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mesa_furniture
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9e98d473e6
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assets/voxygen/voxel/sprite/furniture/bed_mesa.vox
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assets/voxygen/voxel/sprite/furniture/bed_mesa.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-0.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-0.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-1.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-1.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-10.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-10.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-11.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-11.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-2.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-2.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-3.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-3.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-4.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-4.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-5.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-5.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-6.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-6.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-7.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-7.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-8.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-8.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-9.vox
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assets/voxygen/voxel/sprite/furniture/cliff_decor_block-9.vox
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assets/voxygen/voxel/sprite/furniture/cupboard_mesa.vox
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assets/voxygen/voxel/sprite/furniture/cupboard_mesa.vox
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assets/voxygen/voxel/sprite/furniture/melon.vox
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assets/voxygen/voxel/sprite/furniture/melon.vox
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assets/voxygen/voxel/sprite/furniture/melon_cut.vox
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assets/voxygen/voxel/sprite/furniture/melon_cut.vox
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assets/voxygen/voxel/sprite/furniture/mirror_mesa.vox
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assets/voxygen/voxel/sprite/furniture/mirror_mesa.vox
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assets/voxygen/voxel/sprite/furniture/wall_lamp_mesa.vox
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assets/voxygen/voxel/sprite/furniture/wall_lamp_mesa.vox
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assets/voxygen/voxel/sprite/furniture/wall_table_mesa.vox
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assets/voxygen/voxel/sprite/furniture/wall_table_mesa.vox
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assets/voxygen/voxel/sprite/furniture/wardrobe_double_mesa-0.vox
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assets/voxygen/voxel/sprite/furniture/wardrobe_double_mesa-0.vox
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assets/voxygen/voxel/sprite/furniture/wardrobe_double_mesa-1.vox
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assets/voxygen/voxel/sprite/furniture/wardrobe_double_mesa-1.vox
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assets/voxygen/voxel/sprite/furniture/wardrobe_double_mesa-2.vox
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assets/voxygen/voxel/sprite/furniture/wardrobe_double_mesa-2.vox
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assets/voxygen/voxel/sprite/furniture/wardrobe_single_mesa-0.vox
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assets/voxygen/voxel/sprite/furniture/wardrobe_single_mesa-0.vox
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assets/voxygen/voxel/sprite/furniture/wardrobe_single_mesa-1.vox
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assets/voxygen/voxel/sprite/furniture/wardrobe_single_mesa-1.vox
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assets/voxygen/voxel/sprite/lantern/lantern_mesa.vox
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assets/voxygen/voxel/sprite/lantern/lantern_mesa.vox
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@ -2731,7 +2731,7 @@
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variations: [
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(
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model: "voxygen.voxel.sprite.furniture.lamp_wall-2",
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offset: (-5.5, -5.5, 0.0),
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offset: (-5.5, 0.5, 0.0),
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lod_axes: (1.0, 1.0, 1.0),
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),
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],
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@ -4134,7 +4134,7 @@
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variations: [
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(
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model: "voxygen.voxel.sprite.furniture.bookshelf_arabic",
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offset: (-22.0, -5.5, -6.0),
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offset: (-24.5, -5.5, -6.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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],
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@ -4240,11 +4240,16 @@
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],
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wind_sway: 0.0,
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),
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(MelonCut, ()): (
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(Melon, ()): (
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variations: [
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(
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model: "voxygen.voxel.sprite.furniture.melon_cut",
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offset: (-15.0, -7.5, 0.0),
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offset: (-4.5, -4.5, -0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.melon",
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offset: (-5.5, -4.5, -0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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],
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@ -4290,13 +4295,164 @@
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],
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wind_sway: 0.0,
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),
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// CliffTown Sprites
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(CliffDecorBlock, ()): (
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variations: [
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(
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model: "voxygen.voxel.sprite.furniture.cliff_decor_block",
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model: "voxygen.voxel.sprite.furniture.cliff_decor_block-0",
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offset: (-5.5, -5.5, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.cliff_decor_block-1",
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offset: (-5.5, -5.5, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.cliff_decor_block-2",
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offset: (-5.5, -5.5, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.cliff_decor_block-3",
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offset: (-5.5, -5.5, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.cliff_decor_block-4",
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offset: (-5.5, -5.5, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.cliff_decor_block-5",
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offset: (-5.5, -5.5, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.cliff_decor_block-6",
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offset: (-5.5, -5.5, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.cliff_decor_block-7",
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offset: (-5.5, -5.5, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.cliff_decor_block-8",
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offset: (-5.5, -5.5, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.cliff_decor_block-9",
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offset: (-5.5, -5.5, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.cliff_decor_block-10",
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offset: (-5.5, -5.5, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.cliff_decor_block-11",
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offset: (-5.5, -5.5, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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],
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wind_sway: 0.0,
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),
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(BedMesa, ()): (
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variations: [
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(
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model: "voxygen.voxel.sprite.furniture.bed_mesa",
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offset: (-9.0, -16.5, 0.0),
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lod_axes: (1.0, 1.0, 1.0),
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),
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],
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wind_sway: 0.0,
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),
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(CupboardMesa, ()): (
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variations: [
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(
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model: "voxygen.voxel.sprite.furniture.cupboard_mesa",
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offset: (-8.5, -5.5, 0.0),
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lod_axes: (1.0, 1.0, 1.0),
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),
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],
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wind_sway: 0.0,
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),
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(WallLampMesa, ()): (
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variations: [
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(
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model: "voxygen.voxel.sprite.furniture.wall_lamp_mesa",
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offset: (-4.5, 0.5, 0.0),
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lod_axes: (1.0, 1.0, 1.0),
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),
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],
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wind_sway: 0.0,
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),
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(MesaLantern, ()): (
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variations: [
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(
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model: "voxygen.voxel.sprite.lantern.lantern_mesa",
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offset: (-3.5, -3.5, 0.0),
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lod_axes: (0.5, 0.5, 0.2),
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),
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],
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wind_sway: 0.0,
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),
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(MirrorMesa, ()): (
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variations: [
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(
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model: "voxygen.voxel.sprite.furniture.mirror_mesa",
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offset: (-10.5, -2.0, 0.0),
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lod_axes: (1.0, 1.0, 1.0),
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),
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],
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wind_sway: 0.0,
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),
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(WallTableMesa, ()): (
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variations: [
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(
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model: "voxygen.voxel.sprite.furniture.wall_table_mesa",
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offset: (-7.5, -5.5, 3.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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],
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wind_sway: 0.0,
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),
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(WardrobeDoubleMesa, ()): (
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variations: [
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(
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model: "voxygen.voxel.sprite.furniture.wardrobe_double_mesa-0",
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offset: (-17.0, -6.5, 0.0),
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lod_axes: (1.0, 1.0, 1.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.wardrobe_double_mesa-1",
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offset: (-12.5, -6.0, 0.0),
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lod_axes: (1.0, 1.0, 1.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.wardrobe_double_mesa-2",
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offset: (-10.5, -6.0, 0.0),
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lod_axes: (1.0, 1.0, 1.0),
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),
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],
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wind_sway: 0.0,
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),
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(WardrobeSingleMesa, ()): (
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variations: [
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(
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model: "voxygen.voxel.sprite.furniture.wardrobe_single-0",
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offset: (-7.0, -6.5, 0.0),
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lod_axes: (1.0, 1.0, 1.0),
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),
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(
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model: "voxygen.voxel.sprite.furniture.wardrobe_single-1",
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offset: (-7.0, -6.5, 0.0),
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lod_axes: (1.0, 1.0, 1.0),
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),
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],
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wind_sway: 0.0,
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),
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@ -388,8 +388,11 @@ impl Block {
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SpriteKind::Ember | SpriteKind::FireBlock => 20,
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SpriteKind::WallLamp
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| SpriteKind::WallLampSmall
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| SpriteKind::WallLampWizard
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| SpriteKind::WallLampMesa
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| SpriteKind::WallSconce
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| SpriteKind::FireBowlGround
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| SpriteKind::MesaLantern
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| SpriteKind::ChristmasOrnament
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| SpriteKind::CliffDecorBlock
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| SpriteKind::Orb
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@ -100,6 +100,12 @@ sprites! {
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Shelf = 0x15,
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Planter = 0x16,
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Pot = 0x17,
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BedMesa = 0x18,
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WallTableMesa = 0x19,
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MirrorMesa = 0x1A,
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WardrobeSingleMesa = 0x1B,
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WardrobeDoubleMesa = 0x1C,
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CupboardMesa = 0x1D,
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// Crafting
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CraftingBench = 0x20,
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Forge = 0x21,
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@ -137,6 +143,7 @@ sprites! {
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WallLampSmall = 0x56,
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WallSconce = 0x57,
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DungeonWallDecor = 0x58,
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WallLampMesa = 0x59,
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// Outdoor
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Tent = 0x60,
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Bedroll = 0x61,
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@ -352,7 +359,7 @@ sprites! {
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// Artificial
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Grave = 0x10,
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Gravestone = 0x11,
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MelonCut = 0x12,
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Melon = 0x12,
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ForgeTools = 0x13,
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JugAndBowlArabic = 0x14,
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JugArabic = 0x15,
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@ -374,6 +381,7 @@ sprites! {
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StreetLampTall = 2,
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SeashellLantern = 3,
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FireBowlGround = 4,
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MesaLantern = 5,
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},
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}
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@ -439,12 +447,14 @@ impl SpriteKind {
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SpriteKind::SeaDecorWindowVer => 1.09,
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SpriteKind::SeaDecorPillar => 2.55,
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SpriteKind::SeashellLantern => 2.09,
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SpriteKind::MesaLantern => 1.3,
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SpriteKind::Rope => 1.09,
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SpriteKind::StreetLamp => 2.65,
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SpriteKind::Carrot => 0.18,
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SpriteKind::Radish => 0.18,
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SpriteKind::FireBowlGround => 0.55,
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SpriteKind::Bed => 0.72,
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SpriteKind::BedMesa => 0.82,
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SpriteKind::Bench => 0.5,
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SpriteKind::ChairSingle => 0.5,
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SpriteKind::ChairDouble => 0.5,
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@ -460,6 +470,9 @@ impl SpriteKind {
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SpriteKind::TableDouble => 1.45,
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SpriteKind::WardrobeSingle => 3.0,
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SpriteKind::WardrobeDouble => 3.0,
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SpriteKind::WardrobeSingleMesa => 2.0,
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SpriteKind::WardrobeDoubleMesa => 2.0,
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SpriteKind::MirrorMesa => 2.0,
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SpriteKind::Pot => 0.90,
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SpriteKind::Mud => 0.36,
|
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SpriteKind::ChestBuried => 0.91,
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@ -539,7 +552,7 @@ impl SpriteKind {
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SpriteKind::CupboardArabic => 4.5,
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SpriteKind::WallTableArabic => 2.3,
|
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SpriteKind::JugAndBowlArabic => 1.4,
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SpriteKind::MelonCut => 0.7,
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SpriteKind::Melon => 0.7,
|
||||
SpriteKind::OvenArabic => 3.2,
|
||||
SpriteKind::FountainArabic => 2.4,
|
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SpriteKind::Hearth => 2.3,
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||||
@ -720,6 +733,7 @@ impl SpriteKind {
|
||||
},
|
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SpriteKind::Helm => Some((Vec3::new(0.0, -1.0, 0.0), Vec3::unit_y())),
|
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SpriteKind::Bed => Some((Vec3::new(0.0, 0.0, 0.6), -Vec3::unit_y())),
|
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SpriteKind::BedMesa => Some((Vec3::new(0.0, 0.0, 0.6), -Vec3::unit_y())),
|
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SpriteKind::BedrollSnow | SpriteKind::BedrollPirate => {
|
||||
Some((Vec3::new(0.0, 0.0, 0.1), -Vec3::unit_x()))
|
||||
},
|
||||
|
@ -223,14 +223,13 @@ impl Structure for CliffTower {
|
||||
painter.sprite(
|
||||
sprite_pos.with_z(floor_level + 1),
|
||||
match (RandomField::new(0).get(sprite_pos.with_z(floor_level + 1)))
|
||||
% 10
|
||||
% 8
|
||||
{
|
||||
0 => SpriteKind::FireBowlGround,
|
||||
1 => SpriteKind::Bowl,
|
||||
3 => SpriteKind::VialEmpty,
|
||||
4 => SpriteKind::Crate,
|
||||
5 => SpriteKind::Pot,
|
||||
_ => SpriteKind::Lantern,
|
||||
0 => SpriteKind::Bowl,
|
||||
1 => SpriteKind::VialEmpty,
|
||||
2 => SpriteKind::Crate,
|
||||
3 => SpriteKind::Pot,
|
||||
_ => SpriteKind::MesaLantern,
|
||||
},
|
||||
);
|
||||
}
|
||||
@ -508,21 +507,21 @@ impl Structure for CliffTower {
|
||||
painter.sprite(
|
||||
pos.with_z(floor_level + 1),
|
||||
match (RandomField::new(0).get(pos.with_z(floor_level)))
|
||||
% 8
|
||||
% 9
|
||||
{
|
||||
0 => SpriteKind::DrawerSmall,
|
||||
0 => SpriteKind::WardrobeSingleMesa,
|
||||
1 => SpriteKind::CoatRack,
|
||||
2 => SpriteKind::TableArabicSmall,
|
||||
2 => SpriteKind::MirrorMesa,
|
||||
3 => SpriteKind::CushionArabic,
|
||||
4 => SpriteKind::JugArabic,
|
||||
5 => SpriteKind::SepareArabic,
|
||||
6 => SpriteKind::Crate,
|
||||
7 => SpriteKind::Bowl,
|
||||
_ => SpriteKind::Lantern,
|
||||
_ => SpriteKind::MesaLantern,
|
||||
},
|
||||
);
|
||||
}
|
||||
// canapes
|
||||
// beds & wardrobes
|
||||
for d in 0..2 {
|
||||
let pos = Vec2::new(
|
||||
plot_center.x - length + 6 + (d * ((2 * length) - 12)),
|
||||
@ -544,7 +543,13 @@ impl Structure for CliffTower {
|
||||
.clear();
|
||||
painter.rotated_sprite(
|
||||
pos.with_z(floor_level + 1),
|
||||
SpriteKind::CanapeArabic,
|
||||
match (RandomField::new(0)
|
||||
.get(pos.with_z(floor_level - d)))
|
||||
% 3
|
||||
{
|
||||
0 => SpriteKind::WardrobeDoubleMesa,
|
||||
_ => SpriteKind::BedMesa,
|
||||
},
|
||||
(4 * d) as u8,
|
||||
);
|
||||
}
|
||||
@ -597,18 +602,17 @@ impl Structure for CliffTower {
|
||||
);
|
||||
painter.rotated_sprite(
|
||||
pos.with_z(floor_level + 3),
|
||||
SpriteKind::WallTableArabic,
|
||||
SpriteKind::WallTableMesa,
|
||||
(4 * d) as u8,
|
||||
);
|
||||
painter.rotated_sprite(
|
||||
pos.with_z(floor_level + 4),
|
||||
match (RandomField::new(0).get(pos.with_z(floor_level)))
|
||||
% 4
|
||||
% 3
|
||||
{
|
||||
0 => SpriteKind::Bowl,
|
||||
1 => SpriteKind::VialEmpty,
|
||||
2 => SpriteKind::JugArabic,
|
||||
_ => SpriteKind::JugAndBowlArabic,
|
||||
_ => SpriteKind::JugArabic,
|
||||
},
|
||||
(4 * d) as u8,
|
||||
);
|
||||
@ -619,20 +623,19 @@ impl Structure for CliffTower {
|
||||
painter.sprite(
|
||||
pos.with_z(floor_level + 1),
|
||||
match (RandomField::new(0).get(pos.with_z(floor_level)))
|
||||
% 14
|
||||
% 12
|
||||
{
|
||||
0 => SpriteKind::DrawerSmall,
|
||||
1 => SpriteKind::CoatRack,
|
||||
2 => SpriteKind::TableArabicSmall,
|
||||
3 => SpriteKind::CushionArabic,
|
||||
4 => SpriteKind::JugArabic,
|
||||
5 => SpriteKind::DrawerSmall,
|
||||
5 => SpriteKind::WardrobeSingleMesa,
|
||||
6 => SpriteKind::Crate,
|
||||
7 => SpriteKind::DecorSetArabic,
|
||||
8 => SpriteKind::VialEmpty,
|
||||
9 => SpriteKind::SepareArabic,
|
||||
10 => SpriteKind::TableArabicSmall,
|
||||
11 => SpriteKind::Lantern,
|
||||
10 => SpriteKind::MesaLantern,
|
||||
_ => SpriteKind::FountainArabic,
|
||||
},
|
||||
);
|
||||
@ -647,8 +650,8 @@ impl Structure for CliffTower {
|
||||
plot_center.y - length + (d * ((2 * length) - 1)),
|
||||
);
|
||||
painter.rotated_sprite(
|
||||
pos.with_z(floor_level + 2),
|
||||
SpriteKind::CupboardArabic,
|
||||
pos.with_z(floor_level + 3),
|
||||
SpriteKind::CupboardMesa,
|
||||
(4 * d) as u8,
|
||||
);
|
||||
}
|
||||
@ -660,18 +663,17 @@ impl Structure for CliffTower {
|
||||
);
|
||||
painter.rotated_sprite(
|
||||
pos.with_z(floor_level + 2),
|
||||
SpriteKind::WallTableArabic,
|
||||
SpriteKind::WallTableMesa,
|
||||
(4 * d) as u8,
|
||||
);
|
||||
painter.rotated_sprite(
|
||||
pos.with_z(floor_level + 3),
|
||||
match (RandomField::new(0).get(pos.with_z(floor_level)))
|
||||
% 5
|
||||
% 4
|
||||
{
|
||||
0 => SpriteKind::MelonCut,
|
||||
1 => SpriteKind::JugAndBowlArabic,
|
||||
2 => SpriteKind::Bowl,
|
||||
3 => SpriteKind::JugArabic,
|
||||
0 => SpriteKind::Melon,
|
||||
1 => SpriteKind::Bowl,
|
||||
2 => SpriteKind::JugArabic,
|
||||
_ => SpriteKind::VialEmpty,
|
||||
},
|
||||
(4 * d) as u8,
|
||||
@ -683,19 +685,19 @@ impl Structure for CliffTower {
|
||||
painter.sprite(
|
||||
pos.with_z(floor_level + 1),
|
||||
match (RandomField::new(0).get(pos.with_z(floor_level)))
|
||||
% 12
|
||||
% 11
|
||||
{
|
||||
0 => SpriteKind::DrawerSmall,
|
||||
0 => SpriteKind::WardrobeSingleMesa,
|
||||
1 => SpriteKind::Cauldron,
|
||||
2 => SpriteKind::TableArabicSmall,
|
||||
3 => SpriteKind::CushionArabic,
|
||||
4 => SpriteKind::JugArabic,
|
||||
5 => SpriteKind::DrawerSmall,
|
||||
6 => SpriteKind::Crate,
|
||||
7 => SpriteKind::Bowl,
|
||||
8 => SpriteKind::VialEmpty,
|
||||
9 => SpriteKind::CookingPot,
|
||||
10 => SpriteKind::Lantern,
|
||||
5 => SpriteKind::Crate,
|
||||
6 => SpriteKind::Bowl,
|
||||
7 => SpriteKind::VialEmpty,
|
||||
8 => SpriteKind::CookingPot,
|
||||
9 => SpriteKind::MesaLantern,
|
||||
10 => SpriteKind::JugAndBowlArabic,
|
||||
_ => SpriteKind::OvenArabic,
|
||||
},
|
||||
);
|
||||
@ -703,6 +705,32 @@ impl Structure for CliffTower {
|
||||
},
|
||||
}
|
||||
}
|
||||
// wall lamps
|
||||
|
||||
let corner_pos_1 = Vec2::new(plot_center.x - length, plot_center.y - 5);
|
||||
let corner_pos_2 = Vec2::new(plot_center.x - 5, plot_center.y - length);
|
||||
for dir in SQUARE_4 {
|
||||
let lamp_pos_1 = Vec2::new(
|
||||
corner_pos_1.x + (dir.x * ((2 * length) - 1)),
|
||||
corner_pos_1.y + (dir.y * 10),
|
||||
)
|
||||
.with_z(floor_level + 7);
|
||||
painter.rotated_sprite(
|
||||
lamp_pos_1,
|
||||
SpriteKind::WallLampMesa,
|
||||
(2 + (4 * dir.x)) as u8,
|
||||
);
|
||||
let lamp_pos_2 = Vec2::new(
|
||||
corner_pos_2.x + (dir.x * 10),
|
||||
corner_pos_2.y + (dir.y * ((2 * length) - 1)),
|
||||
)
|
||||
.with_z(floor_level + 7);
|
||||
painter.rotated_sprite(
|
||||
lamp_pos_2,
|
||||
SpriteKind::WallLampMesa,
|
||||
(4 - (4 * dir.y)) as u8,
|
||||
);
|
||||
}
|
||||
}
|
||||
// stairs
|
||||
if floor_level > (base + 8) {
|
||||
|
@ -1228,7 +1228,7 @@ impl Structure for DesertCityMultiPlot {
|
||||
.get(c_pos.with_z(floor_level)))
|
||||
% 5
|
||||
{
|
||||
0 => SpriteKind::MelonCut,
|
||||
0 => SpriteKind::Melon,
|
||||
1 => SpriteKind::JugAndBowlArabic,
|
||||
2 => SpriteKind::Bowl,
|
||||
3 => SpriteKind::JugArabic,
|
||||
|
Loading…
Reference in New Issue
Block a user