Bow Tweaks

- M1 (charged) got faster charge, but lesser damage and energy regen
- M2 (repeater) got faster charge, but lesser damage and max speed
- S1 (shotgun) got less energy cost
This commit is contained in:
juliancoffee 2021-06-04 20:58:08 +03:00
parent 66d72df5b6
commit 267409ef4a
3 changed files with 10 additions and 10 deletions

View File

@ -1,15 +1,15 @@
ChargedRanged( ChargedRanged(
energy_cost: 0, energy_cost: 0,
energy_drain: 0, energy_drain: 0,
initial_regen: 50, initial_regen: 20,
scaled_regen: 150, scaled_regen: 120,
initial_damage: 50, initial_damage: 20,
scaled_damage: 200, scaled_damage: 100,
initial_knockback: 0.0, initial_knockback: 0.0,
scaled_knockback: 10.0, scaled_knockback: 10.0,
speed: 1.0, speed: 1.0,
buildup_duration: 0.2, buildup_duration: 0.2,
charge_duration: 2.0, charge_duration: 1.2,
recover_duration: 0.3, recover_duration: 0.3,
projectile_body: Object(Arrow), projectile_body: Object(Arrow),
projectile_light: None, projectile_light: None,

View File

@ -1,12 +1,12 @@
RepeaterRanged( RepeaterRanged(
energy_cost: 50, energy_cost: 50,
buildup_duration: 0.2, buildup_duration: 0.2,
shoot_duration: 1.0, shoot_duration: 0.5,
recover_duration: 0.8, recover_duration: 0.8,
max_speed: 5.0, max_speed: 2.0,
half_speed_at: 4, half_speed_at: 1,
projectile: Arrow( projectile: Arrow(
damage: 40.0, damage: 30.0,
knockback: 5.0, knockback: 5.0,
energy_regen: 0, energy_regen: 0,
), ),

View File

@ -1,5 +1,5 @@
BasicRanged( BasicRanged(
energy_cost: 450, energy_cost: 300,
buildup_duration: 0.4, buildup_duration: 0.4,
recover_duration: 0.3, recover_duration: 0.3,
projectile_spread: 0.05, projectile_spread: 0.05,