword(DDamage), Some(2))),
Skill((Sword(DCost), Some(2))),
Skill((Sword(DDrain), Some(2))),
// Spin of death
Skill((Sword(UnlockSpin), None)),
Skill((Sword(SDamage), Some(2))),
Skill((Sword(SCost), Some(2))),
Skill((Sword(SDamage), Some(1))),
Skill((Sword(SCost), Some(1))),
])

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@ -1,4 +1,5 @@
([
//You can always add more :P
Tree("common.skillset.preset.max.bow"),
Tree("common.skillset.preset.max.staff"),
])