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Adjust far plane and bring near plane back in a bit
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@ -4,8 +4,8 @@ use frustum_query::frustum::Frustum;
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use std::f32::consts::PI;
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use vek::*;
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const NEAR_PLANE: f32 = 1.0;
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const FAR_PLANE: f32 = 10000.0;
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const NEAR_PLANE: f32 = 0.5;
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const FAR_PLANE: f32 = 5000.0;
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const FIRST_PERSON_INTERP_TIME: f32 = 0.05;
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const THIRD_PERSON_INTERP_TIME: f32 = 0.1;
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