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https://gitlab.com/veloren/veloren.git
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cargo clippy + fmt
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parent
d5c169682e
commit
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@ -40,6 +40,7 @@ use common::{
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outcome::Outcome,
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recipe::{ComponentRecipeBook, RecipeBook},
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resources::{GameMode, PlayerEntity, Time, TimeOfDay},
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shared_server_config::ServerConstants,
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spiral::Spiral2d,
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terrain::{
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block::Block, map::MapConfig, neighbors, site::DungeonKindMeta, BiomeKind,
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@ -50,7 +51,6 @@ use common::{
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uid::{Uid, UidAllocator},
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vol::RectVolSize,
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weather::{Weather, WeatherGrid},
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shared_server_config::ServerConstants,
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};
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#[cfg(feature = "tracy")] use common_base::plot;
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use common_base::{prof_span, span};
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@ -266,7 +266,7 @@ pub struct Client {
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pending_chunks: HashMap<Vec2<i32>, Instant>,
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target_time_of_day: Option<TimeOfDay>,
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connected_server_constants: ServerConstants
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connected_server_constants: ServerConstants,
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}
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/// Holds data related to the current players characters, as well as some
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@ -749,7 +749,7 @@ impl Client {
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pending_chunks: HashMap::new(),
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target_time_of_day: None,
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connected_server_constants: server_constants
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connected_server_constants: server_constants,
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})
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}
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@ -1804,7 +1804,7 @@ impl Client {
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},
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true,
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None,
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&self.connected_server_constants
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&self.connected_server_constants,
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);
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// TODO: avoid emitting these in the first place
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let _ = self
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@ -12,12 +12,12 @@ use common::{
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outcome::Outcome,
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recipe::{ComponentRecipeBook, RecipeBook},
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resources::{Time, TimeOfDay},
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shared_server_config::ServerConstants,
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terrain::{Block, TerrainChunk, TerrainChunkMeta, TerrainChunkSize},
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trade::{PendingTrade, SitePrices, TradeId, TradeResult},
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uid::Uid,
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uuid::Uuid,
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weather::WeatherGrid,
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shared_server_config::ServerConstants,
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};
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use hashbrown::HashMap;
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use serde::{Deserialize, Serialize};
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@ -67,7 +67,7 @@ pub enum ServerInit {
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component_recipe_book: ComponentRecipeBook,
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material_stats: MaterialStatManifest,
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ability_map: comp::item::tool::AbilityMap,
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server_constants: ServerConstants
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server_constants: ServerConstants,
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},
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}
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@ -31,8 +31,8 @@ pub mod combat;
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pub mod comp;
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pub mod consts;
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pub mod resources;
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pub mod uid;
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pub mod shared_server_config;
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pub mod uid;
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// NOTE: Comment out macro to get rustfmt to re-order these as needed.
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cfg_if! { if #[cfg(not(target_arch = "wasm32"))] {
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@ -1,6 +1,7 @@
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use serde::{Serialize, Deserialize};
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use serde::{Deserialize, Serialize};
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/// Per-server constant data (configs) that stays the same for the server's life.
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/// Per-server constant data (configs) that stays the same for the server's
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/// life.
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct ServerConstants {
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pub day_cycle_coefficient: f64,
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@ -16,13 +16,13 @@ use common::{
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DeltaTime, EntitiesDiedLastTick, GameMode, PlayerEntity, PlayerPhysicsSettings, Time,
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TimeOfDay,
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},
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shared_server_config::ServerConstants,
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slowjob::SlowJobPool,
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terrain::{Block, MapSizeLg, TerrainChunk, TerrainGrid},
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time::DayPeriod,
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trade::Trades,
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vol::{ReadVol, WriteVol},
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weather::{Weather, WeatherGrid},
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shared_server_config::ServerConstants,
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};
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use common_base::span;
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use common_ecs::{PhysicsMetrics, SysMetrics};
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@ -595,7 +595,7 @@ impl State {
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add_systems: impl Fn(&mut DispatcherBuilder),
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update_terrain_and_regions: bool,
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mut metrics: Option<&mut StateTickMetrics>,
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server_constants: &ServerConstants
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server_constants: &ServerConstants,
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) {
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span!(_guard, "tick", "State::tick");
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@ -609,7 +609,8 @@ impl State {
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}
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// Change the time accordingly.
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self.ecs.write_resource::<TimeOfDay>().0 += dt.as_secs_f64() * server_constants.day_cycle_coefficient;
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self.ecs.write_resource::<TimeOfDay>().0 +=
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dt.as_secs_f64() * server_constants.day_cycle_coefficient;
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// Update delta time.
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// Beyond a delta time of MAX_DELTA_TIME, start lagging to avoid skipping
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@ -6,10 +6,11 @@ mod tests {
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Controller, Energy, Ori, PhysicsState, Poise, Pos, Skill, Stats, Vel,
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},
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resources::{DeltaTime, GameMode, Time},
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shared_server_config::ServerConstants,
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terrain::{MapSizeLg, TerrainChunk},
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uid::Uid,
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util::Dir,
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SkillSetBuilder, shared_server_config::ServerConstants,
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SkillSetBuilder,
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};
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use common_ecs::dispatch;
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use common_state::State;
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@ -1,10 +1,6 @@
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use crate::utils;
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use approx::assert_relative_eq;
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use common::{
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comp::Controller,
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resources::Time,
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shared_server_config::ServerConstants,
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};
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use common::{comp::Controller, resources::Time, shared_server_config::ServerConstants};
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use specs::WorldExt;
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use std::error::Error;
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use utils::{DT, DT_F64, EPSILON};
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@ -7,11 +7,11 @@ use common::{
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Vel,
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},
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resources::{DeltaTime, GameMode, Time},
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shared_server_config::ServerConstants,
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skillset_builder::SkillSetBuilder,
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terrain::{
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Block, BlockKind, MapSizeLg, SpriteKind, TerrainChunk, TerrainChunkMeta, TerrainGrid,
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},
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shared_server_config::ServerConstants,
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};
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use common_ecs::{dispatch, System};
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use common_net::sync::WorldSyncExt;
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@ -79,10 +79,10 @@ use common::{
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event::{EventBus, ServerEvent},
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resources::{BattleMode, GameMode, Time, TimeOfDay},
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rtsim::RtSimEntity,
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shared_server_config::ServerConstants,
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slowjob::SlowJobPool,
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terrain::{TerrainChunk, TerrainChunkSize},
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vol::RectRasterableVol,
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shared_server_config::ServerConstants,
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};
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use common_ecs::run_now;
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use common_net::{
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@ -565,7 +565,7 @@ impl Server {
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rtsim::init(&mut state);
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let server_constants = ServerConstants {
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day_cycle_coefficient: 1400.0 / settings.day_length
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day_cycle_coefficient: 1400.0 / settings.day_length,
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};
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let this = Self {
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@ -710,7 +710,7 @@ impl Server {
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},
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false,
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Some(&mut state_tick_metrics),
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&self.server_constants
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&self.server_constants,
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);
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let before_handle_events = Instant::now();
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@ -10,8 +10,8 @@ use common::{
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event::{EventBus, ServerEvent},
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recipe::{default_component_recipe_book, default_recipe_book},
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resources::TimeOfDay,
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uid::{Uid, UidAllocator},
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shared_server_config::ServerConstants,
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uid::{Uid, UidAllocator},
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};
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use common_base::prof_span;
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use common_ecs::{Job, Origin, Phase, System};
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