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Added bombs, throwable items, more block kinds, weaker explosions
This commit is contained in:
parent
1c7c04141a
commit
2f6a618d5a
@ -38,6 +38,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- New quadruped_low body for reptile-likes
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- New quadruped_low body for reptile-likes
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- Added new animals
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- Added new animals
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- Better pathfinding
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- Better pathfinding
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- Bombs
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### Changed
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### Changed
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@ -57,6 +58,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Switch to a new network backend that will allow several improvements in the future
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- Switch to a new network backend that will allow several improvements in the future
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- Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
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- Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
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- Rebuilt quadruped_medium animation and assets
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- Rebuilt quadruped_medium animation and assets
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- Disabled destruction of most blocks by explosions
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### Removed
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### Removed
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7
assets/common/items/bomb.ron
Normal file
7
assets/common/items/bomb.ron
Normal file
@ -0,0 +1,7 @@
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Item(
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name: "Bomb",
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description: "Boom!\n\n<Right-Click to use>",
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kind: Throwable(
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kind: Bomb,
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),
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)
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@ -777,6 +777,11 @@
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Consumable(VeloriteFrag): VoxTrans(
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Consumable(VeloriteFrag): VoxTrans(
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"voxel.sprite.velorite.velorite_1",
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"voxel.sprite.velorite.velorite_1",
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(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
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(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
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),
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// Throwables
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Throwable(Bomb): VoxTrans(
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"voxel.object.bomb",
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(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
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),
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),
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// Ingredients
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// Ingredients
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Ingredient(Flower): VoxTrans(
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Ingredient(Flower): VoxTrans(
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@ -28,6 +28,11 @@ pub enum Consumable {
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PotionExp,
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PotionExp,
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Throwable {
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Bomb,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Utility {
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pub enum Utility {
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Collar,
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Collar,
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@ -86,6 +91,11 @@ pub enum ItemKind {
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#[serde(default = "default_amount")]
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#[serde(default = "default_amount")]
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amount: u32,
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amount: u32,
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},
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},
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Throwable {
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kind: Throwable,
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#[serde(default = "default_amount")]
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amount: u32,
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},
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Utility {
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Utility {
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kind: Utility,
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kind: Utility,
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#[serde(default = "default_amount")]
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#[serde(default = "default_amount")]
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@ -129,15 +139,10 @@ impl Item {
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pub fn set_amount(&mut self, give_amount: u32) -> Result<(), assets::Error> {
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pub fn set_amount(&mut self, give_amount: u32) -> Result<(), assets::Error> {
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use ItemKind::*;
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use ItemKind::*;
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match self.kind {
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match self.kind {
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Consumable { ref mut amount, .. } => {
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Consumable { ref mut amount, .. }
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*amount = give_amount;
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| Throwable { ref mut amount, .. }
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Ok(())
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| Utility { ref mut amount, .. }
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},
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| Ingredient { ref mut amount, .. } => {
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Utility { ref mut amount, .. } => {
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*amount = give_amount;
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Ok(())
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},
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Ingredient { ref mut amount, .. } => {
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*amount = give_amount;
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*amount = give_amount;
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Ok(())
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Ok(())
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},
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},
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@ -102,6 +102,37 @@ impl Inventory {
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// It didn't work
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// It didn't work
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self.add_to_first_empty(item)
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self.add_to_first_empty(item)
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},
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},
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ItemKind::Throwable {
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kind: item_kind,
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amount: new_amount,
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..
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} => {
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for slot in &mut self.slots {
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if slot
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.as_ref()
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.map(|s| s.name() == item.name())
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.unwrap_or(false)
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&& slot
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.as_ref()
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.map(|s| s.description() == item.description())
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.unwrap_or(false)
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{
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if let Some(Item {
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kind: ItemKind::Throwable { kind, amount, .. },
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..
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}) = slot
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{
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if item_kind == *kind {
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*amount += new_amount;
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self.recount_items();
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return None;
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}
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}
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}
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}
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// It didn't work
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self.add_to_first_empty(item)
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},
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ItemKind::Ingredient {
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ItemKind::Ingredient {
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kind: item_kind,
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kind: item_kind,
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amount: new_amount,
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amount: new_amount,
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@ -277,6 +308,19 @@ impl Inventory {
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Some(return_item)
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Some(return_item)
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}
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}
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},
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},
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ItemKind::Throwable { kind, amount } => {
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if *amount <= 1 {
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self.remove(cell)
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} else {
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*amount -= 1;
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return_item.kind = ItemKind::Throwable {
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kind: *kind,
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amount: 1,
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};
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self.recount_items();
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Some(return_item)
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}
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},
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ItemKind::Ingredient { kind, amount } => {
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ItemKind::Ingredient { kind, amount } => {
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if *amount <= 1 {
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if *amount <= 1 {
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self.remove(cell)
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self.remove(cell)
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16
common/src/comp/misc.rs
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16
common/src/comp/misc.rs
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@ -0,0 +1,16 @@
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use crate::sync::Uid;
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use specs::Component;
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use specs_idvs::IDVStorage;
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use std::time::Duration;
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum Object {
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Bomb {
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timeout: Duration,
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owner: Option<Uid>,
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},
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}
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impl Component for Object {
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type Storage = IDVStorage<Self>;
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}
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@ -10,6 +10,7 @@ mod inputs;
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mod inventory;
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mod inventory;
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mod last;
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mod last;
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mod location;
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mod location;
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mod misc;
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mod phys;
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mod phys;
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mod player;
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mod player;
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pub mod projectile;
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pub mod projectile;
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@ -40,6 +41,7 @@ pub use inventory::{
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};
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};
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pub use last::Last;
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pub use last::Last;
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pub use location::{Waypoint, WaypointArea};
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pub use location::{Waypoint, WaypointArea};
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pub use misc::Object;
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pub use phys::{Collider, ForceUpdate, Gravity, Mass, Ori, PhysicsState, Pos, Scale, Sticky, Vel};
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pub use phys::{Collider, ForceUpdate, Gravity, Mass, Ori, PhysicsState, Pos, Scale, Sticky, Vel};
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pub use player::Player;
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pub use player::Player;
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pub use projectile::Projectile;
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pub use projectile::Projectile;
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@ -122,6 +122,7 @@ impl State {
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ecs.register::<comp::Sticky>();
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ecs.register::<comp::Sticky>();
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ecs.register::<comp::Gravity>();
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ecs.register::<comp::Gravity>();
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ecs.register::<comp::CharacterState>();
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ecs.register::<comp::CharacterState>();
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ecs.register::<comp::Object>();
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// Register components send from clients -> server
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// Register components send from clients -> server
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ecs.register::<comp::Controller>();
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ecs.register::<comp::Controller>();
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@ -9,6 +9,9 @@ pub enum BlockKind {
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Air,
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Air,
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Normal,
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Normal,
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Dense,
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Dense,
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Rock,
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Grass,
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Leaves,
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Water,
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Water,
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LargeCactus,
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LargeCactus,
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BarrelCactus,
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BarrelCactus,
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@ -32,7 +35,6 @@ pub enum BlockKind {
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Velorite,
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Velorite,
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VeloriteFrag,
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VeloriteFrag,
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Chest,
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Chest,
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Leaves,
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Pumpkin,
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Pumpkin,
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Welwitch,
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Welwitch,
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LingonBerry,
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LingonBerry,
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@ -325,6 +327,13 @@ impl BlockKind {
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}
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}
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}
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}
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pub fn is_explodable(&self) -> bool {
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match self {
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BlockKind::Leaves | BlockKind::Grass | BlockKind::Rock => true,
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_ => false,
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}
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}
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// TODO: Integrate this into `is_solid` by returning an `Option<f32>`
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// TODO: Integrate this into `is_solid` by returning an `Option<f32>`
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pub fn get_height(&self) -> f32 {
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pub fn get_height(&self) -> f32 {
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// Beware: the height *must* be <= `MAX_HEIGHT` or the collision system will not
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// Beware: the height *must* be <= `MAX_HEIGHT` or the collision system will not
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@ -292,11 +292,19 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, power: f32, owner: Opti
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)
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)
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.normalized();
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.normalized();
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let _ = ecs
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let terrain = ecs.read_resource::<TerrainGrid>();
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.read_resource::<TerrainGrid>()
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let _ = terrain
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.ray(pos, pos + dir * power)
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.ray(pos, pos + dir * power)
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.until(|_| rand::random::<f32>() < 0.05)
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.until(|_| rand::random::<f32>() < 0.05)
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.for_each(|pos| block_change.set(pos, Block::empty()))
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.for_each(|pos| {
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if terrain
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.get(pos)
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.map(|block| block.is_explodable())
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.unwrap_or(false)
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{
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block_change.set(pos, Block::empty());
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}
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})
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.cast();
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.cast();
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}
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}
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}
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}
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@ -5,12 +5,13 @@ use common::{
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slot::{self, Slot},
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slot::{self, Slot},
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Pos, MAX_PICKUP_RANGE_SQR,
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Pos, MAX_PICKUP_RANGE_SQR,
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},
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},
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sync::WorldSyncExt,
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sync::{Uid, WorldSyncExt},
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terrain::block::Block,
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terrain::block::Block,
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vol::{ReadVol, Vox},
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vol::{ReadVol, Vox},
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};
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};
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use rand::Rng;
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use rand::Rng;
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use specs::{join::Join, world::WorldExt, Builder, Entity as EcsEntity, WriteStorage};
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use specs::{join::Join, world::WorldExt, Builder, Entity as EcsEntity, WriteStorage};
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use std::time::Duration;
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use tracing::{debug, error};
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use tracing::{debug, error};
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use vek::Vec3;
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use vek::Vec3;
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|
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@ -33,6 +34,7 @@ pub fn snuff_lantern(storage: &mut WriteStorage<comp::LightEmitter>, entity: Ecs
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pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::InventoryManip) {
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pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::InventoryManip) {
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let state = server.state_mut();
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let state = server.state_mut();
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let mut dropped_items = Vec::new();
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let mut dropped_items = Vec::new();
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let mut thrown_items = Vec::new();
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|
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match manip {
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match manip {
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comp::InventoryManip::Pickup(uid) => {
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comp::InventoryManip::Pickup(uid) => {
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@ -157,6 +159,29 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
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maybe_effect = Some(*effect);
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maybe_effect = Some(*effect);
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Some(comp::InventoryUpdateEvent::Consumed(*kind))
|
Some(comp::InventoryUpdateEvent::Consumed(*kind))
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},
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},
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|
ItemKind::Throwable { .. } => {
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|
if let Some(pos) =
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|
state.ecs().read_storage::<comp::Pos>().get(entity)
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|
{
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|
thrown_items.push((
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|
*pos,
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|
state
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|
.ecs()
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|
.read_storage::<comp::Vel>()
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|
.get(entity)
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|
.copied()
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|
.unwrap_or_default(),
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|
state
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|
.ecs()
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|
.read_storage::<comp::Ori>()
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|
.get(entity)
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|
.copied()
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|
.unwrap_or_default(),
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|
item,
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|
));
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|
}
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|
Some(comp::InventoryUpdateEvent::Used)
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|
},
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ItemKind::Utility {
|
ItemKind::Utility {
|
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kind: comp::item::Utility::Collar,
|
kind: comp::item::Utility::Collar,
|
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..
|
..
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@ -318,6 +343,37 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
|
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.with(comp::Vel(vel))
|
.with(comp::Vel(vel))
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.build();
|
.build();
|
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}
|
}
|
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|
|
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|
// Drop items
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|
for (pos, vel, ori, item) in thrown_items {
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|
let vel = vel.0
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|
+ *ori.0 * 20.0
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|
+ Vec3::unit_z() * 15.0
|
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|
+ Vec3::<f32>::zero().map(|_| rand::thread_rng().gen::<f32>() - 0.5) * 4.0;
|
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|
|
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|
let uid = state.read_component_cloned::<Uid>(entity);
|
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|
|
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|
let mut entity = state
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|
.create_object(Default::default(), comp::object::Body::Bomb)
|
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|
.with(comp::Pos(pos.0 + Vec3::unit_z() * 0.25))
|
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|
.with(comp::Vel(vel));
|
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|
|
||||||
|
#[allow(clippy::single-match)]
|
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|
match item.kind {
|
||||||
|
item::ItemKind::Throwable {
|
||||||
|
kind: item::Throwable::Bomb,
|
||||||
|
..
|
||||||
|
} => {
|
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|
entity = entity.with(comp::Object::Bomb {
|
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|
timeout: Duration::from_secs_f32(1.0),
|
||||||
|
owner: uid,
|
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|
})
|
||||||
|
},
|
||||||
|
_ => {},
|
||||||
|
}
|
||||||
|
|
||||||
|
entity.build();
|
||||||
|
}
|
||||||
}
|
}
|
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|
|
||||||
fn within_pickup_range(player_position: Option<&Pos>, item_position: Option<&Pos>) -> bool {
|
fn within_pickup_range(player_position: Option<&Pos>, item_position: Option<&Pos>) -> bool {
|
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|
@ -1,5 +1,6 @@
|
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pub mod entity_sync;
|
pub mod entity_sync;
|
||||||
pub mod message;
|
pub mod message;
|
||||||
|
pub mod object;
|
||||||
pub mod persistence;
|
pub mod persistence;
|
||||||
pub mod sentinel;
|
pub mod sentinel;
|
||||||
pub mod subscription;
|
pub mod subscription;
|
||||||
@ -32,11 +33,13 @@ pub type PersistenceScheduler = SysScheduler<persistence::Sys>;
|
|||||||
const TERRAIN_SYS: &str = "server_terrain_sys";
|
const TERRAIN_SYS: &str = "server_terrain_sys";
|
||||||
const WAYPOINT_SYS: &str = "waypoint_sys";
|
const WAYPOINT_SYS: &str = "waypoint_sys";
|
||||||
const PERSISTENCE_SYS: &str = "persistence_sys";
|
const PERSISTENCE_SYS: &str = "persistence_sys";
|
||||||
|
const OBJECT_SYS: &str = "object_sys";
|
||||||
|
|
||||||
pub fn add_server_systems(dispatch_builder: &mut DispatcherBuilder) {
|
pub fn add_server_systems(dispatch_builder: &mut DispatcherBuilder) {
|
||||||
dispatch_builder.add(terrain::Sys, TERRAIN_SYS, &[]);
|
dispatch_builder.add(terrain::Sys, TERRAIN_SYS, &[]);
|
||||||
dispatch_builder.add(waypoint::Sys, WAYPOINT_SYS, &[]);
|
dispatch_builder.add(waypoint::Sys, WAYPOINT_SYS, &[]);
|
||||||
dispatch_builder.add(persistence::Sys, PERSISTENCE_SYS, &[]);
|
dispatch_builder.add(persistence::Sys, PERSISTENCE_SYS, &[]);
|
||||||
|
dispatch_builder.add(object::Sys, OBJECT_SYS, &[]);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn run_sync_systems(ecs: &mut specs::World) {
|
pub fn run_sync_systems(ecs: &mut specs::World) {
|
||||||
|
51
server/src/sys/object.rs
Normal file
51
server/src/sys/object.rs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
use common::{
|
||||||
|
comp::{HealthSource, Object, PhysicsState, Pos},
|
||||||
|
event::{EventBus, ServerEvent},
|
||||||
|
state::DeltaTime,
|
||||||
|
};
|
||||||
|
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
/// This system is responsible for handling projectile effect triggers
|
||||||
|
pub struct Sys;
|
||||||
|
impl<'a> System<'a> for Sys {
|
||||||
|
#[allow(clippy::type_complexity)]
|
||||||
|
type SystemData = (
|
||||||
|
Entities<'a>,
|
||||||
|
Read<'a, DeltaTime>,
|
||||||
|
Read<'a, EventBus<ServerEvent>>,
|
||||||
|
ReadStorage<'a, Pos>,
|
||||||
|
ReadStorage<'a, PhysicsState>,
|
||||||
|
WriteStorage<'a, Object>,
|
||||||
|
);
|
||||||
|
|
||||||
|
fn run(
|
||||||
|
&mut self,
|
||||||
|
(entities, dt, server_bus, positions, physics_states, mut objects): Self::SystemData,
|
||||||
|
) {
|
||||||
|
let mut server_emitter = server_bus.emitter();
|
||||||
|
|
||||||
|
// Objects
|
||||||
|
for (entity, pos, _physics, object) in
|
||||||
|
(&entities, &positions, &physics_states, &mut objects).join()
|
||||||
|
{
|
||||||
|
match object {
|
||||||
|
Object::Bomb { owner, timeout } => {
|
||||||
|
if let Some(t) = timeout.checked_sub(Duration::from_secs_f32(dt.0)) {
|
||||||
|
*timeout = t;
|
||||||
|
} else {
|
||||||
|
server_emitter.emit(ServerEvent::Destroy {
|
||||||
|
entity,
|
||||||
|
cause: HealthSource::Suicide,
|
||||||
|
});
|
||||||
|
server_emitter.emit(ServerEvent::Explosion {
|
||||||
|
pos: pos.0,
|
||||||
|
power: 4.0,
|
||||||
|
owner: *owner,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -4,7 +4,7 @@ use common::{
|
|||||||
comp::item::{
|
comp::item::{
|
||||||
armor::Armor,
|
armor::Armor,
|
||||||
tool::{Tool, ToolKind},
|
tool::{Tool, ToolKind},
|
||||||
Consumable, Ingredient, Item, ItemKind, Lantern, LanternKind, Utility,
|
Consumable, Ingredient, Item, ItemKind, Lantern, LanternKind, Throwable, Utility,
|
||||||
},
|
},
|
||||||
figure::Segment,
|
figure::Segment,
|
||||||
};
|
};
|
||||||
@ -24,6 +24,7 @@ pub enum ItemKey {
|
|||||||
Armor(Armor),
|
Armor(Armor),
|
||||||
Utility(Utility),
|
Utility(Utility),
|
||||||
Consumable(Consumable),
|
Consumable(Consumable),
|
||||||
|
Throwable(Throwable),
|
||||||
Ingredient(Ingredient),
|
Ingredient(Ingredient),
|
||||||
Empty,
|
Empty,
|
||||||
}
|
}
|
||||||
@ -35,6 +36,7 @@ impl From<&Item> for ItemKey {
|
|||||||
ItemKind::Armor { kind, .. } => ItemKey::Armor(*kind),
|
ItemKind::Armor { kind, .. } => ItemKey::Armor(*kind),
|
||||||
ItemKind::Utility { kind, .. } => ItemKey::Utility(*kind),
|
ItemKind::Utility { kind, .. } => ItemKey::Utility(*kind),
|
||||||
ItemKind::Consumable { kind, .. } => ItemKey::Consumable(*kind),
|
ItemKind::Consumable { kind, .. } => ItemKey::Consumable(*kind),
|
||||||
|
ItemKind::Throwable { kind, .. } => ItemKey::Throwable(*kind),
|
||||||
ItemKind::Ingredient { kind, .. } => ItemKey::Ingredient(*kind),
|
ItemKind::Ingredient { kind, .. } => ItemKey::Ingredient(*kind),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -42,6 +42,7 @@ impl SlotKey<Inventory, ItemImgs> for InventorySlot {
|
|||||||
ItemKind::Tool { .. } | ItemKind::Lantern(_) | ItemKind::Armor { .. } => None,
|
ItemKind::Tool { .. } | ItemKind::Lantern(_) | ItemKind::Armor { .. } => None,
|
||||||
ItemKind::Utility { amount, .. }
|
ItemKind::Utility { amount, .. }
|
||||||
| ItemKind::Consumable { amount, .. }
|
| ItemKind::Consumable { amount, .. }
|
||||||
|
| ItemKind::Throwable { amount, .. }
|
||||||
| ItemKind::Ingredient { amount, .. } => Some(amount),
|
| ItemKind::Ingredient { amount, .. } => Some(amount),
|
||||||
})
|
})
|
||||||
.filter(|amount| *amount > 1)
|
.filter(|amount| *amount > 1)
|
||||||
@ -139,6 +140,7 @@ impl<'a> SlotKey<HotbarSource<'a>, HotbarImageSource<'a>> for HotbarSlot {
|
|||||||
ItemKind::Tool { .. } | ItemKind::Lantern(_) | ItemKind::Armor { .. } => None,
|
ItemKind::Tool { .. } | ItemKind::Lantern(_) | ItemKind::Armor { .. } => None,
|
||||||
ItemKind::Utility { amount, .. }
|
ItemKind::Utility { amount, .. }
|
||||||
| ItemKind::Consumable { amount, .. }
|
| ItemKind::Consumable { amount, .. }
|
||||||
|
| ItemKind::Throwable { amount, .. }
|
||||||
| ItemKind::Ingredient { amount, .. } => Some(amount),
|
| ItemKind::Ingredient { amount, .. } => Some(amount),
|
||||||
})
|
})
|
||||||
.filter(|amount| *amount > 1)
|
.filter(|amount| *amount > 1)
|
||||||
|
@ -254,22 +254,19 @@ impl<'a> BlockGen<'a> {
|
|||||||
.map(|e| (e * 255.0) as u8);
|
.map(|e| (e * 255.0) as u8);
|
||||||
|
|
||||||
// Underground
|
// Underground
|
||||||
if (wposf.z as f32) > alt - 32.0 * chaos {
|
|
||||||
Some(Block::new(BlockKind::Normal, col))
|
Some(Block::new(BlockKind::Normal, col))
|
||||||
} else {
|
|
||||||
Some(Block::new(BlockKind::Dense, col))
|
|
||||||
}
|
|
||||||
} else if (wposf.z as f32) < height {
|
} else if (wposf.z as f32) < height {
|
||||||
let col = Lerp::lerp(
|
let grass_factor = (wposf.z as f32 - (height - grass_depth))
|
||||||
sub_surface_color,
|
|
||||||
surface_color,
|
|
||||||
(wposf.z as f32 - (height - grass_depth))
|
|
||||||
.div(grass_depth)
|
.div(grass_depth)
|
||||||
.powf(0.5),
|
.powf(0.5);
|
||||||
);
|
let col = Lerp::lerp(sub_surface_color, surface_color, grass_factor);
|
||||||
// Surface
|
// Surface
|
||||||
Some(Block::new(
|
Some(Block::new(
|
||||||
BlockKind::Normal,
|
if grass_factor > 0.7 {
|
||||||
|
BlockKind::Grass
|
||||||
|
} else {
|
||||||
|
BlockKind::Normal
|
||||||
|
},
|
||||||
col.map(|e| (e * 255.0) as u8),
|
col.map(|e| (e * 255.0) as u8),
|
||||||
))
|
))
|
||||||
} else if (wposf.z as f32) < height + 0.9
|
} else if (wposf.z as f32) < height + 0.9
|
||||||
@ -349,7 +346,7 @@ impl<'a> BlockGen<'a> {
|
|||||||
let field2 = RandomField::new(world.seed + 2);
|
let field2 = RandomField::new(world.seed + 2);
|
||||||
|
|
||||||
Some(Block::new(
|
Some(Block::new(
|
||||||
BlockKind::Normal,
|
BlockKind::Rock,
|
||||||
stone_col
|
stone_col
|
||||||
- Rgb::new(
|
- Rgb::new(
|
||||||
field0.get(wpos) as u8 % 16,
|
field0.get(wpos) as u8 % 16,
|
||||||
@ -596,7 +593,7 @@ pub fn block_from_structure(
|
|||||||
StructureBlock::Water => Some(Block::new(BlockKind::Water, Rgb::new(100, 150, 255))),
|
StructureBlock::Water => Some(Block::new(BlockKind::Water, Rgb::new(100, 150, 255))),
|
||||||
StructureBlock::GreenSludge => Some(Block::new(BlockKind::Water, Rgb::new(30, 126, 23))),
|
StructureBlock::GreenSludge => Some(Block::new(BlockKind::Water, Rgb::new(30, 126, 23))),
|
||||||
StructureBlock::Acacia => Some(Block::new(
|
StructureBlock::Acacia => Some(Block::new(
|
||||||
BlockKind::Normal,
|
BlockKind::Leaves,
|
||||||
Lerp::lerp(
|
Lerp::lerp(
|
||||||
Rgb::new(15.0, 126.0, 50.0),
|
Rgb::new(15.0, 126.0, 50.0),
|
||||||
Rgb::new(30.0, 180.0, 10.0),
|
Rgb::new(30.0, 180.0, 10.0),
|
||||||
@ -629,7 +626,7 @@ pub fn block_from_structure(
|
|||||||
.map(|e| e as u8),
|
.map(|e| e as u8),
|
||||||
)),
|
)),
|
||||||
StructureBlock::Mangrove => Some(Block::new(
|
StructureBlock::Mangrove => Some(Block::new(
|
||||||
BlockKind::Normal,
|
BlockKind::Leaves,
|
||||||
Lerp::lerp(Rgb::new(32.0, 56.0, 22.0), Rgb::new(57.0, 69.0, 27.0), lerp)
|
Lerp::lerp(Rgb::new(32.0, 56.0, 22.0), Rgb::new(57.0, 69.0, 27.0), lerp)
|
||||||
.map(|e| e as u8),
|
.map(|e| e as u8),
|
||||||
)),
|
)),
|
||||||
|
Loading…
Reference in New Issue
Block a user