Refactored skills code.

This commit is contained in:
Sam 2021-10-21 10:53:46 -04:00
parent c44c10718b
commit 27dd7b4391
8 changed files with 108 additions and 218 deletions

View File

@ -753,7 +753,6 @@ impl Client {
| ClientGeneral::ExitInGame
| ClientGeneral::PlayerPhysics { .. }
| ClientGeneral::UnlockSkill(_)
| ClientGeneral::RefundSkill(_)
| ClientGeneral::RequestSiteInfo(_)
| ClientGeneral::UnlockSkillGroup(_)
| ClientGeneral::RequestPlayerPhysics { .. }

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@ -76,7 +76,6 @@ pub enum ClientGeneral {
ori: comp::Ori,
},
UnlockSkill(Skill),
RefundSkill(Skill),
UnlockSkillGroup(SkillGroupKind),
RequestSiteInfo(SiteId),
//Only in Game, via terrain stream
@ -128,7 +127,6 @@ impl ClientMsg {
| ClientGeneral::PlayerPhysics { .. }
| ClientGeneral::TerrainChunkRequest { .. }
| ClientGeneral::UnlockSkill(_)
| ClientGeneral::RefundSkill(_)
| ClientGeneral::RequestSiteInfo(_)
| ClientGeneral::UnlockSkillGroup(_)
| ClientGeneral::RequestPlayerPhysics { .. }

View File

@ -145,6 +145,8 @@ pub struct SkillGroup {
pub earned_exp: u32,
pub available_sp: u16,
pub earned_sp: u16,
// Used for persistence
pub ordered_skills: Vec<Skill>,
}
impl SkillGroup {
@ -155,6 +157,7 @@ impl SkillGroup {
earned_exp: 0,
available_sp: 0,
earned_sp: 0,
ordered_skills: Vec::new(),
}
}
@ -183,7 +186,6 @@ impl SkillGroup {
pub struct SkillSet {
pub skill_groups: Vec<SkillGroup>,
pub skills: HashMap<Skill, Option<u16>>,
pub ordered_skills: Vec<Skill>,
pub modify_health: bool,
pub modify_energy: bool,
}
@ -203,7 +205,6 @@ impl Default for SkillSet {
SkillGroup::new(SkillGroupKind::Weapon(ToolKind::Pick)),
],
skills: HashMap::new(),
ordered_skills: Vec::new(),
modify_health: false,
modify_energy: false,
}
@ -229,70 +230,41 @@ impl SkillSet {
}
}
/// Unlocks a skill for a player, assuming they have the relevant skill
/// group unlocked and available SP in that skill group.
pub fn unlock_skill(&mut self, skill: Skill) {
if let Some(skill_group_kind) = skill.skill_group_kind() {
let next_level = self.next_skill_level(skill);
let prerequisites_met = self.prerequisites_met(skill);
if !matches!(self.skills.get(&skill), Some(level) if *level == skill.max_level()) {
if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
if prerequisites_met {
if skill_group.available_sp >= skill.skill_cost(next_level) {
skill_group.available_sp -= skill.skill_cost(next_level);
if let Skill::UnlockGroup(group) = skill {
self.unlock_skill_group(group);
}
if matches!(skill, Skill::General(GeneralSkill::HealthIncrease)) {
self.modify_health = true;
}
if matches!(skill, Skill::General(GeneralSkill::EnergyIncrease)) {
self.modify_energy = true;
}
self.skills.insert(skill, next_level);
} else {
trace!("Tried to unlock skill for skill group with insufficient SP");
}
} else {
trace!("Tried to unlock skill without meeting prerequisite skills");
}
} else {
trace!("Tried to unlock skill for a skill group that player does not have");
}
} else {
trace!("Tried to unlock skill the player already has")
}
/// Returns a reference to a particular skill group in a skillset
fn skill_group(&self, skill_group: SkillGroupKind) -> Option<&SkillGroup> {
self.skill_groups
.iter()
.find(|s_g| s_g.skill_group_kind == skill_group)
}
/// Returns a mutable reference to a particular skill group in a skillset
fn skill_group_mut(&mut self, skill_group: SkillGroupKind) -> Option<&mut SkillGroup> {
self.skill_groups
.iter_mut()
.find(|s_g| s_g.skill_group_kind == skill_group)
}
/// Adds experience to the skill group within an entity's skill set
pub fn add_experience(&mut self, skill_group_kind: SkillGroupKind, amount: u32) {
if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
skill_group.earned_exp = skill_group.earned_exp.saturating_add(amount);
} else {
warn!(
?skill,
"Tried to unlock skill that does not exist in any skill group!"
);
warn!("Tried to add experience to a skill group that player does not have");
}
}
/// Removes a skill from a player and refunds 1 skill point in the relevant
/// skill group.
pub fn refund_skill(&mut self, skill: Skill) {
if let Ok(level) = self.skill_level(skill) {
if let Some(skill_group_kind) = skill.skill_group_kind() {
if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
skill_group.available_sp += skill.skill_cost(level);
if level.map_or(false, |l| l > 1) {
self.skills.insert(skill, level.map(|l| l - 1));
} else {
self.skills.remove(&skill);
}
} else {
warn!("Tried to refund skill for a skill group that player does not have");
}
} else {
warn!(
?skill,
"Tried to refund skill that does not exist in any skill group"
)
}
/// Gets the available experience for a particular skill group
pub fn available_experience(&self, skill_group: SkillGroupKind) -> u32 {
self.skill_group(skill_group)
.map_or(0, |s_g| s_g.available_experience())
}
/// Checks how much experience is needed for the next skill point in a tree
pub fn skill_point_cost(&self, skill_group: SkillGroupKind) -> u32 {
if let Some(level) = self.skill_group(skill_group).map(|sg| sg.earned_sp) {
skill_group.skill_point_cost(level)
} else {
warn!("Tried to refund skill that has not been unlocked");
skill_group.skill_point_cost(0)
}
}
@ -325,38 +297,6 @@ impl SkillSet {
}
}
/// Adds/subtracts experience to the skill group within an entity's skill
/// set
pub fn add_experience(&mut self, skill_group_kind: SkillGroupKind, amount: u32) {
if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
skill_group.earned_exp = skill_group.earned_exp.saturating_add(amount);
} else {
warn!("Tried to add experience to a skill group that player does not have");
}
}
/// Checks that the skill set contains all prerequisite skills for a
/// particular skill
pub fn prerequisites_met(&self, skill: Skill) -> bool {
skill
.prerequisite_skills()
.all(|(s, l)| self.skill_level(s).map_or(false, |l_b| l_b >= l))
}
/// Returns a reference to a particular skill group in a skillset
fn skill_group(&self, skill_group: SkillGroupKind) -> Option<&SkillGroup> {
self.skill_groups
.iter()
.find(|s_g| s_g.skill_group_kind == skill_group)
}
/// Returns a reference to a particular skill group in a skillset
fn skill_group_mut(&mut self, skill_group: SkillGroupKind) -> Option<&mut SkillGroup> {
self.skill_groups
.iter_mut()
.find(|s_g| s_g.skill_group_kind == skill_group)
}
/// Gets the available points for a particular skill group
pub fn available_sp(&self, skill_group: SkillGroupKind) -> u16 {
self.skill_group(skill_group)
@ -368,10 +308,11 @@ impl SkillSet {
self.skill_group(skill_group).map_or(0, |s_g| s_g.earned_sp)
}
/// Gets the available experience for a particular skill group
pub fn available_experience(&self, skill_group: SkillGroupKind) -> u32 {
self.skill_group(skill_group)
.map_or(0, |s_g| s_g.available_experience())
/// Checks that the skill set contains all prerequisite skills of the required level for a particular skill
pub fn prerequisites_met(&self, skill: Skill) -> bool {
skill
.prerequisite_skills()
.all(|(s, l)| self.skill_level(s).map_or(false, |l_b| l_b >= l))
}
/// Gets skill point cost to purchase skill of next level
@ -398,6 +339,63 @@ impl SkillSet {
}
}
/// Checks the next level of a skill
fn next_skill_level(&self, skill: Skill) -> Option<u16> {
if let Ok(level) = self.skill_level(skill) {
// If already has skill, and that skill has levels, level + 1
level.map(|l| l + 1)
} else {
// Else if the skill has levels, 1
skill.max_level().map(|_| 1)
}
}
/// Unlocks a skill for a player, assuming they have the relevant skill
/// group unlocked and available SP in that skill group.
pub fn unlock_skill(&mut self, skill: Skill) {
if let Some(skill_group_kind) = skill.skill_group_kind() {
let next_level = self.next_skill_level(skill);
let prerequisites_met = self.prerequisites_met(skill);
// Check that skill is not yet at max level
if !matches!(self.skills.get(&skill), Some(level) if *level == skill.max_level()) {
if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
if prerequisites_met {
if skill_group.available_sp >= skill.skill_cost(next_level) {
skill_group.available_sp -= skill.skill_cost(next_level);
skill_group.ordered_skills.push(skill);
match skill {
Skill::UnlockGroup(group) => {
self.unlock_skill_group(group);
},
Skill::General(GeneralSkill::HealthIncrease) => {
self.modify_health = true;
},
Skill::General(GeneralSkill::EnergyIncrease) => {
self.modify_energy = true;
},
_ => {},
}
self.skills.insert(skill, next_level);
} else {
trace!("Tried to unlock skill for skill group with insufficient SP");
}
} else {
trace!("Tried to unlock skill without meeting prerequisite skills");
}
} else {
trace!("Tried to unlock skill for a skill group that player does not have");
}
} else {
trace!("Tried to unlock skill the player already has")
}
} else {
warn!(
?skill,
"Tried to unlock skill that does not exist in any skill group!"
);
}
}
/// Checks if the player has available SP to spend
pub fn has_available_sp(&self) -> bool {
self.skill_groups.iter().any(|sg| {
@ -406,15 +404,6 @@ impl SkillSet {
})
}
/// Checks how much experience is needed for the next skill point in a tree
pub fn skill_point_cost(&self, skill_group: SkillGroupKind) -> u32 {
if let Some(level) = self.skill_group(skill_group).map(|sg| sg.earned_sp) {
skill_group.skill_point_cost(level)
} else {
skill_group.skill_point_cost(0)
}
}
/// Checks if the skill is at max level in a skill set
pub fn is_at_max_level(&self, skill: Skill) -> bool {
if let Ok(level) = self.skill_level(skill) {
@ -444,15 +433,6 @@ impl SkillSet {
default
}
}
/// Checks the next level of a skill
fn next_skill_level(&self, skill: Skill) -> Option<u16> {
if let Ok(level) = self.skill_level(skill) {
level.map(|l| l + 1)
} else {
skill.max_level().map(|_| 1)
}
}
}
pub enum SkillError {

View File

@ -18,11 +18,12 @@ pub enum Skill {
Bow(BowSkill),
Staff(StaffSkill),
Sceptre(SceptreSkill),
UnlockGroup(SkillGroupKind),
Roll(RollSkill),
Climb(ClimbSkill),
Swim(SwimSkill),
Pick(MiningSkill),
// TODO: Don't do this, maybe Sharp has idea?
UnlockGroup(SkillGroupKind),
}
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]

View File

@ -16,7 +16,7 @@ use crate::{
convert_character_from_database, convert_inventory_from_database_items,
convert_items_to_database_items, convert_loadout_from_database_items,
convert_skill_groups_to_database, convert_skill_set_from_database,
convert_skills_to_database, convert_stats_from_database,
convert_stats_from_database,
convert_waypoint_from_database_json, convert_waypoint_to_database_json,
},
character_loader::{CharacterCreationResult, CharacterDataResult, CharacterListResult},
@ -162,31 +162,11 @@ pub fn load_character_data(
}
});
let mut stmt = connection.prepare_cached(
"
SELECT skill,
level
FROM skill
WHERE entity_id = ?1",
)?;
let skill_data = stmt
.query_map(&[char_id], |row| {
Ok(Skill {
entity_id: char_id,
skill: row.get(0)?,
level: row.get(1)?,
})
})?
.filter_map(Result::ok)
.collect::<Vec<Skill>>();
let mut stmt = connection.prepare_cached(
"
SELECT skill_group_kind,
exp,
available_sp,
earned_sp
earned_exp,
skills
FROM skill_group
WHERE entity_id = ?1",
)?;
@ -197,6 +177,7 @@ pub fn load_character_data(
entity_id: char_id,
skill_group_kind: row.get(0)?,
earned_exp: row.get(1)?,
skills: row.get(2)?
})
})?
.filter_map(Result::ok)
@ -252,7 +233,7 @@ pub fn load_character_data(
Ok((
convert_body_from_database(&body_data.variant, &body_data.body_data)?,
convert_stats_from_database(character_data.alias),
convert_skill_set_from_database(&skill_data, &skill_group_data),
convert_skill_set_from_database(&skill_group_data),
convert_inventory_from_database_items(
character_containers.inventory_container_id,
&inventory_items,
@ -1029,39 +1010,6 @@ pub fn update(
])?;
}
let db_skills = convert_skills_to_database(char_id, char_skill_set.skills);
let known_skills = Rc::new(
db_skills
.iter()
.map(|x| Value::from(x.skill.clone()))
.collect::<Vec<Value>>(),
);
let mut stmt = transaction.prepare_cached(
"
DELETE
FROM skill
WHERE entity_id = ?1
AND skill NOT IN rarray(?2)",
)?;
let delete_count = stmt.execute(&[&char_id as &dyn ToSql, &known_skills])?;
trace!("Deleted {} skills", delete_count);
let mut stmt = transaction.prepare_cached(
"
REPLACE
INTO skill (entity_id,
skill,
level)
VALUES (?1, ?2, ?3)",
)?;
for skill in db_skills {
stmt.execute(&[&skill.entity_id as &dyn ToSql, &skill.skill, &skill.level])?;
}
let db_waypoint = convert_waypoint_to_database_json(char_waypoint);
let mut stmt = transaction.prepare_cached(

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@ -1,6 +1,6 @@
use crate::persistence::{
character::EntityId,
models::{Character, Item, Skill, SkillGroup},
models::{Character, Item, SkillGroup},
};
use crate::persistence::{
@ -500,14 +500,10 @@ pub fn convert_stats_from_database(alias: String) -> common::comp::Stats {
new_stats
}
pub fn convert_skill_set_from_database(
skills: &[Skill],
skill_groups: &[SkillGroup],
) -> common::comp::SkillSet {
pub fn convert_skill_set_from_database(skill_groups: &[SkillGroup]) -> common::comp::SkillSet {
skillset::SkillSet {
skill_groups: convert_skill_groups_from_database(skill_groups),
skills: convert_skills_from_database(skills),
ordered_skills: Vec::new(),
skills: HashMap::new(),
modify_health: true,
modify_energy: true,
}
@ -532,6 +528,7 @@ fn convert_skill_groups_from_database(skill_groups: &[SkillGroup]) -> Vec<skills
spent_exp: 0,
available_sp: 0,
earned_sp: 0,
ordered_skills: Vec::new(),
};
while new_skill_group.earn_skill_point().is_ok() {}
@ -541,16 +538,6 @@ fn convert_skill_groups_from_database(skill_groups: &[SkillGroup]) -> Vec<skills
new_skill_groups
}
fn convert_skills_from_database(skills: &[Skill]) -> HashMap<skills::Skill, Option<u16>> {
let mut new_skills = HashMap::new();
for skill in skills.iter() {
if let Some(new_skill) = json_models::db_string_to_skill(&skill.skill) {
new_skills.insert(new_skill, skill.level.map(|l| l as u16));
}
}
new_skills
}
pub fn convert_skill_groups_to_database(
entity_id: CharacterId,
skill_groups: Vec<skillset::SkillGroup>,
@ -561,20 +548,7 @@ pub fn convert_skill_groups_to_database(
entity_id,
skill_group_kind: json_models::skill_group_to_db_string(sg.skill_group_kind),
earned_exp: sg.earned_exp as i32,
})
.collect()
}
pub fn convert_skills_to_database(
entity_id: CharacterId,
skills: HashMap<skills::Skill, Option<u16>>,
) -> Vec<Skill> {
skills
.iter()
.map(|(s, l)| Skill {
entity_id,
skill: json_models::skill_to_db_string(*s),
level: l.map(|l| l as i32),
skills: sg.ordered_skills.iter().map(|s| json_models::skill_to_db_string(*s)).collect(),
})
.collect()
}

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@ -20,16 +20,11 @@ pub struct Body {
pub body_data: String,
}
pub struct Skill {
pub entity_id: i64,
pub skill: String,
pub level: Option<i32>,
}
pub struct SkillGroup {
pub entity_id: i64,
pub skill_group_kind: String,
pub earned_exp: i32,
pub skills: String,
}
pub struct Pet {

View File

@ -250,11 +250,6 @@ impl Sys {
.get_mut(entity)
.map(|mut skill_set| skill_set.unlock_skill(skill));
},
ClientGeneral::RefundSkill(skill) => {
skill_sets
.get_mut(entity)
.map(|mut skill_set| skill_set.refund_skill(skill));
},
ClientGeneral::UnlockSkillGroup(skill_group_kind) => {
skill_sets
.get_mut(entity)