Add Automatic NameKind to EntityConfig

+ add animal entities for wildlife spawns
This commit is contained in:
juliancoffee 2021-07-11 21:24:44 +03:00
parent d04364b1f1
commit 23a020f602
151 changed files with 976 additions and 94 deletions

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Crazy Sheep"), name: Name("Crazy Sheep"),
body: RandomWith("sheep"), body: RandomWith("sheep"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Yan Hus"), name: Name("Yan Hus"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Big Goose"), name: Name("Big Goose"),
body: RandomWith("goose"), body: RandomWith("goose"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Harvester"), name: Name("Harvester"),
body: RandomWith("harvester"), body: RandomWith("harvester"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Gnarling Stalker"), name: Name("Gnarling Stalker"),
body: RandomWith("gnarling"), body: RandomWith("gnarling"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Deadwood"), name: Name("Deadwood"),
body: RandomWith("deadwood"), body: RandomWith("deadwood"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Gnarling Mugger"), name: Name("Gnarling Mugger"),
body: RandomWith("gnarling"), body: RandomWith("gnarling"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Gnarling Shaman"), name: Name("Gnarling Shaman"),
body: RandomWith("gnarling"), body: RandomWith("gnarling"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Yeti"), name: Name("Yeti"),
body: RandomWith("yeti"), body: RandomWith("yeti"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Adlet Tracker"), name: Name("Adlet Tracker"),
body: RandomWith("adlet"), body: RandomWith("adlet"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Rat"), name: Name("Rat"),
body: RandomWith("rat"), body: RandomWith("rat"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Adlet Hunter"), name: Name("Adlet Hunter"),
body: RandomWith("adlet"), body: RandomWith("adlet"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Adlet Shaman"), name: Name("Adlet Shaman"),
body: RandomWith("adlet"), body: RandomWith("adlet"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Tidal Warrior"), name: Name("Tidal Warrior"),
body: RandomWith("tidalwarrior"), body: RandomWith("tidalwarrior"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Sahagin Sniper"), name: Name("Sahagin Sniper"),
body: RandomWith("sahagin"), body: RandomWith("sahagin"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Hakulaq"), name: Name("Hakulaq"),
body: RandomWith("hakulaq"), body: RandomWith("hakulaq"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Sahagin Spearman"), name: Name("Sahagin Spearman"),
body: RandomWith("sahagin"), body: RandomWith("sahagin"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Sahagin Sorcerer"), name: Name("Sahagin Sorcerer"),
body: RandomWith("sahagin"), body: RandomWith("sahagin"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Bonerattler"), name: Name("Bonerattler"),
body: RandomWith("bonerattler"), body: RandomWith("bonerattler"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Clay Golem"), name: Name("Clay Golem"),
body: RandomWith("claygolem"), body: RandomWith("claygolem"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Haniwa Archer"), name: Name("Haniwa Archer"),
body: RandomWith("haniwa"), body: RandomWith("haniwa"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Haniwa Sentry"), name: Name("Haniwa Sentry"),
body: Exact(Object(HaniwaSentry)), body: Exact(Object(HaniwaSentry)),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Haniwa Guard"), name: Name("Haniwa Guard"),
body: RandomWith("haniwa"), body: RandomWith("haniwa"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Haniwa Sorcerer"), name: Name("Haniwa Sorcerer"),
body: RandomWith("haniwa"), body: RandomWith("haniwa"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Minotaur"), name: Name("Minotaur"),
body: RandomWith("minotaur"), body: RandomWith("minotaur"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Myrmidon Marksman"), name: Name("Myrmidon Marksman"),
body: RandomWith("myrmidon"), body: RandomWith("myrmidon"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Dullahan"), name: Name("Dullahan"),
body: RandomWith("dullahan"), body: RandomWith("dullahan"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Myrmidon Hoplite"), name: Name("Myrmidon Hoplite"),
body: RandomWith("myrmidon"), body: RandomWith("myrmidon"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Myrmidon Wizard"), name: Name("Myrmidon Wizard"),
body: RandomWith("myrmidon"), body: RandomWith("myrmidon"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Beastmaster"), name: Name("Beastmaster"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Mindflayer"), name: Name("Mindflayer"),
body: RandomWith("mindflayer"), body: RandomWith("mindflayer"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Cultist"), name: Name("Cultist"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Tamed Darkhound"), name: Name("Tamed Darkhound"),
body: RandomWith("darkhound"), body: RandomWith("darkhound"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Cultist Husk"), name: Name("Cultist Husk"),
body: RandomWith("husk"), body: RandomWith("husk"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Husk Brute"), name: Name("Husk Brute"),
body: RandomWith("husk_brute"), body: RandomWith("husk_brute"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Possessed Turret"), name: Name("Possessed Turret"),
body: Exact(Object(Crossbow)), body: Exact(Object(Crossbow)),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Cultist Warlock"), name: Name("Cultist Warlock"),
body: RandomWith("cultist_warlock"), body: RandomWith("cultist_warlock"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Cultist Warlord"), name: Name("Cultist Warlord"),
body: RandomWith("cultist_warlord"), body: RandomWith("cultist_warlord"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,6 +1,9 @@
EntityConfig ( EntityConfig (
/// Name of Entity /// Name of Entity
name: Some("Paddy"), /// Can be Name(String) with given name
/// or Automatic which will call automatic name depend on Body
/// or Uninit (means it should be specified somewhere in code)
name: Name("Paddy"),
/// Body /// Body
/// Can be Exact (Body with all fields e.g BodyType, Species, Hair color and such) /// Can be Exact (Body with all fields e.g BodyType, Species, Hair color and such)
@ -18,7 +21,7 @@ EntityConfig (
loot: LootTable("common.loot_tables.humanoids"), loot: LootTable("common.loot_tables.humanoids"),
/// Hands: /// Hands:
/// - TwoHanded(ItemSpec) for one weapon 2h or 1h, /// - TwoHanded(ItemSpec) for one 2h or 1h weapon,
/// - Paired(ItemSpec) for two 1h weapons aka berserker mode, /// - Paired(ItemSpec) for two 1h weapons aka berserker mode,
/// - Mix { /// - Mix {
/// mainhand: ItemSpec, /// mainhand: ItemSpec,

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Training Dummy"), name: Name("Training Dummy"),
body: Exact(Object(TrainingDummy)), body: Exact(Object(TrainingDummy)),
alignment: Alignment(Passive), alignment: Alignment(Passive),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Guard"), name: Name("Guard"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Merchant"), name: Name("Merchant"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),

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@ -1,6 +1,5 @@
EntityConfig ( EntityConfig (
// name is specified outsite name: Automatic,
name: None,
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("alligator"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("archaeos"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("asp"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("batfox"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("bear"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("bonerattler"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("cockatrice"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("crocodile"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("cyclops"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("deadwood"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("dodarock"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Dreadhorn"), name: Automatic,
body: RandomWith("dreadhorn"), body: RandomWith("dreadhorn"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Frostfang"), name: Automatic,
body: RandomWith("frostfang"), body: RandomWith("frostfang"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Grolgar"), name: Automatic,
body: RandomWith("grolgar"), body: RandomWith("grolgar"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("hakulaq"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("hyena"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("icepike"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("lavadrake"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("lion"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Mammoth"), name: Automatic,
body: RandomWith("mammoth"), body: RandomWith("mammoth"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("maneater"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("saurok_mighty"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("monitor"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Mountain Troll"), name: Automatic,
body: RandomWith("troll_mountain"), body: RandomWith("troll_mountain"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("ngoubou"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("ntouka"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("saurok_occult"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("odonto"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("ogre"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Rock Snapper"), name: Automatic,
body: RandomWith("rocksnapper"), body: RandomWith("rocksnapper"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Roshwalr"), name: Automatic,
body: Exact(QuadrupedMedium(Body( body: Exact(QuadrupedMedium(Body(
species: Roshwalr, species: Roshwalr,
body_type: Male, body_type: Male,

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: Exact(QuadrupedMedium(Body(species: Roshwalr, body_type: Female))),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("sabertooth"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("raptor_sand"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("sandshark"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("saurok_sly"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Snow Leopard"), name: Automatic,
body: RandomWith("snowleopard"), body: RandomWith("snowleopard"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Snow Raptor"), name: Automatic,
body: RandomWith("raptor_snow"), body: RandomWith("raptor_snow"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("sunlizard"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("troll_swamp"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("tarasque"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("tiger"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Wendigo"), name: Automatic,
body: RandomWith("wendigo"), body: RandomWith("wendigo"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Wolf"), name: Automatic,
body: RandomWith("wolf"), body: RandomWith("wolf"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("raptor_wood"),
alignment: Alignment(Enemy),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Yale"), name: Automatic,
body: RandomWith("yale"), body: RandomWith("yale"),
alignment: Alignment(Enemy), alignment: Alignment(Enemy),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Alpaca"), name: Automatic,
body: RandomWith("alpaca"), body: RandomWith("alpaca"),
alignment: Alignment(Wild), alignment: Alignment(Wild),

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("antelope"),
alignment: Alignment(Wild),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Fox"), name: Name("Arctic Fox"),
body: Exact(QuadrupedSmall(Body(species: Fox, body_type: Female))), body: Exact(QuadrupedSmall(Body(species: Fox, body_type: Female))),
alignment: Alignment(Wild), alignment: Alignment(Wild),

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@ -1,5 +1,5 @@
EntityConfig ( EntityConfig (
name: Some("Hare"), name: Name("Arctic Hare"),
body: Exact(QuadrupedSmall(Body(species: Hare, body_type: Female))), body: Exact(QuadrupedSmall(Body(species: Hare, body_type: Female))),
alignment: Alignment(Wild), alignment: Alignment(Wild),

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("axolotl"),
alignment: Alignment(Wild),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("beaver"),
alignment: Alignment(Wild),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("boar"),
alignment: Alignment(Wild),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("camel"),
alignment: Alignment(Wild),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("catoblepas"),
alignment: Alignment(Wild),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("cattle"),
alignment: Alignment(Wild),
loot: Uninit,
hands: Uninit,
meta: [],
)

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@ -0,0 +1,11 @@
EntityConfig (
name: Automatic,
body: RandomWith("chicken"),
alignment: Alignment(Wild),
loot: Uninit,
hands: Uninit,
meta: [],
)

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