Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes

This commit is contained in:
Joshua Yanovski 2020-04-27 22:35:24 +02:00
commit 2c5ad9d076
273 changed files with 3039 additions and 2059 deletions

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@ -1,8 +1,6 @@
Item( Item(
name: "Apple", name: "Apple",
description: "Red and juicy. description: "Restores 20 Health\n\nRed and juicy\n\n<Right-Click to use>",
Restores 20 Health.",
kind: Consumable( kind: Consumable(
kind: Apple, kind: Apple,
effect: Health(( effect: Health((

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@ -1,8 +1,6 @@
Item( Item(
name: "Admin's Cape", name: "Admin's Cape",
description: " description: "Back\n\nArmor: 0\n\nWith great power comes\ngreat responsibility.\n\n<Right-Click to use>",
With great power comes
great responsibility. ",
kind: Armor( kind: Armor(
kind: Back(Admin), kind: Back(Admin),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Short leather Cape", name: "Short leather Cape",
description: "", description: "Back\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Back(Short0), kind: Back(Short0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Assassin Belt", name: "Assassin Belt",
description: "Only the best for a member of the creed.", description: "Belt\n\nArmor: 0\n\nOnly the best for a member of the creed.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Belt(Assassin), kind: Belt(Assassin),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Blue Linen Belt", name: "Blue Linen Belt",
description: "Soft and warm", description: "Belt\n\nArmor: 0\n\nSoft and warm\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Belt(ClothBlue0), kind: Belt(ClothBlue0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Green Linen Belt", name: "Green Linen Belt",
description: "Soft and warm", description: "Belt\n\nArmor: 0\n\nSoft and warm\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Belt(ClothGreen0), kind: Belt(ClothGreen0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Purple Linen Belt", name: "Purple Linen Belt",
description: "Soft and warm", description: "Belt\n\nArmor: 0\n\nSoft and warm\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Belt(ClothPurple0), kind: Belt(ClothPurple0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Swift Belt", name: "Swift Belt",
description: "Swift like the wind.", description: "Belt\n\nArmor: 0\n\nSwift like the wind.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Belt(Leather0), kind: Belt(Leather0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Iron Belt", name: "Iron Belt",
description: "WIP", description: "Belt\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Belt(Plate0), kind: Belt(Plate0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Assassin Chest", name: "Assassin Chest",
description: "Only the best for a member of the creed.", description: "Chest\n\nArmor: 0\n\nOnly the best for a member of the creed.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Chest(Assassin), kind: Chest(Assassin),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Blue Linen Chest", name: "Blue Linen Chest",
description: "Soft and warm", description: "Chest\n\nArmor: 0\n\nSoft and warm\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Chest(ClothBlue0), kind: Chest(ClothBlue0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Green Linen Chest", name: "Green Linen Chest",
description: "Soft and warm", description: "Chest\n\nArmor: 0\n\nSoft and warm\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Chest(ClothGreen0), kind: Chest(ClothGreen0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Purple Linen Chest", name: "Purple Linen Chest",
description: "Soft and warm", description: "Chest\n\nArmor: 0\n\nSoft and warm\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Chest(ClothPurple0), kind: Chest(ClothPurple0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Swift Chest", name: "Swift Chest",
description: "Swift like the wind.", description: "Chest\n\nArmor: 0\n\nSwift like the wind.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Chest(Leather0), kind: Chest(Leather0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Iron Chestplate", name: "Iron Chestplate",
description: "Arrows to the stomach are soooo last update.", description: "Chest\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Chest(PlateGreen0), kind: Chest(PlateGreen0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Assassin Boots", name: "Assassin Boots",
description: "Only the best for a member of the creed.", description: "Feet\n\nArmor: 0\n\nOnly the best for a member of the creed.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Foot(Assassin), kind: Foot(Assassin),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Blue Linen Boots", name: "Blue Linen Boots",
description: "Soft and warm", description: "Feet\n\nArmor: 0\n\nSoft and warm\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Foot(ClothBlue0), kind: Foot(ClothBlue0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Green Linen Boots", name: "Green Linen Boots",
description: "Soft and warm", description: "Feet\n\nArmor: 0\n\nSoft and warm\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Foot(ClothGreen0), kind: Foot(ClothGreen0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Purple Linen Boots", name: "Purple Linen Boots",
description: "Soft and warm", description: "Feet\n\nArmor: 0\n\nSoft and warm\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Foot(ClothPurple0), kind: Foot(ClothPurple0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Swift Boots", name: "Swift Boots",
description: "Swift like the wind.", description: "Feet\n\nArmor: 0\n\nSwift like the wind.\nWon't make you run faster.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Foot(Leather0), kind: Foot(Leather0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Iron Feet", name: "Iron Feet",
description: "WIP", description: "Feet\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Foot(Plate0), kind: Foot(Plate0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Assassin Gloves", name: "Assassin Gloves",
description: "Only the best for a member of the creed.", description: "Hands\n\nArmor: 0\n\nOnly the best for a member of the creed.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Hand(Assassin), kind: Hand(Assassin),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Blue Linen Wrists", name: "Blue Linen Wrists",
description: "WIP", description: "Hands\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Hand(ClothBlue0), kind: Hand(ClothBlue0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Green Linen Wrists", name: "Green Linen Wrists",
description: "WIP", description: "Hands\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Hand(ClothGreen0), kind: Hand(ClothGreen0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Purple Silk Wrists", name: "Purple Silk Wrists",
description: "WIP", description: "Hands\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Hand(ClothPurple0), kind: Hand(ClothPurple0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Swift Gloves", name: "Swift Gloves",
description: "Swift like the wind.", description: "Hands\n\nArmor: 0\n\nSwift like the wind.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Hand(Leather0), kind: Hand(Leather0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Iron Handguards", name: "Iron Handguards",
description: "WIP", description: "Hands\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Hand(Plate0), kind: Hand(Plate0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Dark Assassin Mask", name: "Dark Assassin Mask",
description: "WIP", description: "Head\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Head(AssaMask0), kind: Head(AssaMask0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Swift Leather Cap", name: "Swift Leather Cap",
description: "WIP", description: "Head\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Head(Leather0), kind: Head(Leather0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Plain Necklace", name: "Plain Necklace",
description: "", description: "Neck\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Neck(Neck0), kind: Neck(Neck0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Assassin Pants", name: "Assassin Pants",
description: "Only the best for a member of the creed.", description: "Legs\n\nArmor: 0\n\nOnly the best for a member of the creed.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Pants(Assassin), kind: Pants(Assassin),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Blue Linen Skirt", name: "Blue Linen Skirt",
description: "WIP", description: "Legs\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Pants(ClothBlue0), kind: Pants(ClothBlue0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Green Linen Skirt", name: "Green Linen Skirt",
description: "WIP", description: "Legs\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Pants(ClothGreen0), kind: Pants(ClothGreen0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Purple Linen Skirt", name: "Purple Linen Skirt",
description: "WIP", description: "Legs\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Pants(ClothPurple0), kind: Pants(ClothPurple0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Hunting Pants", name: "Hunting Pants",
description: "", description: "Legs\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Pants(Green), kind: Pants(Green),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Swift Pants", name: "Swift Pants",
description: "", description: "Legs\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Pants(Leather0), kind: Pants(Leather0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Iron Legguards", name: "Iron Legguards",
description: "WIP", description: "Legs\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Pants(PlateGreen0), kind: Pants(PlateGreen0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Scratched Ring", name: "Scratched Ring",
description: "Barely fits your finger.", description: "Ring\n\nBarely fits your finger.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Ring(Ring0), kind: Ring(Ring0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Assassin Shoulder Guard", name: "Assassin Shoulder Guard",
description: "Only the best for a member of the creed.", description: "Shoulders\n\nArmor: 0\n\nOnly the best for a member of the creed.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Shoulder(Assassin), kind: Shoulder(Assassin),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Blue Linen Coat", name: "Blue Linen Coat",
description: "WIP", description: "Shoulders\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Shoulder(ClothBlue0), kind: Shoulder(ClothBlue0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Green Linen Coat", name: "Green Linen Coat",
description: "WIP", description: "Shoulders\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Shoulder(ClothGreen0), kind: Shoulder(ClothGreen0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Purple Linen Coat", name: "Purple Linen Coat",
description: "WIP", description: "Shoulders\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Shoulder(ClothPurple0), kind: Shoulder(ClothPurple0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Leather Pauldrons", name: "Leather Pauldrons",
description: "", description: "Shoulders\n\nArmor: 0\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Shoulder(Leather0), kind: Shoulder(Leather0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Swift Shoulderpads", name: "Swift Shoulderpads",
description: "Swift like the wind.", description: "Shoulders\n\nArmor: 0\n\nSwift like the wind.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Shoulder(Leather1), kind: Shoulder(Leather1),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Iron Shoulderguards", name: "Iron Shoulderguards",
description: "A strong shoulder to lean on.", description: "Shoulders\n\nArmor: 0\n\nA strong shoulder to lean on.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Shoulder(Plate0), kind: Shoulder(Plate0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Rugged Shirt", name: "Rugged Shirt",
description: "Smells like Adventure.", description: "Chest\n\nArmor: 0\n\nSmells like Adventure.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Chest(Rugged0), kind: Chest(Rugged0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Rugged Commoner's Pants", name: "Rugged Commoner's Pants",
description: "They remind you of the old days.", description: "Legs\n\nArmor: 0\n\nThey remind you of the old days.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Pants(Rugged0), kind: Pants(Rugged0),
stats: (20), stats: (20),

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@ -1,6 +1,6 @@
Item( Item(
name: "Worn out Sandals", name: "Worn out Sandals",
description: "Loyal companions.", description: "Feet\n\nArmor: 0\n\nLoyal companions.\n\n<Right-Click to use>",
kind: Armor( kind: Armor(
kind: Foot(Sandal0), kind: Foot(Sandal0),
stats: (20), stats: (20),

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@ -1,8 +1,6 @@
Item( Item(
name: "Admin's Tabard", name: "Admin's Tabard",
description: " description: "Tabard\n\nWith great power comes\ngreat responsibility.\n\n<Right-Click to use>",
With great power comes
great responsibility. ",
kind: Armor( kind: Armor(
kind: Tabard(Admin), kind: Tabard(Admin),
stats: (20), stats: (20),

View File

@ -1,8 +1,6 @@
Item( Item(
name: "Dwarven Cheese", name: "Dwarven Cheese",
description: "Aromatic and nutritious. description: "Restores 15 Health\n\nAromatic and nutritious\n\n<Right-Click to use>",
Restores 15 Health.",
kind: Consumable( kind: Consumable(
kind: Cheese, kind: Cheese,
effect: Health(( effect: Health((

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@ -1,8 +1,6 @@
Item( Item(
name: "Coconut", name: "Coconut",
description: "Reliable source of water and fat. description: "Restores 30 health\n\nReliable source of water and fat\n\n<Right-Click to use>",
Restores 30 health.",
kind: Consumable( kind: Consumable(
kind: Coconut, kind: Coconut,
effect: Health(( effect: Health((

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@ -1,6 +1,6 @@
Item( Item(
name: "Collar", name: "Collar",
description: "Tames wild animals within 5 blocks.", description: "Tames wild animals within 5 blocks\n\n<Right-Click to use>",
kind: Utility( kind: Utility(
kind: Collar, kind: Collar,
), ),

View File

@ -1,7 +1,6 @@
Item( Item(
name: "Admin's Tabard", name: "Admin's Tabard",
description: "With great power comes description: "Tabard\n\nWith great power comes\ngreat responsibility. ",
great responsibility. ",
kind: Armor( kind: Armor(
kind: Tabard(Admin), kind: Tabard(Admin),
stats: (20), stats: (20),

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@ -1,7 +1,6 @@
Item( Item(
name: "Admin's Cape", name: "Admin's Cape",
description: "With great power comes description: "Back\n\nArmor: 0\n\nWith great power comes\ngreat responsibility. ",
great responsibility. ",
kind: Armor( kind: Armor(
kind: Back(Admin), kind: Back(Admin),
stats: (20), stats: (20),

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@ -1,5 +0,0 @@
Item(
name: "Lime Zest Lantern",
description: "It has an opening that could fit a ring...",
kind: Lantern(Green0),
)

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@ -1,8 +0,0 @@
Item(
name: "Swift Leather Cap",
description: "WIP",
kind: Armor(
kind: Head(Leather0),
stats: (20),
),
)

View File

@ -1,8 +0,0 @@
Item(
name: "Plain Necklace",
description: "WIP",
kind: Armor(
kind: Neck(Neck0),
stats: (20),
),
)

View File

@ -1,6 +1,6 @@
Item( Item(
name: "Iron Belt", name: "Iron Belt",
description: "WIP", description: "Belt\n\nArmor: 0\n\n",
kind: Armor( kind: Armor(
kind: Belt(Plate0), kind: Belt(Plate0),
stats: (20), stats: (20),

View File

@ -1,6 +1,6 @@
Item( Item(
name: "Iron Feet", name: "Iron Feet",
description: "WIP", description: "Feet\n\nArmor: 0\n\n",
kind: Armor( kind: Armor(
kind: Foot(Plate0), kind: Foot(Plate0),
stats: (20), stats: (20),

View File

@ -1,6 +1,6 @@
Item( Item(
name: "Iron Chestplate", name: "Iron Chestplate",
description: "Arrows to the stomach are soooo last update.", description: "Chest\n\nArmor: 0",
kind: Armor( kind: Armor(
kind: Chest(PlateGreen0), kind: Chest(PlateGreen0),
stats: (20), stats: (20),

View File

@ -1,6 +1,6 @@
Item( Item(
name: "Iron Legguards", name: "Iron Legguards",
description: "WIP", description: "Legs\n\nArmor: 0\n\n",
kind: Armor( kind: Armor(
kind: Pants(PlateGreen0), kind: Pants(PlateGreen0),
stats: (20), stats: (20),

View File

@ -1,6 +1,6 @@
Item( Item(
name: "Iron Handguards", name: "Iron Handguards",
description: "WIP", description: "Hands\n\nArmor: 0\n\n",
kind: Armor( kind: Armor(
kind: Hand(Plate0), kind: Hand(Plate0),
stats: (20), stats: (20),

View File

@ -1,6 +1,6 @@
Item( Item(
name: "Iron Shoulderguards", name: "Iron Shoulderguards",
description: "A strong shoulder to lean on.", description: "Shoulders\n\nArmor: 0\n\A strong shoulder to lean on.",
kind: Armor( kind: Armor(
kind: Shoulder(Plate0), kind: Shoulder(Plate0),
stats: (20), stats: (20),

View File

@ -1,8 +0,0 @@
Item(
name: "Scratched Ring",
description: "WIP",
kind: Armor(
kind: Ring(Ring0),
stats: (20),
),
)

View File

@ -1,8 +1,6 @@
Item( Item(
name: "Mushroom", name: "Mushroom",
description: "Hopefully this one is not poisonous. description: "Restores 10 Health\n\nHopefully this one is not poisonous\n\n<Right-Click to use>",
Restores 10 Health.",
kind: Consumable( kind: Consumable(
kind: Mushroom, kind: Mushroom,
effect: Health(( effect: Health((

View File

@ -1,8 +1,6 @@
Item( Item(
name: "Minor Potion", name: "Minor Potion",
description: "Restores a small amount of Health. description: "Restores 50 Health\n\n<Right-Click to use>",
Restores 50 Health.",
kind: Consumable( kind: Consumable(
kind: PotionMinor, kind: PotionMinor,
effect: Health(( effect: Health((

View File

@ -1,8 +1,6 @@
Item( Item(
name: "Velorite", name: "Velorite",
description: "Just a slight touch makes you feel the knowledge of ancient times. description: "Increases Exp by 20\n\nJust a slight touch makes you feel the knowledge of ancient times\n\n<Right-Click to use>",
Increases Exp by 20.",
kind: Consumable( kind: Consumable(
kind: Velorite, kind: Velorite,
effect: Xp(20), effect: Xp(20),

View File

@ -1,8 +1,6 @@
Item( Item(
name: "Velorite Fragment", name: "Velorite Fragment",
description: "Small runes sparkle on its surface. description: "Increases Exp by 10\n\nSmall runes sparkle on its surface\n\n<Right-Click to use>",
Increases Exp by 10.",
kind: Consumable( kind: Consumable(
kind: VeloriteFrag, kind: VeloriteFrag,
effect: Xp(10), effect: Xp(10),

View File

@ -1,8 +1,6 @@
Item( Item(
name: "Crude Mallet", name: "Crude Mallet",
description: "Breaks bones like sticks and stones. description: "Two-Hand Hammer\n\nPower: 10-12\n\nBreaks bones like sticks and stones.\n\n<Right-Click to use>",
\n
Power: 20",
kind: Tool( kind: Tool(
( (
kind: Hammer(BasicHammer), kind: Hammer(BasicHammer),

View File

@ -1,6 +1,6 @@
Item( Item(
name: "A Shield", name: "A Shield",
description: "Legends tell this item is useless.", description: "WIP",
kind: Tool ( kind: Tool (
( (
kind: Shield(BasicShield), kind: Shield(BasicShield),

View File

@ -1,7 +1,6 @@
Item( Item(
name: "Vicious Gladius", name: "Vicious Gladius",
description: " description: "Two-Hand Sword\n\nPower: 2-10\n\n<Right-Click to use>",
Power: 15",
kind: Tool( kind: Tool(
( (
kind: Sword(Short0), kind: Sword(Short0),

View File

@ -1,8 +1,6 @@
Item( Item(
name: "Humble Stick", name: "Humble Stick",
description: "Walking stick with a sharpened end. description: "Two-Hand Staff\n\nPower: 2-10\n\nWalking stick with a sharpened end\n\n<Right-Click to use>",
Power: 6",
kind: Tool( kind: Tool(
( (
kind: Staff(BasicStaff), kind: Staff(BasicStaff),

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@ -1,7 +1,6 @@
Item( Item(
name: "Sceptre of Regeneration", name: "Sceptre of Regeneration",
description: " Infused by the power of Nature. description: "Healing-Sceptre\n\nPower 15-18\n\nHeals your allies with the power of nature.\n\n<Right-Click to use>",
Power: 25",
kind: Tool( kind: Tool(
( (
kind: Staff(Sceptre), kind: Staff(Sceptre),

View File

@ -1,8 +1,6 @@
Item( Item(
name: "Notched Axe", name: "Notched Axe",
description: "Every dent tells the story of a chopped tree. description: "Two-Hand Axe\n\nPower 3-14\n\nEvery dent tells the story of a chopped tree.\n\n<Right-Click to use>",
Power: 15",
kind: Tool( kind: Tool(
( (
kind: Axe(BasicAxe), kind: Axe(BasicAxe),

View File

@ -1,8 +1,6 @@
Item( Item(
name: "Uneven Bow", name: "Uneven Bow",
description: "Someone carved his initials into it... description: "Bow\n\nPower: 5\n\nSomeone carved his initials into it...\n\n<Right-Click to use>",
Power: 15",
kind: Tool( kind: Tool(
( (
kind: Bow(BasicBow), kind: Bow(BasicBow),

View File

@ -1,8 +1,6 @@
Item( Item(
name: "Sharp Kitchen Knife", name: "Sharp Kitchen Knife",
description: "Great for cutting meat. description: "WIP",
Power: 15",
kind: Tool( kind: Tool(
( (
kind: Dagger(BasicDagger), kind: Dagger(BasicDagger),

View File

@ -1,8 +1,6 @@
Item( Item(
name: "Sturdy Old Hammer", name: "Sturdy Old Hammer",
description: "'Property of...' The rest is missing. description: "Two-Hand Hammer\n\nPower: 10-12\n\n'Property of...' The rest is missing.\n\n<Right-Click to use>",
Power: 15",
kind: Tool( kind: Tool(
( (
kind: Hammer(BasicHammer), kind: Hammer(BasicHammer),

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@ -1,8 +1,6 @@
Item( Item(
name: "Gnarled Rod", name: "Gnarled Rod",
description: "Smells like resin and magic. description: "Firestaff\n\nPower: 1-13\n\nSmells like resin and magic.\n\n<Right-Click to use>",
Power: 20",
kind: Tool( kind: Tool(
( (
kind: Staff(BasicStaff), kind: Staff(BasicStaff),

View File

@ -1,8 +1,6 @@
Item( Item(
name: "Battered Sword", name: "Battered Sword",
description: "Held together by Rust and hope. description: "Two-Hand Sword\n\nPower: 2-10\n\nHeld together by Rust and hope.\n\n<Right-Click to use>",
Power: 15",
kind: Tool( kind: Tool(
( (
kind: Sword(BasicSword), kind: Sword(BasicSword),

View File

@ -1,7 +1,6 @@
Item( Item(
name: "Wooden Training Sword", name: "Wooden Training Sword",
description: " description: "Two-Hand Sword\n\nPower: 2-10\n\n<Right-Click to use>",
Power: 15",
kind: Tool( kind: Tool(
( (
kind: Sword(WoodTraining), kind: Sword(WoodTraining),

View File

@ -1,7 +1,6 @@
Item( Item(
name: "Sturdy Bihander", name: "Sturdy Bihander",
description: " description: "Two-Hand Sword\n\nPower: 2-10\n\n<Right-Click to use>",
Power: 15",
kind: Tool( kind: Tool(
( (
kind: Sword(Zweihander0), kind: Sword(Zweihander0),

View File

@ -474,9 +474,23 @@
] ]
}, },
"species": { "species": {
"giant": { "ogre": {
"keyword": "giant", "keyword": "ogre",
"generic": "Giant" "generic": "Ogre"
}
}
},
"golem": {
"body": {
"keyword": "golem",
"names": [
"phil"
]
},
"species": {
"stonegolem": {
"keyword": "stonegolem",
"generic": "StoneGolem"
} }
} }
}, },

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assets/voxygen/element/buttons/button.vox (Stored with Git LFS)

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