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Added particles to shockwave attack.
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parent
f5dad20899
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@ -8,7 +8,7 @@ use crate::{
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};
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use common::{
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assets::Asset,
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comp::{item::Reagent, object, Body, CharacterState, Pos},
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comp::{item::Reagent, object, Body, CharacterState, Ori, Pos, Shockwave},
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figure::Segment,
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outcome::Outcome,
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span,
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@ -113,6 +113,7 @@ impl ParticleMgr {
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self.maintain_body_particles(scene_data);
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self.maintain_boost_particles(scene_data);
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self.maintain_block_particles(scene_data, terrain);
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self.maintain_shockwave_particles(scene_data);
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} else {
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// remove all particle lifespans
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self.particles.clear();
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@ -419,6 +420,48 @@ impl ParticleMgr {
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}
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}
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}
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fn maintain_shockwave_particles(&mut self, scene_data: &SceneData) {
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let state = scene_data.state;
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let ecs = state.ecs();
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let time = state.get_time();
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for (_i, (_entity, pos, ori, shockwave)) in (
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&ecs.entities(),
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&ecs.read_storage::<Pos>(),
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&ecs.read_storage::<Ori>(),
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&ecs.read_storage::<Shockwave>(),
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)
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.join()
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.enumerate()
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{
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let elapsed = time - shockwave.creation.unwrap_or_default();
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let p = shockwave.properties.speed * elapsed as f32;
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let theta = ori.0.y.atan2(ori.0.x);
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let dtheta = shockwave.properties.angle.to_radians() / p;
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for _ in 0..self.scheduler.heartbeats(Duration::from_millis(10)) {
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for d in 0..(p as i32) {
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self.particles.push(Particle::new(
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Duration::from_millis(250),
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time,
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ParticleMode::CampfireFire, // TODO: TerrainShockwave
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pos.0
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+ Vec3::new(
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p * ((theta - (shockwave.properties.angle.to_radians() / 2.0))
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+ (dtheta * d as f32))
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.cos(),
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p * ((theta - (shockwave.properties.angle.to_radians() / 2.0))
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+ (dtheta * d as f32))
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.sin(),
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0.0,
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),
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));
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}
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}
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}
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}
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fn upload_particles(&mut self, renderer: &mut Renderer) {
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span!(_guard, "upload_particles", "ParticleMgr::upload_particles");
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