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Fix pet spawning leading to NaN move_dir
Former-commit-id: ac68702bfdb482f32967d96e4b1da2b0ffc4e4c4
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@ -46,7 +46,7 @@ impl<'a> System<'a> for Sys {
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}
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// Move towards the target.
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let dist = tgt_pos.distance(pos.0);
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let dist: f32 = Vec2::from(tgt_pos - pos.0).magnitude();
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control.move_dir = if dist > 5.0 {
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Vec2::from(tgt_pos - pos.0).normalized()
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} else if dist < 1.5 && dist > 0.0 {
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