mirror of
https://gitlab.com/veloren/veloren.git
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Finalized Retrieve API
This commit is contained in:
parent
06aa7ab70c
commit
267e7d8b4c
1
Cargo.lock
generated
1
Cargo.lock
generated
@ -5698,6 +5698,7 @@ dependencies = [
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name = "veloren-plugin-api"
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version = "0.1.0"
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dependencies = [
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"bincode",
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"serde",
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"veloren-common",
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]
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assets/plugins/plugin1.plugin.tar
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@ -1,6 +1,8 @@
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use crate::comp::buff::BuffKind;
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#[cfg(not(target_arch = "wasm32"))]
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use crate::{
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comp::{
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buff::{Buff, BuffChange, BuffData, BuffKind, BuffSource},
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buff::{Buff, BuffChange, BuffData, BuffSource},
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inventory::{
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item::{
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armor::Protection,
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@ -18,18 +20,26 @@ use crate::{
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uid::Uid,
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util::Dir,
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};
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use rand::{thread_rng, Rng};
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use serde::{Deserialize, Serialize};
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use specs::Entity as EcsEntity;
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use std::time::Duration;
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use vek::*;
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#[cfg(not(target_arch = "wasm32"))]
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use rand::{thread_rng, Rng};
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use serde::{Deserialize, Serialize};
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#[cfg(not(target_arch = "wasm32"))]
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use specs::Entity as EcsEntity;
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#[cfg(not(target_arch = "wasm32"))]
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use std::time::Duration;
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#[cfg(not(target_arch = "wasm32"))] use vek::*;
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Serialize, Deserialize)]
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pub enum GroupTarget {
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InGroup,
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OutOfGroup,
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}
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Copy, Clone)]
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pub struct AttackerInfo<'a> {
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pub entity: EcsEntity,
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@ -37,6 +47,7 @@ pub struct AttackerInfo<'a> {
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pub energy: Option<&'a Energy>,
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}
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Clone, Debug, Serialize, Deserialize)] // TODO: Yeet clone derive
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pub struct Attack {
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damages: Vec<AttackDamage>,
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@ -45,6 +56,7 @@ pub struct Attack {
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crit_multiplier: f32,
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl Default for Attack {
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fn default() -> Self {
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Self {
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@ -56,6 +68,7 @@ impl Default for Attack {
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl Attack {
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pub fn with_damage(mut self, damage: AttackDamage) -> Self {
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self.damages.push(damage);
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@ -296,6 +309,7 @@ impl Attack {
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct AttackDamage {
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damage: Damage,
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@ -303,6 +317,7 @@ pub struct AttackDamage {
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effects: Vec<CombatEffect>,
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl AttackDamage {
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pub fn new(damage: Damage, target: Option<GroupTarget>) -> Self {
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Self {
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@ -318,6 +333,7 @@ impl AttackDamage {
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct AttackEffect {
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target: Option<GroupTarget>,
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@ -325,6 +341,7 @@ pub struct AttackEffect {
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requirement: Option<CombatRequirement>,
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl AttackEffect {
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pub fn new(target: Option<GroupTarget>, effect: CombatEffect) -> Self {
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Self {
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@ -342,6 +359,7 @@ impl AttackEffect {
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pub fn effect(&self) -> &CombatEffect { &self.effect }
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}
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub enum CombatEffect {
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Heal(f32),
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@ -352,6 +370,7 @@ pub enum CombatEffect {
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Poise(f32),
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}
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub enum CombatRequirement {
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AnyDamage,
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@ -370,12 +389,14 @@ pub enum DamageSource {
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Other,
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}
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Damage {
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pub source: DamageSource,
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pub value: f32,
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl Damage {
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/// Returns the total damage reduction provided by all equipped items
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pub fn compute_damage_reduction(inventory: &Inventory) -> f32 {
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@ -520,12 +541,14 @@ impl Damage {
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Knockback {
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pub direction: KnockbackDir,
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pub strength: f32,
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}
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum KnockbackDir {
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Away,
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@ -534,6 +557,7 @@ pub enum KnockbackDir {
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TowardsUp,
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl Knockback {
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pub fn calculate_impulse(self, dir: Dir) -> Vec3<f32> {
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match self.direction {
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@ -554,6 +578,7 @@ impl Knockback {
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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pub struct CombatBuff {
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pub kind: BuffKind,
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@ -562,12 +587,14 @@ pub struct CombatBuff {
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pub chance: f32,
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}
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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pub enum CombatBuffStrength {
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DamageFraction(f32),
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Value(f32),
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl CombatBuffStrength {
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fn to_strength(self, damage: f32) -> f32 {
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match self {
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@ -577,6 +604,7 @@ impl CombatBuffStrength {
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl CombatBuff {
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fn to_buff(self, uid: Option<Uid>, damage: f32) -> Buff {
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// TODO: Generate BufCategoryId vec (probably requires damage overhaul?)
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@ -606,7 +634,8 @@ impl CombatBuff {
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}
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}
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fn equipped_item_and_tool(inv: &Inventory, slot: EquipSlot) -> Option<(&Item, &Tool)> {
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#[cfg(not(target_arch = "wasm32"))]
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fn equipped_item_and_tool(inv: &Inventory, slot: EquipSlot) -> Option<&Tool> {
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inv.equipped(slot).and_then(|i| {
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if let ItemKind::Tool(tool) = &i.kind() {
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Some((i, tool))
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@ -616,6 +645,7 @@ fn equipped_item_and_tool(inv: &Inventory, slot: EquipSlot) -> Option<(&Item, &T
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})
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}
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#[cfg(not(target_arch = "wasm32"))]
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pub fn get_weapons(inv: &Inventory) -> (Option<ToolKind>, Option<ToolKind>) {
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(
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equipped_item_and_tool(inv, EquipSlot::Mainhand).map(|(_, tool)| tool.kind),
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@ -623,6 +653,7 @@ pub fn get_weapons(inv: &Inventory) -> (Option<ToolKind>, Option<ToolKind>) {
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)
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}
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#[cfg(not(target_arch = "wasm32"))]
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fn offensive_rating(inv: &Inventory, skillset: &SkillSet) -> f32 {
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let active_damage =
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equipped_item_and_tool(inv, EquipSlot::Mainhand).map_or(0.0, |(item, tool)| {
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@ -639,6 +670,7 @@ fn offensive_rating(inv: &Inventory, skillset: &SkillSet) -> f32 {
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active_damage.max(second_damage)
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}
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#[cfg(not(target_arch = "wasm32"))]
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pub fn combat_rating(inventory: &Inventory, health: &Health, stats: &Stats, body: Body) -> f32 {
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let defensive_weighting = 1.0;
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let offensive_weighting = 1.0;
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@ -1,8 +1,13 @@
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#[cfg(not(target_arch = "wasm32"))]
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use crate::uid::Uid;
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#[cfg(not(target_arch = "wasm32"))]
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use hashbrown::HashMap;
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use serde::{Deserialize, Serialize};
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#[cfg(not(target_arch = "wasm32"))]
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use specs::{Component, DerefFlaggedStorage};
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#[cfg(not(target_arch = "wasm32"))]
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use specs_idvs::IdvStorage;
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#[cfg(not(target_arch = "wasm32"))]
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use std::{cmp::Ordering, time::Duration};
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/// De/buff Kind.
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@ -28,6 +33,7 @@ pub enum BuffKind {
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IncreaseMaxHealth,
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl BuffKind {
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/// Checks if buff is buff or debuff
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pub fn is_buff(self) -> bool {
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@ -48,12 +54,14 @@ impl BuffKind {
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}
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// Struct used to store data relevant to a buff
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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pub struct BuffData {
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pub strength: f32,
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pub duration: Option<Duration>,
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl BuffData {
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pub fn new(strength: f32, duration: Option<Duration>) -> Self { Self { strength, duration } }
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}
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@ -61,6 +69,7 @@ impl BuffData {
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/// De/buff category ID.
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/// Similar to `BuffKind`, but to mark a category (for more generic usage, like
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/// positive/negative buffs).
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Clone, Copy, Eq, PartialEq, Debug, Serialize, Deserialize)]
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pub enum BuffCategory {
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Natural,
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@ -70,6 +79,7 @@ pub enum BuffCategory {
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PersistOnDeath,
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}
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub enum ModifierKind {
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Additive,
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@ -77,6 +87,7 @@ pub enum ModifierKind {
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}
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/// Data indicating and configuring behaviour of a de/buff.
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub enum BuffEffect {
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/// Periodically damages or heals entity
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@ -101,6 +112,7 @@ pub enum BuffEffect {
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///
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/// To provide more classification info when needed,
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/// buff can be in one or more buff category.
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct Buff {
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pub kind: BuffKind,
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@ -113,6 +125,7 @@ pub struct Buff {
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/// Information about whether buff addition or removal was requested.
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/// This to implement "on_add" and "on_remove" hooks for constant buffs.
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Clone, Debug)]
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pub enum BuffChange {
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/// Adds this buff.
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@ -134,6 +147,7 @@ pub enum BuffChange {
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},
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl Buff {
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/// Builder function for buffs
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pub fn new(
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@ -200,6 +214,7 @@ impl Buff {
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl PartialOrd for Buff {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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if self == other {
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@ -218,10 +233,12 @@ impl PartialOrd for Buff {
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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fn compare_duration(a: Option<Duration>, b: Option<Duration>) -> bool {
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a.map_or(true, |dur_a| b.map_or(false, |dur_b| dur_a > dur_b))
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl PartialEq for Buff {
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fn eq(&self, other: &Self) -> bool {
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self.data.strength == other.data.strength && self.time == other.time
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@ -229,6 +246,7 @@ impl PartialEq for Buff {
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}
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/// Source of the de/buff
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Clone, Copy, PartialEq, Debug, Serialize, Deserialize)]
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pub enum BuffSource {
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/// Applied by a character
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@ -256,6 +274,7 @@ pub enum BuffSource {
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/// and undone on removal of the buff (by the specs system).
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/// Example could be decreasing max health, which, if repeated each tick,
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/// would be probably an undesired effect).
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Clone, Debug, Serialize, Deserialize, Default)]
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pub struct Buffs {
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/// Uid used for synchronization
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@ -266,6 +285,7 @@ pub struct Buffs {
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pub buffs: HashMap<BuffId, Buff>,
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl Buffs {
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fn sort_kind(&mut self, kind: BuffKind) {
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if let Some(buff_order) = self.kinds.get_mut(&kind) {
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@ -339,8 +359,10 @@ impl Buffs {
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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pub type BuffId = u64;
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#[cfg(not(target_arch = "wasm32"))]
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impl Component for Buffs {
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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}
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@ -1,6 +1,11 @@
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use crate::{comp::Body, uid::Uid, DamageSource};
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#[cfg(not(target_arch = "wasm32"))]
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use crate::comp::Body;
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use crate::{uid::Uid, DamageSource};
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use serde::{Deserialize, Serialize};
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#[cfg(not(target_arch = "wasm32"))]
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use specs::{Component, DerefFlaggedStorage};
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#[cfg(not(target_arch = "wasm32"))]
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use specs_idvs::IdvStorage;
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/// Specifies what and how much changed current health
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@ -40,6 +45,7 @@ pub struct Health {
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}
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impl Health {
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#[cfg(not(target_arch = "wasm32"))]
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pub fn new(body: Body, level: u16) -> Self {
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let mut health = Health::empty();
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@ -67,6 +73,7 @@ impl Health {
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pub fn maximum(&self) -> u32 { self.maximum }
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#[cfg(not(target_arch = "wasm32"))]
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pub fn set_to(&mut self, amount: u32, cause: HealthSource) {
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let amount = amount.min(self.maximum);
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self.last_change = (0.0, HealthChange {
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@ -76,6 +83,7 @@ impl Health {
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self.current = amount;
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}
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#[cfg(not(target_arch = "wasm32"))]
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pub fn change_by(&mut self, change: HealthChange) {
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self.current = ((self.current as i32 + change.amount).max(0) as u32).min(self.maximum);
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self.last_change = (0.0, change);
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@ -90,6 +98,7 @@ impl Health {
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}
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// This is private because max hp is based on the level
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#[cfg(not(target_arch = "wasm32"))]
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fn set_base_max(&mut self, amount: u32) {
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self.base_max = amount;
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self.current = self.current.min(self.maximum);
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@ -97,12 +106,14 @@ impl Health {
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pub fn should_die(&self) -> bool { self.current == 0 }
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#[cfg(not(target_arch = "wasm32"))]
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pub fn revive(&mut self) {
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self.set_to(self.maximum(), HealthSource::Revive);
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self.is_dead = false;
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}
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// TODO: Delete this once stat points will be a thing
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#[cfg(not(target_arch = "wasm32"))]
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pub fn update_max_hp(&mut self, body: Option<Body>, level: u16) {
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if let Some(body) = body {
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self.set_base_max(body.base_health() + body.base_health_increase() * level as u32);
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@ -114,14 +125,17 @@ impl Health {
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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pub fn with_max_health(mut self, amount: u32) -> Self {
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self.maximum = amount;
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self.current = amount;
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self
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}
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#[cfg(not(target_arch = "wasm32"))]
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pub fn last_set(&mut self) { self.last_max = self.maximum }
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#[cfg(not(target_arch = "wasm32"))]
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pub fn reset_max(&mut self) {
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self.maximum = self.base_max;
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if self.current > self.last_max {
|
||||
@ -131,6 +145,8 @@ impl Health {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl Component for Health {
|
||||
type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
|
||||
}
|
||||
@ -140,6 +156,7 @@ pub struct Dead {
|
||||
pub cause: HealthSource,
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl Component for Dead {
|
||||
type Storage = IdvStorage<Self>;
|
||||
}
|
||||
|
@ -1,76 +1,89 @@
|
||||
mod ability;
|
||||
mod admin;
|
||||
pub mod agent;
|
||||
pub mod aura;
|
||||
pub mod beam;
|
||||
pub mod body;
|
||||
#[cfg(not(target_arch = "wasm32"))] mod ability;
|
||||
#[cfg(not(target_arch = "wasm32"))] mod admin;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod agent;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod aura;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod beam;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod body;
|
||||
pub mod buff;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
mod character_state;
|
||||
pub mod chat;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod chat;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
mod controller;
|
||||
mod energy;
|
||||
pub mod group;
|
||||
#[cfg(not(target_arch = "wasm32"))] mod energy;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod group;
|
||||
mod health;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod home_chunk;
|
||||
mod inputs;
|
||||
#[cfg(not(target_arch = "wasm32"))] mod inputs;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod inventory;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod invite;
|
||||
mod last;
|
||||
mod location;
|
||||
mod misc;
|
||||
pub mod ori;
|
||||
mod phys;
|
||||
mod player;
|
||||
pub mod poise;
|
||||
#[cfg(not(target_arch = "wasm32"))] mod last;
|
||||
#[cfg(not(target_arch = "wasm32"))] mod location;
|
||||
#[cfg(not(target_arch = "wasm32"))] mod misc;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod ori;
|
||||
#[cfg(not(target_arch = "wasm32"))] mod phys;
|
||||
#[cfg(not(target_arch = "wasm32"))] mod player;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod poise;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod projectile;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod shockwave;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod skills;
|
||||
mod stats;
|
||||
#[cfg(not(target_arch = "wasm32"))] mod stats;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod visual;
|
||||
|
||||
// Reexports
|
||||
pub use ability::{CharacterAbility, CharacterAbilityType};
|
||||
pub use admin::Admin;
|
||||
pub use agent::{Agent, Alignment};
|
||||
pub use aura::{Aura, AuraChange, AuraKind, Auras};
|
||||
pub use beam::{Beam, BeamSegment};
|
||||
pub use body::{
|
||||
biped_large, bird_medium, bird_small, dragon, fish_medium, fish_small, golem, humanoid, object,
|
||||
quadruped_low, quadruped_medium, quadruped_small, theropod, AllBodies, Body, BodyData,
|
||||
};
|
||||
pub use buff::{
|
||||
Buff, BuffCategory, BuffChange, BuffData, BuffEffect, BuffId, BuffKind, BuffSource, Buffs,
|
||||
ModifierKind,
|
||||
};
|
||||
pub use character_state::{CharacterState, Melee, StateUpdate};
|
||||
pub use chat::{
|
||||
ChatMode, ChatMsg, ChatType, Faction, SpeechBubble, SpeechBubbleType, UnresolvedChatMsg,
|
||||
};
|
||||
pub use controller::{
|
||||
Climb, ControlAction, ControlEvent, Controller, ControllerInputs, GroupManip, Input,
|
||||
InventoryManip, LoadoutManip, MountState, Mounting, SlotManip,
|
||||
};
|
||||
pub use energy::{Energy, EnergyChange, EnergySource};
|
||||
pub use group::Group;
|
||||
pub use health::{Health, HealthChange, HealthSource};
|
||||
pub use home_chunk::HomeChunk;
|
||||
pub use inputs::CanBuild;
|
||||
pub use inventory::{
|
||||
item,
|
||||
item::{Item, ItemConfig, ItemDrop},
|
||||
slot, Inventory, InventoryUpdate, InventoryUpdateEvent,
|
||||
};
|
||||
pub use last::Last;
|
||||
pub use location::{Waypoint, WaypointArea};
|
||||
pub use misc::Object;
|
||||
pub use ori::Ori;
|
||||
pub use phys::{
|
||||
Collider, ForceUpdate, Gravity, Mass, PhysicsState, Pos, PreviousPhysCache, Scale, Sticky, Vel,
|
||||
};
|
||||
pub use player::Player;
|
||||
pub use poise::{Poise, PoiseChange, PoiseSource, PoiseState};
|
||||
pub use projectile::{Projectile, ProjectileConstructor};
|
||||
pub use shockwave::{Shockwave, ShockwaveHitEntities};
|
||||
pub use skills::{Skill, SkillGroup, SkillGroupKind, SkillSet};
|
||||
pub use stats::Stats;
|
||||
pub use visual::{LightAnimation, LightEmitter};
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub use self::{
|
||||
ability::{CharacterAbility, CharacterAbilityType},
|
||||
admin::Admin,
|
||||
agent::{Agent, Alignment},
|
||||
aura::{Aura, AuraChange, AuraKind, Auras},
|
||||
beam::{Beam, BeamSegment},
|
||||
body::{
|
||||
biped_large, bird_medium, bird_small, dragon, fish_medium, fish_small, golem, humanoid,
|
||||
object, quadruped_low, quadruped_medium, quadruped_small, theropod, AllBodies, Body,
|
||||
BodyData,
|
||||
},
|
||||
buff::{
|
||||
Buff, BuffCategory, BuffChange, BuffData, BuffEffect, BuffId, BuffKind, BuffSource, Buffs,
|
||||
ModifierKind,
|
||||
},
|
||||
character_state::{CharacterState, Melee, StateUpdate},
|
||||
chat::{
|
||||
ChatMode, ChatMsg, ChatType, Faction, SpeechBubble, SpeechBubbleType, UnresolvedChatMsg,
|
||||
},
|
||||
controller::{
|
||||
Climb, ControlAction, ControlEvent, Controller, ControllerInputs, GroupManip, Input,
|
||||
InventoryManip, LoadoutManip, MountState, Mounting, SlotManip,
|
||||
},
|
||||
energy::{Energy, EnergyChange, EnergySource},
|
||||
group::Group,
|
||||
home_chunk::HomeChunk,
|
||||
inputs::CanBuild,
|
||||
inventory::{
|
||||
item,
|
||||
item::{Item, ItemConfig, ItemDrop},
|
||||
slot, Inventory, InventoryUpdate, InventoryUpdateEvent,
|
||||
},
|
||||
last::Last,
|
||||
location::{Waypoint, WaypointArea},
|
||||
misc::Object,
|
||||
ori::Ori,
|
||||
phys::{
|
||||
Collider, ForceUpdate, Gravity, Mass, PhysicsState, Pos, PreviousVelDtCache, Scale,
|
||||
Sticky, Vel,
|
||||
},
|
||||
player::Player,
|
||||
poise::{Poise, PoiseChange, PoiseSource, PoiseState},
|
||||
projectile::{Projectile, ProjectileConstructor},
|
||||
shockwave::{Shockwave, ShockwaveHitEntities},
|
||||
skills::{Skill, SkillGroup, SkillGroupKind, SkillSet},
|
||||
stats::Stats,
|
||||
visual::{LightAnimation, LightEmitter},
|
||||
};
|
@ -25,9 +25,8 @@ pub mod assets;
|
||||
pub mod character;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod clock;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod cmd;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod combat;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod comp;
|
||||
pub mod comp;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod consts;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
@ -73,8 +72,9 @@ pub mod uid;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod volumes;
|
||||
|
||||
pub use combat::DamageSource;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub use combat::{Damage, DamageSource, GroupTarget, Knockback, KnockbackDir};
|
||||
pub use combat::{Damage, GroupTarget, Knockback, KnockbackDir};
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub use comp::inventory::loadout_builder::LoadoutBuilder;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
|
@ -1,4 +1,4 @@
|
||||
use std::sync::atomic::{AtomicI32, AtomicPtr, AtomicU32, AtomicU64, Ordering};
|
||||
use std::sync::atomic::{AtomicI32, AtomicPtr, AtomicU32, Ordering};
|
||||
|
||||
use serde::{de::DeserializeOwned, Serialize};
|
||||
use specs::World;
|
||||
@ -12,26 +12,28 @@ pub struct EcsAccessManager {
|
||||
}
|
||||
|
||||
impl Default for EcsAccessManager {
|
||||
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
ecs_pointer: AtomicPtr::new(std::ptr::null_mut::<_>())
|
||||
ecs_pointer: AtomicPtr::new(std::ptr::null_mut::<_>()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl EcsAccessManager {
|
||||
|
||||
// This function take a World reference and a function to execute ensuring the
|
||||
// pointer will never be corrupted during the execution of the function!
|
||||
pub fn execute_with<T>(&self, world: &World, func: impl FnOnce() -> T) -> T {
|
||||
self.ecs_pointer.store(world as *const _ as *mut _, Ordering::SeqCst);
|
||||
self.ecs_pointer
|
||||
.store(world as *const _ as *mut _, Ordering::SeqCst);
|
||||
let out = func();
|
||||
self.ecs_pointer.store(std::ptr::null_mut::<_>(), Ordering::SeqCst);
|
||||
self.ecs_pointer
|
||||
.store(std::ptr::null_mut::<_>(), Ordering::SeqCst);
|
||||
out
|
||||
}
|
||||
|
||||
pub fn get(&self) -> Option<&World> {
|
||||
// ptr::as_ref will automatically check for null
|
||||
unsafe {self.ecs_pointer.load(Ordering::SeqCst).as_ref()}
|
||||
unsafe { self.ecs_pointer.load(Ordering::SeqCst).as_ref() }
|
||||
}
|
||||
}
|
||||
|
||||
@ -50,7 +52,6 @@ impl Default for MemoryManager {
|
||||
}
|
||||
|
||||
impl MemoryManager {
|
||||
|
||||
// This function check if the buffer is wide enough if not it realloc the buffer
|
||||
// calling the `wasm_prepare_buffer` function Note: There is probably
|
||||
// optimizations that can be done using less restrictive ordering
|
||||
|
@ -1,14 +1,24 @@
|
||||
use std::{
|
||||
collections::HashSet,
|
||||
convert::TryInto,
|
||||
marker::PhantomData,
|
||||
sync::{Arc, Mutex},
|
||||
};
|
||||
|
||||
use std::{collections::HashSet, convert::TryInto, marker::PhantomData, sync::{Arc, Mutex}};
|
||||
|
||||
use common::{comp::Player, uid::UidAllocator};
|
||||
use common_net::sync::WorldSyncExt;
|
||||
use specs::{World, WorldExt, saveload::MarkerAllocator};
|
||||
use common::{
|
||||
comp::{Health, Player},
|
||||
uid::UidAllocator,
|
||||
};
|
||||
use specs::{saveload::MarkerAllocator, World, WorldExt};
|
||||
use wasmer::{imports, Cranelift, Function, Instance, Memory, Module, Store, Value, JIT};
|
||||
|
||||
use super::{errors::{PluginError, PluginModuleError}, memory_manager::{self, EcsAccessManager, MemoryManager}, wasm_env::HostFunctionEnvironement};
|
||||
use super::{
|
||||
errors::{PluginError, PluginModuleError},
|
||||
memory_manager::{self, EcsAccessManager, MemoryManager},
|
||||
wasm_env::HostFunctionEnvironement,
|
||||
};
|
||||
|
||||
use plugin_api::{Action, Event, Retreive};
|
||||
use plugin_api::{Action, EcsAccessError, Event, Retrieve, RetrieveError, RetrieveResult};
|
||||
|
||||
#[derive(Clone)]
|
||||
// This structure represent the WASM State of the plugin.
|
||||
@ -43,31 +53,17 @@ impl PluginModule {
|
||||
});
|
||||
}
|
||||
|
||||
fn raw_retreive_action(env: &HostFunctionEnvironement, ptr: u32, len: u32) -> i64 {
|
||||
|
||||
println!("HOST DEBUG 1");
|
||||
fn raw_retrieve_action(env: &HostFunctionEnvironement, ptr: u32, len: u32) -> i64 {
|
||||
// TODO: Handle correctly the error
|
||||
let data: Retreive = env.read_data(ptr as _, len).unwrap();
|
||||
println!("HOST DEBUG 2");
|
||||
let data: Retrieve = env.read_data(ptr as _, len).unwrap();
|
||||
|
||||
let out = match data {
|
||||
Retreive::GetEntityName(e) => {
|
||||
println!("HOST DEBUG 3 {:?}",env.ecs.get().is_some());
|
||||
let world = env.ecs.get().expect("Can't get entity name because ECS pointer isn't set");
|
||||
println!("HOST DEBUG 4 {}",world.has_value::<UidAllocator>());
|
||||
println!("HOST DEBUG 5 {:?}",&*world.read_resource::<UidAllocator>());
|
||||
let player = world.read_resource::<UidAllocator>().retrieve_entity_internal(e.0).expect("Invalid uid");
|
||||
println!("HOST DEBUG 6");
|
||||
format!("{:?}",world.read_component::<Player>().get(player))
|
||||
}
|
||||
};
|
||||
println!("{}",out);
|
||||
let (ptr,len) = env.write_data(&out).unwrap();
|
||||
let out = retrieve_action(&env.ecs, data);
|
||||
let (ptr, len) = env.write_data(&out).unwrap();
|
||||
to_i64(ptr, len as _)
|
||||
}
|
||||
|
||||
fn dbg(a: i32) {
|
||||
println!("WASM DEBUG: {}",a);
|
||||
println!("WASM DEBUG: {}", a);
|
||||
}
|
||||
|
||||
let ecs = Arc::new(EcsAccessManager::default());
|
||||
@ -77,7 +73,7 @@ impl PluginModule {
|
||||
let import_object = imports! {
|
||||
"env" => {
|
||||
"raw_emit_actions" => Function::new_native_with_env(&store, HostFunctionEnvironement::new(name.clone(), ecs.clone(),memory_manager.clone()), raw_emit_actions),
|
||||
"raw_retreive_action" => Function::new_native_with_env(&store, HostFunctionEnvironement::new(name.clone(), ecs.clone(),memory_manager.clone()), raw_retreive_action),
|
||||
"raw_retrieve_action" => Function::new_native_with_env(&store, HostFunctionEnvironement::new(name.clone(), ecs.clone(),memory_manager.clone()), raw_retrieve_action),
|
||||
"dbg" => Function::new_native(&store, dbg),
|
||||
}
|
||||
};
|
||||
@ -217,6 +213,60 @@ fn execute_raw(
|
||||
))
|
||||
}
|
||||
|
||||
fn retrieve_action(
|
||||
ecs: &EcsAccessManager,
|
||||
action: Retrieve,
|
||||
) -> Result<RetrieveResult, RetrieveError> {
|
||||
match action {
|
||||
Retrieve::GetPlayerName(e) => {
|
||||
let world = ecs.get().ok_or(RetrieveError::EcsAccessError(
|
||||
EcsAccessError::EcsPointerNotAvailable,
|
||||
))?;
|
||||
let player = world
|
||||
.read_resource::<UidAllocator>()
|
||||
.retrieve_entity_internal(e.0)
|
||||
.ok_or(RetrieveError::EcsAccessError(
|
||||
EcsAccessError::EcsEntityNotFound(e),
|
||||
))?;
|
||||
Ok(RetrieveResult::GetPlayerName(
|
||||
world
|
||||
.read_component::<Player>()
|
||||
.get(player)
|
||||
.ok_or_else(|| {
|
||||
RetrieveError::EcsAccessError(EcsAccessError::EcsComponentNotFound(
|
||||
e,
|
||||
"Player".to_owned(),
|
||||
))
|
||||
})?
|
||||
.alias
|
||||
.to_owned(),
|
||||
))
|
||||
},
|
||||
Retrieve::GetEntityHealth(e) => {
|
||||
let world = ecs.get().ok_or(RetrieveError::EcsAccessError(
|
||||
EcsAccessError::EcsPointerNotAvailable,
|
||||
))?;
|
||||
let player = world
|
||||
.read_resource::<UidAllocator>()
|
||||
.retrieve_entity_internal(e.0)
|
||||
.ok_or(RetrieveError::EcsAccessError(
|
||||
EcsAccessError::EcsEntityNotFound(e),
|
||||
))?;
|
||||
Ok(RetrieveResult::GetEntityHealth(
|
||||
*world
|
||||
.read_component::<Health>()
|
||||
.get(player)
|
||||
.ok_or_else(|| {
|
||||
RetrieveError::EcsAccessError(EcsAccessError::EcsComponentNotFound(
|
||||
e,
|
||||
"Health".to_owned(),
|
||||
))
|
||||
})?,
|
||||
))
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_actions(actions: Vec<Action>) {
|
||||
for action in actions {
|
||||
match action {
|
||||
|
@ -1,23 +1,31 @@
|
||||
use std::sync::{atomic::AtomicI32, Arc};
|
||||
use std::sync::Arc;
|
||||
|
||||
use serde::{de::DeserializeOwned, Serialize};
|
||||
use wasmer::{Function, HostEnvInitError, Instance, LazyInit, Memory, WasmerEnv};
|
||||
|
||||
use super::{errors::PluginModuleError, memory_manager::{self, EcsAccessManager, MemoryManager}};
|
||||
use super::{
|
||||
errors::PluginModuleError,
|
||||
memory_manager::{self, EcsAccessManager, MemoryManager},
|
||||
};
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct HostFunctionEnvironement {
|
||||
pub ecs: Arc<EcsAccessManager>, /* This represent the pointer to the ECS object (set to i32::MAX if
|
||||
* to ECS is availible) */
|
||||
pub ecs: Arc<EcsAccessManager>, /* This represent the pointer to the ECS object (set to
|
||||
* i32::MAX if to ECS is
|
||||
* availible) */
|
||||
pub memory: LazyInit<Memory>, // This object represent the WASM Memory
|
||||
pub allocator: LazyInit<Function>, // Linked to: wasm_prepare_buffer
|
||||
pub memory_manager: Arc<MemoryManager>, /* This object represent the current buffer size and
|
||||
* pointer */
|
||||
* pointer */
|
||||
pub name: String, // This represent the plugin name
|
||||
}
|
||||
|
||||
impl HostFunctionEnvironement {
|
||||
pub fn new(name: String, ecs: Arc<EcsAccessManager>, memory_manager: Arc<MemoryManager>) -> Self {
|
||||
pub fn new(
|
||||
name: String,
|
||||
ecs: Arc<EcsAccessManager>,
|
||||
memory_manager: Arc<MemoryManager>,
|
||||
) -> Self {
|
||||
Self {
|
||||
memory_manager,
|
||||
ecs,
|
||||
|
@ -7,3 +7,4 @@ edition = "2018"
|
||||
[dependencies]
|
||||
serde = { version = "1.0.118", features = ["derive"] }
|
||||
common = { package = "veloren-common", path = "../../common", features = ["no-assets"] }
|
||||
bincode = "1.3.1"
|
71
plugin/api/src/errors.rs
Normal file
71
plugin/api/src/errors.rs
Normal file
@ -0,0 +1,71 @@
|
||||
use common::uid::Uid;
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub enum RetrieveError {
|
||||
EcsAccessError(EcsAccessError),
|
||||
OtherError(String),
|
||||
DataReadError,
|
||||
BincodeError(String),
|
||||
InvalidType,
|
||||
}
|
||||
|
||||
impl core::fmt::Display for RetrieveError {
|
||||
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
|
||||
match self {
|
||||
RetrieveError::EcsAccessError(e) => {
|
||||
write!(f, "RetrieveError: {}", e)
|
||||
},
|
||||
RetrieveError::OtherError(e) => {
|
||||
write!(f, "RetrieveError: Unknown error: {}", e)
|
||||
},
|
||||
RetrieveError::DataReadError => {
|
||||
write!(
|
||||
f,
|
||||
"RetrieveError: Can't pass data through WASM FFI: WASM Memory is corrupted"
|
||||
)
|
||||
},
|
||||
RetrieveError::BincodeError(e) => {
|
||||
write!(f, "RetrieveError: Bincode error: {}", e)
|
||||
},
|
||||
RetrieveError::InvalidType => {
|
||||
write!(
|
||||
f,
|
||||
"RetrieveError: This type wasn't expected as the result for this Retrieve"
|
||||
)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub enum EcsAccessError {
|
||||
EcsPointerNotAvailable,
|
||||
EcsComponentNotFound(Uid, String),
|
||||
EcsResourceNotFound(String),
|
||||
EcsEntityNotFound(Uid),
|
||||
}
|
||||
|
||||
impl core::fmt::Display for EcsAccessError {
|
||||
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
|
||||
match self {
|
||||
EcsAccessError::EcsPointerNotAvailable => {
|
||||
write!(f, "EcsAccessError can't read the ECS pointer")
|
||||
},
|
||||
EcsAccessError::EcsComponentNotFound(a, b) => {
|
||||
write!(
|
||||
f,
|
||||
"EcsAccessError can't find component {} for entity from UID {}",
|
||||
b, a
|
||||
)
|
||||
},
|
||||
EcsAccessError::EcsResourceNotFound(a) => {
|
||||
write!(f, "EcsAccessError can't find resource {}", a)
|
||||
},
|
||||
EcsAccessError::EcsEntityNotFound(a) => {
|
||||
write!(f, "EcsAccessError can't find entity from UID {}", a)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,14 @@
|
||||
pub extern crate common;
|
||||
|
||||
pub use common::comp::Health;
|
||||
use serde::{de::DeserializeOwned, Deserialize, Serialize};
|
||||
|
||||
pub use common::{resources::GameMode, uid::Uid};
|
||||
|
||||
mod errors;
|
||||
|
||||
pub use errors::*;
|
||||
|
||||
#[derive(Deserialize, Serialize, Debug)]
|
||||
pub enum Action {
|
||||
ServerClose,
|
||||
@ -11,8 +18,15 @@ pub enum Action {
|
||||
}
|
||||
|
||||
#[derive(Deserialize, Serialize, Debug)]
|
||||
pub enum Retreive {
|
||||
GetEntityName(Uid),
|
||||
pub enum Retrieve {
|
||||
GetPlayerName(Uid),
|
||||
GetEntityHealth(Uid),
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub enum RetrieveResult {
|
||||
GetPlayerName(String),
|
||||
GetEntityHealth(Health),
|
||||
}
|
||||
|
||||
pub trait Event: Serialize + DeserializeOwned + Send + Sync {
|
||||
|
@ -15,8 +15,17 @@ pub fn on_load(load: PluginLoadEvent) {
|
||||
#[event_handler]
|
||||
pub fn on_command_testplugin(command: ChatCommandEvent) -> Result<Vec<String>, String> {
|
||||
Ok(vec![format!(
|
||||
"Player of id {:?} named {} sended command with args {:?}",
|
||||
command.player, command.player.get_entity_name(), command.command_args
|
||||
"Player of id {:?} named {} with {:?} sended command with args {:?}",
|
||||
command.player.id,
|
||||
command
|
||||
.player
|
||||
.get_player_name()
|
||||
.expect("Can't get player name"),
|
||||
command
|
||||
.player
|
||||
.get_entity_health()
|
||||
.expect("Can't get player name"),
|
||||
command.command_args
|
||||
)])
|
||||
}
|
||||
|
||||
|
@ -2,13 +2,14 @@
|
||||
|
||||
pub extern crate plugin_derive;
|
||||
|
||||
pub mod retreive;
|
||||
pub mod retrieve;
|
||||
|
||||
pub use retreive::*;
|
||||
use api::RetrieveError;
|
||||
pub use retrieve::*;
|
||||
|
||||
use std::convert::TryInto;
|
||||
|
||||
pub use retreive::*;
|
||||
pub use retrieve::*;
|
||||
|
||||
pub use plugin_api as api;
|
||||
pub use plugin_derive::*;
|
||||
@ -18,23 +19,19 @@ use serde::{de::DeserializeOwned, Serialize};
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
extern "C" {
|
||||
fn raw_emit_actions(ptr: *const u8, len: usize);
|
||||
fn raw_retreive_action(ptr: *const u8, len: usize) -> i64;
|
||||
fn raw_retrieve_action(ptr: *const u8, len: usize) -> i64;
|
||||
pub fn dbg(i: i32);
|
||||
}
|
||||
|
||||
pub fn retreive_action<T: DeserializeOwned>(_actions: &api::Retreive) -> Result<T,bincode::Error> {
|
||||
pub fn retrieve_action<T: DeserializeOwned>(_actions: &api::Retrieve) -> Result<T, RetrieveError> {
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
unsafe{dbg(0);}
|
||||
let ret = bincode::serialize(&_actions).expect("Can't serialize action in emit");
|
||||
unsafe{dbg(1);}
|
||||
let ret = bincode::serialize(&_actions).expect("Can't serialize action in emit");
|
||||
unsafe {
|
||||
dbg(2);
|
||||
let (ptr,len) = from_i64(raw_retreive_action(ret.as_ptr(), ret.len()));
|
||||
dbg(3);
|
||||
let (ptr, len) = from_i64(raw_retrieve_action(ret.as_ptr(), ret.len()));
|
||||
let a = ::std::slice::from_raw_parts(ptr as _, len as _);
|
||||
dbg(4);
|
||||
bincode::deserialize(&a)
|
||||
bincode::deserialize::<Result<T, RetrieveError>>(&a)
|
||||
.map_err(|x| RetrieveError::BincodeError(x.to_string()))?
|
||||
}
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
|
@ -1,15 +0,0 @@
|
||||
use crate::api::Retreive;
|
||||
|
||||
pub trait GetEntityName {
|
||||
fn get_entity_name(&self) -> String;
|
||||
}
|
||||
|
||||
impl GetEntityName for crate::api::event::Player {
|
||||
fn get_entity_name(&self) -> String {
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
unsafe {
|
||||
crate::dbg(-1);
|
||||
}
|
||||
crate::retreive_action(&Retreive::GetEntityName(self.id)).expect("Can't get entity name")
|
||||
}
|
||||
}
|
35
plugin/rt/src/retrieve.rs
Normal file
35
plugin/rt/src/retrieve.rs
Normal file
@ -0,0 +1,35 @@
|
||||
use plugin_api::{Health, RetrieveError};
|
||||
|
||||
use crate::api::{Retrieve, RetrieveResult};
|
||||
|
||||
pub trait GetPlayerName {
|
||||
fn get_player_name(&self) -> Result<String, RetrieveError>;
|
||||
}
|
||||
|
||||
pub trait GetEntityHealth {
|
||||
fn get_entity_health(&self) -> Result<Health, RetrieveError>;
|
||||
}
|
||||
|
||||
impl GetEntityHealth for crate::api::event::Player {
|
||||
fn get_entity_health(&self) -> Result<Health, RetrieveError> {
|
||||
if let RetrieveResult::GetEntityHealth(e) =
|
||||
crate::retrieve_action(&Retrieve::GetEntityHealth(self.id))?
|
||||
{
|
||||
Ok(e)
|
||||
} else {
|
||||
Err(RetrieveError::InvalidType)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl GetPlayerName for crate::api::event::Player {
|
||||
fn get_player_name(&self) -> Result<String, RetrieveError> {
|
||||
if let RetrieveResult::GetPlayerName(e) =
|
||||
crate::retrieve_action(&Retrieve::GetPlayerName(self.id))?
|
||||
{
|
||||
Ok(e)
|
||||
} else {
|
||||
Err(RetrieveError::InvalidType)
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user