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Minor audio code cleanup
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commit
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@ -39,6 +39,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Experience bar below the hotbar
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- Experience bar below the hotbar
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- Bridges.
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- Bridges.
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- Tool for exporting PNG images of all in-game models (`cargo img-export`)
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- Tool for exporting PNG images of all in-game models (`cargo img-export`)
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- Calendar event soundtracks.
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### Changed
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### Changed
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@ -15,17 +15,12 @@ use music::MusicTransitionManifest;
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use sfx::{SfxEvent, SfxTriggerItem};
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use sfx::{SfxEvent, SfxTriggerItem};
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use soundcache::load_ogg;
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use soundcache::load_ogg;
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use std::time::Duration;
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use std::time::Duration;
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use tracing::{debug, error, warn};
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use tracing::{debug, error};
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use common::assets::{AssetExt, AssetHandle};
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use common::assets::{AssetExt, AssetHandle};
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use rodio::{source::Source, OutputStream, OutputStreamHandle, StreamError};
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use rodio::{source::Source, OutputStream, OutputStreamHandle, StreamError};
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use vek::*;
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use vek::*;
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/// Prevents sounds that are too low in volume from playing. This may marginally
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/// improve performance in certain situations since less audio channels will be
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/// used on average.
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const MIN_HEARABLE_VOLUME: f32 = 0.003;
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#[derive(Default, Clone)]
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#[derive(Default, Clone)]
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pub struct Listener {
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pub struct Listener {
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pos: Vec3<f32>,
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pos: Vec3<f32>,
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@ -116,15 +111,6 @@ impl AudioFrontend {
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/// Construct in `no-audio` mode for debugging
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/// Construct in `no-audio` mode for debugging
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pub fn no_audio() -> Self {
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pub fn no_audio() -> Self {
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let audio_manifest = "voxygen.audio.music_transition_manifest";
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let mtm = MusicTransitionManifest::load_or_insert_with(audio_manifest, |err| {
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warn!(
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"Error loading MusicTransitionManifest {:?}: {:?}",
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audio_manifest, err
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);
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MusicTransitionManifest::default()
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});
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Self {
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Self {
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// The following is for the disabled device switcher
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// The following is for the disabled device switcher
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//device: "".to_string(),
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//device: "".to_string(),
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@ -142,7 +128,7 @@ impl AudioFrontend {
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master_volume: 1.0,
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master_volume: 1.0,
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music_spacing: 1.0,
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music_spacing: 1.0,
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listener: Listener::default(),
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listener: Listener::default(),
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mtm,
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mtm: AssetExt::load_expect("voxygen.audio.music_transition_manifest"),
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}
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}
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}
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}
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@ -268,7 +254,7 @@ impl AudioFrontend {
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) {
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) {
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if let Some(sfx_file) = Self::get_sfx_file(trigger_item) {
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if let Some(sfx_file) = Self::get_sfx_file(trigger_item) {
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// Play sound in empty channel at given position
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// Play sound in empty channel at given position
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if self.audio_stream.is_some() && volume.map_or(true, |v| v > MIN_HEARABLE_VOLUME) {
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if self.audio_stream.is_some() {
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let sound = load_ogg(sfx_file).amplify(volume.unwrap_or(1.0));
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let sound = load_ogg(sfx_file).amplify(volume.unwrap_or(1.0));
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let listener = self.listener.clone();
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let listener = self.listener.clone();
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@ -302,7 +288,7 @@ impl AudioFrontend {
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) {
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) {
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if let Some(sfx_file) = Self::get_sfx_file(trigger_item) {
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if let Some(sfx_file) = Self::get_sfx_file(trigger_item) {
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// Play sound in empty channel at given position
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// Play sound in empty channel at given position
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if self.audio_stream.is_some() && volume.map_or(true, |v| v > MIN_HEARABLE_VOLUME) {
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if self.audio_stream.is_some() {
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let sound = load_ogg(sfx_file).amplify(volume.unwrap_or(1.0));
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let sound = load_ogg(sfx_file).amplify(volume.unwrap_or(1.0));
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let listener = self.listener.clone();
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let listener = self.listener.clone();
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@ -337,7 +323,7 @@ impl AudioFrontend {
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) {
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) {
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if let Some(sfx_file) = Self::get_sfx_file(trigger_item) {
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if let Some(sfx_file) = Self::get_sfx_file(trigger_item) {
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// Play sound in empty channel
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// Play sound in empty channel
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if self.audio_stream.is_some() && volume.map_or(true, |v| v > MIN_HEARABLE_VOLUME) {
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if self.audio_stream.is_some() {
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let sound = load_ogg(sfx_file).amplify(volume.unwrap_or(1.0));
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let sound = load_ogg(sfx_file).amplify(volume.unwrap_or(1.0));
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if let Some(channel) = self.get_ui_channel() {
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if let Some(channel) = self.get_ui_channel() {
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@ -207,9 +207,11 @@ impl MovementEventMapper {
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} else {
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} else {
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match underfoot_block_kind {
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match underfoot_block_kind {
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BlockKind::Snow => SfxEvent::Run(BlockKind::Snow),
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BlockKind::Snow => SfxEvent::Run(BlockKind::Snow),
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BlockKind::Rock | BlockKind::WeakRock | BlockKind::Ice => {
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BlockKind::Rock
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SfxEvent::Run(BlockKind::Rock)
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| BlockKind::WeakRock
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},
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| BlockKind::GlowingRock
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| BlockKind::GlowingWeakRock
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| BlockKind::Ice => SfxEvent::Run(BlockKind::Rock),
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BlockKind::Earth => SfxEvent::Run(BlockKind::Earth),
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BlockKind::Earth => SfxEvent::Run(BlockKind::Earth),
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// BlockKind::Sand => SfxEvent::Run(BlockKind::Sand),
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// BlockKind::Sand => SfxEvent::Run(BlockKind::Sand),
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BlockKind::Air => SfxEvent::Idle,
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BlockKind::Air => SfxEvent::Idle,
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@ -237,7 +239,11 @@ impl MovementEventMapper {
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} else if physics_state.on_ground.is_some() && vel.magnitude() > 0.1 {
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} else if physics_state.on_ground.is_some() && vel.magnitude() > 0.1 {
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match underfoot_block_kind {
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match underfoot_block_kind {
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BlockKind::Snow => SfxEvent::Run(BlockKind::Snow),
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BlockKind::Snow => SfxEvent::Run(BlockKind::Snow),
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BlockKind::Rock | BlockKind::WeakRock => SfxEvent::Run(BlockKind::Rock),
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BlockKind::Rock
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| BlockKind::WeakRock
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| BlockKind::GlowingRock
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| BlockKind::GlowingWeakRock
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| BlockKind::Ice => SfxEvent::Run(BlockKind::Rock),
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// BlockKind::Sand => SfxEvent::Run(BlockKind::Sand),
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// BlockKind::Sand => SfxEvent::Run(BlockKind::Sand),
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BlockKind::Earth => SfxEvent::Run(BlockKind::Earth),
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BlockKind::Earth => SfxEvent::Run(BlockKind::Earth),
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BlockKind::Air => SfxEvent::Idle,
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BlockKind::Air => SfxEvent::Idle,
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@ -259,7 +265,11 @@ impl MovementEventMapper {
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} else if physics_state.on_ground.is_some() && vel.magnitude() > 0.1 {
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} else if physics_state.on_ground.is_some() && vel.magnitude() > 0.1 {
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match underfoot_block_kind {
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match underfoot_block_kind {
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BlockKind::Snow => SfxEvent::QuadRun(BlockKind::Snow),
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BlockKind::Snow => SfxEvent::QuadRun(BlockKind::Snow),
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BlockKind::Rock | BlockKind::WeakRock => SfxEvent::QuadRun(BlockKind::Rock),
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BlockKind::Rock
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| BlockKind::WeakRock
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| BlockKind::GlowingRock
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| BlockKind::GlowingWeakRock
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| BlockKind::Ice => SfxEvent::QuadRun(BlockKind::Rock),
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// BlockKind::Sand => SfxEvent::QuadRun(BlockKind::Sand),
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// BlockKind::Sand => SfxEvent::QuadRun(BlockKind::Sand),
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BlockKind::Earth => SfxEvent::QuadRun(BlockKind::Earth),
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BlockKind::Earth => SfxEvent::QuadRun(BlockKind::Earth),
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BlockKind::Air => SfxEvent::Idle,
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BlockKind::Air => SfxEvent::Idle,
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@ -120,29 +120,6 @@ use vek::*;
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/// player.
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/// player.
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const SFX_DIST_LIMIT_SQR: f32 = 20000.0;
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const SFX_DIST_LIMIT_SQR: f32 = 20000.0;
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pub struct SfxEventItem {
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/// The SFX event that triggers this sound
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pub sfx: SfxEvent,
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/// The position at which the sound should play
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pub pos: Option<Vec3<f32>>,
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/// The volume to play the sound at
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pub vol: Option<f32>,
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}
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impl SfxEventItem {
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pub fn new(sfx: SfxEvent, pos: Option<Vec3<f32>>, vol: Option<f32>) -> Self {
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Self { sfx, pos, vol }
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}
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pub fn at_player_position(sfx: SfxEvent) -> Self {
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Self {
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sfx,
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pos: None,
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vol: None,
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}
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}
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}
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#[derive(Clone, Debug, PartialEq, Deserialize, Hash, Eq)]
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#[derive(Clone, Debug, PartialEq, Deserialize, Hash, Eq)]
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pub enum SfxEvent {
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pub enum SfxEvent {
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Campfire,
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Campfire,
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@ -169,8 +146,6 @@ pub enum SfxEvent {
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CatchAir,
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CatchAir,
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Jump,
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Jump,
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Fall,
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Fall,
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ExperienceGained,
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LevelUp,
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Attack(CharacterAbilityType, ToolKind),
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Attack(CharacterAbilityType, ToolKind),
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Wield(ToolKind),
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Wield(ToolKind),
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Unwield(ToolKind),
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Unwield(ToolKind),
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@ -1,8 +1,7 @@
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pub mod comp;
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pub mod comp;
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pub mod sys;
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pub mod sys;
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use crate::audio::sfx::SfxEventItem;
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use common::slowjob::SlowJobPool;
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use common::{event::EventBus, slowjob::SlowJobPool};
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use specs::{World, WorldExt};
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use specs::{World, WorldExt};
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pub fn init(world: &mut World) {
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pub fn init(world: &mut World) {
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@ -15,7 +14,4 @@ pub fn init(world: &mut World) {
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pool.configure("FIGURE_MESHING", |n| n / 2);
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pool.configure("FIGURE_MESHING", |n| n / 2);
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pool.configure("TERRAIN_MESHING", |n| n / 2);
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pool.configure("TERRAIN_MESHING", |n| n / 2);
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}
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}
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// Voxygen event buses
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world.insert(EventBus::<SfxEventItem>::default());
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}
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}
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