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Hide player body after death
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parent
44d3f4c4ac
commit
26674390ab
@ -100,6 +100,7 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
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entity,
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entity,
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assets::load_expect_cloned::<Item>("common.items.cheese"),
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assets::load_expect_cloned::<Item>("common.items.cheese"),
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);
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);
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state.ecs().write_storage::<comp::Stats>().remove(entity);
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state.ecs().write_storage::<comp::Agent>().remove(entity);
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state.ecs().write_storage::<comp::Agent>().remove(entity);
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state
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state
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.ecs()
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.ecs()
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@ -1364,8 +1364,8 @@ impl FigureMgr {
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ecs.read_storage::<Scale>().maybe(),
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ecs.read_storage::<Scale>().maybe(),
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)
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)
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.join()
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.join()
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// Don't render dead entities // Disabled to render corpses
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// Don't render dead entities
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//.filter(|(_, _, _, _, stats, loadout, _)| stats.map_or(true, |s| !s.is_dead))
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.filter(|(_, _, _, _, stats, loadout, _)| stats.map_or(true, |s| !s.is_dead))
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{
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{
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let is_player = entity == player_entity;
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let is_player = entity == player_entity;
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let player_camera_mode = if is_player {
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let player_camera_mode = if is_player {
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