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Fixed player speed
Former-commit-id: becc175a91cd60a8957baa8eaaab35f740f677ed
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@ -153,7 +153,7 @@ impl Client {
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// TODO: remove this
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// TODO: remove this
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const PLAYER_VELOCITY: f32 = 100.0;
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const PLAYER_VELOCITY: f32 = 100.0;
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// TODO: Set acceleration instead
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// TODO: Set acceleration instead
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self.state.write_component(ecs_entity, comp::phys::Vel(Vec3::from(input.move_dir * PLAYER_VELOCITY)));
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self.state.write_component(ecs_entity, comp::phys::Vel(Vec3::from(input.move_dir * PLAYER_VELOCITY) * 0.1));
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if input.move_dir.magnitude() > 0.01 {
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if input.move_dir.magnitude() > 0.01 {
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self.state.write_component(ecs_entity, comp::phys::Dir(input.move_dir.normalized().into()));
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self.state.write_component(ecs_entity, comp::phys::Dir(input.move_dir.normalized().into()));
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}
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}
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