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Improve first-person projectile aiming
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@ -33,6 +33,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Overhauled world colours
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- Improved projectile physics
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- Improved overhead aiming
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- Improved first person aiming
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- Figure meshing no longer blocks the main thread.
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- Overhauled persistence layer including no longer storing serialized JSON items in the database
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@ -140,7 +140,7 @@ impl Body {
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pub fn radius(&self) -> f32 {
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// TODO: Improve these values (some might be reliant on more info in inner type)
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match self {
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Body::Humanoid(_) => 0.35,
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Body::Humanoid(body) => 0.35 * body.scale(),
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Body::QuadrupedSmall(_) => 0.4,
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Body::QuadrupedMedium(body) => match body.species {
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quadruped_medium::Species::Grolgar => 1.9,
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@ -173,10 +173,10 @@ impl Body {
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pub fn height(&self) -> f32 {
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match self {
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Body::Humanoid(humanoid) => match humanoid.species {
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humanoid::Species::Danari => 1.5,
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humanoid::Species::Dwarf => 1.55,
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humanoid::Species::Orc => 1.95,
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_ => 1.8,
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humanoid::Species::Danari => 1.5 * humanoid.scale(),
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humanoid::Species::Dwarf => 1.55 * humanoid.scale(),
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humanoid::Species::Orc => 1.95 * humanoid.scale(),
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_ => 1.8 * humanoid.scale(),
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},
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Body::QuadrupedSmall(body) => match body.species {
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quadruped_small::Species::Dodarock => 1.5,
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@ -63,8 +63,33 @@ impl Body {
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.accessory
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.min(self.species.num_accessories(self.body_type) - 1);
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}
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/// Returns a scale value relative to the average humanoid
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pub fn scale(&self) -> f32 {
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use BodyType::*;
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use Species::*;
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match (self.species, self.body_type) {
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(Orc, Male) => 1.14,
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(Orc, Female) => 1.02,
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(Human, Male) => 1.02,
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(Human, Female) => 0.96,
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(Elf, Male) => 1.02,
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(Elf, Female) => 0.96,
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(Dwarf, Male) => 0.84,
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(Dwarf, Female) => 0.78,
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(Undead, Male) => 0.96,
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(Undead, Female) => 0.9,
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(Danari, Male) => 0.696,
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(Danari, Female) => 0.696,
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}
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}
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/// Returns the eye height for this humanoid.
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pub fn eye_height(&self) -> f32 { DEFAULT_HUMANOID_EYE_HEIGHT * self.scale() }
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}
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pub const DEFAULT_HUMANOID_EYE_HEIGHT: f32 = 1.65;
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impl From<Body> for super::Body {
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fn from(body: Body) -> Self { super::Body::Humanoid(body) }
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}
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@ -2,8 +2,8 @@ use crate::{sys, Server, StateExt};
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use common::{
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character::CharacterId,
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comp::{
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self, Agent, Alignment, Body, Gravity, Item, ItemDrop, LightEmitter, Loadout, Pos,
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Projectile, Scale, Stats, Vel, WaypointArea,
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self, humanoid::DEFAULT_HUMANOID_EYE_HEIGHT, Agent, Alignment, Body, Gravity, Item,
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ItemDrop, LightEmitter, Loadout, Pos, Projectile, Scale, Stats, Vel, WaypointArea,
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},
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outcome::Outcome,
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util::Dir,
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@ -105,8 +105,12 @@ pub fn handle_shoot(
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.write_resource::<Vec<Outcome>>()
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.push(Outcome::ProjectileShot { pos, body, vel });
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// TODO: Player height
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pos.z += 1.2;
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let eye_height = match state.ecs().read_storage::<comp::Body>().get(entity) {
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Some(comp::Body::Humanoid(body)) => body.eye_height(),
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_ => DEFAULT_HUMANOID_EYE_HEIGHT,
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};
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pos.z += eye_height;
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let mut builder = state.create_projectile(Pos(pos), Vel(vel), body, projectile);
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if let Some(light) = light {
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@ -158,32 +158,12 @@ impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
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}
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}
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impl SkeletonAttr {
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pub fn calculate_scale(body: &Body) -> f32 {
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use comp::humanoid::{BodyType::*, Species::*};
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match (body.species, body.body_type) {
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(Orc, Male) => 1.14,
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(Orc, Female) => 1.02,
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(Human, Male) => 1.02,
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(Human, Female) => 0.96,
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(Elf, Male) => 1.02,
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(Elf, Female) => 0.96,
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(Dwarf, Male) => 0.84,
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(Dwarf, Female) => 0.78,
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(Undead, Male) => 0.96,
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(Undead, Female) => 0.9,
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(Danari, Male) => 0.696,
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(Danari, Female) => 0.696,
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}
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}
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}
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impl<'a> From<&'a Body> for SkeletonAttr {
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#[allow(clippy::match_single_binding)] // TODO: Pending review in #587
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fn from(body: &'a Body) -> Self {
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use comp::humanoid::{BodyType::*, Species::*};
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Self {
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scaler: SkeletonAttr::calculate_scale(body),
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scaler: body.scale(),
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head_scale: match (body.species, body.body_type) {
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(Orc, Male) => 0.9,
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(Orc, Female) => 0.9,
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@ -23,10 +23,10 @@ use crate::{
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settings::Settings,
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window::{AnalogGameInput, Event},
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};
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use anim::character::SkeletonAttr;
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use client::Client;
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use common::{
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comp,
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comp::humanoid::DEFAULT_HUMANOID_EYE_HEIGHT,
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outcome::Outcome,
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span,
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state::{DeltaTime, State},
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@ -456,10 +456,20 @@ impl Scene {
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.read_storage::<comp::Body>()
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.get(scene_data.player_entity)
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{
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Some(comp::Body::Humanoid(body)) => SkeletonAttr::calculate_scale(body),
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Some(comp::Body::Humanoid(body)) => body.scale(),
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_ => 1_f32,
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};
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let eye_height = match scene_data
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.state
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.ecs()
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.read_storage::<comp::Body>()
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.get(scene_data.player_entity)
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{
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Some(comp::Body::Humanoid(body)) => body.eye_height(),
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_ => DEFAULT_HUMANOID_EYE_HEIGHT,
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};
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// Add the analog input to camera
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self.camera
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.rotate_by(Vec3::from([self.camera_input_state.x, 0.0, 0.0]));
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@ -475,13 +485,13 @@ impl Scene {
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if player_rolling {
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player_scale * 0.8
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} else if is_running && on_ground.unwrap_or(false) {
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player_scale * 1.65 + (scene_data.state.get_time() as f32 * 17.0).sin() * 0.05
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eye_height + (scene_data.state.get_time() as f32 * 17.0).sin() * 0.05
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} else {
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player_scale * 1.65
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eye_height
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}
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},
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CameraMode::ThirdPerson if scene_data.is_aiming => player_scale * 2.2,
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CameraMode::ThirdPerson => player_scale * 1.65,
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CameraMode::ThirdPerson => eye_height,
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CameraMode::Freefly => 0.0,
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};
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@ -6,7 +6,7 @@ use crate::{
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key_state::KeyState,
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menu::char_selection::CharSelectionState,
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render::Renderer,
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scene::{camera, Scene, SceneData},
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scene::{camera, CameraMode, Scene, SceneData},
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settings::{AudioOutput, ControlSettings, Settings},
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window::{AnalogGameInput, Event, GameInput},
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Direction, Error, GlobalState, PlayState, PlayStateResult,
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@ -248,7 +248,7 @@ impl PlayState for SessionState {
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(
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is_aiming,
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if is_aiming {
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if is_aiming && self.scene.camera().get_mode() == CameraMode::ThirdPerson {
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Vec3::unit_z() * 0.05
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} else {
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Vec3::zero()
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