Guards investigate sounds whether alarm or not

This commit is contained in:
holychowders 2021-05-25 10:32:40 -07:00 committed by Avi Weinstock
parent a6018f8ed3
commit 2f323a42c1

View File

@ -3872,13 +3872,7 @@ impl<'a> AgentData<'a> {
self.idle(agent, controller, &read_data);
}
} else if is_village_guard {
let sound_is_villager_alarm = matches!(sound.kind, SoundKind::VillagerAlarm);
if sound_is_villager_alarm {
self.follow(agent, controller, &read_data.terrain, &sound_pos);
} else {
self.idle(agent, controller, &read_data);
}
} else if is_neutral {
let aggro = agent.psyche.aggro;
let close_enough = dist_sqrd < 35.0_f32.powi(2);