Merge branch 'zesterer/better-npc-spawning' into 'master'

Initial NPC region spawning work

See merge request veloren/veloren!1418
This commit is contained in:
Snowram 2020-11-21 15:54:50 +00:00
commit 23912bd5f2
9 changed files with 811 additions and 128 deletions

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@ -80,6 +80,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Made settings less likely to reset when the format changes
- Adjusted some keybindings
- Consumables can now trigger multiple effects and buffs
- Overhauled overworld spawns depending on chunk attributes
### Removed

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@ -8,6 +8,7 @@ pub enum EntityTemplate {
Traveller,
}
#[derive(Clone)]
pub struct EntityInfo {
pub pos: Vec3<f32>,
pub is_waypoint: bool, // Edge case, overrides everything else

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@ -1561,42 +1561,49 @@ fn handle_debug_column(
fn handle_debug_column(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
target: EcsEntity,
args: String,
action: &ChatCommand,
) {
let sim = server.world.sim();
let sampler = server.world.sample_columns();
let mut wpos = Vec2::new(0, 0);
if let Ok((x, y)) = scan_fmt!(&args, &action.arg_fmt(), i32, i32) {
let wpos = Vec2::new(x, y);
/* let chunk_pos = wpos.map2(TerrainChunkSize::RECT_SIZE, |e, sz: u32| {
e / sz as i32
}); */
wpos = Vec2::new(x, y);
} else {
match server.state.read_component_copied::<comp::Pos>(target) {
Some(pos) => wpos = pos.0.xy().map(|x| x as i32),
None => server.notify_client(
client,
ChatType::CommandError.server_msg(String::from("You have no position.")),
),
}
}
let msg_generator = || {
let alt = sim.get_interpolated(wpos, |chunk| chunk.alt)?;
let basement = sim.get_interpolated(wpos, |chunk| chunk.basement)?;
let water_alt = sim.get_interpolated(wpos, |chunk| chunk.water_alt)?;
let chaos = sim.get_interpolated(wpos, |chunk| chunk.chaos)?;
let temp = sim.get_interpolated(wpos, |chunk| chunk.temp)?;
let humidity = sim.get_interpolated(wpos, |chunk| chunk.humidity)?;
let rockiness = sim.get_interpolated(wpos, |chunk| chunk.rockiness)?;
let tree_density = sim.get_interpolated(wpos, |chunk| chunk.tree_density)?;
let spawn_rate = sim.get_interpolated(wpos, |chunk| chunk.spawn_rate)?;
let chunk_pos = wpos.map2(TerrainChunkSize::RECT_SIZE, |e, sz: u32| e / sz as i32);
let chunk = sim.get(chunk_pos)?;
let col = sampler.get((wpos, server.index.as_index_ref()))?;
let gradient = sim.get_gradient_approx(chunk_pos)?;
let downhill = chunk.downhill;
let river = &chunk.river;
let flux = chunk.flux;
let msg_generator = || {
// let sim_chunk = sim.get(chunk_pos)?;
let alt = sim.get_interpolated(wpos, |chunk| chunk.alt)?;
let basement = sim.get_interpolated(wpos, |chunk| chunk.basement)?;
let water_alt = sim.get_interpolated(wpos, |chunk| chunk.water_alt)?;
let chaos = sim.get_interpolated(wpos, |chunk| chunk.chaos)?;
let temp = sim.get_interpolated(wpos, |chunk| chunk.temp)?;
let humidity = sim.get_interpolated(wpos, |chunk| chunk.humidity)?;
let rockiness = sim.get_interpolated(wpos, |chunk| chunk.rockiness)?;
let tree_density = sim.get_interpolated(wpos, |chunk| chunk.tree_density)?;
let spawn_rate = sim.get_interpolated(wpos, |chunk| chunk.spawn_rate)?;
let chunk_pos = wpos.map2(TerrainChunkSize::RECT_SIZE, |e, sz: u32| e / sz as i32);
let chunk = sim.get(chunk_pos)?;
let col = sampler.get((wpos, server.index.as_index_ref()))?;
let downhill = chunk.downhill;
let river = &chunk.river;
let flux = chunk.flux;
Some(format!(
r#"wpos: {:?}
Some(format!(
r#"wpos: {:?}
alt {:?} ({:?})
water_alt {:?} ({:?})
basement {:?}
river {:?}
gradient {:?}
downhill {:?}
chaos {:?}
flux {:?}
@ -1605,35 +1612,30 @@ humidity {:?}
rockiness {:?}
tree_density {:?}
spawn_rate {:?} "#,
wpos,
alt,
col.alt,
water_alt,
col.water_level,
basement,
river,
downhill,
chaos,
flux,
temp,
humidity,
rockiness,
tree_density,
spawn_rate
))
};
if let Some(s) = msg_generator() {
server.notify_client(client, ChatType::CommandInfo.server_msg(s));
} else {
server.notify_client(
client,
ChatType::CommandError.server_msg("Not a pregenerated chunk."),
);
}
wpos,
alt,
col.alt,
water_alt,
col.water_level,
basement,
river,
gradient,
downhill,
chaos,
flux,
temp,
humidity,
rockiness,
tree_density,
spawn_rate
))
};
if let Some(s) = msg_generator() {
server.notify_client(client, ChatType::CommandInfo.server_msg(s));
} else {
server.notify_client(
client,
ChatType::CommandError.server_msg(action.help_string()),
ChatType::CommandError.server_msg("Not a pregenerated chunk."),
);
}
}

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@ -54,10 +54,11 @@ use common::{
},
outcome::Outcome,
recipe::default_recipe_book,
spiral::Spiral2d,
state::{State, TimeOfDay},
sync::WorldSyncExt,
terrain::TerrainChunkSize,
vol::{ReadVol, RectVolSize},
vol::RectVolSize,
};
use futures_executor::block_on;
use metrics::{PhysicsMetrics, ServerMetrics, StateTickMetrics, TickMetrics};
@ -525,7 +526,16 @@ impl Server {
!&self.state.ecs().read_storage::<comp::Player>(),
)
.join()
.filter(|(_, pos, _)| terrain.get(pos.0.map(|e| e.floor() as i32)).is_err())
.filter(|(_, pos, _)| {
let chunk_key = terrain.pos_key(pos.0.map(|e| e.floor() as i32));
// Check not only this chunk, but also all neighbours to avoid immediate
// despawning if the entity walks outside of a valid chunk
// briefly. If the entity isn't even near a loaded chunk then we get
// rid of it.
Spiral2d::new()
.take(9)
.all(|offs| terrain.get_key(chunk_key + offs).is_none())
})
.map(|(entity, _, _)| entity)
.collect::<Vec<_>>()
};

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@ -11,6 +11,7 @@ use common::{
sync::{Uid, UidAllocator, WorldSyncExt},
util::Dir,
};
use rand::prelude::*;
use specs::{
saveload::MarkerAllocator, Builder, Entity as EcsEntity, EntityBuilder as EcsEntityBuilder,
Join, WorldExt,
@ -121,7 +122,15 @@ impl StateExt for State {
.create_entity_synced()
.with(pos)
.with(comp::Vel(Vec3::zero()))
.with(comp::Ori::default())
.with(comp::Ori(Dir::new(
Vec3::new(
thread_rng().gen_range(-1.0, 1.0),
thread_rng().gen_range(-1.0, 1.0),
0.0,
)
.try_normalized()
.unwrap_or_default(),
)))
.with(comp::Collider::Box {
radius: body.radius(),
z_min: 0.0,

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@ -981,6 +981,8 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
5.0
};
let gradient = sim.get_gradient_approx(chunk_pos);
let path = sim.get_nearest_path(wpos);
let cave = sim.get_nearest_cave(wpos);
@ -1024,6 +1026,7 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
spawn_rate,
stone_col,
water_dist,
gradient,
path,
cave,
snow_cover,
@ -1053,6 +1056,7 @@ pub struct ColumnSample<'a> {
pub spawn_rate: f32,
pub stone_col: Rgb<u8>,
pub water_dist: Option<f32>,
pub gradient: Option<f32>,
pub path: Option<(f32, Vec2<f32>, Path, Vec2<f32>)>,
pub cave: Option<(f32, Vec2<f32>, Cave, Vec2<f32>)>,
pub snow_cover: bool,

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@ -1,5 +1,6 @@
pub mod scatter;
pub mod tree;
pub mod wildlife;
pub use self::{scatter::apply_scatter_to, tree::apply_trees_to};

717
world/src/layer/wildlife.rs Normal file
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@ -0,0 +1,717 @@
use crate::{column::ColumnSample, sim::SimChunk, IndexRef, CONFIG};
use common::{
comp::{biped_large, bird_medium, quadruped_low, quadruped_medium, quadruped_small, Alignment},
generation::{ChunkSupplement, EntityInfo},
terrain::Block,
vol::{BaseVol, ReadVol, RectSizedVol, WriteVol},
};
use rand::prelude::*;
use std::{f32, ops::Range};
use vek::*;
fn close(x: f32, tgt: f32, falloff: f32) -> f32 {
(1.0 - (x - tgt).abs() / falloff).max(0.0).powf(0.125)
}
const BASE_DENSITY: f32 = 1.0e-5; // Base wildlife density
#[allow(clippy::eval_order_dependence)]
pub fn apply_wildlife_supplement<'a, R: Rng>(
// NOTE: Used only for dynamic elements like chests and entities!
dynamic_rng: &mut R,
wpos2d: Vec2<i32>,
mut get_column: impl FnMut(Vec2<i32>) -> Option<&'a ColumnSample<'a>>,
vol: &(impl BaseVol<Vox = Block> + RectSizedVol + ReadVol + WriteVol),
_index: IndexRef,
chunk: &SimChunk,
supplement: &mut ChunkSupplement,
) {
struct Entry<R> {
make_entity: fn(Vec3<f32>, &mut R) -> EntityInfo, // Entity
group_size: Range<usize>, // Group size range
is_underwater: bool, // Underwater?
get_density: fn(&SimChunk, &ColumnSample) -> f32, // Density
}
let scatter: &[Entry<R>] = &[
// Tundra pack ennemies
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 3) {
0 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Frostfang,
)
.into(),
1 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Roshwalr,
)
.into(),
_ => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Grolgar,
)
.into(),
})
.with_alignment(Alignment::Enemy)
},
group_size: 1..4,
is_underwater: false,
get_density: |c, _col| close(c.temp, CONFIG.snow_temp, 0.3) * BASE_DENSITY * 1.0,
},
// Tundra rare solitary ennemies
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(
biped_large::Body::random_with(rng, &biped_large::Species::Wendigo).into(),
)
.with_alignment(Alignment::Enemy)
},
group_size: 1..2,
is_underwater: false,
get_density: |c, _col| close(c.temp, CONFIG.snow_temp, 0.15) * BASE_DENSITY * 0.1,
},
// Taiga pack ennemies
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(
quadruped_medium::Body::random_with(rng, &quadruped_medium::Species::Wolf)
.into(),
)
.with_alignment(Alignment::Enemy)
},
group_size: 3..8,
is_underwater: false,
get_density: |c, col| {
close(c.temp, CONFIG.snow_temp + 0.2, 0.6) * col.tree_density * BASE_DENSITY * 1.0
},
},
// Taiga pack wild
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(
quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Mouflon,
)
.into(),
)
.with_alignment(Alignment::Wild)
},
group_size: 1..4,
is_underwater: false,
get_density: |c, _col| close(c.temp, CONFIG.snow_temp + 0.2, 0.2) * BASE_DENSITY * 1.0,
},
// Taiga solitary wild
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 5) {
0 => {
bird_medium::Body::random_with(rng, &bird_medium::Species::Eagle).into()
},
1 => quadruped_low::Body::random_with(rng, &quadruped_low::Species::Asp)
.into(),
2 => bird_medium::Body::random_with(rng, &bird_medium::Species::Snowyowl)
.into(),
3 => quadruped_small::Body {
species: quadruped_small::Species::Fox,
body_type: quadruped_small::BodyType::Female,
}
.into(),
_ => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Tuskram,
)
.into(),
})
.with_alignment(Alignment::Wild)
},
group_size: 1..2,
is_underwater: false,
get_density: |c, _col| close(c.temp, CONFIG.snow_temp + 0.2, 0.6) * BASE_DENSITY * 5.0,
},
// Temperate pack ennemies
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 2) {
0 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Tarasque,
)
.into(),
_ => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Saber,
)
.into(),
})
.with_alignment(Alignment::Enemy)
},
group_size: 1..2,
is_underwater: false,
get_density: |c, _col| close(c.temp, CONFIG.temperate_temp, 0.35) * BASE_DENSITY * 1.0,
},
// Temperate pack wild
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 11) {
0 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Deer,
)
.into(),
1 => {
quadruped_small::Body::random_with(rng, &quadruped_small::Species::Rat)
.into()
},
2 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Rabbit,
)
.into(),
3 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Jackalope,
)
.into(),
4 => {
quadruped_small::Body::random_with(rng, &quadruped_small::Species::Boar)
.into()
},
5 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Sheep,
)
.into(),
6 => {
quadruped_small::Body::random_with(rng, &quadruped_small::Species::Pig)
.into()
},
7 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Squirrel,
)
.into(),
8 => {
quadruped_small::Body::random_with(rng, &quadruped_small::Species::Hare)
.into()
},
9 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Horse,
)
.into(),
_ => bird_medium::Body::random_with(rng, &bird_medium::Species::Chicken)
.into(),
})
.with_alignment(Alignment::Wild)
},
group_size: 1..8,
is_underwater: false,
get_density: |c, _col| {
close(c.temp, CONFIG.temperate_temp, 0.5)
* close(c.humidity, CONFIG.forest_hum, 0.4)
//* col.tree_density
* BASE_DENSITY
* 4.0
},
},
// Temperate solitary wild
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 15) {
0 => quadruped_small::Body {
species: quadruped_small::Species::Fox,
body_type: quadruped_small::BodyType::Male,
}
.into(),
1 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Quokka,
)
.into(),
2 => {
bird_medium::Body::random_with(rng, &bird_medium::Species::Goose).into()
},
3 => bird_medium::Body::random_with(rng, &bird_medium::Species::Peacock)
.into(),
4 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Porcupine,
)
.into(),
5 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Skunk,
)
.into(),
6 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Raccoon,
)
.into(),
7 => bird_medium::Body::random_with(rng, &bird_medium::Species::Cockatrice)
.into(),
8 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Catoblepas,
)
.into(),
9 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Turtle,
)
.into(),
10 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Hirdrasil,
)
.into(),
11 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Kelpie,
)
.into(),
12 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Truffler,
)
.into(),
13 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Donkey,
)
.into(),
_ => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Batfox,
)
.into(),
})
.with_alignment(Alignment::Wild)
},
group_size: 1..2,
is_underwater: false,
get_density: |c, _col| {
close(c.temp, CONFIG.temperate_temp, 0.5)
* BASE_DENSITY
* close(c.humidity, CONFIG.forest_hum, 0.4)
* 8.0
},
},
// Rare temperate solitary enemies
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 4) {
0 => {
biped_large::Body::random_with(rng, &biped_large::Species::Ogre).into()
},
1 => {
biped_large::Body::random_with(rng, &biped_large::Species::Troll).into()
},
2 => biped_large::Body::random_with(rng, &biped_large::Species::Dullahan)
.into(),
_ => biped_large::Body::random_with(rng, &biped_large::Species::Cyclops)
.into(),
})
.with_alignment(Alignment::Enemy)
},
group_size: 1..2,
is_underwater: false,
get_density: |c, _col| close(c.temp, CONFIG.temperate_temp, 0.8) * BASE_DENSITY * 0.1,
},
// Temperate river wildlife
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 3) {
0 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Beaver,
)
.into(),
1 => quadruped_low::Body {
species: quadruped_low::Species::Salamander,
body_type: quadruped_low::BodyType::Female,
}
.into(),
_ => {
bird_medium::Body::random_with(rng, &bird_medium::Species::Duck).into()
},
})
.with_alignment(Alignment::Wild)
},
group_size: 1..2,
is_underwater: false,
get_density: |_c, col| {
close(col.temp, CONFIG.temperate_temp, 0.6)
* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
0.003
} else {
0.0
}
},
},
// Temperate river ennemies
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(
quadruped_low::Body::random_with(rng, &quadruped_low::Species::Hakulaq)
.into(),
)
.with_alignment(Alignment::Enemy)
},
group_size: 1..2,
is_underwater: false,
get_density: |_c, col| {
close(col.temp, CONFIG.temperate_temp, 0.6)
* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
0.0001
} else {
0.0
}
},
},
// Tropical rock solitary ennemies
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(
quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Dodarock,
)
.into(),
)
.with_alignment(Alignment::Enemy)
},
group_size: 1..2,
is_underwater: false,
get_density: |c, col| {
close(c.temp, CONFIG.tropical_temp + 0.1, 0.5) * col.rock * BASE_DENSITY * 5.0
},
},
// Jungle solitary ennemies
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 3) {
0 => {
quadruped_low::Body::random_with(rng, &quadruped_low::Species::Maneater)
.into()
},
1 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Tiger,
)
.into(),
_ => quadruped_low::Body::random_with(
rng,
&quadruped_low::Species::Rocksnapper,
)
.into(),
})
.with_alignment(Alignment::Enemy)
},
group_size: 1..2,
is_underwater: false,
get_density: |c, _col| {
close(c.temp, CONFIG.tropical_temp + 0.1, 0.4)
* close(c.humidity, CONFIG.jungle_hum, 0.3)
* BASE_DENSITY
* 4.0
},
},
// Jungle solitary wild
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 3) {
0 => bird_medium::Body::random_with(rng, &bird_medium::Species::Parrot)
.into(),
1 => {
quadruped_low::Body::random_with(rng, &quadruped_low::Species::Monitor)
.into()
},
_ => {
quadruped_low::Body::random_with(rng, &quadruped_low::Species::Tortoise)
.into()
},
})
.with_alignment(Alignment::Wild)
},
group_size: 1..2,
is_underwater: false,
get_density: |c, _col| {
close(c.temp, CONFIG.tropical_temp, 0.5)
* close(c.humidity, CONFIG.jungle_hum, 0.3)
* BASE_DENSITY
* 8.0
},
},
// Tropical rare river enemy
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 2) {
// WE GROW 'EM BIG 'ERE
0 => quadruped_low::Body::random_with(
rng,
&quadruped_low::Species::Crocodile,
)
.into(),
_ => quadruped_low::Body::random_with(
rng,
&quadruped_low::Species::Alligator,
)
.into(),
})
.with_alignment(Alignment::Enemy)
},
group_size: 1..3,
is_underwater: false,
get_density: |_c, col| {
close(col.temp, CONFIG.tropical_temp + 0.2, 0.5)
* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
0.0002
} else {
0.0
}
},
},
// Tropical rare river wild
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 3) {
0 => {
quadruped_small::Body::random_with(rng, &quadruped_small::Species::Frog)
.into()
},
1 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Axolotl,
)
.into(),
_ => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Fungome,
)
.into(),
})
.with_alignment(Alignment::Wild)
},
group_size: 1..3,
is_underwater: false,
get_density: |_c, col| {
close(col.temp, CONFIG.tropical_temp, 0.5)
* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
0.001
} else {
0.0
}
},
},
// Tropical pack enemies
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 2) {
0 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Lion,
)
.into(),
_ => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Hyena,
)
.into(),
})
.with_alignment(Alignment::Enemy)
},
group_size: 1..3,
is_underwater: false,
get_density: |c, _col| {
close(c.temp, CONFIG.tropical_temp + 0.1, 0.4)
* close(c.humidity, CONFIG.desert_hum, 0.4)
* BASE_DENSITY
* 2.0
},
},
// Desert pack wild
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(
quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Antelope,
)
.into(),
)
.with_alignment(Alignment::Wild)
},
group_size: 3..8,
is_underwater: false,
get_density: |c, _col| {
close(c.temp, CONFIG.tropical_temp + 0.1, 0.4)
* close(c.humidity, CONFIG.desert_hum, 0.4)
* BASE_DENSITY
* 1.0
},
},
// Desert solitary enemies
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 2) {
0 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Bonerattler,
)
.into(),
_ => quadruped_low::Body::random_with(
rng,
&quadruped_low::Species::Sandshark,
)
.into(),
})
.with_alignment(Alignment::Enemy)
},
group_size: 1..2,
is_underwater: false,
get_density: |c, _col| {
close(c.temp, CONFIG.desert_temp + 0.2, 0.3)
* close(c.humidity, CONFIG.desert_hum, 0.5)
* BASE_DENSITY
* 1.5
},
},
// Desert solitary wild
Entry {
make_entity: |pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 5) {
0 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Holladon,
)
.into(),
1 => {
quadruped_low::Body::random_with(rng, &quadruped_low::Species::Pangolin)
.into()
},
2 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Camel,
)
.into(),
3 => quadruped_low::Body {
species: quadruped_low::Species::Salamander,
body_type: quadruped_low::BodyType::Male,
}
.into(),
_ => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Gecko,
)
.into(),
})
.with_alignment(Alignment::Wild)
},
group_size: 1..2,
is_underwater: false,
get_density: |c, _col| {
close(c.temp, CONFIG.desert_temp + 0.2, 0.3) * BASE_DENSITY * 5.0
},
},
];
for y in 0..vol.size_xy().y as i32 {
for x in 0..vol.size_xy().x as i32 {
let offs = Vec2::new(x, y);
let wpos2d = wpos2d + offs;
// Sample terrain
let col_sample = if let Some(col_sample) = get_column(offs) {
col_sample
} else {
continue;
};
let underwater = col_sample.water_level > col_sample.alt;
let entity_group = scatter.iter().enumerate().find_map(
|(
_i,
Entry {
make_entity,
group_size,
is_underwater,
get_density,
},
)| {
let density = get_density(chunk, col_sample);
if density > 0.0
&& dynamic_rng.gen::<f32>() < density
&& underwater == *is_underwater
&& col_sample.gradient < Some(1.3)
{
Some((make_entity, group_size.clone()))
} else {
None
}
},
);
if let Some((make_entity, group_size)) = entity_group {
let alt = col_sample.alt as i32;
// Find the intersection between ground and air, if there is one near the
// surface
if let Some(solid_end) = (-4..8)
.find(|z| {
vol.get(Vec3::new(offs.x, offs.y, alt + z))
.map(|b| b.is_solid())
.unwrap_or(false)
})
.and_then(|solid_start| {
(1..8).map(|z| solid_start + z).find(|z| {
vol.get(Vec3::new(offs.x, offs.y, alt + z))
.map(|b| !b.is_solid())
.unwrap_or(true)
})
})
{
let group_size = dynamic_rng.gen_range(group_size.start, group_size.end);
let entity = make_entity(
Vec3::new(wpos2d.x, wpos2d.y, alt + solid_end).map(|e| e as f32),
dynamic_rng,
);
for e in 0..group_size {
let mut entity = entity.clone();
entity.pos = entity.pos.map(|e| e + dynamic_rng.gen::<f32>())
+ Vec3::new(
(e as f32 / group_size as f32 * 2.0 * f32::consts::PI).sin(),
(e as f32 / group_size as f32 * 2.0 * f32::consts::PI).cos(),
0.0,
);
supplement.add_entity(entity.with_automatic_name());
}
}
}
}
}
}

View File

@ -41,7 +41,6 @@ use crate::{
util::{Grid, Sampler},
};
use common::{
comp::{self, bird_medium, quadruped_low, quadruped_medium, quadruped_small},
generation::{ChunkSupplement, EntityInfo},
msg::WorldMapMsg,
terrain::{Block, BlockKind, SpriteKind, TerrainChunk, TerrainChunkMeta, TerrainChunkSize},
@ -246,80 +245,8 @@ impl World {
(Vec3::from(chunk_wpos2d) + lpos).map(|e: i32| e as f32) + 0.5
};
const SPAWN_RATE: f32 = 0.1;
let mut supplement = ChunkSupplement {
entities: if dynamic_rng.gen::<f32>() < SPAWN_RATE
&& sim_chunk.chaos < 0.5
&& !sim_chunk.is_underwater()
{
// TODO: REFACTOR: Define specific alignments in a config file instead of here
let is_hostile: bool;
let is_giant = dynamic_rng.gen_range(0, 8) == 0;
let quadmed = comp::Body::QuadrupedMedium(quadruped_medium::Body::random()); // Not all of them are hostile so we have to do the rng here
let quadlow = comp::Body::QuadrupedLow(quadruped_low::Body::random()); // Not all of them are hostile so we have to do the rng here
let entity = EntityInfo::at(gen_entity_pos(&mut dynamic_rng))
.do_if(is_giant, |e| e.into_giant())
.with_body(match dynamic_rng.gen_range(0, 5) {
0 => {
match quadmed {
comp::Body::QuadrupedMedium(quadruped_medium) => {
match quadruped_medium.species {
quadruped_medium::Species::Catoblepas => is_hostile = false,
quadruped_medium::Species::Mouflon => is_hostile = false,
quadruped_medium::Species::Tuskram => is_hostile = false,
quadruped_medium::Species::Deer => is_hostile = false,
quadruped_medium::Species::Hirdrasil => is_hostile = false,
quadruped_medium::Species::Donkey => is_hostile = false,
quadruped_medium::Species::Camel => is_hostile = false,
quadruped_medium::Species::Zebra => is_hostile = false,
quadruped_medium::Species::Antelope => is_hostile = false,
quadruped_medium::Species::Kelpie => is_hostile = false,
quadruped_medium::Species::Horse => is_hostile = false,
_ => is_hostile = true,
}
},
_ => is_hostile = true,
};
quadmed
},
1 => {
is_hostile = false;
comp::Body::BirdMedium(bird_medium::Body::random())
},
2 => {
match quadlow {
comp::Body::QuadrupedLow(quadruped_low) => {
match quadruped_low.species {
quadruped_low::Species::Crocodile => is_hostile = true,
quadruped_low::Species::Alligator => is_hostile = true,
quadruped_low::Species::Maneater => is_hostile = true,
quadruped_low::Species::Sandshark => is_hostile = true,
quadruped_low::Species::Hakulaq => is_hostile = true,
_ => is_hostile = false,
}
},
_ => is_hostile = false,
};
quadlow
},
_ => {
is_hostile = false;
comp::Body::QuadrupedSmall(quadruped_small::Body::random())
},
})
.with_alignment(if is_hostile {
comp::Alignment::Enemy
} else if is_giant {
comp::Alignment::Npc
} else {
comp::Alignment::Wild
})
.with_automatic_name();
vec![entity]
} else {
Vec::new()
},
entities: Vec::new(),
};
if sim_chunk.contains_waypoint {
@ -336,6 +263,17 @@ impl World {
&mut supplement,
);
// Apply layer supplement
layer::wildlife::apply_wildlife_supplement(
&mut dynamic_rng,
chunk_wpos2d,
sample_get,
&chunk,
index,
sim_chunk,
&mut supplement,
);
// Apply site supplementary information
sim_chunk.sites.iter().for_each(|site| {
index.sites[*site].apply_supplement(