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Fixed doc comment
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@ -1409,6 +1409,8 @@ impl Renderer {
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}
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/// Create a new dynamic texture with the specified dimensions.
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///
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/// Currently only supports Rgba8Srgb.
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pub fn create_dynamic_texture(&mut self, dims: Vec2<u32>) -> Texture {
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Texture::new_dynamic(&self.device, &self.queue, dims.x, dims.y)
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}
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