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Fixes leather sets
This commit is contained in:
parent
c74cdaeb65
commit
2b7b9f887b
@ -1,13 +0,0 @@
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ItemDef(
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name: "Leather Belt",
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description: "A belt made from simple leather.",
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kind: Armor((
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kind: Belt("Leather"),
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stats: (
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protection: Normal(1.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Common,
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tags: [],
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)
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@ -1,13 +0,0 @@
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ItemDef(
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name: "Leather Cuirass",
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description: "A cuirass made of simple leather.",
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kind: Armor((
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kind: Chest("Leather"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(8.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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@ -1,13 +0,0 @@
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ItemDef(
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name: "Leather Boots",
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description: "Boots made of simple leather.",
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kind: Armor((
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kind: Foot("Leather"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(3.0),
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),
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)),
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quality: Common,
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tags: [],
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)
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@ -1,13 +0,0 @@
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ItemDef(
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name: "Leather Gloves",
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description: "Gloves made of simple leather.",
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kind: Armor((
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kind: Hand("Leather"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(5.0),
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),
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)),
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quality: Common,
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tags: [],
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)
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@ -1,13 +0,0 @@
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ItemDef(
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name: "Leather Leg Armour",
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description: "Leg armour made of simple leather.",
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kind: Armor((
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kind: Pants("Leather"),
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stats: (
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protection: Normal(8.0),
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poise_resilience: Normal(4.0),
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),
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)),
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quality: Common,
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tags: [],
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)
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@ -1,13 +0,0 @@
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ItemDef(
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name: "Leather Shoulder Pad",
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description: "A simple shoulder pad made of leather.",
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kind: Armor((
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kind: Shoulder("Leather"),
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stats: (
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protection: Normal(6.0),
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poise_resilience: Normal(2.0),
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),
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)),
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quality: Common,
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tags: [],
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)
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@ -1,21 +1,21 @@
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[
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[
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// belts
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// belts
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(0.50, "common.items.armor.swift.belt"),
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(0.50, "common.items.armor.swift.belt"),
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(0.50, "common.items.armor.leather.belt"),
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(0.50, "common.items.armor.agile.belt"),
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// chests
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// chests
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(0.50, "common.items.armor.swift.chest"),
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(0.50, "common.items.armor.swift.chest"),
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(0.50, "common.items.armor.leather.chest"),
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(0.50, "common.items.armor.agile.chest"),
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// shoes
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// shoes
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(0.50, "common.items.armor.swift.foot"),
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(0.50, "common.items.armor.swift.foot"),
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(0.50, "common.items.armor.leather.foot"),
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(0.50, "common.items.armor.agile.foot"),
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// pants
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// pants
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(0.33, "common.items.armor.swift.pants"),
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(0.33, "common.items.armor.swift.pants"),
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(0.33, "common.items.armor.leather.pants"),
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(0.33, "common.items.armor.agile.pants"),
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(0.33, "common.items.armor.misc.pants.hunting"),
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(0.33, "common.items.armor.misc.pants.hunting"),
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// shoulders
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// shoulders
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(0.10, "common.items.armor.misc.shoulder.leather_strip"),
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(0.10, "common.items.armor.misc.shoulder.leather_strip"),
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(0.20, "common.items.armor.swift.shoulder"),
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(0.20, "common.items.armor.swift.shoulder"),
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(0.20, "common.items.armor.leather.shoulder"),
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(0.20, "common.items.armor.agile.shoulder"),
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(0.20, "common.items.armor.agile.shoulder"),
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(0.20, "common.items.armor.agile.shoulder"),
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(0.07, "common.items.armor.misc.shoulder.leather_iron_0"),
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(0.07, "common.items.armor.misc.shoulder.leather_iron_0"),
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(0.07, "common.items.armor.misc.shoulder.leather_iron_1"),
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(0.07, "common.items.armor.misc.shoulder.leather_iron_1"),
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@ -23,5 +23,5 @@
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(0.07, "common.items.armor.misc.shoulder.leather_iron_3"),
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(0.07, "common.items.armor.misc.shoulder.leather_iron_3"),
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//gloves
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//gloves
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(0.50, "common.items.armor.swift.hand"),
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(0.50, "common.items.armor.swift.hand"),
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(0.50, "common.items.armor.leather.hand"),
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(0.50, "common.items.armor.agile.hand"),
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]
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]
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@ -42,21 +42,21 @@
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//Light Armour
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//Light Armour
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// belts
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// belts
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(0.50, "common.items.armor.swift.belt"),
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(0.50, "common.items.armor.swift.belt"),
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(0.50, "common.items.armor.leather.belt"),
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(0.50, "common.items.armor.agile.belt"),
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// chests
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// chests
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(0.50, "common.items.armor.swift.chest"),
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(0.50, "common.items.armor.swift.chest"),
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(0.50, "common.items.armor.leather.chest"),
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(0.50, "common.items.armor.agile.chest"),
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// shoes
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// shoes
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(0.50, "common.items.armor.swift.foot"),
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(0.50, "common.items.armor.swift.foot"),
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(0.50, "common.items.armor.leather.foot"),
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(0.50, "common.items.armor.agile.foot"),
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// pants
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// pants
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(0.33, "common.items.armor.swift.pants"),
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(0.33, "common.items.armor.swift.pants"),
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(0.33, "common.items.armor.leather.pants"),
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(0.33, "common.items.armor.agile.pants"),
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(0.33, "common.items.armor.misc.pants.hunting"),
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(0.33, "common.items.armor.misc.pants.hunting"),
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// shoulders
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// shoulders
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(0.6, "common.items.armor.misc.shoulder.leather_strip"),
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(0.6, "common.items.armor.misc.shoulder.leather_strip"),
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(0.4, "common.items.armor.swift.shoulder"),
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(0.4, "common.items.armor.swift.shoulder"),
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(0.4, "common.items.armor.leather.shoulder"),
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(0.4, "common.items.armor.agile.shoulder"),
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(0.4, "common.items.armor.misc.shoulder.leather_3"),
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(0.4, "common.items.armor.misc.shoulder.leather_3"),
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(0.3, "common.items.armor.misc.shoulder.leather_iron_0"),
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(0.3, "common.items.armor.misc.shoulder.leather_iron_0"),
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(0.3, "common.items.armor.misc.shoulder.leather_iron_1"),
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(0.3, "common.items.armor.misc.shoulder.leather_iron_1"),
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@ -64,7 +64,7 @@
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(0.3, "common.items.armor.misc.shoulder.leather_iron_3"),
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(0.3, "common.items.armor.misc.shoulder.leather_iron_3"),
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//gloves
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//gloves
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(0.50, "common.items.armor.swift.hand"),
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(0.50, "common.items.armor.swift.hand"),
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(0.50, "common.items.armor.leather.hand"),
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(0.50, "common.items.armor.agile.hand"),
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//backpack
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//backpack
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(0.001, "common.items.armor.misc.back.backpack"),
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(0.001, "common.items.armor.misc.back.backpack"),
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(0.1, "common.items.armor.misc.bag.heavy_seabag"),
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(0.1, "common.items.armor.misc.bag.heavy_seabag"),
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@ -1257,11 +1257,6 @@
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"voxel.armor.swift.shoulder",
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"voxel.armor.swift.shoulder",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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),
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//Leather Armor
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Armor(Shoulder("Leather")): VoxTrans(
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"voxel.armor.leather.shoulder",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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//Agile Armor
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//Agile Armor
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Armor(Chest("Agile")): VoxTrans(
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Armor(Chest("Agile")): VoxTrans(
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"voxel.armor.agile.chest",
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"voxel.armor.agile.chest",
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BIN
assets/voxygen/voxel/armor/leather/shoulder.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/leather/shoulder.vox
(Stored with Git LFS)
Binary file not shown.
@ -61,16 +61,6 @@
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color: None
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color: None
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)
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)
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),
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),
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"Leather": (
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left: (
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vox_spec: ("armor.leather.shoulder", (-3.6, -4.5, 0.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.leather.shoulder", (-2.6, -4.5, 0.0)),
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color: None
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)
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),
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"ClothPurple": (
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"ClothPurple": (
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left: (
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left: (
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vox_spec: ("armor.cloth_purple.shoulder", (-3.2, -3.5, 0.0)),
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vox_spec: ("armor.cloth_purple.shoulder", (-3.2, -3.5, 0.0)),
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@ -0,0 +1 @@
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-- This file should undo anything in `up.sql`
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@ -0,0 +1,12 @@
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UPDATE item
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SET item_definition_id = 'common.items.armor.agile.belt' WHERE item_definition_id = 'common.items.armor.leather.belt';
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UPDATE item
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SET item_definition_id = 'common.items.armor.agile.chest' WHERE item_definition_id = 'common.items.armor.leather.chest';
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UPDATE item
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SET item_definition_id = 'common.items.armor.agile.foot' WHERE item_definition_id = 'common.items.armor.leather.foot';
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UPDATE item
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SET item_definition_id = 'common.items.armor.agile.hand' WHERE item_definition_id = 'common.items.armor.leather.hand';
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UPDATE item
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SET item_definition_id = 'common.items.armor.agile.pants' WHERE item_definition_id = 'common.items.armor.leather.pants';
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UPDATE item
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SET item_definition_id = 'common.items.armor.agile.shoulder' WHERE item_definition_id = 'common.items.armor.leather.shoulder';
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