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Added dirt/stone gradient
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9fed2c1534
commit
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@ -65,7 +65,7 @@ impl<'a> Sampler for BlockGen<'a> {
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.get((wposf.div(Vec3::new(150.0, 150.0, 150.0))).into_array())
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as f32)
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.mul((chaos - 0.1).max(0.0))
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.mul(130.0);
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.mul(115.0);
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let is_cliff = if cliff > 0.0 {
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(self.world.sim()
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@ -99,20 +99,25 @@ impl<'a> Sampler for BlockGen<'a> {
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// Sample blocks
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let stone_col = Rgb::new(200, 220, 255);
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let dirt_col = Rgb::new(79, 67, 60);
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let air = Block::empty();
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let stone = Block::new(2, Rgb::new(200, 220, 255));
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let stone = Block::new(2, stone_col);
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let surface_stone = Block::new(1, Rgb::new(200, 220, 255));
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let dirt = Block::new(1, Rgb::new(128, 90, 0));
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let dirt = Block::new(1, dirt_col);
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let sand = Block::new(1, Rgb::new(180, 150, 50));
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let water = Block::new(1, Rgb::new(100, 150, 255));
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let warm_stone = Block::new(1, Rgb::new(165, 165, 130));
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let block = if (wposf.z as f32) < height - 3.0 {
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let col = Lerp::lerp(dirt_col, stone_col, (height - 4.0 - wposf.z as f32) * 0.15);
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// Underground
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if (wposf.z as f32) > alt {
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Some(surface_stone)
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if (wposf.z as f32) > alt - 32.0 * chaos {
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Some(Block::new(1, col))
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} else {
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Some(stone)
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Some(Block::new(2, col))
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}
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} else if (wposf.z as f32) < height {
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// Surface
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@ -79,7 +79,7 @@ impl<'a> Sampler for ColumnGen<'a> {
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Rgb::lerp(
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snow,
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grass,
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temp.sub(CONFIG.snow_temp).sub(marble * 0.05).mul(256.0),
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temp.sub(CONFIG.snow_temp).sub((marble - 0.5) * 0.05).mul(256.0),
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),
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sand,
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temp.sub(CONFIG.desert_temp).mul(32.0),
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@ -238,7 +238,7 @@ impl SimChunk {
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tree_density: (gen_ctx.tree_nz.get((wposf.div(1024.0)).into_array()) as f32)
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.add(1.0)
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.mul(0.5)
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.mul(1.0 - chaos * 0.85)
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.mul(1.2 - chaos * 0.85)
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.add(0.1)
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.mul(if alt > CONFIG.sea_level + 2.0 { 1.0 } else { 0.0 }),
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forest_kind: if temp > 0.0 {
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