set player alias as nametag if default char name

Former-commit-id: 0c6053842028b2b2743746267bb65a34a6581d71
This commit is contained in:
Imbris 2019-05-24 21:00:24 -04:00
parent c536bfb511
commit 25dbc54961

View File

@ -287,20 +287,29 @@ impl Hud {
let actor = ecs.read_storage::<comp::Actor>();
let pos = ecs.read_storage::<comp::phys::Pos>();
let stats = ecs.read_storage::<comp::Stats>();
let player = ecs.read_storage::<comp::Player>();
let entities = ecs.entities();
let player = client.entity();
let me = client.entity();
let mut name_id_walker = self.ids.name_tags.walk();
let mut health_id_walker = self.ids.health_bars.walk();
let mut health_back_id_walker = self.ids.health_bar_backs.walk();
for (pos, name) in
(&entities, &pos, &actor)
.join()
.filter_map(|(entity, pos, actor)| match actor {
comp::Actor::Character { name, .. } if entity != player => {
Some((pos.0, name))
}
_ => None,
})
for (pos, name) in (&entities, &pos, &actor, player.maybe())
.join()
.filter(|(entity, _, _, _)| *entity != me)
.map(|(entity, pos, actor, player)| match actor {
comp::Actor::Character {
name: char_name, ..
} => {
// Temporary
// If the player used the default character name display thier name instead
let name = if char_name == "Character Name" {
player.map_or(char_name, |p| &p.alias)
} else {
char_name
};
(pos.0, name)
}
})
{
let id = name_id_walker.next(
&mut self.ids.name_tags,
@ -317,7 +326,7 @@ impl Hud {
for (pos, hp) in (&entities, &pos, &stats)
.join()
.filter_map(|(entity, pos, stats)| {
if entity != player {
if entity != me {
Some((pos.0, stats.hp))
} else {
None