+ Adjusted damage, crit chance, and attack speed of weapons

+ Adjusted boss and chest loot table to match it's new intended tier of difficulty while providing an intermediate stage for new players to explore between T0(T1) and T1(T2)
This commit is contained in:
UncomfySilence 2021-11-08 23:05:28 +01:00
parent 3373b56c96
commit 264bce1a38
32 changed files with 92 additions and 80 deletions

View File

@ -6,7 +6,7 @@ ItemDef(
stats: (
protection: Normal(14.0),
poise_resilience: Normal(2.0),
energy_max: 5.4,
energy_max: 4.4,
energy_reward: 0.054,
crit_power: 0.05,
stealth: 0.0,

View File

@ -6,7 +6,7 @@ ItemDef(
stats: (
protection: Normal(38.0),
poise_resilience: Normal(5.0),
energy_max: 10.8,
energy_max: 5.0,
energy_reward: 0.108,
crit_power: 0.1,
stealth: 0.0,

View File

@ -6,7 +6,7 @@ ItemDef(
stats: (
protection: Normal(10.0),
poise_resilience: Normal(5.0),
energy_max: 3.6,
energy_max: 5.0,
energy_reward: 0.036,
crit_power: 0.032,
stealth: 0.0,

View File

@ -6,7 +6,7 @@ ItemDef(
stats: (
protection: Normal(10.0),
poise_resilience: Normal(5.0),
energy_max: 3.6,
energy_max: 5.0,
energy_reward: 0.036,
crit_power: 0.032,
stealth: 0.0,

View File

@ -6,7 +6,7 @@ ItemDef(
stats: (
protection: Normal(19.0),
poise_resilience: Normal(5.0),
energy_max: 7.2,
energy_max: 5.0,
energy_reward: 0.08,
crit_power: 0.064,
stealth: 0.0,

View File

@ -6,7 +6,7 @@ ItemDef(
stats: (
protection: Normal(19.0),
poise_resilience: Normal(5.0),
energy_max: 7.2,
energy_max: 5.0,
energy_reward: 0.08,
crit_power: 0.064,
stealth: 0.0,

View File

@ -6,7 +6,7 @@ ItemDef(
stats: (
protection: Normal(26.0),
poise_resilience: Normal(4.0),
energy_max: 8.1,
energy_max: 3.4,
energy_reward: 0.81,
crit_power: 0.075,
stealth: 0.0,

View File

@ -6,7 +6,7 @@ ItemDef(
stats: (
protection: Normal(7.0),
poise_resilience: Normal(4.0),
energy_max: 2.7,
energy_max: 3.4,
energy_reward: 0.027,
crit_power: 0.024,
stealth: 0.0,

View File

@ -6,7 +6,7 @@ ItemDef(
stats: (
protection: Normal(7.0),
poise_resilience: Normal(4.0),
energy_max: 2.7,
energy_max: 3.4,
energy_reward: 0.027,
crit_power: 0.024,
stealth: 0.0,

View File

@ -6,7 +6,7 @@ ItemDef(
stats: (
protection: Normal(13.0),
poise_resilience: Normal(4.0),
energy_max: 5.4,
energy_max: 3.4,
energy_reward: 0.06,
crit_power: 0.048,
stealth: 0.0,

View File

@ -6,7 +6,7 @@ ItemDef(
stats: (
protection: Normal(13.0),
poise_resilience: Normal(4.0),
energy_max: 5.4,
energy_max: 3.4,
energy_reward: 0.06,
crit_power: 0.048,
stealth: 0.0,

View File

@ -6,7 +6,7 @@ ItemDef(
stats: (
protection: Normal(5.0),
poise_resilience: Normal(4.0),
energy_max: 1.2,
energy_max: 3.4,
energy_reward: 0.015,
crit_power: 0.012,
stealth: 0.0,

View File

@ -6,9 +6,9 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 0.8,
power: 0.7,
effect_power: 0.8,
speed: 0.6,
speed: 0.7,
crit_chance: 0.08406594,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -6,9 +6,9 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 0.8,
power: 0.7,
effect_power: 0.8,
speed: 0.7,
speed: 0.6,
crit_chance: 0.05059524,
range: 1.0,
energy_efficiency: 1.0,

View File

@ -6,7 +6,7 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 0.8,
power: 0.7,
effect_power: 1.0,
speed: 1.0,
crit_chance: 0.07589286,

View File

@ -8,8 +8,8 @@ ItemDef(
equip_time_secs: 0.0,
power: 0.3,
effect_power: 0.8,
speed: 0.5,
crit_chance: 0.26764706,
speed: 0.6,
crit_chance: 0.13541667,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,

View File

@ -8,8 +8,8 @@ ItemDef(
equip_time_secs: 0.0,
power: 0.3,
effect_power: 0.8,
speed: 0.6,
crit_chance: 0.12037037,
speed: 0.5,
crit_chance: 0.26764706,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,

View File

@ -9,7 +9,7 @@ ItemDef(
power: 0.3,
effect_power: 1.0,
speed: 1.0,
crit_chance: 0.13541667,
crit_chance: 0.12037037,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,

View File

@ -6,10 +6,10 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.8,
power: 1.6,
effect_power: 0.8,
speed: 0.9,
crit_chance: 0.05625,
crit_chance: 0.043827,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,

View File

@ -6,10 +6,10 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.8,
power: 1.6,
effect_power: 0.8,
speed: 0.9,
crit_chance: 0.036458332,
crit_chance: 0.043827,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,

View File

@ -6,7 +6,7 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.8,
power: 1.6,
effect_power: 1.0,
speed: 1.0,
crit_chance: 0.05357143,

View File

@ -6,10 +6,10 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.3,
power: 1.2,
effect_power: 0.8,
speed: 0.8,
crit_chance: 0.066083916,
speed: 0.9,
crit_chance: 0.05965909,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,

View File

@ -6,10 +6,10 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.3,
power: 1.2,
effect_power: 0.8,
speed: 0.8,
crit_chance: 0.053030305,
crit_chance: 0.066083916,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,

View File

@ -6,10 +6,10 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.3,
power: 1.2,
effect_power: 1.0,
speed: 1.0,
crit_chance: 0.05965909,
crit_chance: 0.053030305,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,

View File

@ -1,11 +1,15 @@
[
// Weapons
(4.0, LootTable("common.loot_tables.weapons.tier-0")),
(0.5, LootTable("common.loot_tables.weapons.tier-1")),
(5.0, LootTable("common.loot_tables.weapons.tier-0")),
(2.0, LootTable("common.loot_tables.weapons.tier-1")),
// Armor
(4.0, LootTable("common.loot_tables.armor.tier-0")),
(0.5, LootTable("common.loot_tables.armor.tier-1")),
(5.0, LootTable("common.loot_tables.armor.tier-0")),
(2.0, LootTable("common.loot_tables.armor.tier-1")),
// Misc
(2.0, Item("common.items.armor.misc.neck.scratched")),
(1.0, Item("common.items.armor.misc.head.straw")),
(3.0, Item("common.items.armor.misc.neck.scratched")),
(2.0, Item("common.items.armor.misc.head.straw")),
// Indirect crafting materials for T2 gear
(1.0, ItemQuantity("common.items.craftin_ing.sticky_thread", 2, 5)),
(1.0, ItemQuantity("common.items.mineral.coal", 2, 5)),
(1.0, ItemQuantity("common.items.crafting_ing.leather.leather_strips", 2, 5)),
]

View File

@ -1,13 +1,15 @@
[
// Gear
(1.0, LootTable("common.loot_tables.weapons.tier-0")),
(1.0, LootTable("common.loot_tables.armor.tier-0")),
(2.0, LootTable("common.loot_tables.weapons.tier-0")),
(2.0, LootTable("common.loot_tables.armor.tier-0")),
(1.0, LootTable("common.loot_tables.weapons.tier-1")),
(1.0, LootTable("common.loot_tables.armor.tier-1")),
// Currency
(3.0, ItemQuantity("common.items.utility.coins", 10, 20)),
(6.0, ItemQuantity("common.items.utility.coins", 10, 20)),
// Materials
(1.0, ItemQuantity("common.items.crafting_ing.cloth.linen", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.leather.simple_leather", 3, 10)),
(1.0, ItemQuantity("common.items.mineral.ingot.bronze", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.cloth.linen", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.leather.simple_leather", 3, 10)),
(2.0, ItemQuantity("common.items.mineral.ingot.bronze", 3, 10)),
// Consumables
(2.0, LootTable("common.loot_tables.consumable.poor")),
(4.0, LootTable("common.loot_tables.consumable.poor")),
]

View File

@ -1,10 +1,10 @@
[
// Weapons
(4.0, LootTable("common.loot_tables.weapons.tier-1")),
(0.5, LootTable("common.loot_tables.weapons.tier-2")),
(4.0, LootTable("common.loot_tables.weapons.tier-2")),
(2.5, LootTable("common.loot_tables.weapons.tier-3")),
// Armor
(4.0, LootTable("common.loot_tables.armor.tier-1")),
(0.5, LootTable("common.loot_tables.armor.tier-2")),
(4.0, LootTable("common.loot_tables.armor.tier-2")),
(2.5, LootTable("common.loot_tables.armor.tier-3")),
// Misc
(2.0, Item("common.items.armor.misc.neck.pendant_of_protection")),
]

View File

@ -1,13 +1,15 @@
[
// Gear
(1.0, LootTable("common.loot_tables.weapons.tier-1")),
(1.0, LootTable("common.loot_tables.armor.tier-1")),
(2.0, LootTable("common.loot_tables.weapons.tier-1")),
(2.0, LootTable("common.loot_tables.armor.tier-1")),
(1.0, LootTable("common.loot_tables.weapons.tier-2")),
(1.0, LootTable("common.loot_tables.armor.tier-2")),
// Currency
(3.0, ItemQuantity("common.items.utility.coins", 20, 50)),
(6.0, ItemQuantity("common.items.utility.coins", 20, 50)),
// Materials
(1.0, ItemQuantity("common.items.crafting_ing.cloth.wool", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.leather.thick_leather", 3, 10)),
(1.0, ItemQuantity("common.items.mineral.ingot.iron", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.cloth.wool", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.leather.thick_leather", 3, 10)),
(2.0, ItemQuantity("common.items.mineral.ingot.iron", 3, 10)),
// Consumables
(2.0, LootTable("common.loot_tables.consumable.poor")),
(4.0, LootTable("common.loot_tables.consumable.poor")),
]

View File

@ -1,10 +1,10 @@
[
// Weapons
(5.0, LootTable("common.loot_tables.weapons.tier-2")),
(0.5, LootTable("common.loot_tables.weapons.tier-3")),
(5.0, LootTable("common.loot_tables.weapons.tier-3")),
(0.5, LootTable("common.loot_tables.weapons.tier-4")),
// Armor
(5.0, LootTable("common.loot_tables.armor.tier-2")),
(0.5, LootTable("common.loot_tables.armor.tier-3")),
(5.0, LootTable("common.loot_tables.armor.tier-3")),
(0.5, LootTable("common.loot_tables.armor.tier-4")),
// Misc
(2.0, Item("common.items.armor.misc.neck.gem_of_resilience")),
// Special Loot

View File

@ -1,13 +1,15 @@
[
// Gear
(1.0, LootTable("common.loot_tables.weapons.tier-2")),
(1.0, LootTable("common.loot_tables.armor.tier-2")),
(2.0, LootTable("common.loot_tables.weapons.tier-2")),
(2.0, LootTable("common.loot_tables.armor.tier-2")),
(1.0, LootTable("common.loot_tables.weapons.tier-3")),
(1.0, LootTable("common.loot_tables.armor.tier-3")),
// Currency
(3.0, ItemQuantity("common.items.utility.coins", 50, 100)),
(6.0, ItemQuantity("common.items.utility.coins", 50, 100)),
// Materials
(1.0, ItemQuantity("common.items.crafting_ing.cloth.silk", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.scales", 3, 10)),
(1.0, ItemQuantity("common.items.mineral.ingot.steel", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.cloth.silk", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.hide.scales", 3, 10)),
(2.0, ItemQuantity("common.items.mineral.ingot.steel", 3, 10)),
// Consumables
(2.0, LootTable("common.loot_tables.consumable.moderate")),
(4.0, LootTable("common.loot_tables.consumable.moderate")),
]

View File

@ -1,10 +1,10 @@
[
// Weapons
(3.0, LootTable("common.loot_tables.weapons.tier-3")),
(1.0, LootTable("common.loot_tables.weapons.tier-4")),
(3.0, LootTable("common.loot_tables.weapons.tier-4")),
(1.0, LootTable("common.loot_tables.weapons.tier-5")),
// Armor
(3.0, LootTable("common.loot_tables.armor.tier-3")),
(1.0, LootTable("common.loot_tables.armor.tier-4")),
(3.0, LootTable("common.loot_tables.armor.tier-4")),
(1.0, LootTable("common.loot_tables.armor.tier-5")),
// Misc
(2.0, Item("common.items.armor.misc.neck.haniwa_talisman")),
]

View File

@ -1,13 +1,15 @@
[
// Gear
(1.0, LootTable("common.loot_tables.weapons.tier-3")),
(1.0, LootTable("common.loot_tables.armor.tier-3")),
(2.0, LootTable("common.loot_tables.weapons.tier-3")),
(2.0, LootTable("common.loot_tables.armor.tier-3")),
(1.0, LootTable("common.loot_tables.weapons.tier-4")),
(1.0, LootTable("common.loot_tables.armor.tier-4")),
// Currency
(3.0, ItemQuantity("common.items.utility.coins", 100, 200)),
(6.0, ItemQuantity("common.items.utility.coins", 100, 200)),
// Materials
(1.0, ItemQuantity("common.items.crafting_ing.cloth.lifecloth", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 3, 10)),
(1.0, ItemQuantity("common.items.mineral.ingot.cobalt", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.cloth.lifecloth", 3, 10)),
(2.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 3, 10)),
(2.0, ItemQuantity("common.items.mineral.ingot.cobalt", 3, 10)),
// Consumables
(2.0, LootTable("common.loot_tables.consumable.moderate")),
(4.0, LootTable("common.loot_tables.consumable.moderate")),
]