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https://gitlab.com/veloren/veloren.git
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Fix interaction and clean up, broken fleeing
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parent
045ec011c9
commit
29c5ae5af9
@ -1,6 +1,5 @@
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use crate::{
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comp::{humanoid, quadruped_low, quadruped_medium, quadruped_small, Body},
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path::Chaser,
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rtsim::RtSimController,
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uid::Uid,
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};
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@ -195,7 +194,6 @@ pub struct Agent {
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pub can_speak: bool,
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pub psyche: Psyche,
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pub inbox: VecDeque<AgentEvent>,
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pub interaction_timer: f32,
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pub action_timer: f32,
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pub bearing: Vec2<f32>,
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}
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@ -230,175 +228,17 @@ impl Component for Agent {
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}
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#[derive(Clone, Debug)]
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pub struct Activity {
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pub idle: bool,
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pub idle_tree: bool,
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pub interact: bool,
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pub flee: bool,
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pub follow: bool,
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pub hostile_tree: bool,
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pub attack: bool,
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pub choose_target: bool,
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pub enum Activity {
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Idle,
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IdleTree,
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Interact,
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Flee,
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Follow,
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HostileTree,
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Attack,
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ChooseTarget,
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}
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impl Default for Activity {
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fn default() -> Self {
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Self {
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idle: false,
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idle_tree: true,
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interact: false,
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flee: false,
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follow: false,
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hostile_tree: false,
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attack: false,
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choose_target: false,
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}
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}
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fn default() -> Self { Self::IdleTree }
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}
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impl Activity {
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pub fn reset(&mut self) {
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self.idle = false;
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self.idle_tree = false;
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self.interact = false;
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self.flee = false;
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self.follow = false;
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self.hostile_tree = false;
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self.attack = false;
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self.choose_target = false;
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}
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pub fn idle(&mut self) {
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self.idle = true;
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self.idle_tree = false;
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self.interact = false;
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self.flee = false;
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self.follow = false;
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self.hostile_tree = false;
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self.attack = false;
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self.choose_target = false;
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}
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pub fn idle_tree(&mut self) {
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self.idle = false;
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self.idle_tree = true;
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self.interact = false;
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self.flee = false;
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self.follow = false;
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self.hostile_tree = false;
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self.attack = false;
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self.choose_target = false;
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}
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pub fn interact(&mut self) {
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self.idle = false;
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self.idle_tree = false;
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self.interact = true;
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self.flee = false;
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self.follow = false;
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self.hostile_tree = false;
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self.attack = false;
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self.choose_target = false;
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}
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pub fn flee(&mut self) {
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self.idle = false;
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self.idle_tree = false;
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self.interact = false;
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self.flee = true;
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self.follow = false;
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self.hostile_tree = false;
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self.attack = false;
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self.choose_target = false;
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}
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pub fn follow(&mut self) {
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self.idle = false;
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self.idle_tree = false;
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self.interact = false;
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self.flee = false;
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self.follow = true;
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self.hostile_tree = false;
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self.attack = false;
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self.choose_target = false;
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}
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pub fn hostile_tree(&mut self) {
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self.idle = false;
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self.idle_tree = false;
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self.interact = false;
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self.flee = false;
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self.follow = false;
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self.hostile_tree = true;
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self.attack = false;
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self.choose_target = false;
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}
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pub fn attack(&mut self) {
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self.idle = false;
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self.idle_tree = false;
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self.interact = false;
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self.flee = false;
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self.follow = false;
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self.hostile_tree = false;
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self.attack = true;
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self.choose_target = false;
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}
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pub fn choose_target(&mut self) {
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self.idle = false;
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self.idle_tree = false;
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self.interact = false;
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self.flee = false;
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self.follow = false;
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self.hostile_tree = false;
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self.attack = false;
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self.choose_target = true;
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}
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}
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//pub enum Activity {
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// Interact {
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// timer: f32,
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// interaction: AgentEvent,
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// },
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// Idle {
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// bearing: Vec2<f32>,
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// chaser: Chaser,
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// },
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// Follow {
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// target: EcsEntity,
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// chaser: Chaser,
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// },
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// Attack {
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// target: EcsEntity,
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// chaser: Chaser,
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// time: f64,
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// been_close: bool,
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// powerup: f32,
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// },
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// Flee {
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// target: EcsEntity,
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// chaser: Chaser,
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// timer: f32,
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// },
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//}
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//
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//impl Activity {
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// pub fn is_follow(&self) -> bool { matches!(self, Activity::Follow { .. })
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// }
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//
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// pub fn is_attack(&self) -> bool { matches!(self, Activity::Attack { .. })
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// }
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//
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// pub fn is_flee(&self) -> bool { matches!(self, Activity::Flee { .. }) }
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//}
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//
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//impl Default for Activity {
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// fn default() -> Self {
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// Activity::Idle {
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// bearing: Vec2::zero(),
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// chaser: Chaser::default(),
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// }
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// }
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//}
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