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Merge branch 'changes_to_staff_m3_ability' into 'master'
Smol balance changes See merge request veloren/veloren!3008
This commit is contained in:
commit
2d89e298df
@ -1,9 +1,9 @@
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Shockwave(
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Shockwave(
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energy_cost: 60.0,
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energy_cost: 50.0,
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buildup_duration: 0.7,
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buildup_duration: 0.5,
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swing_duration: 0.1,
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swing_duration: 0.1,
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recover_duration: 0.2,
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recover_duration: 0.2,
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damage: 20.0,
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damage: 15.0,
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poise_damage: 0,
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poise_damage: 0,
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knockback: ( strength: 25.0, direction: Away),
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knockback: ( strength: 25.0, direction: Away),
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shockwave_angle: 360.0,
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shockwave_angle: 360.0,
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@ -2,7 +2,7 @@ SpinMelee(
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buildup_duration: 0.35,
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buildup_duration: 0.35,
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swing_duration: 0.4,
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swing_duration: 0.4,
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recover_duration: 0.5,
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recover_duration: 0.5,
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base_damage: 16.0,
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base_damage: 13.0,
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base_poise_damage: 13,
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base_poise_damage: 13,
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knockback: ( strength: 10.0, direction: Away),
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knockback: ( strength: 10.0, direction: Away),
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range: 3.5,
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range: 3.5,
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@ -12,7 +12,7 @@ SpinMelee(
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strength: DamageFraction(0.1),
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strength: DamageFraction(0.1),
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chance: 0.1,
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chance: 0.1,
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))),
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))),
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energy_cost: 15.0,
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energy_cost: 20.0,
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is_infinite: false,
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is_infinite: false,
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movement_behavior: ForwardGround,
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movement_behavior: ForwardGround,
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is_interruptible: true,
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is_interruptible: true,
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Armor((
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kind: Head("Cultist"),
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kind: Head("Cultist"),
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stats: (
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stats: (
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protection: Normal(12.0),
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protection: Normal(8.0),
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poise_resilience: Normal(2.0),
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poise_resilience: Normal(1.0),
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energy_max: 5.0,
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energy_max: 2.0,
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energy_reward: 0.03,
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energy_reward: 0.025,
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crit_power: 0.04,
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crit_power: 0.01,
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stealth: 0.04,
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stealth: 0.04,
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),
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),
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)),
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)),
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@ -4,8 +4,8 @@ ItemDef(
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kind: Armor((
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kind: Armor((
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kind: Chest("Cultist"),
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kind: Chest("Cultist"),
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stats: (
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stats: (
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protection: Normal(48.0),
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protection: Normal(44.0),
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poise_resilience: Normal(6.0),
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poise_resilience: Normal(5.0),
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energy_max: 13.5,
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energy_max: 13.5,
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energy_reward: 0.135,
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energy_reward: 0.135,
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crit_power: 0.125,
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crit_power: 0.125,
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@ -6,9 +6,9 @@ ItemDef(
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stats: (
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stats: (
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protection: Normal(2.0),
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protection: Normal(2.0),
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poise_resilience: Normal(0.0),
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poise_resilience: Normal(0.0),
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energy_max: 10,
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energy_max: 4.5,
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energy_reward: 0.05,
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energy_reward: 0.05,
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crit_power: 0.06,
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crit_power: 0.03,
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stealth: 0.0,
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stealth: 0.0,
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),
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),
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)),
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)),
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@ -4,7 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Armor((
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kind: Pants("Cultist"),
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kind: Pants("Cultist"),
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stats: (
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stats: (
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protection: Normal(32.0),
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protection: Normal(30.0),
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poise_resilience: Normal(4.0),
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poise_resilience: Normal(4.0),
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energy_max: 9.0,
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energy_max: 9.0,
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energy_reward: 0.1,
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energy_reward: 0.1,
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@ -4,7 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Armor((
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kind: Shoulder("Cultist"),
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kind: Shoulder("Cultist"),
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stats: (
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stats: (
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protection: Normal(32.0),
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protection: Normal(30.0),
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poise_resilience: Normal(5.0),
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poise_resilience: Normal(5.0),
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energy_max: 9.0,
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energy_max: 9.0,
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energy_reward: 0.1,
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energy_reward: 0.1,
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@ -5,13 +5,13 @@ ItemDef(
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kind: Head("Crown"),
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kind: Head("Crown"),
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stats: (
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stats: (
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protection: Normal(12.0),
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protection: Normal(12.0),
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poise_resilience: Normal(0.0),
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poise_resilience: Normal(2.0),
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energy_max: 9.0,
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energy_max: 5.0,
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energy_reward: 0.1,
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energy_reward: 0.1,
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crit_power: 0.12,
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crit_power: 0.1,
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stealth: 0.0,
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stealth: 0.0,
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),
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),
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)),
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)),
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quality: Common,
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quality: Epic,
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tags: [],
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tags: [],
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)
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)
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@ -12,6 +12,6 @@ ItemDef(
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stealth: 0.0,
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stealth: 0.0,
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),
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),
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)),
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)),
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quality: Common,
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quality: Moderate,
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tags: [],
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tags: [],
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)
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)
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@ -12,6 +12,6 @@ ItemDef(
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stealth: 0.0335,
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stealth: 0.0335,
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),
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),
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)),
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)),
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quality: Common,
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quality: Moderate,
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tags: [],
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tags: [],
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)
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)
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@ -4,14 +4,14 @@ ItemDef(
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kind: Armor((
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kind: Armor((
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kind: Head("Hood"),
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kind: Head("Hood"),
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stats: (
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stats: (
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protection: Normal(8.0),
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protection: Normal(6.0),
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poise_resilience: Normal(1.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_max: 0,
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energy_reward: 0.0,
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energy_reward: 0.0,
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crit_power: 0.0,
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crit_power: 0.04,
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stealth: 0.12,
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stealth: 0.12,
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),
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),
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)),
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)),
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quality: Common,
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quality: Moderate,
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tags: [],
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tags: [],
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)
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)
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@ -4,14 +4,14 @@ ItemDef(
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kind: Armor((
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kind: Armor((
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kind: Head("Mitre"),
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kind: Head("Mitre"),
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stats: (
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stats: (
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protection: Normal(0.0),
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protection: Normal(4.0),
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poise_resilience: Normal(0.0),
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poise_resilience: Normal(0.0),
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energy_max: 11.0,
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energy_max: 8.0,
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energy_reward: 0.12,
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energy_reward: 0.12,
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crit_power: 0.1,
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crit_power: 0.1,
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stealth: 0.0,
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stealth: 0.0,
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),
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),
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)),
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)),
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quality: Common,
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quality: High,
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tags: [],
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tags: [],
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)
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)
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@ -4,7 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Armor((
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kind: Head("Spikeguard"),
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kind: Head("Spikeguard"),
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stats: (
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stats: (
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protection: Normal(0.0),
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protection: Normal(2.0),
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poise_resilience: Normal(10.0),
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poise_resilience: Normal(10.0),
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energy_max: 0,
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energy_max: 0,
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energy_reward: 0.0,
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energy_reward: 0.0,
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@ -6,8 +6,8 @@ ItemDef(
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stats: (
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stats: (
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protection: Normal(0.0),
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protection: Normal(0.0),
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poise_resilience: Normal(0.0),
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poise_resilience: Normal(0.0),
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energy_max: 0,
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energy_max: 4,
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energy_reward: 0.0,
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energy_reward: 0.04,
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crit_power: 0.0,
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crit_power: 0.0,
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stealth: 0.0,
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stealth: 0.0,
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),
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),
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@ -12,6 +12,6 @@ ItemDef(
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stealth: 0.025,
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stealth: 0.025,
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),
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),
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)),
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)),
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quality: Common,
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quality: High,
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tags: [],
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tags: [],
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)
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)
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