mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Experiment with helper trait
This commit is contained in:
parent
5fd93ee5e5
commit
270acedb0b
875
Cargo.lock
generated
875
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@ -358,8 +358,8 @@ impl Site {
|
||||
self.tiles.get(self.wpos_tile_pos(wpos2d))
|
||||
}
|
||||
|
||||
pub fn tile_wpos(&self, tile: Vec2<i32>) -> Vec2<i32> {
|
||||
self.origin + tile * tile::TILE_SIZE as i32
|
||||
pub fn tile_wpos<T: Into<Vec2<i32>>>(&self, tile: T) -> Vec2<i32> {
|
||||
self.origin + tile.into() * tile::TILE_SIZE as i32
|
||||
}
|
||||
|
||||
pub fn tile_center_wpos(&self, tile: Vec2<i32>) -> Vec2<i32> {
|
||||
|
@ -1,8 +1,8 @@
|
||||
use super::*;
|
||||
use crate::{Land, util::SQUARE_4};
|
||||
use crate::{util::SQUARE_4, Land};
|
||||
use common::terrain::{Block, BlockKind, SpriteKind};
|
||||
use vek::*;
|
||||
use rand::prelude::*;
|
||||
use vek::*;
|
||||
|
||||
pub struct House {
|
||||
door_tile: Vec2<i32>,
|
||||
@ -13,7 +13,13 @@ pub struct House {
|
||||
}
|
||||
|
||||
impl House {
|
||||
pub fn generate(land: &Land, rng: &mut impl Rng, site: &Site, door_tile: Vec2<i32>, tile_aabr: Aabr<i32>) -> Self {
|
||||
pub fn generate(
|
||||
land: &Land,
|
||||
rng: &mut impl Rng,
|
||||
site: &Site,
|
||||
door_tile: Vec2<i32>,
|
||||
tile_aabr: Aabr<i32>,
|
||||
) -> Self {
|
||||
Self {
|
||||
door_tile,
|
||||
tile_aabr,
|
||||
@ -27,6 +33,90 @@ impl House {
|
||||
}
|
||||
}
|
||||
|
||||
// upstream?
|
||||
trait IntoVec3<T> {
|
||||
fn into(self) -> Vec3<T>;
|
||||
}
|
||||
|
||||
impl<T: Clone> IntoVec3<T> for Vec3<T> {
|
||||
fn into(self) -> Vec3<T> { self }
|
||||
}
|
||||
|
||||
impl<T: Clone> IntoVec3<T> for (T, T, T) {
|
||||
fn into(self) -> Vec3<T> { Vec3::new(self.0, self.1, self.2) }
|
||||
}
|
||||
|
||||
impl<T: Clone> IntoVec3<T> for (Vec2<T>, T) {
|
||||
fn into(self) -> Vec3<T> { Vec3::new(self.0.x, self.0.y, self.1) }
|
||||
}
|
||||
|
||||
trait IntoBlock {
|
||||
fn into(self) -> Block;
|
||||
}
|
||||
|
||||
impl IntoBlock for Block {
|
||||
fn into(self) -> Block { self }
|
||||
}
|
||||
|
||||
impl<C: Into<Rgb<u8>>> IntoBlock for (BlockKind, C) {
|
||||
fn into(self) -> Block { Block::new(self.0, self.1.into()) }
|
||||
}
|
||||
|
||||
trait PrimHelper {
|
||||
fn aabb<T: IntoVec3<i32>>(&mut self, min: T, max: T) -> Id<Primitive>;
|
||||
fn pyramid<T: IntoVec3<i32>>(&mut self, min: T, max: T, inset: i32) -> Id<Primitive>;
|
||||
fn empty(&mut self) -> Id<Primitive>;
|
||||
fn or(&mut self, a: Id<Primitive>, b: Id<Primitive>) -> Id<Primitive>;
|
||||
fn xor(&mut self, a: Id<Primitive>, b: Id<Primitive>) -> Id<Primitive>;
|
||||
fn and(&mut self, a: Id<Primitive>, b: Id<Primitive>) -> Id<Primitive>;
|
||||
}
|
||||
|
||||
trait FillHelper {
|
||||
fn fill<B: IntoBlock>(&mut self, prim: Id<Primitive>, block: B);
|
||||
}
|
||||
|
||||
impl<F: FnMut(Primitive) -> Id<Primitive>> PrimHelper for F {
|
||||
fn aabb<T: IntoVec3<i32>>(&mut self, min: T, max: T) -> Id<Primitive> {
|
||||
self(Primitive::Aabb(Aabb {
|
||||
min: min.into(),
|
||||
max: max.into(),
|
||||
}))
|
||||
}
|
||||
|
||||
fn pyramid<T: IntoVec3<i32>>(&mut self, min: T, max: T, inset: i32) -> Id<Primitive> {
|
||||
self(Primitive::Pyramid {
|
||||
aabb: Aabb {
|
||||
min: min.into(),
|
||||
max: max.into(),
|
||||
},
|
||||
inset,
|
||||
})
|
||||
}
|
||||
|
||||
fn empty(&mut self) -> Id<Primitive> { self(Primitive::Empty) }
|
||||
|
||||
fn or(&mut self, a: Id<Primitive>, b: Id<Primitive>) -> Id<Primitive> {
|
||||
self(Primitive::Or(a, b))
|
||||
}
|
||||
|
||||
fn xor(&mut self, a: Id<Primitive>, b: Id<Primitive>) -> Id<Primitive> {
|
||||
self(Primitive::Xor(a, b))
|
||||
}
|
||||
|
||||
fn and(&mut self, a: Id<Primitive>, b: Id<Primitive>) -> Id<Primitive> {
|
||||
self(Primitive::And(a, b))
|
||||
}
|
||||
}
|
||||
|
||||
impl<G: FnMut(Fill)> FillHelper for G {
|
||||
fn fill<B: IntoBlock>(&mut self, prim: Id<Primitive>, block: B) {
|
||||
self(Fill {
|
||||
prim,
|
||||
block: block.into(),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl Structure for House {
|
||||
fn render<F: FnMut(Primitive) -> Id<Primitive>, G: FnMut(Fill)>(
|
||||
&self,
|
||||
@ -39,40 +129,40 @@ impl Structure for House {
|
||||
let foundations = 12;
|
||||
|
||||
// Walls
|
||||
let outer = prim(Primitive::Aabb(Aabb {
|
||||
min: Vec3::new(self.bounds.min.x, self.bounds.min.y, self.alt - foundations),
|
||||
max: Vec3::new(self.bounds.max.x, self.bounds.max.y, self.alt + roof),
|
||||
}));
|
||||
let inner = prim(Primitive::Aabb(Aabb {
|
||||
min: Vec3::new(self.bounds.min.x + 1, self.bounds.min.y + 1, self.alt + 0),
|
||||
max: Vec3::new(self.bounds.max.x - 1, self.bounds.max.y - 1, self.alt + roof),
|
||||
}));
|
||||
let walls = prim(Primitive::Xor(outer, inner));
|
||||
fill(Fill {
|
||||
prim: walls,
|
||||
block: Block::new(BlockKind::Rock, Rgb::new(181, 170, 148)),
|
||||
});
|
||||
let outer = prim.aabb(
|
||||
(self.bounds.min, self.alt - foundations),
|
||||
(self.bounds.max, self.alt + roof),
|
||||
);
|
||||
let inner = prim.aabb(
|
||||
(self.bounds.min + 1, self.alt + 0),
|
||||
(self.bounds.max - 1, self.alt + roof),
|
||||
);
|
||||
let walls = prim.xor(outer, inner);
|
||||
fill.fill(walls, (BlockKind::Rock, (181, 170, 148)));
|
||||
|
||||
// wall pillars
|
||||
let mut pillars = prim(Primitive::Empty);
|
||||
let mut pillars = prim.empty();
|
||||
for x in self.tile_aabr.min.x + 1..self.tile_aabr.max.x {
|
||||
let pillar = prim(Primitive::Aabb(Aabb {
|
||||
min: Vec3::from(site.tile_wpos(Vec2::new(x, self.tile_aabr.min.y))) + Vec3::unit_z() * self.alt,
|
||||
max: Vec3::from(site.tile_wpos(Vec2::new(x, self.tile_aabr.max.y)) + Vec2::unit_x()) + Vec3::unit_z() * (self.alt + roof),
|
||||
}));
|
||||
pillars = prim(Primitive::Or(pillars, pillar));
|
||||
let pillar = prim.aabb(
|
||||
(site.tile_wpos((x, self.tile_aabr.min.y)), self.alt),
|
||||
(
|
||||
site.tile_wpos((x, self.tile_aabr.max.y)) + Vec2::unit_x(),
|
||||
self.alt + roof,
|
||||
),
|
||||
);
|
||||
pillars = prim.or(pillars, pillar);
|
||||
}
|
||||
for y in self.tile_aabr.min.y + 1..self.tile_aabr.max.y {
|
||||
let pillar = prim(Primitive::Aabb(Aabb {
|
||||
min: Vec3::from(site.tile_wpos(Vec2::new(self.tile_aabr.min.x, y))) + Vec3::unit_z() * self.alt,
|
||||
max: Vec3::from(site.tile_wpos(Vec2::new(self.tile_aabr.max.x, y)) + Vec2::unit_y()) + Vec3::unit_z() * (self.alt + roof),
|
||||
}));
|
||||
pillars = prim(Primitive::Or(pillars, pillar));
|
||||
let pillar = prim.aabb(
|
||||
(site.tile_wpos((self.tile_aabr.min.x, y)), self.alt),
|
||||
(
|
||||
site.tile_wpos((self.tile_aabr.max.x, y)) + Vec2::unit_y(),
|
||||
self.alt + roof,
|
||||
),
|
||||
);
|
||||
pillars = prim.or(pillars, pillar);
|
||||
}
|
||||
fill(Fill {
|
||||
prim: prim(Primitive::And(walls, pillars)),
|
||||
block: Block::new(BlockKind::Wood, Rgb::new(89, 44, 14)),
|
||||
});
|
||||
fill.fill(prim.and(walls, pillars), (BlockKind::Wood, (89, 44, 14)));
|
||||
|
||||
// For each storey...
|
||||
for i in 0..self.levels + 1 {
|
||||
@ -80,84 +170,93 @@ impl Structure for House {
|
||||
|
||||
// Windows x axis
|
||||
{
|
||||
let mut windows = prim(Primitive::Empty);
|
||||
let mut windows = prim.empty();
|
||||
for y in self.tile_aabr.min.y..self.tile_aabr.max.y {
|
||||
let window = prim(Primitive::Aabb(Aabb {
|
||||
min: Vec3::from(site.tile_wpos(Vec2::new(self.tile_aabr.min.x, y)) + Vec2::unit_y() * 2) + Vec3::unit_z() * (self.alt + height + 2),
|
||||
max: Vec3::from(site.tile_wpos(Vec2::new(self.tile_aabr.max.x, y + 1)) - Vec2::unit_y() * 1) + Vec3::unit_z() * (self.alt + height + 5),
|
||||
}));
|
||||
windows = prim(Primitive::Or(windows, window));
|
||||
let window = prim.aabb(
|
||||
(
|
||||
site.tile_wpos((self.tile_aabr.min.x, y)) + Vec2::unit_y() * 2,
|
||||
self.alt + height + 2,
|
||||
),
|
||||
(
|
||||
site.tile_wpos((self.tile_aabr.max.x, y + 1)) - Vec2::unit_y() * 1,
|
||||
self.alt + height + 5,
|
||||
),
|
||||
);
|
||||
windows = prim.or(windows, window);
|
||||
}
|
||||
fill(Fill {
|
||||
prim: prim(Primitive::And(walls, windows)),
|
||||
block: Block::air(SpriteKind::Window1)
|
||||
.with_ori(2)
|
||||
.unwrap(),
|
||||
});
|
||||
fill.fill(
|
||||
prim.and(walls, windows),
|
||||
Block::air(SpriteKind::Window1).with_ori(2).unwrap(),
|
||||
);
|
||||
}
|
||||
// Windows y axis
|
||||
{
|
||||
let mut windows = prim(Primitive::Empty);
|
||||
let mut windows = prim.empty();
|
||||
for x in self.tile_aabr.min.x..self.tile_aabr.max.x {
|
||||
let window = prim(Primitive::Aabb(Aabb {
|
||||
min: Vec3::from(site.tile_wpos(Vec2::new(x, self.tile_aabr.min.y)) + Vec2::unit_x() * 2) + Vec3::unit_z() * (self.alt + height + 2),
|
||||
max: Vec3::from(site.tile_wpos(Vec2::new(x + 1, self.tile_aabr.max.y)) - Vec2::unit_x() * 1) + Vec3::unit_z() * (self.alt + height + 5),
|
||||
}));
|
||||
windows = prim(Primitive::Or(windows, window));
|
||||
let window = prim.aabb(
|
||||
(
|
||||
site.tile_wpos((x, self.tile_aabr.min.y)) + Vec2::unit_x() * 2,
|
||||
self.alt + height + 2,
|
||||
),
|
||||
(
|
||||
site.tile_wpos((x + 1, self.tile_aabr.max.y)) - Vec2::unit_x() * 1,
|
||||
self.alt + height + 5,
|
||||
),
|
||||
);
|
||||
windows = prim.or(windows, window);
|
||||
}
|
||||
fill(Fill {
|
||||
prim: prim(Primitive::And(walls, windows)),
|
||||
block: Block::air(SpriteKind::Window1)
|
||||
.with_ori(0)
|
||||
.unwrap(),
|
||||
});
|
||||
fill.fill(
|
||||
prim.and(walls, windows),
|
||||
Block::air(SpriteKind::Window1).with_ori(0).unwrap(),
|
||||
);
|
||||
}
|
||||
|
||||
// Floor
|
||||
fill(Fill {
|
||||
prim: prim(Primitive::Aabb(Aabb {
|
||||
min: Vec3::new(self.bounds.min.x, self.bounds.min.y, self.alt + height + 0),
|
||||
max: Vec3::new(self.bounds.max.x, self.bounds.max.y, self.alt + height + 1),
|
||||
})),
|
||||
block: Block::new(BlockKind::Rock, Rgb::new(89, 44, 14)),
|
||||
});
|
||||
fill.fill(
|
||||
prim.aabb(
|
||||
(self.bounds.min, self.alt + height + 0),
|
||||
(self.bounds.max, self.alt + height + 1),
|
||||
),
|
||||
(BlockKind::Rock, (89, 44, 14)),
|
||||
);
|
||||
}
|
||||
|
||||
// Corner pillars
|
||||
for &rpos in SQUARE_4.iter() {
|
||||
let pos = self.bounds.min + (self.bounds.max - self.bounds.min) * rpos;
|
||||
fill(Fill {
|
||||
prim: prim(Primitive::Aabb(Aabb {
|
||||
min: Vec3::new(pos.x - 1, pos.y - 1, self.alt - foundations),
|
||||
max: Vec3::new(pos.x + 1, pos.y + 1, self.alt + roof),
|
||||
})),
|
||||
prim: prim.aabb(
|
||||
(pos - 1, self.alt - foundations),
|
||||
(pos + 1, self.alt + roof),
|
||||
),
|
||||
block: Block::new(BlockKind::Wood, Rgb::new(89, 44, 14)),
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
let roof_lip = 3;
|
||||
let roof_height = (self.bounds.min - self.bounds.max).map(|e| e.abs()).reduce_min() / 2 + roof_lip;
|
||||
let roof_height = (self.bounds.min - self.bounds.max)
|
||||
.map(|e| e.abs())
|
||||
.reduce_min()
|
||||
/ 2
|
||||
+ roof_lip;
|
||||
|
||||
// Roof
|
||||
fill(Fill {
|
||||
prim: prim(Primitive::Pyramid {
|
||||
aabb: Aabb {
|
||||
min: Vec3::new(self.bounds.min.x - roof_lip, self.bounds.min.y - roof_lip, self.alt + roof),
|
||||
max: Vec3::new(self.bounds.max.x + roof_lip, self.bounds.max.y + roof_lip, self.alt + roof + roof_height),
|
||||
},
|
||||
inset: roof_height,
|
||||
}),
|
||||
block: Block::new(BlockKind::Wood, Rgb::new(21, 43, 48)),
|
||||
});
|
||||
fill.fill(
|
||||
prim.pyramid(
|
||||
(self.bounds.min - roof_lip, self.alt + roof),
|
||||
(self.bounds.max + roof_lip, self.alt + roof + roof_height),
|
||||
roof_height,
|
||||
),
|
||||
(BlockKind::Wood, (21, 43, 48)),
|
||||
);
|
||||
|
||||
// Foundations
|
||||
fill(Fill {
|
||||
prim: prim(Primitive::Aabb(Aabb {
|
||||
min: Vec3::new(self.bounds.min.x - 1, self.bounds.min.y - 1, self.alt - foundations),
|
||||
max: Vec3::new(self.bounds.max.x + 1, self.bounds.max.y + 1, self.alt + 1),
|
||||
})),
|
||||
block: Block::new(BlockKind::Rock, Rgb::new(31, 33, 32)),
|
||||
});
|
||||
fill.fill(
|
||||
prim.aabb(
|
||||
(self.bounds.min - 1, self.alt - foundations),
|
||||
(self.bounds.max + 1, self.alt + 1),
|
||||
),
|
||||
(BlockKind::Rock, (31, 33, 32)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user