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Refactored skills code.
This commit is contained in:
parent
c44c10718b
commit
27dd7b4391
@ -753,7 +753,6 @@ impl Client {
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| ClientGeneral::ExitInGame
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| ClientGeneral::PlayerPhysics { .. }
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| ClientGeneral::UnlockSkill(_)
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| ClientGeneral::RefundSkill(_)
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| ClientGeneral::RequestSiteInfo(_)
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| ClientGeneral::UnlockSkillGroup(_)
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| ClientGeneral::RequestPlayerPhysics { .. }
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@ -76,7 +76,6 @@ pub enum ClientGeneral {
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ori: comp::Ori,
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},
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UnlockSkill(Skill),
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RefundSkill(Skill),
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UnlockSkillGroup(SkillGroupKind),
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RequestSiteInfo(SiteId),
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//Only in Game, via terrain stream
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@ -128,7 +127,6 @@ impl ClientMsg {
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| ClientGeneral::PlayerPhysics { .. }
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| ClientGeneral::TerrainChunkRequest { .. }
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| ClientGeneral::UnlockSkill(_)
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| ClientGeneral::RefundSkill(_)
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| ClientGeneral::RequestSiteInfo(_)
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| ClientGeneral::UnlockSkillGroup(_)
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| ClientGeneral::RequestPlayerPhysics { .. }
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@ -145,6 +145,8 @@ pub struct SkillGroup {
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pub earned_exp: u32,
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pub available_sp: u16,
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pub earned_sp: u16,
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// Used for persistence
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pub ordered_skills: Vec<Skill>,
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}
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impl SkillGroup {
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@ -155,6 +157,7 @@ impl SkillGroup {
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earned_exp: 0,
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available_sp: 0,
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earned_sp: 0,
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ordered_skills: Vec::new(),
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}
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}
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@ -183,7 +186,6 @@ impl SkillGroup {
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pub struct SkillSet {
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pub skill_groups: Vec<SkillGroup>,
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pub skills: HashMap<Skill, Option<u16>>,
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pub ordered_skills: Vec<Skill>,
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pub modify_health: bool,
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pub modify_energy: bool,
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}
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@ -203,7 +205,6 @@ impl Default for SkillSet {
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SkillGroup::new(SkillGroupKind::Weapon(ToolKind::Pick)),
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],
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skills: HashMap::new(),
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ordered_skills: Vec::new(),
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modify_health: false,
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modify_energy: false,
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}
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@ -229,70 +230,41 @@ impl SkillSet {
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}
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}
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/// Unlocks a skill for a player, assuming they have the relevant skill
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/// group unlocked and available SP in that skill group.
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pub fn unlock_skill(&mut self, skill: Skill) {
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if let Some(skill_group_kind) = skill.skill_group_kind() {
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let next_level = self.next_skill_level(skill);
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let prerequisites_met = self.prerequisites_met(skill);
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if !matches!(self.skills.get(&skill), Some(level) if *level == skill.max_level()) {
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if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
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if prerequisites_met {
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if skill_group.available_sp >= skill.skill_cost(next_level) {
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skill_group.available_sp -= skill.skill_cost(next_level);
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if let Skill::UnlockGroup(group) = skill {
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self.unlock_skill_group(group);
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}
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if matches!(skill, Skill::General(GeneralSkill::HealthIncrease)) {
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self.modify_health = true;
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}
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if matches!(skill, Skill::General(GeneralSkill::EnergyIncrease)) {
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self.modify_energy = true;
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}
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self.skills.insert(skill, next_level);
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} else {
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trace!("Tried to unlock skill for skill group with insufficient SP");
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}
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} else {
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trace!("Tried to unlock skill without meeting prerequisite skills");
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}
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} else {
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trace!("Tried to unlock skill for a skill group that player does not have");
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}
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} else {
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trace!("Tried to unlock skill the player already has")
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}
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/// Returns a reference to a particular skill group in a skillset
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fn skill_group(&self, skill_group: SkillGroupKind) -> Option<&SkillGroup> {
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self.skill_groups
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.iter()
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.find(|s_g| s_g.skill_group_kind == skill_group)
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}
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/// Returns a mutable reference to a particular skill group in a skillset
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fn skill_group_mut(&mut self, skill_group: SkillGroupKind) -> Option<&mut SkillGroup> {
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self.skill_groups
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.iter_mut()
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.find(|s_g| s_g.skill_group_kind == skill_group)
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}
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/// Adds experience to the skill group within an entity's skill set
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pub fn add_experience(&mut self, skill_group_kind: SkillGroupKind, amount: u32) {
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if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
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skill_group.earned_exp = skill_group.earned_exp.saturating_add(amount);
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} else {
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warn!(
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?skill,
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"Tried to unlock skill that does not exist in any skill group!"
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);
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warn!("Tried to add experience to a skill group that player does not have");
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}
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}
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/// Removes a skill from a player and refunds 1 skill point in the relevant
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/// skill group.
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pub fn refund_skill(&mut self, skill: Skill) {
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if let Ok(level) = self.skill_level(skill) {
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if let Some(skill_group_kind) = skill.skill_group_kind() {
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if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
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skill_group.available_sp += skill.skill_cost(level);
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if level.map_or(false, |l| l > 1) {
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self.skills.insert(skill, level.map(|l| l - 1));
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} else {
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self.skills.remove(&skill);
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}
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} else {
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warn!("Tried to refund skill for a skill group that player does not have");
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}
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} else {
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warn!(
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?skill,
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"Tried to refund skill that does not exist in any skill group"
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)
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}
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/// Gets the available experience for a particular skill group
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pub fn available_experience(&self, skill_group: SkillGroupKind) -> u32 {
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self.skill_group(skill_group)
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.map_or(0, |s_g| s_g.available_experience())
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}
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/// Checks how much experience is needed for the next skill point in a tree
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pub fn skill_point_cost(&self, skill_group: SkillGroupKind) -> u32 {
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if let Some(level) = self.skill_group(skill_group).map(|sg| sg.earned_sp) {
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skill_group.skill_point_cost(level)
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} else {
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warn!("Tried to refund skill that has not been unlocked");
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skill_group.skill_point_cost(0)
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}
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}
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@ -325,38 +297,6 @@ impl SkillSet {
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}
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}
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/// Adds/subtracts experience to the skill group within an entity's skill
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/// set
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pub fn add_experience(&mut self, skill_group_kind: SkillGroupKind, amount: u32) {
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if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
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skill_group.earned_exp = skill_group.earned_exp.saturating_add(amount);
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} else {
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warn!("Tried to add experience to a skill group that player does not have");
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}
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}
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/// Checks that the skill set contains all prerequisite skills for a
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/// particular skill
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pub fn prerequisites_met(&self, skill: Skill) -> bool {
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skill
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.prerequisite_skills()
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.all(|(s, l)| self.skill_level(s).map_or(false, |l_b| l_b >= l))
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}
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/// Returns a reference to a particular skill group in a skillset
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fn skill_group(&self, skill_group: SkillGroupKind) -> Option<&SkillGroup> {
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self.skill_groups
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.iter()
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.find(|s_g| s_g.skill_group_kind == skill_group)
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}
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/// Returns a reference to a particular skill group in a skillset
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fn skill_group_mut(&mut self, skill_group: SkillGroupKind) -> Option<&mut SkillGroup> {
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self.skill_groups
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.iter_mut()
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.find(|s_g| s_g.skill_group_kind == skill_group)
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}
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/// Gets the available points for a particular skill group
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pub fn available_sp(&self, skill_group: SkillGroupKind) -> u16 {
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self.skill_group(skill_group)
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@ -368,10 +308,11 @@ impl SkillSet {
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self.skill_group(skill_group).map_or(0, |s_g| s_g.earned_sp)
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}
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/// Gets the available experience for a particular skill group
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pub fn available_experience(&self, skill_group: SkillGroupKind) -> u32 {
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self.skill_group(skill_group)
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.map_or(0, |s_g| s_g.available_experience())
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/// Checks that the skill set contains all prerequisite skills of the required level for a particular skill
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pub fn prerequisites_met(&self, skill: Skill) -> bool {
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skill
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.prerequisite_skills()
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.all(|(s, l)| self.skill_level(s).map_or(false, |l_b| l_b >= l))
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}
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/// Gets skill point cost to purchase skill of next level
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@ -398,6 +339,63 @@ impl SkillSet {
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}
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}
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/// Checks the next level of a skill
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fn next_skill_level(&self, skill: Skill) -> Option<u16> {
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if let Ok(level) = self.skill_level(skill) {
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// If already has skill, and that skill has levels, level + 1
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level.map(|l| l + 1)
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} else {
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// Else if the skill has levels, 1
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skill.max_level().map(|_| 1)
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}
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}
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/// Unlocks a skill for a player, assuming they have the relevant skill
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/// group unlocked and available SP in that skill group.
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pub fn unlock_skill(&mut self, skill: Skill) {
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if let Some(skill_group_kind) = skill.skill_group_kind() {
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let next_level = self.next_skill_level(skill);
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let prerequisites_met = self.prerequisites_met(skill);
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// Check that skill is not yet at max level
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if !matches!(self.skills.get(&skill), Some(level) if *level == skill.max_level()) {
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if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
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if prerequisites_met {
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if skill_group.available_sp >= skill.skill_cost(next_level) {
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skill_group.available_sp -= skill.skill_cost(next_level);
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skill_group.ordered_skills.push(skill);
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match skill {
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Skill::UnlockGroup(group) => {
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self.unlock_skill_group(group);
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},
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Skill::General(GeneralSkill::HealthIncrease) => {
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self.modify_health = true;
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},
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Skill::General(GeneralSkill::EnergyIncrease) => {
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self.modify_energy = true;
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},
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_ => {},
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}
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self.skills.insert(skill, next_level);
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} else {
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trace!("Tried to unlock skill for skill group with insufficient SP");
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}
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} else {
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trace!("Tried to unlock skill without meeting prerequisite skills");
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}
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} else {
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trace!("Tried to unlock skill for a skill group that player does not have");
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}
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} else {
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trace!("Tried to unlock skill the player already has")
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}
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} else {
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warn!(
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?skill,
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"Tried to unlock skill that does not exist in any skill group!"
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);
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}
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}
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/// Checks if the player has available SP to spend
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pub fn has_available_sp(&self) -> bool {
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self.skill_groups.iter().any(|sg| {
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@ -406,15 +404,6 @@ impl SkillSet {
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})
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}
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/// Checks how much experience is needed for the next skill point in a tree
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pub fn skill_point_cost(&self, skill_group: SkillGroupKind) -> u32 {
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if let Some(level) = self.skill_group(skill_group).map(|sg| sg.earned_sp) {
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skill_group.skill_point_cost(level)
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} else {
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skill_group.skill_point_cost(0)
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}
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}
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/// Checks if the skill is at max level in a skill set
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pub fn is_at_max_level(&self, skill: Skill) -> bool {
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if let Ok(level) = self.skill_level(skill) {
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@ -444,15 +433,6 @@ impl SkillSet {
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default
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}
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}
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/// Checks the next level of a skill
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fn next_skill_level(&self, skill: Skill) -> Option<u16> {
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if let Ok(level) = self.skill_level(skill) {
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level.map(|l| l + 1)
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} else {
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skill.max_level().map(|_| 1)
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}
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}
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}
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pub enum SkillError {
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@ -18,11 +18,12 @@ pub enum Skill {
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Bow(BowSkill),
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Staff(StaffSkill),
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Sceptre(SceptreSkill),
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UnlockGroup(SkillGroupKind),
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Roll(RollSkill),
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Climb(ClimbSkill),
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Swim(SwimSkill),
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Pick(MiningSkill),
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// TODO: Don't do this, maybe Sharp has idea?
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UnlockGroup(SkillGroupKind),
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}
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#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
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@ -16,7 +16,7 @@ use crate::{
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convert_character_from_database, convert_inventory_from_database_items,
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convert_items_to_database_items, convert_loadout_from_database_items,
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convert_skill_groups_to_database, convert_skill_set_from_database,
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convert_skills_to_database, convert_stats_from_database,
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convert_stats_from_database,
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convert_waypoint_from_database_json, convert_waypoint_to_database_json,
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},
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character_loader::{CharacterCreationResult, CharacterDataResult, CharacterListResult},
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@ -162,31 +162,11 @@ pub fn load_character_data(
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}
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});
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let mut stmt = connection.prepare_cached(
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"
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SELECT skill,
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level
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FROM skill
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WHERE entity_id = ?1",
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)?;
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let skill_data = stmt
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.query_map(&[char_id], |row| {
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Ok(Skill {
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entity_id: char_id,
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skill: row.get(0)?,
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level: row.get(1)?,
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})
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})?
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.filter_map(Result::ok)
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.collect::<Vec<Skill>>();
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let mut stmt = connection.prepare_cached(
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"
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SELECT skill_group_kind,
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exp,
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available_sp,
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earned_sp
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earned_exp,
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skills
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FROM skill_group
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WHERE entity_id = ?1",
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)?;
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@ -197,6 +177,7 @@ pub fn load_character_data(
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entity_id: char_id,
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skill_group_kind: row.get(0)?,
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earned_exp: row.get(1)?,
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skills: row.get(2)?
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})
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})?
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.filter_map(Result::ok)
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@ -252,7 +233,7 @@ pub fn load_character_data(
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Ok((
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convert_body_from_database(&body_data.variant, &body_data.body_data)?,
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convert_stats_from_database(character_data.alias),
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convert_skill_set_from_database(&skill_data, &skill_group_data),
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convert_skill_set_from_database(&skill_group_data),
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convert_inventory_from_database_items(
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character_containers.inventory_container_id,
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&inventory_items,
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@ -1029,39 +1010,6 @@ pub fn update(
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])?;
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}
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let db_skills = convert_skills_to_database(char_id, char_skill_set.skills);
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let known_skills = Rc::new(
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db_skills
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.iter()
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.map(|x| Value::from(x.skill.clone()))
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.collect::<Vec<Value>>(),
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);
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let mut stmt = transaction.prepare_cached(
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"
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DELETE
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FROM skill
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WHERE entity_id = ?1
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AND skill NOT IN rarray(?2)",
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)?;
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let delete_count = stmt.execute(&[&char_id as &dyn ToSql, &known_skills])?;
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trace!("Deleted {} skills", delete_count);
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let mut stmt = transaction.prepare_cached(
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"
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REPLACE
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INTO skill (entity_id,
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skill,
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level)
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VALUES (?1, ?2, ?3)",
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)?;
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for skill in db_skills {
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stmt.execute(&[&skill.entity_id as &dyn ToSql, &skill.skill, &skill.level])?;
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}
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let db_waypoint = convert_waypoint_to_database_json(char_waypoint);
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let mut stmt = transaction.prepare_cached(
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|
@ -1,6 +1,6 @@
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use crate::persistence::{
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character::EntityId,
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models::{Character, Item, Skill, SkillGroup},
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models::{Character, Item, SkillGroup},
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};
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use crate::persistence::{
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@ -500,14 +500,10 @@ pub fn convert_stats_from_database(alias: String) -> common::comp::Stats {
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new_stats
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}
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pub fn convert_skill_set_from_database(
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skills: &[Skill],
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skill_groups: &[SkillGroup],
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) -> common::comp::SkillSet {
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pub fn convert_skill_set_from_database(skill_groups: &[SkillGroup]) -> common::comp::SkillSet {
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skillset::SkillSet {
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skill_groups: convert_skill_groups_from_database(skill_groups),
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skills: convert_skills_from_database(skills),
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ordered_skills: Vec::new(),
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skills: HashMap::new(),
|
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modify_health: true,
|
||||
modify_energy: true,
|
||||
}
|
||||
@ -532,6 +528,7 @@ fn convert_skill_groups_from_database(skill_groups: &[SkillGroup]) -> Vec<skills
|
||||
spent_exp: 0,
|
||||
available_sp: 0,
|
||||
earned_sp: 0,
|
||||
ordered_skills: Vec::new(),
|
||||
};
|
||||
|
||||
while new_skill_group.earn_skill_point().is_ok() {}
|
||||
@ -541,16 +538,6 @@ fn convert_skill_groups_from_database(skill_groups: &[SkillGroup]) -> Vec<skills
|
||||
new_skill_groups
|
||||
}
|
||||
|
||||
fn convert_skills_from_database(skills: &[Skill]) -> HashMap<skills::Skill, Option<u16>> {
|
||||
let mut new_skills = HashMap::new();
|
||||
for skill in skills.iter() {
|
||||
if let Some(new_skill) = json_models::db_string_to_skill(&skill.skill) {
|
||||
new_skills.insert(new_skill, skill.level.map(|l| l as u16));
|
||||
}
|
||||
}
|
||||
new_skills
|
||||
}
|
||||
|
||||
pub fn convert_skill_groups_to_database(
|
||||
entity_id: CharacterId,
|
||||
skill_groups: Vec<skillset::SkillGroup>,
|
||||
@ -561,20 +548,7 @@ pub fn convert_skill_groups_to_database(
|
||||
entity_id,
|
||||
skill_group_kind: json_models::skill_group_to_db_string(sg.skill_group_kind),
|
||||
earned_exp: sg.earned_exp as i32,
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
pub fn convert_skills_to_database(
|
||||
entity_id: CharacterId,
|
||||
skills: HashMap<skills::Skill, Option<u16>>,
|
||||
) -> Vec<Skill> {
|
||||
skills
|
||||
.iter()
|
||||
.map(|(s, l)| Skill {
|
||||
entity_id,
|
||||
skill: json_models::skill_to_db_string(*s),
|
||||
level: l.map(|l| l as i32),
|
||||
skills: sg.ordered_skills.iter().map(|s| json_models::skill_to_db_string(*s)).collect(),
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
@ -20,16 +20,11 @@ pub struct Body {
|
||||
pub body_data: String,
|
||||
}
|
||||
|
||||
pub struct Skill {
|
||||
pub entity_id: i64,
|
||||
pub skill: String,
|
||||
pub level: Option<i32>,
|
||||
}
|
||||
|
||||
pub struct SkillGroup {
|
||||
pub entity_id: i64,
|
||||
pub skill_group_kind: String,
|
||||
pub earned_exp: i32,
|
||||
pub skills: String,
|
||||
}
|
||||
|
||||
pub struct Pet {
|
||||
|
@ -250,11 +250,6 @@ impl Sys {
|
||||
.get_mut(entity)
|
||||
.map(|mut skill_set| skill_set.unlock_skill(skill));
|
||||
},
|
||||
ClientGeneral::RefundSkill(skill) => {
|
||||
skill_sets
|
||||
.get_mut(entity)
|
||||
.map(|mut skill_set| skill_set.refund_skill(skill));
|
||||
},
|
||||
ClientGeneral::UnlockSkillGroup(skill_group_kind) => {
|
||||
skill_sets
|
||||
.get_mut(entity)
|
||||
|
Loading…
Reference in New Issue
Block a user