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https://gitlab.com/veloren/veloren.git
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cargo clippy lifetimes
This commit is contained in:
parent
dad73ba2a3
commit
2812729b78
@ -111,8 +111,8 @@ pub struct EntitySyncPackage {
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pub deleted_entities: Vec<u64>,
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}
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impl EntitySyncPackage {
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pub fn new<'a>(
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uids: &ReadStorage<'a, Uid>,
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pub fn new(
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uids: &ReadStorage<'_, Uid>,
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uid_tracker: &UpdateTracker<Uid>,
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filter: impl Join + Copy,
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deleted_entities: Vec<u64>,
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@ -186,10 +186,10 @@ impl<P: CompPacket> CompSyncPackage<P> {
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/// If there was an update to the component `C` on the provided entity this
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/// will add the update to this package.
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pub fn add_component_update<'a, C: Component + Clone + Send + Sync>(
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pub fn add_component_update<C: Component + Clone + Send + Sync>(
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&mut self,
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tracker: &UpdateTracker<C>,
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storage: &ReadStorage<'a, C>,
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storage: &ReadStorage<'_, C>,
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uid: u64,
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entity: Entity,
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) where
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@ -33,7 +33,7 @@ where
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pub fn removed(&self) -> &BitSet { &self.removed }
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pub fn record_changes<'a>(&mut self, storage: &ReadStorage<'a, C>) {
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pub fn record_changes(&mut self, storage: &ReadStorage<'_, C>) {
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self.inserted.clear();
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self.modified.clear();
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self.removed.clear();
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@ -66,9 +66,9 @@ where
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}
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impl<C: Component + Clone + Send + Sync> UpdateTracker<C> {
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pub fn add_packet_for<'a, P>(
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pub fn add_packet_for<P>(
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&self,
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storage: &ReadStorage<'a, C>,
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storage: &ReadStorage<'_, C>,
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entity: Entity,
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packets: &mut Vec<P>,
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) where
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@ -84,10 +84,10 @@ impl<C: Component + Clone + Send + Sync> UpdateTracker<C> {
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}
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}
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pub fn get_updates_for<'a, P>(
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pub fn get_updates_for<P>(
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&self,
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uids: &ReadStorage<'a, Uid>,
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storage: &ReadStorage<'a, C>,
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uids: &ReadStorage<'_, Uid>,
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storage: &ReadStorage<'_, C>,
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entity_filter: impl Join + Copy,
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buf: &mut Vec<(u64, CompUpdateKind<P>)>,
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) where
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@ -125,9 +125,9 @@ impl<C: Component + Clone + Send + Sync> UpdateTracker<C> {
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/// Returns `Some(update)` if the tracked component was modified for this
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/// entity.
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pub fn get_update<'a, P>(
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pub fn get_update<P>(
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&self,
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storage: &ReadStorage<'a, C>,
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storage: &ReadStorage<'_, C>,
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entity: Entity,
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) -> Option<CompUpdateKind<P>>
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where
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@ -111,9 +111,7 @@ impl SkillSetBuilder {
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/// 3) If added skill wasn't applied at the end
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pub fn with_skill(mut self, skill: Skill, level: u16) -> Self {
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let group = if let Some(skill_group) = skill.skill_group_kind() {
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skill_group
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} else {
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let Some(group) = skill.skill_group_kind() else {
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let err = format!(
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"Tried to add skill: {:?} which does not have an associated skill group.",
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skill
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@ -1333,9 +1333,9 @@ impl<'a> System<'a> for Sys {
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}
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#[allow(clippy::too_many_lines)]
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fn box_voxel_collision<'a, T: BaseVol<Vox = Block> + ReadVol>(
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fn box_voxel_collision<T: BaseVol<Vox = Block> + ReadVol>(
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cylinder: (f32, f32, f32), // effective collision cylinder
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terrain: &'a T,
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terrain: &T,
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entity: Entity,
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pos: &mut Pos,
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tgt_pos: Vec3<f32>,
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@ -16,9 +16,9 @@ impl Animation for AlphaAnimation {
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const UPDATE_FN: &'static [u8] = b"arthropod_alpha\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_alpha")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(_velocity, global_time, stage_section, timer): Self::Dependency<'a>,
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(_velocity, global_time, stage_section, timer): Self::Dependency<'_>,
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anim_time: f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -14,9 +14,9 @@ impl Animation for DashAnimation {
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const UPDATE_FN: &'static [u8] = b"arthropod_dash\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_dash")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(_velocity, _global_time, stage_section, _timer): Self::Dependency<'a>,
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(_velocity, _global_time, stage_section, _timer): Self::Dependency<'_>,
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anim_time: f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -13,9 +13,9 @@ impl Animation for IdleAnimation {
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const UPDATE_FN: &'static [u8] = b"arthropod_idle\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_idle")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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_global_time: Self::Dependency<'a>,
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_global_time: Self::Dependency<'_>,
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_anim_time: f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -13,9 +13,9 @@ impl Animation for JumpAnimation {
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const UPDATE_FN: &'static [u8] = b"arthropod_jump\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_jump")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(_velocity, _orientation, _last_ori, _global_time, _avg_vel): Self::Dependency<'a>,
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(_velocity, _orientation, _last_ori, _global_time, _avg_vel): Self::Dependency<'_>,
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_anim_time: f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -16,9 +16,9 @@ impl Animation for LeapMeleeAnimation {
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const UPDATE_FN: &'static [u8] = b"arthropod_leapmelee\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_leapmelee")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(_velocity, global_time, stage_section, _timer): Self::Dependency<'a>,
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(_velocity, global_time, stage_section, _timer): Self::Dependency<'_>,
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anim_time: f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -14,9 +14,9 @@ impl Animation for RunAnimation {
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const UPDATE_FN: &'static [u8] = b"arthropod_run\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_run")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(velocity, _orientation, _last_ori, _global_time, avg_vel, acc_vel): Self::Dependency<'a>,
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(velocity, _orientation, _last_ori, _global_time, avg_vel, acc_vel): Self::Dependency<'_>,
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anim_time: f32,
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rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -14,9 +14,9 @@ impl Animation for ShootAnimation {
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const UPDATE_FN: &'static [u8] = b"arthropod_shoot\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_shoot")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(_velocity, _global_time, stage_section, _timer): Self::Dependency<'a>,
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(_velocity, _global_time, stage_section, _timer): Self::Dependency<'_>,
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anim_time: f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -14,9 +14,9 @@ impl Animation for StunnedAnimation {
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const UPDATE_FN: &'static [u8] = b"arthropod_stunned\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_stunned")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(_velocity, global_time, stage_section, timer): Self::Dependency<'a>,
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(_velocity, global_time, stage_section, timer): Self::Dependency<'_>,
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anim_time: f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -16,9 +16,9 @@ impl Animation for SummonAnimation {
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const UPDATE_FN: &'static [u8] = b"arthropod_summon\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_summon")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(_velocity, global_time, stage_section, timer): Self::Dependency<'a>,
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(_velocity, global_time, stage_section, timer): Self::Dependency<'_>,
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anim_time: f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -26,7 +26,7 @@ impl Animation for AlphaAnimation {
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const UPDATE_FN: &'static [u8] = b"biped_large_alpha\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_alpha")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(
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(active_tool_kind, active_tool_spec),
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@ -36,7 +36,7 @@ impl Animation for AlphaAnimation {
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stage_section,
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acc_vel,
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timer,
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): Self::Dependency<'a>,
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): Self::Dependency<'_>,
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anim_time: f32,
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rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -26,7 +26,7 @@ impl Animation for BeamAnimation {
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const UPDATE_FN: &'static [u8] = b"biped_large_beam\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_beam")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(
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(active_tool_kind, active_tool_spec),
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@ -36,7 +36,7 @@ impl Animation for BeamAnimation {
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stage_section,
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acc_vel,
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timer,
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): Self::Dependency<'a>,
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): Self::Dependency<'_>,
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anim_time: f32,
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rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -25,7 +25,7 @@ impl Animation for BetaAnimation {
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const UPDATE_FN: &'static [u8] = b"biped_large_beta\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_beta")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(
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(active_tool_kind, active_tool_spec),
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@ -34,7 +34,7 @@ impl Animation for BetaAnimation {
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_global_time,
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stage_section,
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acc_vel,
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): Self::Dependency<'a>,
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): Self::Dependency<'_>,
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anim_time: f32,
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rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -22,9 +22,9 @@ impl Animation for BlinkAnimation {
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const UPDATE_FN: &'static [u8] = b"biped_large_blink\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_blink")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(active_tool_kind, _second_tool_kind, velocity, _global_time, stage_section, acc_vel): Self::Dependency<'a>,
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(active_tool_kind, _second_tool_kind, velocity, _global_time, stage_section, acc_vel): Self::Dependency<'_>,
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anim_time: f32,
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rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -22,9 +22,9 @@ impl Animation for ChargeAnimation {
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const UPDATE_FN: &'static [u8] = b"biped_large_charge\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_charge")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(active_tool_kind, _second_tool_kind, velocity, orientation, last_ori, _global_time): Self::Dependency<'a>,
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(active_tool_kind, _second_tool_kind, velocity, orientation, last_ori, _global_time): Self::Dependency<'_>,
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anim_time: f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -25,7 +25,7 @@ impl Animation for ChargeMeleeAnimation {
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const UPDATE_FN: &'static [u8] = b"biped_large_chargemelee\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_chargemelee")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(
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(active_tool_kind, active_tool_spec),
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@ -34,7 +34,7 @@ impl Animation for ChargeMeleeAnimation {
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_global_time,
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stage_section,
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acc_vel,
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): Self::Dependency<'a>,
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): Self::Dependency<'_>,
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anim_time: f32,
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rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -25,7 +25,7 @@ impl Animation for DashAnimation {
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const UPDATE_FN: &'static [u8] = b"biped_large_dash\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_dash")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(
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(active_tool_kind, active_tool_spec),
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@ -34,7 +34,7 @@ impl Animation for DashAnimation {
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_global_time,
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stage_section,
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acc_vel,
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): Self::Dependency<'a>,
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): Self::Dependency<'_>,
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anim_time: f32,
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rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -15,9 +15,9 @@ impl Animation for EquipAnimation {
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const UPDATE_FN: &'static [u8] = b"biped_large_equip\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_equip")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(active_tool_kind, _second_tool_kind, _velocity, _global_time): Self::Dependency<'a>,
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(active_tool_kind, _second_tool_kind, _velocity, _global_time): Self::Dependency<'_>,
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anim_time: f32,
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rate: &mut f32,
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_s_a: &SkeletonAttr,
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@ -15,9 +15,9 @@ impl Animation for IdleAnimation {
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const UPDATE_FN: &'static [u8] = b"biped_large_idle\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_idle")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(active_tool_kind, _second_tool_kind, global_time): Self::Dependency<'a>,
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(active_tool_kind, _second_tool_kind, global_time): Self::Dependency<'_>,
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anim_time: f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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|
@ -15,9 +15,9 @@ impl Animation for JumpAnimation {
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const UPDATE_FN: &'static [u8] = b"biped_large_jump\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_jump")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(active_tool_kind, _second_tool_kind, _global_time): Self::Dependency<'a>,
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(active_tool_kind, _second_tool_kind, _global_time): Self::Dependency<'_>,
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anim_time: f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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|
@ -21,9 +21,9 @@ impl Animation for LeapAnimation {
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const UPDATE_FN: &'static [u8] = b"biped_large_leapmelee\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_leapmelee")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(active_tool_kind, _second_tool_kind, _velocity, _global_time, stage_section): Self::Dependency<'a>,
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(active_tool_kind, _second_tool_kind, _velocity, _global_time, stage_section): Self::Dependency<'_>,
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anim_time: f32,
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rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -25,7 +25,7 @@ impl Animation for RunAnimation {
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const UPDATE_FN: &'static [u8] = b"biped_large_run\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_run")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(
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active_tool_kind,
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@ -36,7 +36,7 @@ impl Animation for RunAnimation {
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global_time,
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avg_vel,
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acc_vel,
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): Self::Dependency<'a>,
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): Self::Dependency<'_>,
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anim_time: f32,
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rate: &mut f32,
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s_a: &SkeletonAttr,
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@ -25,7 +25,7 @@ impl Animation for SelfBuffAnimation {
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const UPDATE_FN: &'static [u8] = b"biped_large_selfbuff\0";
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|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_selfbuff")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
(active_tool_kind, active_tool_spec),
|
||||
@ -34,7 +34,7 @@ impl Animation for SelfBuffAnimation {
|
||||
_global_time,
|
||||
stage_section,
|
||||
acc_vel,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -26,7 +26,7 @@ impl Animation for ShockwaveAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_shockwave")]
|
||||
#[allow(clippy::single_match)] // TODO: Pending review in #587
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
(active_tool_kind, active_tool_spec),
|
||||
@ -34,7 +34,7 @@ impl Animation for ShockwaveAnimation {
|
||||
_global_time,
|
||||
velocity,
|
||||
stage_section,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -28,7 +28,7 @@ impl Animation for ShootAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"biped_large_shoot\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_shoot")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
(active_tool_kind, active_tool_spec),
|
||||
@ -39,7 +39,7 @@ impl Animation for ShootAnimation {
|
||||
_global_time,
|
||||
stage_section,
|
||||
acc_vel,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -20,9 +20,9 @@ impl Animation for SpinAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"biped_large_spin\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_spin")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(active_tool_kind, _second_tool_kind, _global_time, stage_section): Self::Dependency<'a>,
|
||||
(active_tool_kind, _second_tool_kind, _global_time, stage_section): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -22,9 +22,9 @@ impl Animation for SpinMeleeAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"biped_large_spinmelee\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_spinmelee")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(active_tool_kind, _second_tool_kind, velocity, _global_time, stage_section, acc_vel): Self::Dependency<'a>,
|
||||
(active_tool_kind, _second_tool_kind, velocity, _global_time, stage_section, acc_vel): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -26,7 +26,7 @@ impl Animation for SpriteSummonAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_sprite_summon")]
|
||||
#[allow(clippy::single_match)] // TODO: Pending review in #587
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
(active_tool_kind, active_tool_spec),
|
||||
@ -34,7 +34,7 @@ impl Animation for SpriteSummonAnimation {
|
||||
_global_time,
|
||||
velocity,
|
||||
stage_section,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -23,10 +23,10 @@ impl Animation for StunnedAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"biped_large_stunned\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_stunned")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
((active_tool_kind, active_tool_spec), velocity, acc_vel, stage_section): Self::Dependency<
|
||||
'a,
|
||||
'_,
|
||||
>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
|
@ -25,7 +25,7 @@ impl Animation for SummonAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"biped_large_summon\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_summon")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
(active_tool_kind, active_tool_spec),
|
||||
@ -34,7 +34,7 @@ impl Animation for SummonAnimation {
|
||||
_global_time,
|
||||
stage_section,
|
||||
acc_vel,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -21,9 +21,9 @@ impl Animation for WieldAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"biped_large_wield\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_wield")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
((active_tool_kind, active_tool_spec), _second_tool, velocity, global_time, acc_vel): Self::Dependency<'a>,
|
||||
((active_tool_kind, active_tool_spec), _second_tool, velocity, global_time, acc_vel): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -28,7 +28,7 @@ impl Animation for AlphaAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_alpha")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
active_tool_kind,
|
||||
@ -40,7 +40,7 @@ impl Animation for AlphaAnimation {
|
||||
_acc_vel,
|
||||
stage_section,
|
||||
timer,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -28,7 +28,7 @@ impl Animation for BeamAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_beam")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
_active_tool_kind,
|
||||
@ -40,7 +40,7 @@ impl Animation for BeamAnimation {
|
||||
_acc_vel,
|
||||
stage_section,
|
||||
_timer,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -27,7 +27,7 @@ impl Animation for DashAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_dash")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
velocity,
|
||||
@ -38,7 +38,7 @@ impl Animation for DashAnimation {
|
||||
_acc_vel,
|
||||
stage_section,
|
||||
_timer,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -17,9 +17,9 @@ impl Animation for IdleAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_idle")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_velocity, _orientation, _last_ori, _global_time, _avg_vel): Self::Dependency<'a>,
|
||||
(_velocity, _orientation, _last_ori, _global_time, _avg_vel): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -17,9 +17,9 @@ impl Animation for RunAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_run")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(velocity, orientation, last_ori, global_time, _avg_vel, acc_vel): Self::Dependency<'a>,
|
||||
(velocity, orientation, last_ori, global_time, _avg_vel, acc_vel): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -28,7 +28,7 @@ impl Animation for ShockwaveAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_shockwave")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
active_tool_kind,
|
||||
@ -40,7 +40,7 @@ impl Animation for ShockwaveAnimation {
|
||||
_acc_vel,
|
||||
stage_section,
|
||||
timer,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -28,7 +28,7 @@ impl Animation for ShootAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_shoot")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
active_tool_kind,
|
||||
@ -40,7 +40,7 @@ impl Animation for ShootAnimation {
|
||||
_acc_vel,
|
||||
stage_section,
|
||||
_timer,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -27,7 +27,7 @@ impl Animation for SpinMeleeAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_spinmelee")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
active_tool_kind,
|
||||
@ -39,7 +39,7 @@ impl Animation for SpinMeleeAnimation {
|
||||
_acc_vel,
|
||||
stage_section,
|
||||
_timer,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -29,7 +29,7 @@ impl Animation for StunnedAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_stunned")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
active_tool_kind,
|
||||
@ -42,7 +42,7 @@ impl Animation for StunnedAnimation {
|
||||
wield_status,
|
||||
stage_section,
|
||||
timer,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -28,7 +28,7 @@ impl Animation for SummonAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_summon")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
active_tool_kind,
|
||||
@ -40,7 +40,7 @@ impl Animation for SummonAnimation {
|
||||
_acc_vel,
|
||||
stage_section,
|
||||
timer,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -26,9 +26,9 @@ impl Animation for WieldAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_wield")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(active_tool_kind, velocity, _orientation, _last_ori, _global_time, _avg_vel, acc_vel): Self::Dependency<'a>,
|
||||
(active_tool_kind, velocity, _orientation, _last_ori, _global_time, _avg_vel, acc_vel): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -14,9 +14,9 @@ impl Animation for AlphaAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"bird_large_alpha\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_large_alpha")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(stage_section, global_time, timer, orientation, last_ori, on_ground): Self::Dependency<'a>,
|
||||
(stage_section, global_time, timer, orientation, last_ori, on_ground): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -25,9 +25,9 @@ impl Animation for BreatheAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"bird_large_breathe\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_large_breathe")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(velocity,global_time, _orientation, _last_ori, stage_section, timer, look_dir, on_ground): Self::Dependency<'a>,
|
||||
(velocity,global_time, _orientation, _last_ori, stage_section, timer, look_dir, on_ground): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -24,9 +24,9 @@ impl Animation for DashAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"bird_large_dash\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_large_dash")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(velocity, orientation, last_ori, acc_vel, stage_section, global_time, timer): Self::Dependency<'a>,
|
||||
(velocity, orientation, last_ori, acc_vel, stage_section, global_time, timer): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -14,9 +14,9 @@ impl Animation for FeedAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"bird_large_feed\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_large_feed")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
global_time: Self::Dependency<'a>,
|
||||
global_time: Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -13,9 +13,9 @@ impl Animation for FlyAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"bird_large_fly\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_large_fly")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(velocity, orientation, last_ori): Self::Dependency<'a>,
|
||||
(velocity, orientation, last_ori): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -14,9 +14,9 @@ impl Animation for IdleAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"bird_large_idle\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_large_idle")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
global_time: Self::Dependency<'a>,
|
||||
global_time: Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -14,9 +14,9 @@ impl Animation for RunAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"bird_large_run\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_large_run")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(velocity, orientation, last_ori, avg_vel, acc_vel): Self::Dependency<'a>,
|
||||
(velocity, orientation, last_ori, avg_vel, acc_vel): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -14,9 +14,9 @@ impl Animation for ShockwaveAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"bird_large_shockwave\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_large_shockwave")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(stage_section, on_ground): Self::Dependency<'a>,
|
||||
(stage_section, on_ground): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -16,9 +16,9 @@ impl Animation for ShootAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"bird_large_shoot\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_large_shoot")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(velocity, global_time, stage_section, timer, look_dir, on_ground): Self::Dependency<'a>,
|
||||
(velocity, global_time, stage_section, timer, look_dir, on_ground): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -14,9 +14,9 @@ impl Animation for StunnedAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"bird_large_stunned\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_large_stunned")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(global_time, stage_section, timer): Self::Dependency<'a>,
|
||||
(global_time, stage_section, timer): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -16,9 +16,9 @@ impl Animation for SummonAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"bird_large_summon\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_large_summon")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(global_time, stage_section, timer, look_dir, on_ground): Self::Dependency<'a>,
|
||||
(global_time, stage_section, timer, look_dir, on_ground): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -14,9 +14,9 @@ impl Animation for SwimAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"bird_large_swim\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_large_swim")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
global_time: Self::Dependency<'a>,
|
||||
global_time: Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -15,9 +15,9 @@ impl Animation for FeedAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_medium_feed")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
global_time: Self::Dependency<'a>,
|
||||
global_time: Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -14,9 +14,9 @@ impl Animation for FlyAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"bird_medium_fly\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_medium_fly")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
_global_time: Self::Dependency<'a>,
|
||||
_global_time: Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -15,9 +15,9 @@ impl Animation for IdleAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_medium_idle")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
global_time: Self::Dependency<'a>,
|
||||
global_time: Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -14,9 +14,9 @@ impl Animation for RunAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"bird_medium_run\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_medium_run")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_velocity, _global_time): Self::Dependency<'a>,
|
||||
(_velocity, _global_time): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -23,9 +23,9 @@ impl Animation for AlphaAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_alpha\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_alpha")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(hands, stage_section, ability_info): Self::Dependency<'a>,
|
||||
(hands, stage_section, ability_info): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -24,9 +24,9 @@ impl Animation for BeamAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_beam\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_beam")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(ability_info, hands, _global_time, velocity, stage_section): Self::Dependency<'a>,
|
||||
(ability_info, hands, _global_time, velocity, stage_section): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -24,10 +24,10 @@ impl Animation for BetaAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_beta\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_beta")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(hands, _ability_id, _velocity, _global_time, stage_section, ability_info): Self::Dependency<
|
||||
'a,
|
||||
'_,
|
||||
>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
|
@ -27,7 +27,7 @@ impl Animation for BlockAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_block\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_block")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
hands,
|
||||
@ -37,7 +37,7 @@ impl Animation for BlockAnimation {
|
||||
ability_id,
|
||||
stage_section,
|
||||
_ability_info,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -25,9 +25,9 @@ impl Animation for ChargeswingAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_chargeswing\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_chargeswing")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(hands, ability_id, stage_section, ability_info): Self::Dependency<'a>,
|
||||
(hands, ability_id, stage_section, ability_info): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -21,9 +21,9 @@ impl Animation for ClimbAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_climb\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_climb")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_active_tool_kind, _second_tool_kind, velocity, _orientation, global_time): Self::Dependency<'a>,
|
||||
(_active_tool_kind, _second_tool_kind, velocity, _orientation, global_time): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -15,9 +15,9 @@ impl Animation for CollectAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_collect\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_collect")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(position, _global_time, stage_section, sprite_pos): Self::Dependency<'a>,
|
||||
(position, _global_time, stage_section, sprite_pos): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -20,9 +20,9 @@ impl Animation for ComboAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_combo\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_combo")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(ability_id, stage_section, _ability_info, current_strike, move_dir): Self::Dependency<'a>,
|
||||
(ability_id, stage_section, _ability_info, current_strike, move_dir): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -17,9 +17,9 @@ impl Animation for ConsumeAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_consume\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_consume")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_global_time, stage_section, item_kind): Self::Dependency<'a>,
|
||||
(_global_time, stage_section, item_kind): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -15,9 +15,9 @@ impl Animation for DanceAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_dance\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_dance")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_active_tool_kind, _second_tool_kind, global_time): Self::Dependency<'a>,
|
||||
(_active_tool_kind, _second_tool_kind, global_time): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -25,9 +25,9 @@ impl Animation for DashAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_dash")]
|
||||
#[allow(clippy::single_match)] // TODO: Pending review in #587
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_hands, ability_id, _global_time, stage_section, _ability_info): Self::Dependency<'a>,
|
||||
(_hands, ability_id, _global_time, stage_section, _ability_info): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -18,9 +18,9 @@ impl Animation for DiveMeleeAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_dive_melee\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_dive_melee")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(ability_id, stage_section, ground_dist, _ability_info): Self::Dependency<'a>,
|
||||
(ability_id, stage_section, ground_dist, _ability_info): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -15,9 +15,9 @@ impl Animation for EquipAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_equip\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_equip")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(active_tool_kind, _second_tool_kind, _velocity, _global_time): Self::Dependency<'a>,
|
||||
(active_tool_kind, _second_tool_kind, _velocity, _global_time): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
_s_a: &SkeletonAttr,
|
||||
|
@ -14,9 +14,9 @@ impl Animation for FinisherMeleeAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_finisher_melee\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_finisher_melee")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(ability_id, stage_section, _ability_info): Self::Dependency<'a>,
|
||||
(ability_id, stage_section, _ability_info): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -15,9 +15,9 @@ impl Animation for GlideWieldAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_glidewield")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(orientation, glider_orientation): Self::Dependency<'a>,
|
||||
(orientation, glider_orientation): Self::Dependency<'_>,
|
||||
_anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -17,9 +17,9 @@ impl Animation for GlidingAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_gliding")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(velocity, orientation, glider_orientation, global_time, acc_vel): Self::Dependency<'a>,
|
||||
(velocity, orientation, glider_orientation, global_time, acc_vel): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -21,9 +21,9 @@ impl Animation for IdleAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_idle\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_idle")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(active_tool_kind, second_tool_kind, hands, global_time): Self::Dependency<'a>,
|
||||
(active_tool_kind, second_tool_kind, hands, global_time): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -23,9 +23,9 @@ impl Animation for JumpAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_jump")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(active_tool_kind, second_tool_kind, hands, velocity, orientation, last_ori, global_time): Self::Dependency<'a>,
|
||||
(active_tool_kind, second_tool_kind, hands, velocity, orientation, last_ori, global_time): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -25,9 +25,9 @@ impl Animation for LeapAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_leapmelee\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_leapmelee")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(hands, _velocity, _global_time, stage_section, ability_info): Self::Dependency<'a>,
|
||||
(hands, _velocity, _global_time, stage_section, ability_info): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -24,7 +24,7 @@ impl Animation for MountAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_mount\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_mount")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
active_tool_kind,
|
||||
@ -35,7 +35,7 @@ impl Animation for MountAnimation {
|
||||
avg_vel,
|
||||
orientation,
|
||||
last_ori,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -23,9 +23,9 @@ impl Animation for MusicAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_music\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_music")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_hands, (ability_info, active_tool_spec, global_time), rel_vel): Self::Dependency<'a>,
|
||||
(_hands, (ability_info, active_tool_spec, global_time), rel_vel): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -19,10 +19,10 @@ impl Animation for RapidMeleeAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_rapid_melee\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_rapid_melee")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(ability_id, stage_section, (current_strike, max_strikes), _ability_info): Self::Dependency<
|
||||
'a,
|
||||
'_,
|
||||
>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
|
@ -27,9 +27,9 @@ impl Animation for RepeaterAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_repeater\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_repeater")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(ability_info, hands, orientation,look_dir, velocity, _global_time, stage_section): Self::Dependency<'a>,
|
||||
(ability_info, hands, orientation,look_dir, velocity, _global_time, stage_section): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -13,9 +13,9 @@ impl Animation for RiposteMeleeAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_riposte_melee\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_riposte_melee")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(ability_id, stage_section, _ability_info): Self::Dependency<'a>,
|
||||
(ability_id, stage_section, _ability_info): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -30,7 +30,7 @@ impl Animation for RollAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_roll")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
active_tool_kind,
|
||||
@ -41,7 +41,7 @@ impl Animation for RollAnimation {
|
||||
last_ori,
|
||||
_global_time,
|
||||
stage_section,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -29,7 +29,7 @@ impl Animation for RunAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_run")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
active_tool_kind,
|
||||
@ -42,7 +42,7 @@ impl Animation for RunAnimation {
|
||||
avg_vel,
|
||||
acc_vel,
|
||||
wall,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -13,9 +13,9 @@ impl Animation for SelfBuffAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_self_buff\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_self_buff")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(ability_id, stage_section, _ability_info): Self::Dependency<'a>,
|
||||
(ability_id, stage_section, _ability_info): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -26,9 +26,9 @@ impl Animation for ShockwaveAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_shockwave\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_shockwave")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_ability_info, hands, _global_time, velocity, stage_section): Self::Dependency<'a>,
|
||||
(_ability_info, hands, _global_time, velocity, stage_section): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -29,7 +29,7 @@ impl Animation for ShootAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_shoot\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_shoot")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
ability_info,
|
||||
@ -40,7 +40,7 @@ impl Animation for ShootAnimation {
|
||||
look_dir,
|
||||
_global_time,
|
||||
stage_section,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -15,9 +15,9 @@ impl Animation for SitAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_sit\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_sit")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_active_tool_kind, _second_tool_kind, global_time): Self::Dependency<'a>,
|
||||
(_active_tool_kind, _second_tool_kind, global_time): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -16,9 +16,9 @@ impl Animation for SneakAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_sneak")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_active_tool_kind, velocity, orientation, last_ori, global_time): Self::Dependency<'a>,
|
||||
(_active_tool_kind, velocity, orientation, last_ori, global_time): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -15,9 +15,9 @@ impl Animation for SneakEquipAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_sneakequip\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_sneakequip")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(active_tool_kind, velocity, orientation, last_ori, global_time): Self::Dependency<'a>,
|
||||
(active_tool_kind, velocity, orientation, last_ori, global_time): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -23,7 +23,7 @@ impl Animation for SneakWieldAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_sneakwield\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_sneakwield")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
(active_tool_kind, active_tool_spec),
|
||||
@ -33,7 +33,7 @@ impl Animation for SneakWieldAnimation {
|
||||
orientation,
|
||||
last_ori,
|
||||
global_time,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -25,9 +25,9 @@ impl Animation for SpinAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_spin\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_spin")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(hands, _velocity, _global_time, stage_section, ability_info): Self::Dependency<'a>,
|
||||
(hands, _velocity, _global_time, stage_section, ability_info): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -25,9 +25,9 @@ impl Animation for SpinMeleeAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_spinmelee\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_spinmelee")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(hands, _velocity, _global_time, stage_section, ability_info): Self::Dependency<'a>,
|
||||
(hands, _velocity, _global_time, stage_section, ability_info): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -28,7 +28,7 @@ impl Animation for StaggeredAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_staggered\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_staggered")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
active_tool_kind,
|
||||
@ -39,7 +39,7 @@ impl Animation for StaggeredAnimation {
|
||||
stage_section,
|
||||
timer,
|
||||
wield_status,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -24,9 +24,9 @@ impl Animation for StandAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_stand\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_stand")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(active_tool_kind, second_tool_kind, hands, orientation, last_ori, global_time, avg_vel): Self::Dependency<'a>,
|
||||
(active_tool_kind, second_tool_kind, hands, orientation, last_ori, global_time, avg_vel): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -28,7 +28,7 @@ impl Animation for StunnedAnimation {
|
||||
const UPDATE_FN: &'static [u8] = b"character_stunned\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_stunned")]
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
active_tool_kind,
|
||||
@ -39,7 +39,7 @@ impl Animation for StunnedAnimation {
|
||||
stage_section,
|
||||
timer,
|
||||
wield_status,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
@ -27,7 +27,7 @@ impl Animation for SwimAnimation {
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_swim")]
|
||||
|
||||
fn update_skeleton_inner<'a>(
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(
|
||||
active_tool_kind,
|
||||
@ -38,7 +38,7 @@ impl Animation for SwimAnimation {
|
||||
last_ori,
|
||||
global_time,
|
||||
avg_vel,
|
||||
): Self::Dependency<'a>,
|
||||
): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user