removed character window and questlog

This commit is contained in:
Pfauenauge90 2020-03-16 19:56:15 +01:00
parent b9f61d4e7a
commit 2e41b59282
8 changed files with 27 additions and 650 deletions

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@ -194,18 +194,6 @@ impl<'a> Widget for Bag<'a> {
.color(TEXT_COLOR)
.set(state.ids.inventory_title, ui);
// Close button
if Button::image(self.imgs.close_btn)
.w_h(24.0, 25.0)
.hover_image(self.imgs.close_btn_hover)
.press_image(self.imgs.close_btn_press)
.top_right_with_margins_on(state.ids.bg, 0.0, 0.0)
.set(state.ids.bag_close, ui)
.was_clicked()
{
event = Some(Event::Close);
}
// Scrollbar-BG
Image::new(self.imgs.scrollbar_bg)
.w_h(9.0, 173.0)
@ -229,13 +217,13 @@ impl<'a> Widget for Bag<'a> {
//Armor Slots
//Slots BG
Image::new(self.imgs.inv_runes)
.w_h(424.0, 708.0)
.middle_of(state.ids.bg)
.w_h(424.0, 454.0)
.mid_top_with_margin_on(state.ids.bg, 0.0)
.color(Some(UI_HIGHLIGHT_0))
.set(state.ids.slots_bg, ui);
Image::new(self.imgs.inv_slots)
.w_h(424.0, 708.0)
.middle_of(state.ids.bg)
.w_h(424.0, 401.0)
.mid_top_with_margin_on(state.ids.bg, 57.0)
.color(Some(UI_HIGHLIGHT_0))
.set(state.ids.slots_bg, ui);
} else {
@ -466,7 +454,17 @@ impl<'a> Widget for Bag<'a> {
.set(state.ids.tab_4, ui)
.was_clicked()
{}
// Close button
if Button::image(self.imgs.close_btn)
.w_h(24.0, 25.0)
.hover_image(self.imgs.close_btn_hover)
.press_image(self.imgs.close_btn_press)
.top_right_with_margins_on(state.ids.bg, 0.0, 0.0)
.set(state.ids.bag_close, ui)
.was_clicked()
{
event = Some(Event::Close);
}
event
}
}

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@ -1,402 +0,0 @@
use super::{img_ids::Imgs, Show, TEXT_COLOR, XP_COLOR};
use crate::{i18n::VoxygenLocalization, ui::fonts::ConrodVoxygenFonts};
use common::comp::Stats;
use conrod_core::{
color,
widget::{self, Button, Image, Rectangle, Text},
widget_ids, Color, Colorable, Positionable, Sizeable, Widget, WidgetCommon,
};
widget_ids! {
pub struct Ids {
charwindow,
charwindow_gradient,
charwindow_close,
charwindow_exp_progress_rectangle,
charwindow_exp_rectangle,
charwindow_frame,
content_align,
charwindow_rectangle,
charwindow_tab1,
charwindow_tab1_exp,
charwindow_tab1_expbar,
charwindow_tab1_level,
charwindow_tab1_statnames,
charwindow_tab1_stats,
charwindow_tab_bg,
charwindow_title,
window_3,
tab_bg,
tab_small_open,
tab_small_closed,
xp_charwindow,
divider,
head_bg,
shoulders_bg,
hands_bg,
belt_bg,
legs_bg,
feet_bg,
ring_r_bg,
ring_l_bg,
tabard_bg,
chest_bg,
back_bg,
gem_bg,
necklace_bg,
mainhand_bg,
offhand_bg,
charwindow_bg,
head_grid,
shoulders_grid,
hands_grid,
belt_grid,
legs_grid,
feet_grid,
ring_r_grid,
ring_l_grid,
tabard_grid,
chest_grid,
back_grid,
gem_grid,
necklace_grid,
mainhand_grid,
offhand_grid,
}
}
#[derive(WidgetCommon)]
pub struct CharacterWindow<'a> {
_show: &'a Show,
imgs: &'a Imgs,
fonts: &'a ConrodVoxygenFonts,
stats: &'a Stats,
localized_strings: &'a std::sync::Arc<VoxygenLocalization>,
#[conrod(common_builder)]
common: widget::CommonBuilder,
}
impl<'a> CharacterWindow<'a> {
pub fn new(
_show: &'a Show,
stats: &'a Stats,
imgs: &'a Imgs,
fonts: &'a ConrodVoxygenFonts,
localized_strings: &'a std::sync::Arc<VoxygenLocalization>,
) -> Self {
Self {
_show,
imgs,
fonts,
stats,
localized_strings,
common: widget::CommonBuilder::default(),
}
}
}
pub enum Event {
Close,
}
impl<'a> Widget for CharacterWindow<'a> {
type Event = Option<Event>;
type State = Ids;
type Style = ();
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State { Ids::new(id_gen) }
fn style(&self) -> Self::Style { () }
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { id, state, ui, .. } = args;
let exp_percentage = (self.stats.exp.current() as f64) / (self.stats.exp.maximum() as f64);
let exp_treshold = format!("{}/{}", self.stats.exp.current(), self.stats.exp.maximum());
let level = (self.stats.level.level()).to_string();
// Frame
Image::new(self.imgs.window_3)
.middle_of(id)
.top_left_with_margins_on(ui.window, 200.0, 215.0)
.w_h(103.0 * 4.0, 122.0 * 4.0)
.set(state.charwindow_frame, ui);
// Icon
//Image::new(self.imgs.charwindow_icon)
//.w_h(40.0, 40.0)
//.top_left_with_margins_on(state.charwindow_frame, 4.0, 4.0)
//.set(state.charwindow_icon, ui);
// X-Button
if Button::image(self.imgs.close_button)
.w_h(28.0, 28.0)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(state.charwindow_frame, 0.0, 0.0)
.set(state.charwindow_close, ui)
.was_clicked()
{
return Some(Event::Close);
}
// Title
// TODO: Use an actual character name.
Text::new(
&self
.localized_strings
.get("character_window.character_name"),
)
.mid_top_with_margin_on(state.charwindow_frame, 6.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(14))
.color(TEXT_COLOR)
.set(state.charwindow_title, ui);
// Content Alignment
Rectangle::fill_with([95.0 * 4.0, 108.0 * 4.0], color::TRANSPARENT)
.mid_top_with_margin_on(state.charwindow_frame, 40.0)
.set(state.content_align, ui);
// Gradient BG
Image::new(self.imgs.charwindow_gradient)
.w_h(95.0 * 4.0, 108.0 * 4.0)
.middle_of(state.content_align)
.set(state.charwindow_gradient, ui);
// Contents
// Head
Image::new(self.imgs.head_bg)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.mid_top_with_margin_on(state.content_align, 5.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.1)))
.set(state.head_bg, ui);
Button::image(self.imgs.grid)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.middle_of(state.head_bg)
.set(state.head_grid, ui);
// Ring R
Image::new(self.imgs.ring_r_bg)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.bottom_right_with_margins_on(state.content_align, 20.0, 20.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.1)))
.set(state.ring_r_bg, ui);
Button::image(self.imgs.grid)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.middle_of(state.ring_r_bg)
.set(state.ring_r_grid, ui);
// Feet
Image::new(self.imgs.feet_bg)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.up_from(state.ring_r_bg, 10.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.1)))
.set(state.feet_bg, ui);
Button::image(self.imgs.grid)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.middle_of(state.feet_bg)
.set(state.feet_grid, ui);
// Legs
Image::new(self.imgs.legs_bg)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.up_from(state.feet_bg, 10.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.1)))
.set(state.legs_bg, ui);
Button::image(self.imgs.grid)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.middle_of(state.legs_bg)
.set(state.legs_grid, ui);
// Belt
Image::new(self.imgs.belt_bg)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.up_from(state.legs_bg, 10.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.1)))
.set(state.belt_bg, ui);
Button::image(self.imgs.grid)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.middle_of(state.belt_bg)
.set(state.belt_grid, ui);
// Hands
Image::new(self.imgs.hands_bg)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.up_from(state.belt_bg, 10.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.1)))
.set(state.hands_bg, ui);
Button::image(self.imgs.grid)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.middle_of(state.hands_bg)
.set(state.hands_grid, ui);
// Shoulders
Image::new(self.imgs.shoulders_bg)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.up_from(state.hands_bg, 10.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.1)))
.set(state.shoulders_bg, ui);
Button::image(self.imgs.grid)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.middle_of(state.shoulders_bg)
.set(state.shoulders_grid, ui);
// Ring L
Image::new(self.imgs.ring_l_bg)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.bottom_left_with_margins_on(state.content_align, 20.0, 20.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.1)))
.set(state.ring_l_bg, ui);
Button::image(self.imgs.grid)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.middle_of(state.ring_l_bg)
.set(state.ring_l_grid, ui);
// Tabard
Image::new(self.imgs.tabard_bg)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.up_from(state.ring_l_bg, 10.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.1)))
.set(state.tabard_bg, ui);
Button::image(self.imgs.grid)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.middle_of(state.tabard_bg)
.set(state.tabard_grid, ui);
// Chest
Image::new(self.imgs.chest_bg)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.up_from(state.tabard_bg, 10.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.1)))
.set(state.chest_bg, ui);
Button::image(self.imgs.grid)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.middle_of(state.chest_bg)
.set(state.chest_grid, ui);
// Back
Image::new(self.imgs.back_bg)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.up_from(state.chest_bg, 10.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.1)))
.set(state.back_bg, ui);
Button::image(self.imgs.grid)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.middle_of(state.back_bg)
.set(state.back_grid, ui);
// Gem
Image::new(self.imgs.gem_bg)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.up_from(state.back_bg, 10.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.1)))
.set(state.gem_bg, ui);
Button::image(self.imgs.grid)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.middle_of(state.gem_bg)
.set(state.gem_grid, ui);
// Necklace
Image::new(self.imgs.necklace_bg)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.up_from(state.gem_bg, 10.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.1)))
.set(state.necklace_bg, ui);
Button::image(self.imgs.grid)
.w_h(28.0 * 1.8, 28.0 * 1.8)
.middle_of(state.necklace_bg)
.set(state.necklace_grid, ui);
// Weapon Main Hand
Image::new(self.imgs.mainhand_bg)
.w_h(28.0 * 2.2, 28.0 * 2.2)
.bottom_right_with_margins_on(state.ring_l_bg, 0.0, -115.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.1)))
.set(state.mainhand_bg, ui);
Button::image(self.imgs.grid)
.w_h(28.0 * 2.2, 28.0 * 2.2)
.middle_of(state.mainhand_bg)
.set(state.mainhand_grid, ui);
// Weapon Off-Hand
Image::new(self.imgs.offhand_bg)
.w_h(28.0 * 2.2, 28.0 * 2.2)
.bottom_left_with_margins_on(state.ring_r_bg, 0.0, -115.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.1)))
.set(state.offhand_bg, ui);
Button::image(self.imgs.grid)
.w_h(28.0 * 2.2, 28.0 * 2.2)
.middle_of(state.offhand_bg)
.set(state.offhand_grid, ui);
// Stats Tab
// Tab BG
Image::new(self.imgs.tab_bg)
.w_h(51.0 * 4.0, 115.0 * 4.0)
.top_left_with_margins_on(state.charwindow_frame, 28.0, -200.0)
.set(state.charwindow_tab_bg, ui);
// Tab Rectangle
Rectangle::fill_with([45.0 * 4.0, 104.0 * 4.0], color::TRANSPARENT)
.top_left_with_margins_on(state.charwindow_tab_bg, 7.0 * 4.0, 4.0 * 4.0)
.set(state.charwindow_rectangle, ui);
// Level
Text::new(&level)
.mid_top_with_margin_on(state.charwindow_rectangle, 10.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(30))
.color(TEXT_COLOR)
.set(state.charwindow_tab1_level, ui);
// Exp-Bar Background
Rectangle::fill_with([170.0, 10.0], color::BLACK)
.mid_top_with_margin_on(state.charwindow_rectangle, 50.0)
.set(state.charwindow_exp_rectangle, ui);
// Exp-Bar Progress
Rectangle::fill_with([170.0 * (exp_percentage), 6.0], XP_COLOR) // 0.8 = Experience percentage
.mid_left_with_margin_on(state.charwindow_tab1_expbar, 1.0)
.set(state.charwindow_exp_progress_rectangle, ui);
// Exp-Bar Foreground Frame
Image::new(self.imgs.progress_frame)
.w_h(170.0, 10.0)
.middle_of(state.charwindow_exp_rectangle)
.set(state.charwindow_tab1_expbar, ui);
// Exp-Text
Text::new(&exp_treshold)
.mid_top_with_margin_on(state.charwindow_tab1_expbar, 10.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(15))
.color(TEXT_COLOR)
.set(state.charwindow_tab1_exp, ui);
// Divider
Image::new(self.imgs.divider)
.w_h(38.0 * 4.0, 5.0 * 4.0)
.mid_top_with_margin_on(state.charwindow_tab1_exp, 30.0)
.set(state.divider, ui);
// Stats
Text::new(
&self
.localized_strings
.get("character_window.character_stats"),
)
.top_left_with_margins_on(state.charwindow_rectangle, 140.0, 5.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(16))
.color(TEXT_COLOR)
.set(state.charwindow_tab1_statnames, ui);
// TODO: Shows actual stat points.
Text::new(&format!(
"{}\n\n{}\n\n{}",
self.stats.endurance, self.stats.fitness, self.stats.willpower
))
.top_right_with_margins_on(state.charwindow_rectangle, 140.0, 5.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(16))
.color(TEXT_COLOR)
.set(state.charwindow_tab1_stats, ui);
None
}
}

View File

@ -1,13 +1,11 @@
mod bag;
mod buttons;
mod character_window;
mod chat;
mod esc_menu;
mod img_ids;
mod item_imgs;
mod map;
mod minimap;
mod quest;
mod settings_window;
mod skillbar;
mod social;
@ -19,7 +17,6 @@ use std::time::Duration;
use bag::Bag;
use buttons::Buttons;
use character_window::CharacterWindow;
use chat::Chat;
use chrono::NaiveTime;
use esc_menu::EscMenu;
@ -27,7 +24,6 @@ use img_ids::Imgs;
use item_imgs::ItemImgs;
use map::Map;
use minimap::MiniMap;
use quest::Quest;
use serde::{Deserialize, Serialize};
use settings_window::{SettingsTab, SettingsWindow};
use skillbar::Skillbar;
@ -283,8 +279,6 @@ pub struct Show {
bag: bool,
social: bool,
spell: bool,
quest: bool,
character_window: bool,
esc_menu: bool,
open_windows: Windows,
map: bool,
@ -309,30 +303,15 @@ impl Show {
self.want_grab = true;
}
fn character_window(&mut self, open: bool) {
self.character_window = open;
self.bag = false;
self.want_grab = !open;
}
fn social(&mut self, open: bool) {
self.social = open;
self.spell = false;
self.quest = false;
self.want_grab = !open;
}
fn spell(&mut self, open: bool) {
self.social = false;
self.spell = open;
self.quest = false;
self.want_grab = !open;
}
fn quest(&mut self, open: bool) {
self.social = false;
self.spell = false;
self.quest = open;
self.want_grab = !open;
}
@ -340,8 +319,6 @@ impl Show {
fn toggle_mini_map(&mut self) { self.mini_map = !self.mini_map; }
fn toggle_char_window(&mut self) { self.character_window = !self.character_window }
fn settings(&mut self, open: bool) {
self.open_windows = if open {
Windows::Settings
@ -351,7 +328,6 @@ impl Show {
self.bag = false;
self.social = false;
self.spell = false;
self.quest = false;
self.want_grab = !open;
}
@ -371,9 +347,7 @@ impl Show {
|| self.esc_menu
|| self.map
|| self.social
|| self.quest
|| self.spell
|| self.character_window
|| match self.open_windows {
Windows::None => false,
_ => true,
@ -383,9 +357,7 @@ impl Show {
self.esc_menu = false;
self.map = false;
self.social = false;
self.quest = false;
self.spell = false;
self.character_window = false;
self.open_windows = Windows::None;
self.want_grab = true;
@ -415,25 +387,16 @@ impl Show {
fn toggle_social(&mut self) {
self.social = !self.social;
self.spell = false;
self.quest = false;
}
fn open_social_tab(&mut self, social_tab: SocialTab) {
self.social_tab = social_tab;
self.spell = false;
self.quest = false;
}
fn toggle_spell(&mut self) {
self.spell = !self.spell;
self.social = false;
self.quest = false;
}
fn toggle_quest(&mut self) {
self.quest = !self.quest;
self.spell = false;
self.social = false;
}
}
@ -508,9 +471,7 @@ impl Hud {
map: false,
ui: true,
social: false,
quest: false,
spell: false,
character_window: false,
mini_map: true,
settings_tab: SettingsTab::Interface,
social_tab: SocialTab::Online,
@ -1860,28 +1821,6 @@ impl Hud {
}
}
// Character Window
if self.show.character_window {
let ecs = client.state().ecs();
let stats = ecs.read_storage::<comp::Stats>();
let player_stats = stats.get(client.entity()).unwrap();
match CharacterWindow::new(
&self.show,
&player_stats,
&self.imgs,
&self.fonts,
&self.voxygen_i18n,
)
.set(self.ids.character_window, ui_widgets)
{
Some(character_window::Event::Close) => {
self.show.character_window(false);
self.force_ungrab = true;
},
None => {},
}
}
// Spellbook
if self.show.spell {
match Spell::new(
@ -1900,25 +1839,6 @@ impl Hud {
None => {},
}
}
// Quest Log
if self.show.quest {
match Quest::new(
&self.show,
client,
&self.imgs,
&self.fonts,
&self.voxygen_i18n,
)
.set(self.ids.quest, ui_widgets)
{
Some(quest::Event::Close) => {
self.show.quest(false);
self.force_ungrab = true;
},
None => {},
}
}
// Map
if self.show.map {
match Map::new(
@ -2065,14 +1985,6 @@ impl Hud {
self.show.toggle_bag();
true
},
GameInput::QuestLog => {
self.show.toggle_quest();
true
},
GameInput::CharacterWindow => {
self.show.toggle_char_window();
true
},
GameInput::Social => {
self.show.toggle_social();
true

View File

@ -1,117 +0,0 @@
use super::{img_ids::Imgs, Show, TEXT_COLOR};
use crate::{i18n::VoxygenLocalization, ui::fonts::ConrodVoxygenFonts};
use client::{self, Client};
use conrod_core::{
color,
widget::{self, Button, Image, Rectangle, Text},
widget_ids, Colorable, Positionable, Sizeable, Widget, WidgetCommon,
};
widget_ids! {
pub struct Ids {
quest_frame,
quest_close,
quest_title,
frame,
content_align,
}
}
#[derive(WidgetCommon)]
pub struct Quest<'a> {
_show: &'a Show,
_client: &'a Client,
imgs: &'a Imgs,
fonts: &'a ConrodVoxygenFonts,
localized_strings: &'a std::sync::Arc<VoxygenLocalization>,
#[conrod(common_builder)]
common: widget::CommonBuilder,
}
impl<'a> Quest<'a> {
pub fn new(
show: &'a Show,
_client: &'a Client,
imgs: &'a Imgs,
fonts: &'a ConrodVoxygenFonts,
localized_strings: &'a std::sync::Arc<VoxygenLocalization>,
) -> Self {
Self {
_show: show,
imgs,
_client,
fonts,
localized_strings,
common: widget::CommonBuilder::default(),
}
}
}
/*pub struct State {
ids: Ids,
}*/
pub enum Event {
Close,
}
impl<'a> Widget for Quest<'a> {
type Event = Option<Event>;
type State = Ids;
type Style = ();
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State { Ids::new(id_gen) }
fn style(&self) -> Self::Style { () }
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs {
id: _, state, ui, ..
} = args;
if self._show.character_window {
Image::new(self.imgs.window_3)
.top_left_with_margins_on(ui.window, 200.0, 658.0)
.w_h(103.0 * 4.0, 122.0 * 4.0)
.set(state.quest_frame, ui);
} else {
Image::new(self.imgs.window_3)
.top_left_with_margins_on(ui.window, 200.0, 25.0)
.w_h(103.0 * 4.0, 122.0 * 4.0)
.set(state.quest_frame, ui);
}
// X-Button
if Button::image(self.imgs.close_button)
.w_h(28.0, 28.0)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(state.quest_frame, 0.0, 0.0)
.set(state.quest_close, ui)
.was_clicked()
{
return Some(Event::Close);
}
// Title
// TODO: Use an actual character name.
Text::new(&self.localized_strings.get("hud.quests"))
.mid_top_with_margin_on(state.quest_frame, 6.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(14))
.color(TEXT_COLOR)
.set(state.quest_title, ui);
// Content Alignment
Rectangle::fill_with([95.0 * 4.0, 108.0 * 4.0], color::TRANSPARENT)
.mid_top_with_margin_on(state.quest_frame, 40.0)
.set(state.content_align, ui);
// Contents
// Frame
None
}
}

View File

@ -88,17 +88,10 @@ impl<'a> Widget for Social<'a> {
let mut events = Vec::new();
if self.show.character_window {
Image::new(self.imgs.window_3)
.top_left_with_margins_on(ui.window, 200.0, 658.0)
.w_h(103.0 * 4.0, 122.0 * 4.0)
.set(ids.social_frame, ui);
} else {
Image::new(self.imgs.window_3)
.top_left_with_margins_on(ui.window, 200.0, 25.0)
.w_h(103.0 * 4.0, 122.0 * 4.0)
.set(ids.social_frame, ui);
}
Image::new(self.imgs.window_3)
.top_left_with_margins_on(ui.window, 200.0, 25.0)
.w_h(103.0 * 4.0, 122.0 * 4.0)
.set(ids.social_frame, ui);
// X-Button
if Button::image(self.imgs.close_button)

View File

@ -74,17 +74,10 @@ impl<'a> Widget for Spell<'a> {
id: _, state, ui, ..
} = args;
if self._show.character_window {
Image::new(self.imgs.window_3)
.top_left_with_margins_on(ui.window, 200.0, 658.0)
.w_h(103.0 * 4.0, 122.0 * 4.0)
.set(state.spell_frame, ui);
} else {
Image::new(self.imgs.window_3)
.top_left_with_margins_on(ui.window, 200.0, 25.0)
.w_h(103.0 * 4.0, 122.0 * 4.0)
.set(state.spell_frame, ui);
}
Image::new(self.imgs.window_3)
.top_left_with_margins_on(ui.window, 200.0, 25.0)
.w_h(103.0 * 4.0, 122.0 * 4.0)
.set(state.spell_frame, ui);
// X-Button
if Button::image(self.imgs.close_button)