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+ Small fix to boss loot table. Boss drops gear from same tier and slight chance from one above.
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0599726280
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@ -1,10 +1,8 @@
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[
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// Weapons
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(5.0, LootTable("common.loot_tables.weapons.tier-0")),
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(2.0, LootTable("common.loot_tables.weapons.tier-1")),
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(5.0, LootTable("common.loot_tables.weapons.tier-1")),
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// Armor
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(5.0, LootTable("common.loot_tables.armor.tier-0")),
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(2.0, LootTable("common.loot_tables.armor.tier-1")),
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(5.0, LootTable("common.loot_tables.armor.tier-1")),
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// Misc
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(3.0, Item("common.items.armor.misc.neck.scratched")),
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(2.0, Item("common.items.armor.misc.head.straw")),
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@ -1,10 +1,8 @@
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[
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// Weapons
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(4.0, LootTable("common.loot_tables.weapons.tier-2")),
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(2.5, LootTable("common.loot_tables.weapons.tier-3")),
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// Armor
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(4.0, LootTable("common.loot_tables.armor.tier-2")),
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(2.5, LootTable("common.loot_tables.armor.tier-3")),
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// Misc
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(2.0, Item("common.items.armor.misc.neck.pendant_of_protection")),
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]
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@ -1,10 +1,8 @@
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[
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// Weapons
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(5.0, LootTable("common.loot_tables.weapons.tier-3")),
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(0.5, LootTable("common.loot_tables.weapons.tier-4")),
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// Armor
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(5.0, LootTable("common.loot_tables.armor.tier-3")),
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(0.5, LootTable("common.loot_tables.armor.tier-4")),
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// Misc
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(2.0, Item("common.items.armor.misc.neck.gem_of_resilience")),
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// Special Loot
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@ -1,10 +1,8 @@
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[
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// Weapons
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(3.0, LootTable("common.loot_tables.weapons.tier-4")),
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(1.0, LootTable("common.loot_tables.weapons.tier-5")),
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// Armor
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(3.0, LootTable("common.loot_tables.armor.tier-4")),
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(1.0, LootTable("common.loot_tables.armor.tier-5")),
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// Misc
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(2.0, Item("common.items.armor.misc.neck.haniwa_talisman")),
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]
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@ -2,6 +2,7 @@
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// Armor
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(10.0, LootTable("common.loot_tables.weapons.tier-5")),
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(10.0, LootTable("common.loot_tables.armor.tier-5")),
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// Misc
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(1.0, Item("common.items.armor.misc.neck.carcanet_of_wrath")),
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// Legendary weapons
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(1.0, LootTable("common.loot_tables.weapons.legendary_melee")),
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