Added bombs, throwable items, more block kinds, weaker explosions

This commit is contained in:
Joshua Barretto 2020-07-05 00:55:13 +01:00
parent 1c7c04141a
commit 2f6a618d5a
16 changed files with 256 additions and 46 deletions

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@ -38,6 +38,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- New quadruped_low body for reptile-likes - New quadruped_low body for reptile-likes
- Added new animals - Added new animals
- Better pathfinding - Better pathfinding
- Bombs
### Changed ### Changed
@ -57,6 +58,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Switch to a new network backend that will allow several improvements in the future - Switch to a new network backend that will allow several improvements in the future
- Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes - Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
- Rebuilt quadruped_medium animation and assets - Rebuilt quadruped_medium animation and assets
- Disabled destruction of most blocks by explosions
### Removed ### Removed

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@ -0,0 +1,7 @@
Item(
name: "Bomb",
description: "Boom!\n\n<Right-Click to use>",
kind: Throwable(
kind: Bomb,
),
)

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@ -200,7 +200,7 @@
Tool(Staff(Sceptre)): VoxTrans( Tool(Staff(Sceptre)): VoxTrans(
"voxel.weapon.staff.wood-nature", "voxel.weapon.staff.wood-nature",
(1.0, -1.0, 0.0), (-310., 90.0, 0.0), 1.2, (1.0, -1.0, 0.0), (-310., 90.0, 0.0), 1.2,
), ),
// Shields // Shields
Tool(Shield(BasicShield)): VoxTrans( Tool(Shield(BasicShield)): VoxTrans(
"voxel.weapon.shield.wood-0", "voxel.weapon.shield.wood-0",
@ -219,11 +219,11 @@
Lantern(Red0): Png( Lantern(Red0): Png(
"element.icons.lantern_red-0", "element.icons.lantern_red-0",
), ),
// Farming Equipment // Farming Equipment
Tool(Farming(Broom)): VoxTrans( Tool(Farming(Broom)): VoxTrans(
"voxel.weapon.tool.broom-0", "voxel.weapon.tool.broom-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
), ),
Tool(Farming(Hoe0)): VoxTrans( Tool(Farming(Hoe0)): VoxTrans(
"voxel.weapon.tool.hoe_green", "voxel.weapon.tool.hoe_green",
(0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0, (0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0,
@ -231,7 +231,7 @@
Tool(Farming(Hoe1)): VoxTrans( Tool(Farming(Hoe1)): VoxTrans(
"voxel.weapon.tool.hoe_blue", "voxel.weapon.tool.hoe_blue",
(0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0, (0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0,
), ),
Tool(Farming(Pitchfork)): VoxTrans( Tool(Farming(Pitchfork)): VoxTrans(
"voxel.weapon.tool.pitchfork-0", "voxel.weapon.tool.pitchfork-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
@ -255,7 +255,7 @@
Tool(Farming(Shovel0)): VoxTrans( Tool(Farming(Shovel0)): VoxTrans(
"voxel.weapon.tool.shovel_green", "voxel.weapon.tool.shovel_green",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2, (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
), ),
Tool(Farming(Shovel1)): VoxTrans( Tool(Farming(Shovel1)): VoxTrans(
"voxel.weapon.tool.shovel_gold", "voxel.weapon.tool.shovel_gold",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2, (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
@ -264,7 +264,7 @@
// Other // Other
Utility(Collar): Png( Utility(Collar): Png(
"element.icons.collar", "element.icons.collar",
), ),
// Armor // Armor
// Starter Parts // Starter Parts
Armor(Foot(Sandal0)): VoxTrans( Armor(Foot(Sandal0)): VoxTrans(
@ -311,7 +311,7 @@
Armor(Pants(CultistBlue)): VoxTrans( Armor(Pants(CultistBlue)): VoxTrans(
"voxel.armor.pants.cultist", "voxel.armor.pants.cultist",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
), ),
Armor(Hand(CultistBlue)): VoxTrans( Armor(Hand(CultistBlue)): VoxTrans(
"voxel.armor.hand.cultist_right", "voxel.armor.hand.cultist_right",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
@ -680,7 +680,7 @@
Armor(Shoulder(LeafyShoulder)): VoxTrans( Armor(Shoulder(LeafyShoulder)): VoxTrans(
"voxel.armor.shoulder.twigsleaves_shoulder_right", "voxel.armor.shoulder.twigsleaves_shoulder_right",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
), ),
//TwigsFlowers Set //TwigsFlowers Set
Armor(Chest(Twigsflowers)): VoxTrans( Armor(Chest(Twigsflowers)): VoxTrans(
"voxel.armor.chest.twigsflowers_chest", "voxel.armor.chest.twigsflowers_chest",
@ -710,7 +710,7 @@
Armor(Pants(Hunting)): VoxTrans( Armor(Pants(Hunting)): VoxTrans(
"voxel.armor.pants.grayscale", "voxel.armor.pants.grayscale",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
), ),
// Backs // Backs
Armor(Back(Short0)): VoxTrans( Armor(Back(Short0)): VoxTrans(
"voxel.armor.back.short-0", "voxel.armor.back.short-0",
@ -722,15 +722,15 @@
), ),
// Rings // Rings
Armor(Ring(Ring0)): Png( Armor(Ring(Ring0)): Png(
"element.icons.ring-0", "element.icons.ring-0",
), ),
// Necks // Necks
Armor(Neck(Neck0)): Png( Armor(Neck(Neck0)): Png(
"element.icons.neck-0", "element.icons.neck-0",
), ),
// Tabards // Tabards
Armor(Tabard(Admin)): Png( Armor(Tabard(Admin)): Png(
"element.icons.tabard_admin", "element.icons.tabard_admin",
), ),
// Heads // Heads
Armor(Head(Leather0)): VoxTrans( Armor(Head(Leather0)): VoxTrans(
@ -746,7 +746,7 @@
VoxTrans( VoxTrans(
"element.icons.item_apple", "element.icons.item_apple",
(0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 1.0, (0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 1.0,
), ),
Consumable(Coconut): Png( Consumable(Coconut): Png(
"element.icons.item_coconut", "element.icons.item_coconut",
), ),
@ -761,7 +761,7 @@
Consumable(Cheese): VoxTrans( Consumable(Cheese): VoxTrans(
"element.icons.item_cheese", "element.icons.item_cheese",
(0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 0.9, (0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 0.9,
), ),
Consumable(Potion): VoxTrans( Consumable(Potion): VoxTrans(
"voxel.object.potion_red", "voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.0, (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.0,
@ -777,6 +777,11 @@
Consumable(VeloriteFrag): VoxTrans( Consumable(VeloriteFrag): VoxTrans(
"voxel.sprite.velorite.velorite_1", "voxel.sprite.velorite.velorite_1",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
// Throwables
Throwable(Bomb): VoxTrans(
"voxel.object.bomb",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
), ),
// Ingredients // Ingredients
Ingredient(Flower): VoxTrans( Ingredient(Flower): VoxTrans(
@ -791,5 +796,5 @@
Tool(Debug(Boost)): VoxTrans( Tool(Debug(Boost)): VoxTrans(
"voxel.weapon.tool.broom_belzeshrub_purple", "voxel.weapon.tool.broom_belzeshrub_purple",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
), ),
}) })

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@ -28,6 +28,11 @@ pub enum Consumable {
PotionExp, PotionExp,
} }
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Throwable {
Bomb,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Utility { pub enum Utility {
Collar, Collar,
@ -86,6 +91,11 @@ pub enum ItemKind {
#[serde(default = "default_amount")] #[serde(default = "default_amount")]
amount: u32, amount: u32,
}, },
Throwable {
kind: Throwable,
#[serde(default = "default_amount")]
amount: u32,
},
Utility { Utility {
kind: Utility, kind: Utility,
#[serde(default = "default_amount")] #[serde(default = "default_amount")]
@ -129,15 +139,10 @@ impl Item {
pub fn set_amount(&mut self, give_amount: u32) -> Result<(), assets::Error> { pub fn set_amount(&mut self, give_amount: u32) -> Result<(), assets::Error> {
use ItemKind::*; use ItemKind::*;
match self.kind { match self.kind {
Consumable { ref mut amount, .. } => { Consumable { ref mut amount, .. }
*amount = give_amount; | Throwable { ref mut amount, .. }
Ok(()) | Utility { ref mut amount, .. }
}, | Ingredient { ref mut amount, .. } => {
Utility { ref mut amount, .. } => {
*amount = give_amount;
Ok(())
},
Ingredient { ref mut amount, .. } => {
*amount = give_amount; *amount = give_amount;
Ok(()) Ok(())
}, },

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@ -102,6 +102,37 @@ impl Inventory {
// It didn't work // It didn't work
self.add_to_first_empty(item) self.add_to_first_empty(item)
}, },
ItemKind::Throwable {
kind: item_kind,
amount: new_amount,
..
} => {
for slot in &mut self.slots {
if slot
.as_ref()
.map(|s| s.name() == item.name())
.unwrap_or(false)
&& slot
.as_ref()
.map(|s| s.description() == item.description())
.unwrap_or(false)
{
if let Some(Item {
kind: ItemKind::Throwable { kind, amount, .. },
..
}) = slot
{
if item_kind == *kind {
*amount += new_amount;
self.recount_items();
return None;
}
}
}
}
// It didn't work
self.add_to_first_empty(item)
},
ItemKind::Ingredient { ItemKind::Ingredient {
kind: item_kind, kind: item_kind,
amount: new_amount, amount: new_amount,
@ -277,6 +308,19 @@ impl Inventory {
Some(return_item) Some(return_item)
} }
}, },
ItemKind::Throwable { kind, amount } => {
if *amount <= 1 {
self.remove(cell)
} else {
*amount -= 1;
return_item.kind = ItemKind::Throwable {
kind: *kind,
amount: 1,
};
self.recount_items();
Some(return_item)
}
},
ItemKind::Ingredient { kind, amount } => { ItemKind::Ingredient { kind, amount } => {
if *amount <= 1 { if *amount <= 1 {
self.remove(cell) self.remove(cell)

16
common/src/comp/misc.rs Normal file
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@ -0,0 +1,16 @@
use crate::sync::Uid;
use specs::Component;
use specs_idvs::IDVStorage;
use std::time::Duration;
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum Object {
Bomb {
timeout: Duration,
owner: Option<Uid>,
},
}
impl Component for Object {
type Storage = IDVStorage<Self>;
}

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@ -10,6 +10,7 @@ mod inputs;
mod inventory; mod inventory;
mod last; mod last;
mod location; mod location;
mod misc;
mod phys; mod phys;
mod player; mod player;
pub mod projectile; pub mod projectile;
@ -40,6 +41,7 @@ pub use inventory::{
}; };
pub use last::Last; pub use last::Last;
pub use location::{Waypoint, WaypointArea}; pub use location::{Waypoint, WaypointArea};
pub use misc::Object;
pub use phys::{Collider, ForceUpdate, Gravity, Mass, Ori, PhysicsState, Pos, Scale, Sticky, Vel}; pub use phys::{Collider, ForceUpdate, Gravity, Mass, Ori, PhysicsState, Pos, Scale, Sticky, Vel};
pub use player::Player; pub use player::Player;
pub use projectile::Projectile; pub use projectile::Projectile;

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@ -122,6 +122,7 @@ impl State {
ecs.register::<comp::Sticky>(); ecs.register::<comp::Sticky>();
ecs.register::<comp::Gravity>(); ecs.register::<comp::Gravity>();
ecs.register::<comp::CharacterState>(); ecs.register::<comp::CharacterState>();
ecs.register::<comp::Object>();
// Register components send from clients -> server // Register components send from clients -> server
ecs.register::<comp::Controller>(); ecs.register::<comp::Controller>();

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@ -9,6 +9,9 @@ pub enum BlockKind {
Air, Air,
Normal, Normal,
Dense, Dense,
Rock,
Grass,
Leaves,
Water, Water,
LargeCactus, LargeCactus,
BarrelCactus, BarrelCactus,
@ -32,7 +35,6 @@ pub enum BlockKind {
Velorite, Velorite,
VeloriteFrag, VeloriteFrag,
Chest, Chest,
Leaves,
Pumpkin, Pumpkin,
Welwitch, Welwitch,
LingonBerry, LingonBerry,
@ -325,6 +327,13 @@ impl BlockKind {
} }
} }
pub fn is_explodable(&self) -> bool {
match self {
BlockKind::Leaves | BlockKind::Grass | BlockKind::Rock => true,
_ => false,
}
}
// TODO: Integrate this into `is_solid` by returning an `Option<f32>` // TODO: Integrate this into `is_solid` by returning an `Option<f32>`
pub fn get_height(&self) -> f32 { pub fn get_height(&self) -> f32 {
// Beware: the height *must* be <= `MAX_HEIGHT` or the collision system will not // Beware: the height *must* be <= `MAX_HEIGHT` or the collision system will not

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@ -292,11 +292,19 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, power: f32, owner: Opti
) )
.normalized(); .normalized();
let _ = ecs let terrain = ecs.read_resource::<TerrainGrid>();
.read_resource::<TerrainGrid>() let _ = terrain
.ray(pos, pos + dir * power) .ray(pos, pos + dir * power)
.until(|_| rand::random::<f32>() < 0.05) .until(|_| rand::random::<f32>() < 0.05)
.for_each(|pos| block_change.set(pos, Block::empty())) .for_each(|pos| {
if terrain
.get(pos)
.map(|block| block.is_explodable())
.unwrap_or(false)
{
block_change.set(pos, Block::empty());
}
})
.cast(); .cast();
} }
} }

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@ -5,12 +5,13 @@ use common::{
slot::{self, Slot}, slot::{self, Slot},
Pos, MAX_PICKUP_RANGE_SQR, Pos, MAX_PICKUP_RANGE_SQR,
}, },
sync::WorldSyncExt, sync::{Uid, WorldSyncExt},
terrain::block::Block, terrain::block::Block,
vol::{ReadVol, Vox}, vol::{ReadVol, Vox},
}; };
use rand::Rng; use rand::Rng;
use specs::{join::Join, world::WorldExt, Builder, Entity as EcsEntity, WriteStorage}; use specs::{join::Join, world::WorldExt, Builder, Entity as EcsEntity, WriteStorage};
use std::time::Duration;
use tracing::{debug, error}; use tracing::{debug, error};
use vek::Vec3; use vek::Vec3;
@ -33,6 +34,7 @@ pub fn snuff_lantern(storage: &mut WriteStorage<comp::LightEmitter>, entity: Ecs
pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::InventoryManip) { pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::InventoryManip) {
let state = server.state_mut(); let state = server.state_mut();
let mut dropped_items = Vec::new(); let mut dropped_items = Vec::new();
let mut thrown_items = Vec::new();
match manip { match manip {
comp::InventoryManip::Pickup(uid) => { comp::InventoryManip::Pickup(uid) => {
@ -157,6 +159,29 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
maybe_effect = Some(*effect); maybe_effect = Some(*effect);
Some(comp::InventoryUpdateEvent::Consumed(*kind)) Some(comp::InventoryUpdateEvent::Consumed(*kind))
}, },
ItemKind::Throwable { .. } => {
if let Some(pos) =
state.ecs().read_storage::<comp::Pos>().get(entity)
{
thrown_items.push((
*pos,
state
.ecs()
.read_storage::<comp::Vel>()
.get(entity)
.copied()
.unwrap_or_default(),
state
.ecs()
.read_storage::<comp::Ori>()
.get(entity)
.copied()
.unwrap_or_default(),
item,
));
}
Some(comp::InventoryUpdateEvent::Used)
},
ItemKind::Utility { ItemKind::Utility {
kind: comp::item::Utility::Collar, kind: comp::item::Utility::Collar,
.. ..
@ -318,6 +343,37 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
.with(comp::Vel(vel)) .with(comp::Vel(vel))
.build(); .build();
} }
// Drop items
for (pos, vel, ori, item) in thrown_items {
let vel = vel.0
+ *ori.0 * 20.0
+ Vec3::unit_z() * 15.0
+ Vec3::<f32>::zero().map(|_| rand::thread_rng().gen::<f32>() - 0.5) * 4.0;
let uid = state.read_component_cloned::<Uid>(entity);
let mut entity = state
.create_object(Default::default(), comp::object::Body::Bomb)
.with(comp::Pos(pos.0 + Vec3::unit_z() * 0.25))
.with(comp::Vel(vel));
#[allow(clippy::single-match)]
match item.kind {
item::ItemKind::Throwable {
kind: item::Throwable::Bomb,
..
} => {
entity = entity.with(comp::Object::Bomb {
timeout: Duration::from_secs_f32(1.0),
owner: uid,
})
},
_ => {},
}
entity.build();
}
} }
fn within_pickup_range(player_position: Option<&Pos>, item_position: Option<&Pos>) -> bool { fn within_pickup_range(player_position: Option<&Pos>, item_position: Option<&Pos>) -> bool {

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@ -1,5 +1,6 @@
pub mod entity_sync; pub mod entity_sync;
pub mod message; pub mod message;
pub mod object;
pub mod persistence; pub mod persistence;
pub mod sentinel; pub mod sentinel;
pub mod subscription; pub mod subscription;
@ -32,11 +33,13 @@ pub type PersistenceScheduler = SysScheduler<persistence::Sys>;
const TERRAIN_SYS: &str = "server_terrain_sys"; const TERRAIN_SYS: &str = "server_terrain_sys";
const WAYPOINT_SYS: &str = "waypoint_sys"; const WAYPOINT_SYS: &str = "waypoint_sys";
const PERSISTENCE_SYS: &str = "persistence_sys"; const PERSISTENCE_SYS: &str = "persistence_sys";
const OBJECT_SYS: &str = "object_sys";
pub fn add_server_systems(dispatch_builder: &mut DispatcherBuilder) { pub fn add_server_systems(dispatch_builder: &mut DispatcherBuilder) {
dispatch_builder.add(terrain::Sys, TERRAIN_SYS, &[]); dispatch_builder.add(terrain::Sys, TERRAIN_SYS, &[]);
dispatch_builder.add(waypoint::Sys, WAYPOINT_SYS, &[]); dispatch_builder.add(waypoint::Sys, WAYPOINT_SYS, &[]);
dispatch_builder.add(persistence::Sys, PERSISTENCE_SYS, &[]); dispatch_builder.add(persistence::Sys, PERSISTENCE_SYS, &[]);
dispatch_builder.add(object::Sys, OBJECT_SYS, &[]);
} }
pub fn run_sync_systems(ecs: &mut specs::World) { pub fn run_sync_systems(ecs: &mut specs::World) {

51
server/src/sys/object.rs Normal file
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@ -0,0 +1,51 @@
use common::{
comp::{HealthSource, Object, PhysicsState, Pos},
event::{EventBus, ServerEvent},
state::DeltaTime,
};
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
use std::time::Duration;
/// This system is responsible for handling projectile effect triggers
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
Read<'a, DeltaTime>,
Read<'a, EventBus<ServerEvent>>,
ReadStorage<'a, Pos>,
ReadStorage<'a, PhysicsState>,
WriteStorage<'a, Object>,
);
fn run(
&mut self,
(entities, dt, server_bus, positions, physics_states, mut objects): Self::SystemData,
) {
let mut server_emitter = server_bus.emitter();
// Objects
for (entity, pos, _physics, object) in
(&entities, &positions, &physics_states, &mut objects).join()
{
match object {
Object::Bomb { owner, timeout } => {
if let Some(t) = timeout.checked_sub(Duration::from_secs_f32(dt.0)) {
*timeout = t;
} else {
server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::Suicide,
});
server_emitter.emit(ServerEvent::Explosion {
pos: pos.0,
power: 4.0,
owner: *owner,
});
}
},
}
}
}
}

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@ -4,7 +4,7 @@ use common::{
comp::item::{ comp::item::{
armor::Armor, armor::Armor,
tool::{Tool, ToolKind}, tool::{Tool, ToolKind},
Consumable, Ingredient, Item, ItemKind, Lantern, LanternKind, Utility, Consumable, Ingredient, Item, ItemKind, Lantern, LanternKind, Throwable, Utility,
}, },
figure::Segment, figure::Segment,
}; };
@ -24,6 +24,7 @@ pub enum ItemKey {
Armor(Armor), Armor(Armor),
Utility(Utility), Utility(Utility),
Consumable(Consumable), Consumable(Consumable),
Throwable(Throwable),
Ingredient(Ingredient), Ingredient(Ingredient),
Empty, Empty,
} }
@ -35,6 +36,7 @@ impl From<&Item> for ItemKey {
ItemKind::Armor { kind, .. } => ItemKey::Armor(*kind), ItemKind::Armor { kind, .. } => ItemKey::Armor(*kind),
ItemKind::Utility { kind, .. } => ItemKey::Utility(*kind), ItemKind::Utility { kind, .. } => ItemKey::Utility(*kind),
ItemKind::Consumable { kind, .. } => ItemKey::Consumable(*kind), ItemKind::Consumable { kind, .. } => ItemKey::Consumable(*kind),
ItemKind::Throwable { kind, .. } => ItemKey::Throwable(*kind),
ItemKind::Ingredient { kind, .. } => ItemKey::Ingredient(*kind), ItemKind::Ingredient { kind, .. } => ItemKey::Ingredient(*kind),
} }
} }

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@ -42,6 +42,7 @@ impl SlotKey<Inventory, ItemImgs> for InventorySlot {
ItemKind::Tool { .. } | ItemKind::Lantern(_) | ItemKind::Armor { .. } => None, ItemKind::Tool { .. } | ItemKind::Lantern(_) | ItemKind::Armor { .. } => None,
ItemKind::Utility { amount, .. } ItemKind::Utility { amount, .. }
| ItemKind::Consumable { amount, .. } | ItemKind::Consumable { amount, .. }
| ItemKind::Throwable { amount, .. }
| ItemKind::Ingredient { amount, .. } => Some(amount), | ItemKind::Ingredient { amount, .. } => Some(amount),
}) })
.filter(|amount| *amount > 1) .filter(|amount| *amount > 1)
@ -139,6 +140,7 @@ impl<'a> SlotKey<HotbarSource<'a>, HotbarImageSource<'a>> for HotbarSlot {
ItemKind::Tool { .. } | ItemKind::Lantern(_) | ItemKind::Armor { .. } => None, ItemKind::Tool { .. } | ItemKind::Lantern(_) | ItemKind::Armor { .. } => None,
ItemKind::Utility { amount, .. } ItemKind::Utility { amount, .. }
| ItemKind::Consumable { amount, .. } | ItemKind::Consumable { amount, .. }
| ItemKind::Throwable { amount, .. }
| ItemKind::Ingredient { amount, .. } => Some(amount), | ItemKind::Ingredient { amount, .. } => Some(amount),
}) })
.filter(|amount| *amount > 1) .filter(|amount| *amount > 1)

View File

@ -254,22 +254,19 @@ impl<'a> BlockGen<'a> {
.map(|e| (e * 255.0) as u8); .map(|e| (e * 255.0) as u8);
// Underground // Underground
if (wposf.z as f32) > alt - 32.0 * chaos { Some(Block::new(BlockKind::Normal, col))
Some(Block::new(BlockKind::Normal, col))
} else {
Some(Block::new(BlockKind::Dense, col))
}
} else if (wposf.z as f32) < height { } else if (wposf.z as f32) < height {
let col = Lerp::lerp( let grass_factor = (wposf.z as f32 - (height - grass_depth))
sub_surface_color, .div(grass_depth)
surface_color, .powf(0.5);
(wposf.z as f32 - (height - grass_depth)) let col = Lerp::lerp(sub_surface_color, surface_color, grass_factor);
.div(grass_depth)
.powf(0.5),
);
// Surface // Surface
Some(Block::new( Some(Block::new(
BlockKind::Normal, if grass_factor > 0.7 {
BlockKind::Grass
} else {
BlockKind::Normal
},
col.map(|e| (e * 255.0) as u8), col.map(|e| (e * 255.0) as u8),
)) ))
} else if (wposf.z as f32) < height + 0.9 } else if (wposf.z as f32) < height + 0.9
@ -349,7 +346,7 @@ impl<'a> BlockGen<'a> {
let field2 = RandomField::new(world.seed + 2); let field2 = RandomField::new(world.seed + 2);
Some(Block::new( Some(Block::new(
BlockKind::Normal, BlockKind::Rock,
stone_col stone_col
- Rgb::new( - Rgb::new(
field0.get(wpos) as u8 % 16, field0.get(wpos) as u8 % 16,
@ -596,7 +593,7 @@ pub fn block_from_structure(
StructureBlock::Water => Some(Block::new(BlockKind::Water, Rgb::new(100, 150, 255))), StructureBlock::Water => Some(Block::new(BlockKind::Water, Rgb::new(100, 150, 255))),
StructureBlock::GreenSludge => Some(Block::new(BlockKind::Water, Rgb::new(30, 126, 23))), StructureBlock::GreenSludge => Some(Block::new(BlockKind::Water, Rgb::new(30, 126, 23))),
StructureBlock::Acacia => Some(Block::new( StructureBlock::Acacia => Some(Block::new(
BlockKind::Normal, BlockKind::Leaves,
Lerp::lerp( Lerp::lerp(
Rgb::new(15.0, 126.0, 50.0), Rgb::new(15.0, 126.0, 50.0),
Rgb::new(30.0, 180.0, 10.0), Rgb::new(30.0, 180.0, 10.0),
@ -629,7 +626,7 @@ pub fn block_from_structure(
.map(|e| e as u8), .map(|e| e as u8),
)), )),
StructureBlock::Mangrove => Some(Block::new( StructureBlock::Mangrove => Some(Block::new(
BlockKind::Normal, BlockKind::Leaves,
Lerp::lerp(Rgb::new(32.0, 56.0, 22.0), Rgb::new(57.0, 69.0, 27.0), lerp) Lerp::lerp(Rgb::new(32.0, 56.0, 22.0), Rgb::new(57.0, 69.0, 27.0), lerp)
.map(|e| e as u8), .map(|e| e as u8),
)), )),