Added bombs, throwable items, more block kinds, weaker explosions

This commit is contained in:
Joshua Barretto 2020-07-05 00:55:13 +01:00
parent 1c7c04141a
commit 2f6a618d5a
16 changed files with 256 additions and 46 deletions

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@ -38,6 +38,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- New quadruped_low body for reptile-likes
- Added new animals
- Better pathfinding
- Bombs
### Changed
@ -57,6 +58,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Switch to a new network backend that will allow several improvements in the future
- Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
- Rebuilt quadruped_medium animation and assets
- Disabled destruction of most blocks by explosions
### Removed

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@ -0,0 +1,7 @@
Item(
name: "Bomb",
description: "Boom!\n\n<Right-Click to use>",
kind: Throwable(
kind: Bomb,
),
)

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@ -777,6 +777,11 @@
Consumable(VeloriteFrag): VoxTrans(
"voxel.sprite.velorite.velorite_1",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
// Throwables
Throwable(Bomb): VoxTrans(
"voxel.object.bomb",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
// Ingredients
Ingredient(Flower): VoxTrans(

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@ -28,6 +28,11 @@ pub enum Consumable {
PotionExp,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Throwable {
Bomb,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Utility {
Collar,
@ -86,6 +91,11 @@ pub enum ItemKind {
#[serde(default = "default_amount")]
amount: u32,
},
Throwable {
kind: Throwable,
#[serde(default = "default_amount")]
amount: u32,
},
Utility {
kind: Utility,
#[serde(default = "default_amount")]
@ -129,15 +139,10 @@ impl Item {
pub fn set_amount(&mut self, give_amount: u32) -> Result<(), assets::Error> {
use ItemKind::*;
match self.kind {
Consumable { ref mut amount, .. } => {
*amount = give_amount;
Ok(())
},
Utility { ref mut amount, .. } => {
*amount = give_amount;
Ok(())
},
Ingredient { ref mut amount, .. } => {
Consumable { ref mut amount, .. }
| Throwable { ref mut amount, .. }
| Utility { ref mut amount, .. }
| Ingredient { ref mut amount, .. } => {
*amount = give_amount;
Ok(())
},

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@ -102,6 +102,37 @@ impl Inventory {
// It didn't work
self.add_to_first_empty(item)
},
ItemKind::Throwable {
kind: item_kind,
amount: new_amount,
..
} => {
for slot in &mut self.slots {
if slot
.as_ref()
.map(|s| s.name() == item.name())
.unwrap_or(false)
&& slot
.as_ref()
.map(|s| s.description() == item.description())
.unwrap_or(false)
{
if let Some(Item {
kind: ItemKind::Throwable { kind, amount, .. },
..
}) = slot
{
if item_kind == *kind {
*amount += new_amount;
self.recount_items();
return None;
}
}
}
}
// It didn't work
self.add_to_first_empty(item)
},
ItemKind::Ingredient {
kind: item_kind,
amount: new_amount,
@ -277,6 +308,19 @@ impl Inventory {
Some(return_item)
}
},
ItemKind::Throwable { kind, amount } => {
if *amount <= 1 {
self.remove(cell)
} else {
*amount -= 1;
return_item.kind = ItemKind::Throwable {
kind: *kind,
amount: 1,
};
self.recount_items();
Some(return_item)
}
},
ItemKind::Ingredient { kind, amount } => {
if *amount <= 1 {
self.remove(cell)

16
common/src/comp/misc.rs Normal file
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@ -0,0 +1,16 @@
use crate::sync::Uid;
use specs::Component;
use specs_idvs::IDVStorage;
use std::time::Duration;
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum Object {
Bomb {
timeout: Duration,
owner: Option<Uid>,
},
}
impl Component for Object {
type Storage = IDVStorage<Self>;
}

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@ -10,6 +10,7 @@ mod inputs;
mod inventory;
mod last;
mod location;
mod misc;
mod phys;
mod player;
pub mod projectile;
@ -40,6 +41,7 @@ pub use inventory::{
};
pub use last::Last;
pub use location::{Waypoint, WaypointArea};
pub use misc::Object;
pub use phys::{Collider, ForceUpdate, Gravity, Mass, Ori, PhysicsState, Pos, Scale, Sticky, Vel};
pub use player::Player;
pub use projectile::Projectile;

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@ -122,6 +122,7 @@ impl State {
ecs.register::<comp::Sticky>();
ecs.register::<comp::Gravity>();
ecs.register::<comp::CharacterState>();
ecs.register::<comp::Object>();
// Register components send from clients -> server
ecs.register::<comp::Controller>();

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@ -9,6 +9,9 @@ pub enum BlockKind {
Air,
Normal,
Dense,
Rock,
Grass,
Leaves,
Water,
LargeCactus,
BarrelCactus,
@ -32,7 +35,6 @@ pub enum BlockKind {
Velorite,
VeloriteFrag,
Chest,
Leaves,
Pumpkin,
Welwitch,
LingonBerry,
@ -325,6 +327,13 @@ impl BlockKind {
}
}
pub fn is_explodable(&self) -> bool {
match self {
BlockKind::Leaves | BlockKind::Grass | BlockKind::Rock => true,
_ => false,
}
}
// TODO: Integrate this into `is_solid` by returning an `Option<f32>`
pub fn get_height(&self) -> f32 {
// Beware: the height *must* be <= `MAX_HEIGHT` or the collision system will not

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@ -292,11 +292,19 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, power: f32, owner: Opti
)
.normalized();
let _ = ecs
.read_resource::<TerrainGrid>()
let terrain = ecs.read_resource::<TerrainGrid>();
let _ = terrain
.ray(pos, pos + dir * power)
.until(|_| rand::random::<f32>() < 0.05)
.for_each(|pos| block_change.set(pos, Block::empty()))
.for_each(|pos| {
if terrain
.get(pos)
.map(|block| block.is_explodable())
.unwrap_or(false)
{
block_change.set(pos, Block::empty());
}
})
.cast();
}
}

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@ -5,12 +5,13 @@ use common::{
slot::{self, Slot},
Pos, MAX_PICKUP_RANGE_SQR,
},
sync::WorldSyncExt,
sync::{Uid, WorldSyncExt},
terrain::block::Block,
vol::{ReadVol, Vox},
};
use rand::Rng;
use specs::{join::Join, world::WorldExt, Builder, Entity as EcsEntity, WriteStorage};
use std::time::Duration;
use tracing::{debug, error};
use vek::Vec3;
@ -33,6 +34,7 @@ pub fn snuff_lantern(storage: &mut WriteStorage<comp::LightEmitter>, entity: Ecs
pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::InventoryManip) {
let state = server.state_mut();
let mut dropped_items = Vec::new();
let mut thrown_items = Vec::new();
match manip {
comp::InventoryManip::Pickup(uid) => {
@ -157,6 +159,29 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
maybe_effect = Some(*effect);
Some(comp::InventoryUpdateEvent::Consumed(*kind))
},
ItemKind::Throwable { .. } => {
if let Some(pos) =
state.ecs().read_storage::<comp::Pos>().get(entity)
{
thrown_items.push((
*pos,
state
.ecs()
.read_storage::<comp::Vel>()
.get(entity)
.copied()
.unwrap_or_default(),
state
.ecs()
.read_storage::<comp::Ori>()
.get(entity)
.copied()
.unwrap_or_default(),
item,
));
}
Some(comp::InventoryUpdateEvent::Used)
},
ItemKind::Utility {
kind: comp::item::Utility::Collar,
..
@ -318,6 +343,37 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
.with(comp::Vel(vel))
.build();
}
// Drop items
for (pos, vel, ori, item) in thrown_items {
let vel = vel.0
+ *ori.0 * 20.0
+ Vec3::unit_z() * 15.0
+ Vec3::<f32>::zero().map(|_| rand::thread_rng().gen::<f32>() - 0.5) * 4.0;
let uid = state.read_component_cloned::<Uid>(entity);
let mut entity = state
.create_object(Default::default(), comp::object::Body::Bomb)
.with(comp::Pos(pos.0 + Vec3::unit_z() * 0.25))
.with(comp::Vel(vel));
#[allow(clippy::single-match)]
match item.kind {
item::ItemKind::Throwable {
kind: item::Throwable::Bomb,
..
} => {
entity = entity.with(comp::Object::Bomb {
timeout: Duration::from_secs_f32(1.0),
owner: uid,
})
},
_ => {},
}
entity.build();
}
}
fn within_pickup_range(player_position: Option<&Pos>, item_position: Option<&Pos>) -> bool {

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@ -1,5 +1,6 @@
pub mod entity_sync;
pub mod message;
pub mod object;
pub mod persistence;
pub mod sentinel;
pub mod subscription;
@ -32,11 +33,13 @@ pub type PersistenceScheduler = SysScheduler<persistence::Sys>;
const TERRAIN_SYS: &str = "server_terrain_sys";
const WAYPOINT_SYS: &str = "waypoint_sys";
const PERSISTENCE_SYS: &str = "persistence_sys";
const OBJECT_SYS: &str = "object_sys";
pub fn add_server_systems(dispatch_builder: &mut DispatcherBuilder) {
dispatch_builder.add(terrain::Sys, TERRAIN_SYS, &[]);
dispatch_builder.add(waypoint::Sys, WAYPOINT_SYS, &[]);
dispatch_builder.add(persistence::Sys, PERSISTENCE_SYS, &[]);
dispatch_builder.add(object::Sys, OBJECT_SYS, &[]);
}
pub fn run_sync_systems(ecs: &mut specs::World) {

51
server/src/sys/object.rs Normal file
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@ -0,0 +1,51 @@
use common::{
comp::{HealthSource, Object, PhysicsState, Pos},
event::{EventBus, ServerEvent},
state::DeltaTime,
};
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
use std::time::Duration;
/// This system is responsible for handling projectile effect triggers
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
Read<'a, DeltaTime>,
Read<'a, EventBus<ServerEvent>>,
ReadStorage<'a, Pos>,
ReadStorage<'a, PhysicsState>,
WriteStorage<'a, Object>,
);
fn run(
&mut self,
(entities, dt, server_bus, positions, physics_states, mut objects): Self::SystemData,
) {
let mut server_emitter = server_bus.emitter();
// Objects
for (entity, pos, _physics, object) in
(&entities, &positions, &physics_states, &mut objects).join()
{
match object {
Object::Bomb { owner, timeout } => {
if let Some(t) = timeout.checked_sub(Duration::from_secs_f32(dt.0)) {
*timeout = t;
} else {
server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::Suicide,
});
server_emitter.emit(ServerEvent::Explosion {
pos: pos.0,
power: 4.0,
owner: *owner,
});
}
},
}
}
}
}

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@ -4,7 +4,7 @@ use common::{
comp::item::{
armor::Armor,
tool::{Tool, ToolKind},
Consumable, Ingredient, Item, ItemKind, Lantern, LanternKind, Utility,
Consumable, Ingredient, Item, ItemKind, Lantern, LanternKind, Throwable, Utility,
},
figure::Segment,
};
@ -24,6 +24,7 @@ pub enum ItemKey {
Armor(Armor),
Utility(Utility),
Consumable(Consumable),
Throwable(Throwable),
Ingredient(Ingredient),
Empty,
}
@ -35,6 +36,7 @@ impl From<&Item> for ItemKey {
ItemKind::Armor { kind, .. } => ItemKey::Armor(*kind),
ItemKind::Utility { kind, .. } => ItemKey::Utility(*kind),
ItemKind::Consumable { kind, .. } => ItemKey::Consumable(*kind),
ItemKind::Throwable { kind, .. } => ItemKey::Throwable(*kind),
ItemKind::Ingredient { kind, .. } => ItemKey::Ingredient(*kind),
}
}

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@ -42,6 +42,7 @@ impl SlotKey<Inventory, ItemImgs> for InventorySlot {
ItemKind::Tool { .. } | ItemKind::Lantern(_) | ItemKind::Armor { .. } => None,
ItemKind::Utility { amount, .. }
| ItemKind::Consumable { amount, .. }
| ItemKind::Throwable { amount, .. }
| ItemKind::Ingredient { amount, .. } => Some(amount),
})
.filter(|amount| *amount > 1)
@ -139,6 +140,7 @@ impl<'a> SlotKey<HotbarSource<'a>, HotbarImageSource<'a>> for HotbarSlot {
ItemKind::Tool { .. } | ItemKind::Lantern(_) | ItemKind::Armor { .. } => None,
ItemKind::Utility { amount, .. }
| ItemKind::Consumable { amount, .. }
| ItemKind::Throwable { amount, .. }
| ItemKind::Ingredient { amount, .. } => Some(amount),
})
.filter(|amount| *amount > 1)

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@ -254,22 +254,19 @@ impl<'a> BlockGen<'a> {
.map(|e| (e * 255.0) as u8);
// Underground
if (wposf.z as f32) > alt - 32.0 * chaos {
Some(Block::new(BlockKind::Normal, col))
} else {
Some(Block::new(BlockKind::Dense, col))
}
Some(Block::new(BlockKind::Normal, col))
} else if (wposf.z as f32) < height {
let col = Lerp::lerp(
sub_surface_color,
surface_color,
(wposf.z as f32 - (height - grass_depth))
.div(grass_depth)
.powf(0.5),
);
let grass_factor = (wposf.z as f32 - (height - grass_depth))
.div(grass_depth)
.powf(0.5);
let col = Lerp::lerp(sub_surface_color, surface_color, grass_factor);
// Surface
Some(Block::new(
BlockKind::Normal,
if grass_factor > 0.7 {
BlockKind::Grass
} else {
BlockKind::Normal
},
col.map(|e| (e * 255.0) as u8),
))
} else if (wposf.z as f32) < height + 0.9
@ -349,7 +346,7 @@ impl<'a> BlockGen<'a> {
let field2 = RandomField::new(world.seed + 2);
Some(Block::new(
BlockKind::Normal,
BlockKind::Rock,
stone_col
- Rgb::new(
field0.get(wpos) as u8 % 16,
@ -596,7 +593,7 @@ pub fn block_from_structure(
StructureBlock::Water => Some(Block::new(BlockKind::Water, Rgb::new(100, 150, 255))),
StructureBlock::GreenSludge => Some(Block::new(BlockKind::Water, Rgb::new(30, 126, 23))),
StructureBlock::Acacia => Some(Block::new(
BlockKind::Normal,
BlockKind::Leaves,
Lerp::lerp(
Rgb::new(15.0, 126.0, 50.0),
Rgb::new(30.0, 180.0, 10.0),
@ -629,7 +626,7 @@ pub fn block_from_structure(
.map(|e| e as u8),
)),
StructureBlock::Mangrove => Some(Block::new(
BlockKind::Normal,
BlockKind::Leaves,
Lerp::lerp(Rgb::new(32.0, 56.0, 22.0), Rgb::new(57.0, 69.0, 27.0), lerp)
.map(|e| e as u8),
)),