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Loot, foods and salvage tweaks
This commit is contained in:
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34
CHANGELOG.md
34
CHANGELOG.md
@ -8,21 +8,21 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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## [Unreleased]
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### Added
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### Added
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- Recipe for twigs from wooden logs
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- Esperanto translation
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- First version of multisalvage that allows to obtain more than one piece of material from salvage
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- Item quantity sort in player inventory.
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### Changed
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### Changed
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- Made helmets, necklaces, rings, twig armors and some gliders salvageable
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- Plugins now target wasm32-unknown-wasi and all wasm cfgs are gone
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- Tweaked stats on some foods so they generally increase a tiny bit more HP
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- Slightly reduced quantities of ingredients needed to craft cooked foods
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- Reduced idle time after consumption from 5 to 4 seconds
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- Improved and cleaned loot tables for T1 and T2 dungeons as well as large cave monsters (Good bye, Bowls and Stones!)
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- Reduced interaction time for harvestable and collectible items to smooth the gameplay
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- Gliders no longer drop from cave creatures
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- Tweaked Archaeos, Basilisk, Dreadhorn, Dullahan, Mammoth, Ngoubou, Ntouka and Roshwalr loot tables to be a bit more rewarding
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- Removed weapon and armor drops from standard NPCs
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- Tweaked dungeons mobs and chests loot tables to be more balanced and rewarding
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### Removed
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### Removed
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- Plugins can no longer prevent users from logging in
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- Removed fallback support for old save folder pre 0.8.0
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### Fixed
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### Fixed
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## [0.15.0] - 2023-07-01
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## [0.15.0] - 2023-07-01
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@ -73,9 +73,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Durability free areas (`/area_add <area_name> no_durability ...`)
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- Durability free areas (`/area_add <area_name> no_durability ...`)
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- Added Brazilian Portuguese translation.
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- Added Brazilian Portuguese translation.
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- Added additional confirmation when trading for nothing.
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- Added additional confirmation when trading for nothing.
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- Dwarven-Mine themed dungeon
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- Esperanto translation
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- Multiple item types can be dropped from enemies and chests now
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- Item quantity sort in player inventory.
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- Readable signs
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### Changed
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### Changed
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@ -97,9 +96,18 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- The language identifiers used by the i18n translation system have been converted to IETF BCP 47 (RFC 5646) language tags.
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- The language identifiers used by the i18n translation system have been converted to IETF BCP 47 (RFC 5646) language tags.
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- Improved particle performance for lava and leaves
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- Improved particle performance for lava and leaves
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- The wander-radius of entities can be defined in their .ron config now
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- The wander-radius of entities can be defined in their .ron config now
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- Dwarven-Mine themed dungeon
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- Multiple item types can be dropped from enemies and chests now
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- Readable signs
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- Plugins now target wasm32-unknown-wasi and all wasm cfgs are gone
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- Slightly reduced quantities of ingredients needed to craft cooked foods
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- Improved and cleaned loot tables for T1 and T2 dungeons as well as large cave monsters (Good bye, Bowls and Stones!)
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- Added coastal towns
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### Removed
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### Removed
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- Plugins can no longer prevent users from logging in
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### Fixed
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### Fixed
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- Doors
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- Doors
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@ -3,7 +3,7 @@
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name: Automatic,
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name: Automatic,
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body: RandomWith("adlet_elder"),
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body: RandomWith("adlet_elder"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: MultiDrop(LootTable("common.loot_tables.dungeon.tier-1.elder"), 2, 2),
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loot: MultiDrop(LootTable("common.loot_tables.dungeon.adlet.elder"), 2, 2),
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inventory: (
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inventory: (
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loadout: FromBody,
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loadout: FromBody,
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),
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),
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@ -3,7 +3,7 @@
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name: Name("Adlet Hunter"),
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name: Name("Adlet Hunter"),
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body: RandomWith("adlet"),
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body: RandomWith("adlet"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-1.hunter"),
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loot: LootTable("common.loot_tables.dungeon.adlet.hunter"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.adlet.hunter"),
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inherit: Asset("common.loadout.dungeon.adlet.hunter"),
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@ -3,7 +3,7 @@
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name: Name("Adlet Icepicker"),
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name: Name("Adlet Icepicker"),
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body: RandomWith("adlet"),
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body: RandomWith("adlet"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-1.icepicker"),
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loot: LootTable("common.loot_tables.dungeon.adlet.icepicker"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.adlet.icepicker"),
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inherit: Asset("common.loadout.dungeon.adlet.icepicker"),
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@ -3,7 +3,7 @@
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name: Name("Adlet Tracker"),
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name: Name("Adlet Tracker"),
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body: RandomWith("adlet"),
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body: RandomWith("adlet"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-1.tracker"),
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loot: LootTable("common.loot_tables.dungeon.adlet.tracker"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.adlet.tracker"),
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inherit: Asset("common.loadout.dungeon.adlet.tracker"),
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@ -3,7 +3,7 @@
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name: Name("Yeti"),
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name: Name("Yeti"),
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body: RandomWith("yeti"),
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body: RandomWith("yeti"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-1.boss"),
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loot: LootTable("common.loot_tables.dungeon.adlet.boss"),
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inventory: (
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inventory: (
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loadout: FromBody,
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loadout: FromBody,
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),
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),
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@ -3,7 +3,8 @@
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name: Name("Mine Guard"),
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name: Name("Mine Guard"),
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body: RandomWith("dwarf"),
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body: RandomWith("dwarf"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.spots.bandit"),
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// TODO Add custom loot table
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loot: LootTable("common.loot_tables.humanoids.dwarf_graverobber"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.dwarven_quarry.mine_guard"),
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inherit: Asset("common.loadout.dungeon.dwarven_quarry.mine_guard"),
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@ -3,7 +3,8 @@
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name: Name("Greedy Miner"),
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name: Name("Greedy Miner"),
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body: RandomWith("dwarf"),
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body: RandomWith("dwarf"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.spots.bandit"),
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// TODO Add custom loot table
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loot: LootTable("common.loot_tables.humanoids.dwarf_graverobber"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.dwarven_quarry.greedy_miner"),
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inherit: Asset("common.loadout.dungeon.dwarven_quarry.greedy_miner"),
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@ -3,7 +3,8 @@
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name: Name("Greedy Miner"),
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name: Name("Greedy Miner"),
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body: RandomWith("draugr"),
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body: RandomWith("draugr"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.spots.bandit"),
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// TODO Add custom loot table
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loot: LootTable("common.loot_tables.humanoids.dwarf_graverobber"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.dwarven_quarry.greedy_miner"),
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inherit: Asset("common.loadout.dungeon.dwarven_quarry.greedy_miner"),
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@ -4,7 +4,7 @@
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name: Name("Gnarling Chieftain"),
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name: Name("Gnarling Chieftain"),
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body: RandomWith("gnarling"),
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body: RandomWith("gnarling"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-0.chieftain"),
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loot: LootTable("common.loot_tables.dungeon.gnarling.chieftain"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.gnarling.chieftain"),
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inherit: Asset("common.loadout.dungeon.gnarling.chieftain"),
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@ -3,7 +3,7 @@
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name: Name("Harvester"),
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name: Name("Harvester"),
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body: RandomWith("harvester"),
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body: RandomWith("harvester"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-0.harvester"),
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loot: LootTable("common.loot_tables.dungeon.gnarling.harvester"),
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inventory: (
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inventory: (
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loadout: FromBody,
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loadout: FromBody,
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),
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),
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@ -3,7 +3,7 @@
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name: Name("Gnarling Logger"),
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name: Name("Gnarling Logger"),
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body: RandomWith("gnarling"),
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body: RandomWith("gnarling"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-0.logger"),
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loot: LootTable("common.loot_tables.dungeon.gnarling.logger"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.gnarling.logger"),
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inherit: Asset("common.loadout.dungeon.gnarling.logger"),
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@ -3,7 +3,7 @@
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name: Name("Mandragora"),
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name: Name("Mandragora"),
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body: RandomWith("mandragora"),
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body: RandomWith("mandragora"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-0.mandragora"),
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loot: LootTable("common.loot_tables.dungeon.gnarling.mandragora"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.gnarling.mandragora"),
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inherit: Asset("common.loadout.dungeon.gnarling.mandragora"),
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@ -3,7 +3,7 @@
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name: Name("Gnarling Mugger"),
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name: Name("Gnarling Mugger"),
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body: RandomWith("gnarling"),
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body: RandomWith("gnarling"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-0.mugger"),
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loot: LootTable("common.loot_tables.dungeon.gnarling.mugger"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.gnarling.mugger"),
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inherit: Asset("common.loadout.dungeon.gnarling.mugger"),
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name: Name("Gnarling Stalker"),
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name: Name("Gnarling Stalker"),
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body: RandomWith("gnarling"),
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body: RandomWith("gnarling"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-0.stalker"),
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loot: LootTable("common.loot_tables.dungeon.gnarling.stalker"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.gnarling.stalker"),
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inherit: Asset("common.loadout.dungeon.gnarling.stalker"),
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@ -3,7 +3,7 @@
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name: Name("Wooden Golem"),
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name: Name("Wooden Golem"),
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body: RandomWith("woodgolem"),
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body: RandomWith("woodgolem"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-0.woodgolem"),
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loot: LootTable("common.loot_tables.dungeon.gnarling.woodgolem"),
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inventory: (
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inventory: (
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loadout: FromBody,
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loadout: FromBody,
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),
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),
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@ -3,7 +3,7 @@
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name: Name("Grave Robber"),
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name: Name("Grave Robber"),
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body: RandomWith("dwarf"),
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body: RandomWith("dwarf"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.spots.bandit"),
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loot: LootTable("common.loot_tables.humanoids.dwarf_graverobber"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.spots.dwarf_graverobber"),
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inherit: Asset("common.loadout.spots.dwarf_graverobber"),
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name: Name("Grim Salvager"),
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name: Name("Grim Salvager"),
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body: RandomWith("humanoid"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.spots.bandit"),
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loot: LootTable("common.loot_tables.humanoids.grim_salvager"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.spots.dwarf_graverobber"),
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inherit: Asset("common.loadout.spots.dwarf_graverobber"),
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name: Name("Pirate"),
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name: Name("Pirate"),
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body: RandomWith("humanoid"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.spots.pirate"),
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loot: LootTable("common.loot_tables.humanoids.pirate"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.spots.pirate"),
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inherit: Asset("common.loadout.spots.pirate"),
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name: Name("Witch"),
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name: Name("Witch"),
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body: RandomWith("humanoid"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.spots.witch"),
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loot: LootTable("common.loot_tables.humanoids.witch"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.spots.witch"),
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inherit: Asset("common.loadout.spots.witch"),
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@ -5,7 +5,7 @@
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name: Name("Paddy"),
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name: Name("Paddy"),
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body: RandomWith("humanoid"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.creature.humanoid"),
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loot: LootTable("common.loot_tables.humanoids.humanoid"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.village.merchant"),
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inherit: Asset("common.loadout.village.merchant"),
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@ -3,7 +3,7 @@
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name: Automatic,
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name: Automatic,
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body: RandomWith("archaeos"),
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body: RandomWith("archaeos"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.creature.theropod.plate"),
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loot: LootTable("common.loot_tables.creature.theropod.archaeos"),
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inventory: (
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inventory: (
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loadout: FromBody,
|
loadout: FromBody,
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),
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),
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@ -3,7 +3,7 @@
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name: Automatic,
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name: Automatic,
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body: RandomWith("cyclops"),
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body: RandomWith("cyclops"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.tier-4.miniboss"),
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loot: LootTable("common.loot_tables.creature.biped_large.cyclops"),
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inventory: (
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inventory: (
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loadout: FromBody,
|
loadout: FromBody,
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),
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),
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@ -3,7 +3,7 @@
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name: Name("Dullahan"),
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name: Name("Dullahan"),
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body: RandomWith("dullahan"),
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body: RandomWith("dullahan"),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.creature.biped_large.default"),
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loot: LootTable("common.loot_tables.creature.biped_large.dullahan"),
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inventory: (
|
inventory: (
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||||||
loadout: FromBody,
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loadout: FromBody,
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||||||
),
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),
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@ -3,7 +3,7 @@
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name: Automatic,
|
name: Automatic,
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body: RandomWith("ntouka"),
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body: RandomWith("ntouka"),
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||||||
alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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||||||
loot: LootTable("common.loot_tables.creature.theropod.plate"),
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loot: LootTable("common.loot_tables.creature.theropod.ntouka"),
|
||||||
inventory: (
|
inventory: (
|
||||||
loadout: FromBody,
|
loadout: FromBody,
|
||||||
),
|
),
|
||||||
|
@ -8,6 +8,5 @@ ItemDef(
|
|||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Leather),
|
Material(Leather),
|
||||||
SalvageInto(Leather),
|
|
||||||
],
|
],
|
||||||
)
|
)
|
||||||
|
@ -8,6 +8,5 @@ ItemDef(
|
|||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Leather),
|
Material(Leather),
|
||||||
SalvageInto(Leather),
|
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,5 @@ ItemDef(
|
|||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Leather),
|
Material(Leather),
|
||||||
SalvageInto(Leather),
|
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,5 @@ ItemDef(
|
|||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Leather),
|
Material(Leather),
|
||||||
SalvageInto(Leather),
|
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -9,6 +9,5 @@ ItemDef(
|
|||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Leather),
|
Material(Leather),
|
||||||
SalvageInto(Leather),
|
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,5 @@ ItemDef(
|
|||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Leather),
|
Material(Leather),
|
||||||
SalvageInto(Leather),
|
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,5 @@ ItemDef(
|
|||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Leather),
|
Material(Leather),
|
||||||
SalvageInto(Leather),
|
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,5 @@ ItemDef(
|
|||||||
quality: High,
|
quality: High,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Leather),
|
Material(Leather),
|
||||||
SalvageInto(Leather),
|
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,5 @@ ItemDef(
|
|||||||
quality: High,
|
quality: High,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Leather),
|
Material(Leather),
|
||||||
SalvageInto(Leather),
|
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,5 @@ ItemDef(
|
|||||||
quality: High,
|
quality: High,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Leather),
|
Material(Leather),
|
||||||
SalvageInto(Leather),
|
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,5 @@ ItemDef(
|
|||||||
quality: High,
|
quality: High,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Leather),
|
Material(Leather),
|
||||||
SalvageInto(Leather),
|
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,5 @@ ItemDef(
|
|||||||
quality: High,
|
quality: High,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Leather),
|
Material(Leather),
|
||||||
SalvageInto(Leather),
|
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,5 @@ ItemDef(
|
|||||||
quality: High,
|
quality: High,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Leather),
|
Material(Leather),
|
||||||
SalvageInto(Leather),
|
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: High,
|
quality: High,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Lifecloth),
|
Material(Lifecloth),
|
||||||
SalvageInto(Lifecloth),
|
SalvageInto(Lifecloth, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: High,
|
quality: High,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Lifecloth),
|
Material(Lifecloth),
|
||||||
SalvageInto(Lifecloth),
|
SalvageInto(Lifecloth, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: High,
|
quality: High,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Lifecloth),
|
Material(Lifecloth),
|
||||||
SalvageInto(Lifecloth),
|
SalvageInto(Lifecloth, 3),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: High,
|
quality: High,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Lifecloth),
|
Material(Lifecloth),
|
||||||
SalvageInto(Lifecloth),
|
SalvageInto(Lifecloth, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: High,
|
quality: High,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Lifecloth),
|
Material(Lifecloth),
|
||||||
SalvageInto(Lifecloth),
|
SalvageInto(Lifecloth, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: High,
|
quality: High,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Lifecloth),
|
Material(Lifecloth),
|
||||||
SalvageInto(Lifecloth),
|
SalvageInto(Lifecloth, 2),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: High,
|
quality: High,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Lifecloth),
|
Material(Lifecloth),
|
||||||
SalvageInto(Lifecloth),
|
SalvageInto(Lifecloth, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Low,
|
quality: Low,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Low,
|
quality: Low,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Low,
|
quality: Low,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 3),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Low,
|
quality: Low,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Low,
|
quality: Low,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Low,
|
quality: Low,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 2),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Low,
|
quality: Low,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Epic,
|
quality: Epic,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Moonweave),
|
Material(Moonweave),
|
||||||
SalvageInto(Moonweave),
|
SalvageInto(Moonweave, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Epic,
|
quality: Epic,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Moonweave),
|
Material(Moonweave),
|
||||||
SalvageInto(Moonweave),
|
SalvageInto(Moonweave, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Epic,
|
quality: Epic,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Moonweave),
|
Material(Moonweave),
|
||||||
SalvageInto(Moonweave),
|
SalvageInto(Moonweave, 3),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Epic,
|
quality: Epic,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Moonweave),
|
Material(Moonweave),
|
||||||
SalvageInto(Moonweave),
|
SalvageInto(Moonweave, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Epic,
|
quality: Epic,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Moonweave),
|
Material(Moonweave),
|
||||||
SalvageInto(Moonweave),
|
SalvageInto(Moonweave, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Epic,
|
quality: Epic,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Moonweave),
|
Material(Moonweave),
|
||||||
SalvageInto(Moonweave),
|
SalvageInto(Moonweave, 2),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Epic,
|
quality: Epic,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Moonweave),
|
Material(Moonweave),
|
||||||
SalvageInto(Moonweave),
|
SalvageInto(Moonweave, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Silk),
|
Material(Silk),
|
||||||
SalvageInto(Silk),
|
SalvageInto(Silk, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Silk),
|
Material(Silk),
|
||||||
SalvageInto(Silk),
|
SalvageInto(Silk, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Silk),
|
Material(Silk),
|
||||||
SalvageInto(Silk),
|
SalvageInto(Silk, 3),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Silk),
|
Material(Silk),
|
||||||
SalvageInto(Silk),
|
SalvageInto(Silk, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Silk),
|
Material(Silk),
|
||||||
SalvageInto(Silk),
|
SalvageInto(Silk, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Silk),
|
Material(Silk),
|
||||||
SalvageInto(Silk),
|
SalvageInto(Silk, 2),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Silk),
|
Material(Silk),
|
||||||
SalvageInto(Silk),
|
SalvageInto(Silk, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Legendary,
|
quality: Legendary,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Sunsilk),
|
Material(Sunsilk),
|
||||||
SalvageInto(Sunsilk),
|
SalvageInto(Sunsilk, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Legendary,
|
quality: Legendary,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Sunsilk),
|
Material(Sunsilk),
|
||||||
SalvageInto(Sunsilk),
|
SalvageInto(Sunsilk, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Legendary,
|
quality: Legendary,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Sunsilk),
|
Material(Sunsilk),
|
||||||
SalvageInto(Sunsilk),
|
SalvageInto(Sunsilk, 3),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Legendary,
|
quality: Legendary,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Sunsilk),
|
Material(Sunsilk),
|
||||||
SalvageInto(Sunsilk),
|
SalvageInto(Sunsilk, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Legendary,
|
quality: Legendary,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Sunsilk),
|
Material(Sunsilk),
|
||||||
SalvageInto(Sunsilk),
|
SalvageInto(Sunsilk, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Legendary,
|
quality: Legendary,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Sunsilk),
|
Material(Sunsilk),
|
||||||
SalvageInto(Sunsilk),
|
SalvageInto(Sunsilk, 2),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Legendary,
|
quality: Legendary,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Sunsilk),
|
Material(Sunsilk),
|
||||||
SalvageInto(Sunsilk),
|
SalvageInto(Sunsilk, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Wool),
|
Material(Wool),
|
||||||
SalvageInto(Wool),
|
SalvageInto(Wool, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Wool),
|
Material(Wool),
|
||||||
SalvageInto(Wool),
|
SalvageInto(Wool, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Wool),
|
Material(Wool),
|
||||||
SalvageInto(Wool),
|
SalvageInto(Wool, 3),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Wool),
|
Material(Wool),
|
||||||
SalvageInto(Wool),
|
SalvageInto(Wool, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Wool),
|
Material(Wool),
|
||||||
SalvageInto(Wool),
|
SalvageInto(Wool, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Wool),
|
Material(Wool),
|
||||||
SalvageInto(Wool),
|
SalvageInto(Wool, 2),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Wool),
|
Material(Wool),
|
||||||
SalvageInto(Wool),
|
SalvageInto(Wool, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 3),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 2),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 3),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 2),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 3),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 2),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: Common,
|
quality: Common,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Linen),
|
Material(Linen),
|
||||||
SalvageInto(Linen),
|
SalvageInto(Linen, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
@ -8,6 +8,6 @@ ItemDef(
|
|||||||
quality: High,
|
quality: High,
|
||||||
tags: [
|
tags: [
|
||||||
Material(Carapace),
|
Material(Carapace),
|
||||||
SalvageInto(Carapace),
|
SalvageInto(Carapace, 1),
|
||||||
],
|
],
|
||||||
)
|
)
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user